Jump to content
Forum Shutdown 28/7/2023 Read more... ×

Figment

Beta Tester
  • Content Сount

    3,801
  • Joined

  • Last visited

  • Battles

    10499

Everything posted by Figment

  1. Very much so. Sorry, had missed this point. This is a really big deal for DD captains.
  2. Figment

    USS Arkansas Beta - a poisoned gift

    Hmm? http://worldofwarships.eu/community/accounts/500575344-Figment/#!ships_pvp Arkansas beta Overall Results Battles 12 Victories 8 (66%) Defeats 4 (33%) Draws 0 Battles Survived 6 Damage Caused 440,706 Warships Destroyed 16 Aircraft Destroyed 0 Base Capture 0 Base Defense 75 Average Score per Battle Experience 849.00 Damage Caused 36,725.50 Warships Destroyed 1.33 Aircraft Destroyed 0.00 Main Battery Hit Performance 22% Base Capture 0.00 Base Defense 6.25 Record Score Experience 1,271 Damage Caused 73,846 Warships Destroyed 3 Aircraft Destroyed 0
  3. So far 71% winrate on my South Carolina (top two score every match even at a loss) and 66% winrate on my Arkansas Beta (same applies). Neither of these has AA to write home about (if any AA). They're in a bad place? What drugs are you on? Hmm perhaps having the experience of leading and dodging from playing Jap BBs up to Amagi during Beta helps a bit with realising how to actually play these things opposed to new players and bad players who have yet to learn to zig zag and lead with hits on the first salvo... (And not only use HE as a BB: I use AP most the time at specific ranges, dealing 4.5-24K salvos, in between the 200-810 damage ones of course facing other BBs that deal 1.7-3.5K damage per salvo, in between the 350 damage ones of course).
  4. Figment

    First impressions on camouflage consumables

    If you're anchored at an island and most your fighting is done in an archipelago at ranges where you only have a silhouette on the horizon or fight by radar in which camo is irrelevant... Then camouflage intending to make you less visible, look a bit like an island (with a giant smoke cloud coming from it) and blend in with the background of tropical islands is not entirely weird. Not entirely. ;) Wrong type of camo for firing accuracy reduction though. Firing accuracy reduction and making profile's and sailing direction less recognisable was tried with these types of camo that pretended shading and corners: To very little effect. So we're all back to navy grey.
  5. How many ships have you killed in one volley of BB fire so far? That's not 'silly' because you made the 'skilled decision' to 'grab the big ship' and instantly be rewarded with 'potential instant kill bully power while nobody would have that on you'? That's not silly. That's naive. On your part.
  6. Figment

    How exactly do air-air fighting work ?

    Tbh, fighter combat is still broken. You can't influence it beyond number and tier. When two squads of fighters engage one squad, this one squad will be decimated while the other two hardly seem to take damage. An (upgraded) higher tier fighter or numerical advantage on same tier tends to turn into a roflstomp of the opposition's aircraft with pure decimation. From what I can tell, they have hit points per aircraft and if these drop below a certain point you can lose them quite quickly. Especially if you fly anywhere near AA (which only hits enemies btw). Whether the aircraft have critical hits or not I don't know. It is however clear that the DPS needed at higher tiers to kill bombers who need more endurance to make an attack run, creates a power curve that's too steep between tiers.
  7. Figment

    How to kill a fun ship - St Luis

    And even then you can out turn them most the time.
  8. Ask everyone to report the traitor, make screenies/replay and send to support.
  9. There's already and always some grind involved with this sort of system as used by Wargaming. There is however, in my setup, far less difference between players.
  10. And that's going to get worse moneygrab wise when you get larger crews than just the captain. Crew members are just a way to spread the money spending and grab a few more bucks.
  11. Figment

    St. Louis in T4-5 battles

    Just use the islands out of line of sight to get within range, go into HE spam mode, use AP on cruisers, massive exp and damage in tier IV/V.
  12. Compared to WoT, it indeed means for many ships most of the grind (in fact the most important part of the grind: from stock!) you can't use the crew's skill. Which is ridiculous.
  13. Figment

    Tier difference is enormous

    Tier difference in MM (not in unit capacity btw) will remain big for a few weeks, but it will balance out. Was the same in CBT. During CBT, people with two tiers higher sometimes had to wait over 15 minutes for a match until the MM decided to just throw them in with additional enemies on the opposite team.
  14. Figment

    Cash Making Tiers

    Not paying much attention to silver, but during CBT, it started to get much harder to earn silver around tier 8, I still made money, but not a lot despite good results (and no premium). With some people losing a lot of money at higher tiers even in a good match, simply because of ridiculously high (torpedo) ammo costs without hit rate going up, thus generating far less cash per salvo.
  15. Figment

    Winrate - An annoying stat

    My lights and TDs usualy had above 60% even 70% winrates playing solo, also for some meds. Scouting mechanics are just not understood by most WoT players, so quite easy to maintain good winrates on those in comparison to heavies.
  16. Figment

    Torps and smokescreens

    Which means you allowed them to ambush you if they got within 4km. The closest a DD can get is 5.9km without the best captain skills and upgrades. Any closer means either you got closer to their smoke, or you didn't watch the map and missed the approach run.
  17. Figment

    World of Anything but BBs.

    1. I don't seem to have issues with accuracy. :/ The Arkansas feels very solid and fires a nice spread right where I want it at least, ensuring hits. 2. They were buffed loads in 0.3.1 in rudder turn rates, then some slight nerfs here and there, still easier than 0.3.0 or before. They received buffs and nerfs to HE and AP, just like everyone else. 3. Nerfs to AA? You did notice that CVs have been nerfed every patch? Would point out there are modules for AA (added range in particular), but many players prefer to upgrade their main guns instead. 4. Agree. As for the amounts playing... There's a queue of over a 150 BBs.
  18. Figment

    AP vs HE for BB's?

    AP and HE has more to do with range and angles. Against other BBs, under 8km and over certain ranges (where you penetrate the top deck as the shells come down from above), I would use AP. Over that, HE (except if they're showing a nice broadside with chance of citadel hit). If they're at an angle with respect to you from which it is hard to penetrate their deck or side, then HE is more consistent and provides a chance of fire. With cruisers, if you aim well, go for AP citadel hits. Killed a Kuma with an Arkansas Beta in one salvo today for 24K first try at 11.3km range, then got another for 6K next salvo at 11.0K distance. St. Louis has a lot of guns and good armour though, so HE is more likely to provide better results then. With CVs, set them on fire to prevent take-offs, then AP them. With DDs, it doesn't really matter. But AP shells can one shot them if you hit the citadel with one or two hits, so I usualy go for AP.
  19. I would suggest people have to have had at least some experience with LAUNCHING torps, before they have to apply experience in DODGING torps. They just have no idea what easy targets are or how much work it takes to go through them. Personally I would say, get to a tier 6 DD first, then a tier 3 BB. Unfortunately, stupid people think they're entitled to the big bad ships from the start.
  20. Got the St. Louis down to 752hp and it was on fire too. I just ran out of map to retreat. Was 4 vs 1. Most people starting this game ESPECIALLY BB players are horrible shots. Horrible at situational awareness. Even a Chikuma is OP compared to the people posting nerf threads. In the past, people complained that if you could get 3 kills in a DD, this was a sign of that DD being OP. I'm sorry. But kills does not relate to the amount of damage dealt. It does relate to the amount of incompetence of the opposition. You can kill any type of enemy, higher tier or not, simply by being better. New players: Deal with it.
  21. Without bragging, took me 10 matches to "learn" the game, since it's not that hard. :/ Some people never will. I just wish BBs were reserved for players who already made it to higher tiers first.
  22. I'm not going seal clubbing. Have to grind through it, just like everyone else, not? Thing is, these people in tier II/III post about torpedoes being OP all the time. I'm just pointing out that they get killed by anything because they're completely inept players with an overbearing ego because they think they're either good due to being good in other games (which they may not even be, see Dunning-Kruger) or because they have no idea how to play the class or ship they're in. People with less than 200 matches and not even spread over different classes IMO shouldn't really have forum posting rights yet.
  23. Figment

    Winrate - An annoying stat

    Sadly... They're not insults, some people just can't handle the truth. :/ Someone's capacity and understanding (and being an idiot or not) can be validated through observation of posts and arguments. Which in this case was rather easy if clear causation is directly and intentionally ignored. Wanting to give someone the middlefinger though... That's just an insult.
  24. Figment

    Mutsuki worse than Minekaze

    One of the most important statistics for a DD is detection range and torp reload speed (dps). We took Minekazes into tier X battles and they killed some tier X ships at times. The amounts of torps per volley is not as important as torp density is (chance of passing through in between). It helps, but experienced players can easily evade your torps from ranges over 4.5km.
  25. Yes, generally there's one good reason: the poster of complaints is not only really inexperienced due to being new to the game and the class of ships, their stats are typically ALSO 10% lower than that of others using the same tool and typically does not play other classes of ships (particularly not the one complained about). So indeed, said player is an inept, overconfident of own abilities, biased, arrogant and ignorant idiot. And that's sadly not exagerating. And yes, most players are dimwitted in all online games, so that's to be expected. Honestly, why would you even make an argument ad populum and try to suggest multiple posts existing being more reason of concern than if they aren't numerous? You should know that's a huge fallacy in debate, as that's like saying one religion is better than another if there's more of one than another. That's a total [edited] argument. Anyway, you assume this was a performance outside of the norm. Actually, it's not. It's not an "exceptional game", it's only about 48K damage, which is quite normal in my experience, just that in this case I also got the actual killshots, where usualy you get "killstolen", because this is a team game and a lot of people fire on the same target (at least they should for optimal results). I would say this is only about half more than average for an experienced player at this tier (as the opposition is that bad right now). Again, the amount of kills is coincidental, because I got the finishing shots and killed a couple of really bad players while sailing away from them such that I could take one of them at a time and zig zag between their shots. You completely missed the point though: the argument is against the observation by really dumb players that kills being possible is a measure of being overpowered, where I pointed out kills are mostly related to getting the killshot and beyond that simply being a good dodging/aiming player. I would argue that a lot of kills being possible is typically a measure of how poor the opposition is, next to how good a unit is at killing off (rate of fire, or chance of making the final blow, which is more likely with torpedoes hitting at 12-25% of health per hit than with a single shot hitting at 200 damage). In this case, a BB allowed me to hit it 44 times with my Chikuma's guns. The point is, this isn't me using an OP unit, it's the enemy not being able to hit me, not prioritising me, not aiming or positioning right, etc. You completely failed to realise the argument being made, even the reason to make the topic. :/ The problem is that begining BB players in particular only look at what finishes off or deals a lot of damage in one strike, without considering that a lot of strikes can deal more damage on average, but doesn't necessarily yield high amounts of kills, since the volleys result in the kills being spread amongst more people due to the finishing shot being of low damage per volley. Regarding BBs and seal clubbing: BB dispersion rate is highly irrelevant if you can aim. I have an Arkansas from testing and played up to the Amagi in beta. BB play comes down to your ability to lead targets and controlling your range, which is more related to the specific ship you're sailing than your dispersion. BB dispersion at lower tiers might be worse for instance, if you bring your ship to 8km range (or even less if the situation and speeds allows it), then you shouldn't miss more than a few shells per volley. Of course if you fire from long distance (which is what happens more often due to volleys of opportunity, rather than certainty), you'll miss more. I have absolutely no issue with my Arkansas Beta to seal club, aside from getting in proper range before the match is over when in a tier VI match.
×