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Figment

Beta Tester
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Everything posted by Figment

  1. @Spider: If you don't want pop ups when you're performing poorly, you can also have an option to have them disabled. That's as easy as adding a box that says "Don't want to see this message again? Click here". I'm not really concerned with that. Honestly, it's not that big a deal to not do it in contrast to the people that may benefit from it. Hence I think you and Spiridon are really exagerating the patronising tone and work vs fun. If people do badly, they tend to get frustrated and angry and may give up anyway. If at that point you tell them they didn't perform well, but there's a way to change that and it might annoy them a little more, that's still better than having them stay angry and frustrated for another month. It should however be suggestive, you and Spiridon make it sound like you're being forced into a drilling facility. I never said that and I find it a bit weird that anyone would see it that way. If they find it helpful and the option to access information about the unit they're playing is within one click away (especially when they're about to purchase it), they're far more likely to look up such information and use it. Regarding the rebutal, depends. If they claim it's the tool, stats of them vs other people disproves their claim. Their own stats simply show their perspective is biased and stats of other people show their claim that something can't be done is false. It's a very valid argument. Granted, a lot of people can't handle critique and prefer to call the critique arrogance and elitism, rather than the person who's bad realising he's the one who's arrogant and elitist (making a claim on what can and cannot be done simply because that person can't - can't make a more self-centric and self-important argument than that). Being told to L2P is normal if it applies. Depending on how frustrated and aggressive the first posted or responded, results in a response that will likely be in kind. I find WoT forums to be pretty normal for gaming forums, not elitist at all. If you think they're elitist over there, you should see some other game forums. @Kamuka: I kinda doubt it, I'm sure there are some, but you make a claim for most. I think most people would be more at peace with their results and self-reflect. Most would see it as a challenge to prove themselves or at least realise there's things they can improve on and start figuring out what. Especially if you show tutorials ahead of time and instruct people on some basics, they'll rather take it from a tutorial than from random people on forums they don't trust. There's a lot of ego, but you can channel it. The people that would just give up you don't want in your community anyway. Sure, as a company you want their money, but you don't want them to chase of other people with their negativity and constant complaining that things are OP. What makes people go away is thinking the game stinks or that it's too hard and they can't figure out what to do. If they know it's them, at least they can't blame the game, so they might come back. But only if they are taught how to play. One of the big reasons I've seen in more complex games for people to give up is that they simply couldn't find enough explainations on how to play the game and get better at it. @Spiridon: I don't think you got the message there exactly. You took it way more offensively and personal than needed. I don't really get your defensive "I just wanna play and you take this too serious" attitude anyway. How exactly does this compromise whatever you want out of the game? It doesn't. It can only benefit other people. And the reason I take this sort of suggestions serious is because I'm a designer and improving games, gameplay, interface and interaction is a hobby. It's fun.
  2. Figment

    compliments

    Should not be allowed to compliment your own division members. Or yourself. :p Shouldn't work in clan wars.
  3. Would you prefer a chance at learning and self-reflection (should it ever stop? Done with school is a reason to stop gaining knowledge? Sadly that attitude explains a lot about the world (including politicians...)), or a community containing on one hand a lot of frustrated, immature, arrogant people who think they are better than they are, constantly ranting on forums, demanding buffs for ships they simply can't work with, while on the other hand you have people that tried to be helpful, but constantly have to put effort into patience and trying to be helpful when the aforementioned only returns abuse out of ignorance and a misplaced feeling of being insulted? I'd rather have a community containing people who can easily realise they're doing something wrong, can be pointed at easy ways to fix their issues (without other people having to do the forum, google and youtube search for them), where the community can relax a bit and talk more indepth and reliably about the performance of units and actual balance issues instead of wasting so much energy on by bad players perceived balance issues that don't actually exist? :/ Plus, I'm here for my entertainment. People don't provide a challenge in game and get on my nerves both in game and on forums. Only thing that might help is some educating the massing. So yeah, I think we need some sort of tutorial environment because clearly, what is a rather simple game to some apparently is quite daunting and frustrating to others. I'm all for integrating it with the wiki too btw. EDIT: Omaha = 80% AP. Focus on cruisers (lead for the middle section of enemy cruisers tier 3-6). Only use HE for BBs, DDs and ships sailing towards or away from you (and maybe to hit a CV and get that deck on fire). Use the B-hull (I ignored the C-Hull). Don't forget to use the special ability when DDs are near and when you're near a dangerous island. Stay at 12km range. The B-hull has 6 torps on each side. Would be a shame to waste them. Narrow spreads ambush around small islands, particularly useful against BBs, but also works quite well on cruisers. Just spam the route with two narrow spreads next to each other (in case of them trying to slow down) and finish them off with close range AP. Just be sure you can't be torped yourself. In that case, always turn away and keep enemy torps having to aim for your butt. If you angle you control which side they will fire for (the one leaning closer to them and may indicate a turn that way or shots in your side, easy to turn away from once they fire). You might want to keep sufficient space to maneouvre and launch your other side's torps. Cleveland, mostly the same, just longer range and further lead. And no torps. :'(
  4. Figment

    Why are Battleships so insanely weak ?

    What I have seen of a lot of IJN ships is that they are used in a sub-optimal way. I had that experience with the Nagato myself. It frustrated me to no end, until I changed my playstyle. I went from 43% to 64% and never had really bad ratios after. The Fuso loss streak were mostly the fault of friendlies, who in one occasion would hang around a CV for AAA because the enemy had two CV, instead of taking out DDs and capture zones while providing AA to the rest of the team, in a Two Brothers domination match. Basically they ensured a loss. I still got #1 Pos and did my part despite of that. But without the range I couldn't compensate for 6 bad players, as I too often find myself doing. Two losses were due to phonecalls I had to take btw. Lack of captain skills doesn't help (made various suggestions to change that system) and a bit more range stock so you can return fire at a Cleveland or Pensacola would be great. But I also had matches where stock I did 40K damage to an Amagi, plus some other ships. I mean, it is all how you use it and how your team plays. If you choose to go out of your ship's comfort zone this is your choice or the enemy forcing your hand. The ship wasn't at fault, even stock. Yes, it didn't help, but I wouldn't call it bad. There was only one match where I was thrown in with tier 8 ships that outranged me in open waters. Ocean map is not suited for ships that lack range in higher tier matches. It doesn't make you completely impotent, but you get concentrated fire on you if your team doesn't push with you. And that is where the problem more often occurs: the team isn't a team and unaware of what their teammates can and prefer to do. And that is only on top of individual incompetence and failure. So when I had 6/17 wins, I knew it was only a matter of time before I would turn it around. And I have. But for each ship, you have to adapt, tweak and finetune your playstyle and aiming. A lot of players don't and it is that reason why I keep hammering on competence. I know it gets old, but so does a BB player with 198 average exp claiming it is the ship... I already made some other suggestions, namely that BB players should first reach tier 6 with cruisers and/or destroyers before BBs become available. This should give them sufficient experience in torps to keep and eye on DDs and where they can expect them and learn from the mistakes of others. Yeah, it means players don't get to use the big guns immediately, but they would accept it. They do in WoT, they do in War Thunder.
  5. Figment

    In game compliments/reports

    Would give more compliments if I knew what kind of positive effect it has. Would use more reports if there were more specific options.
  6. Figment

    Why are Battleships so insanely weak ?

    I'm not saying an awful player shouldn't have fun. I'm saying that player should probably try something easier first or simply accept that player will get less than stellar results in comparison to others. I'm usualy in the top three with ships you proclaim "bad". And I mean by double the exp of the number two or three. I'm sorry, but you don't know what a good and a bad ship is. You only know what is a ship that fits your playstyle and what isn't, but you have absolutely no idea why that is. I actually just grind the Fuso. Stock it's not bad and better than a lot of other ships, just outranged. While stock, I still got the #1 positions in 80% of the matches, even though I couldn't influence enough to turn most of those into wins (not in the least since my teams made horrible mistakes that cost us at least 5 easy victories). Either way, you have to compensate for that by positioning. I have to add though that I actually had more trouble with the cannons being better than the Kongo at short ranges (faster shell velocity), putting my intuitive lead off and making me miss a lot of shots I shouldn't have. During the initial stock period, my winrate therefore hovered around 35-42% and a relatively high draw ratio, but now it's on a very steady climb up. Already at 53% and getting win after win with it now my ship is upgraded and my captain is fully skilled. Shame I don't have the 20% range increase for secondaries skill yet, but I think I'll want to get that before I move to the Nagato. The problem here is you think the ship is bad because you don't perform with it. But you don't seem to be interested at all in finding out how you should change your playstyle to perform with these ships. You just outright declare them "bad". Why is it you don't go "hmm... this isn't working, but other people can make it work, let's go to the forums and ask what they're doing different". Why do you instead immediately come to the forums and go "AAAARGH, I'm frustrated with this bad thing, BUFF IT!"? I'm sorry, but your opinion is based on personal bias and ignorance due to lacking abilities. :/ By the way, would I be correct in assuming you install modules for your primary cannons accuracy? Because you really should just focus on melee range increases for your secondaries and take her in close. Izumo is a great ship, but if you don't use her secondaries... The stock Izumo has 21 secondary cannons with 7km range and you can improve the accuracy and range of them by installing a mod. The second hull has 23 secondaries with 7km range and the third has 27 secondaries with 7km basic range. You can add 40% range to that, so that's 9.8km of range on your secondaries. Please tell me you didn't use the upgrades for accuracy on the 9 main cannons when you can have so much more damage output in melee?
  7. Figment

    Why is there totaly NO team work

    That's not his point. His point is that you can deal more damage when you play together, than you can from "safety", where the concept of safety is completely misunderstood by new and bad players.
  8. Figment

    Why are Battleships so insanely weak ?

    I'm a bit insulted by your attitude towards the people that say it's fine now. "Somewhat playable?" Are you mad? They're beasts! They just need the right player. Apparently though, it's insulting to tell people who simply aren't good that they're not (yet) cut out for using them. BB in CBT wern't OP because they didn't maneouvre so well and DDs had fog they could use to close in. After the US line got introduced and the rudder shift improved? Remember the 10 battleships a side? DDs have been needlessly nerfed hard in all departments. I don't mind going up against a Minekaze in it's pre-0.4.0 state with my BBs. I can't help that most people don't watch the map and get too close to easy torp positions. Hell, they allow me in my Nicholas to get close enough to torp AND HIT. 5.5km! Come on! That DD should be dead first or second volley! You should make it chase your tail or just show your broadside while sailing away at 5.6km Those torps will never even reach you! But when I play my Nicholas? (7%) And that's only 7% because I shoot too many at a single target in a second run from the other side, just to be safe or to finish 'm off and basically do overkill! But I've not been hit ONCE by a Nicholas myself! Even not been hit by a Farragut! Only once got properly torped by a Mahan, but that was my fault for giving him low priority. Vanhal, on 27 August 2015 - 07:18 AM, said: Again, noticing bad state of things is not the same as accepting it as good and normal. So they come here to see their "wow factor" and step on landmines called Kawachi and South Carolina. What do the do? Get out. Perhaps because they think that if powerfull BB are such rubbish, other classes are even worse. Fortunately (?) they notice cruisers owning them left and right (not to mention CV's), and then "wtf, is BB the weakest class?" And i can't stress this enough: GAME SHOULD BE FUN ON ALL TIERS It's not work, it's not chore. Thinking how people must "endure" and "work" to get to the place when the GAME is becoming fun (Colorado?) is so wrong i can't even express that properly without BBV nuking my post. This isn't even about BB being UP, what's most wrong here is they are simply NOT FUN. Please go to my stats and objectively tell me what tier I'm not having fun or not capable of handling myself with with my BBs? Do please look at my South Carolina and tell me what's wrong, the ship or the other players? It performed in line with every other battleship. That you completely ignore that these ships are the FIRST battleships new players use and therefore have absolutely no idea what the pitfalls are doesn't mean they're bad ships! I really dislike how you're completely ignoring the element of player experience in regards to performance and assume performance is only driven by the capacity of the ship. There's nothing wrong with the capacity of the ships. That new players don't know which ammo to use when and at what lead is a matter of bad tutorials (have you seen how many beginning players stop their ships to try to back up and hide behind islands up to tier IV!?), unexplained UI (the scope markings aren't explained) and lacking experience in dodging torpedoes (they have never used torps and have no idea what to do to avoid them). etc etc. I do not expect these people to learn this till tier 7. Simply because in fewer matches, they won't have had enough experimenting with maneouvres, leading, ammo, modules, captain skills, not encountered enough situations to recognise them and not had time to develop proper counter measures and the experience to apply them. The Kawachii should have a more protected matchmaker (it should have a +1 or at most +2 spread instead of a +3 spread) ONLY DUE TO ITS RANGE, or it should have its range increased by two kilometers, at which point it should have a minimal tier III rating. Beyond that, the ship is excellent. It has guns all over the place. I'm not sure what bad state you detect, but I'm not seeing it. The only bad state I've seen is the Kuma, Tenryu (too large citadels really, too easy kills), US DDs tier III and up and IJN DDs tier 6 and up. And even those are primarily my own fault for trusting in fog too much because there are people who make them work consistently better than I do. The ships aren't awful. What makes you think you aren't awful? I'm asking an honest question here and I would like you to take some time and think about your answer instead of feeling insulted. Why is it you can't be awful but it HAS to be the ship?
  9. Figment

    Why are Battleships so insanely weak ?

    It probably says more about the range you engage in. I could choose not to fire at long distance targets of opportunity (or simply aim better). Personally I tend to aim too high in the scout plane mode and have a bit harder time leading without the crosshair, resulting in a lot of near missses. Usualy just overshooting the target due to firing without enough lead or a bit to its side. So miss more than needed. Working on that.
  10. Figment

    How is this supposed to work?

    Mahan was awesome in CBT. So were the Wickes, Clemson and Nicholas. :/ Alas. Fog was nerfed hard because of the bad BB players who sailed into it or at the least close to it. (It does seem mysterious, alluring and inviting doesn't it? This smog that spews torps?) Since then they've been limping on. :/ Minekaze will be nerfed soon as well, even if I did better on my Omaha, which of course is going to be buffed. Go figure.
  11. I could use flags. I haven't used one since OBT to use on higher tiers (maybe, I may just be hoarding them). Got loads of them in stock (got 40 each for CBT, then gained a few more): 40 - 50 - 90 - 150 - 64 - 70 100 - 40 - 190 - 130 *shrugs* Anyway, the IJN line is probably going to see a couple squadrons removed over time or at least some standard interceptors as minimum. At least that's what I'd expect if I was looking at the balancing, since right now they have very little reason to have interceptors with the amount of aircraft they can lose due to the amount of backups.
  12. Figment

    Why are Battleships so insanely weak ?

    Yes I do. And 21% is apparently all it takes to get a 50%+ score as a winrate and 55K average damage. Sounds like a really bad unit, for someone who doesn't even have a high winrate on it and used it from stock (its awesome 13K range), huh? You do realise that it means that a low accuracy due to taking 24km range shots "because you can", doesn't exactly strengthen your argument that it's a bad unit? And about the burning, you determine the chance of another volley that might cause new fires. So yes, you wait and see. Then heal up and pretend it never happened. Because unlike the other classes, you do so because you can heal up again. You repair, when it gets too much for the current fight and you aim to survive as long as possible, rather than put out a fire immediately because that just makes you vulnerable. But as you can tell if you actually looked at my stats, ALL my BBs do pretty damn well. As do my cruisers. Yours. NOT SO MUCH. Trolling? Yes you are. You are so angry with the world that it doesn't do exactly as you want, you start screaming and jumping and kicking and calling people trolls instead of realising you're just not that good. You say "another stats and full of himself". Well, you have NO stats and you're even fuller of yourself. Your arrogance goes through the roof and you should have some respect for experience. Apparently though, this happens a lot to you. So maybe you should deduce that this might have something to do with you, when you're always the subject of "stat trolls". If a 21% accuracy is all you can find on me... Maybe... just maybe... You have no idea what you're talking about. Maybe, just maybe, you're a troll. And an immature one at that, since you can't even critique yourself to see if there's something wrong with the way you play. Do you just want things to be really easy, if so, ask yourself why that is. Why is this too hard for you?
  13. Figment

    Why are Battleships so insanely weak ?

    What is your strategy and timing for repairs, healing and fire extinguishing? Cause it sounds like you panic and hit the buttons asap.
  14. Figment

    Some planes stats

    I think the turning radius is virtually invisible to a lot of players unless you have the small objects rendering on. It makes things a bit more interesting in the sky. And helps situational awareness, tbh.
  15. Hi new guy! Welcome to World of Warships! What's that? Isn't this "World of Battleships"? You googled "World of Battleships" and ended up here? Heh. Okay. (Actually works that way btw..) No actually, it's really called "World of Warships". As in warships in general. Yes, really. I'm not joking. See? It's even in the banner over the forums. So anyway, you're new here? Come to play some ships? Battleships? Ah. Because you remember those awesome, impressive, grand historical names like Bismarck, Yamato, Iowa, Arizona and Tirpitz and want to own one? Aaah. We have a connoisseur! "Of course" you do! You want them big guns! Don't you? You can just feel the weight of that armour. You can smell the smell of gunpowder and salty sea air when your nine 410mm cannons and all your extra 140mm and 127mm cannons have fired! You can't wait to wield all that raw power! Right? Excellent! Because we have those right here! What's that? Oh you've already played a bit? A couple of cruisers you forgot the names of and you're well on your way in the first "real ships" of the IJN BB line? A grand total of 27 matches so far? That's a nice start. Say, what about some battlecruisers? They're pretty much battleships right? Kongo, Fuso, Amagi? Yeah okay. They're big enough and they gotz gunz. 1337. Great. You'll happily play those and they're in the BB line anyway so yeah. Besides! Big guns. That's what you're talking about! Cruisers. You like cruisers? They're okay? Maybe if they have big guns and lots of 'm you say. Not the wee ones. Okay fine. Let's see. St. Louis? Cleveland? Baltimore? Des Moines? Zao? ...Oh. Never really heard of those? Did you know some of these have like... twelve, fifteen 155 or 203mm rapid fire cannons? No, but that sounds cool? Really? That got you interested? Ah you can imagine the sweet spam to kill all those inferior ship creatures with! Great! Bet you'll be playing these at some point then? Okay, okay. After the battleships. Fair enough. So uhm. Ever heard of the Independence? Saipan? Essex? Hirju? Hosho? No? Well they're aircraft carriers, they send out aircraft across the map to sink ships, primarily battleships cause those are the biggest targets with the biggest guns and don't usualy have super AA like some cruisers. What? What's with the "ewww" and the sour face? Ooooh. "Sky cancers". You think it's "lame and boring" to "sit in the back and kill you in safety with nothing you can do against them". You wanted to play big [edited]guns and not "wussy artillery like in WoT"? Oh. Right, so uhm, you do know... that... these things killed the dinosaurs called battleships from modern warfare? Right? And you actually have to plan even more than you did with artillery? And that you can counter them by shooting down their aircraft with your AA and dodging their torpedoes and bombs? Ah. You still hate them anyway for being out of your direct range from the start so you can't pummel their defenseless hulls to death while they engage you with aircraft, "because that'd be fair"... Well. They're in the game. You can still try them out, see how they play, maybe learn how to deal with them as a battleship in the process...? No? They should just leave you alone while you're busy firing at "real" targets and you shouldn't be told to play boring stuff? Ah... So... I guess you're not going to play those? No. Okay. Shame, your loss. What's that? You'd rather they be removed completely as that'd really improve gameplay for everyone? What about the people who like CVs and the small units that need support? Oh okay, they're allowed to be there, as long as they're not going to bother you, sink you on their own and if they do you'll have the right to come to the forums and get them "balanced"? ... Okaaaay. What's that? Like cruiser players, they should just sail around such that you are provided with air cover so that YOU can fire at others and deal the damage and not be interrupted in your dueling by having to "constantly dodge torpedoes and not get a shot on target throughout the entire match"? Okaaaay. So uhm... I'm afraid to ask. Do you also remember these names: Clemson? Mutsuki? Hatsuharu? Nicholas? Umikaze? Mahan? ...No? What? No. No, they're not forms of sushi or shellfish. They're destroyers. What destroyers are? Oh they're smaller escort and hit and run ships that largely don't rely on their cannons, but for instance can cap, lay smoke screens and... I'm sorry, couldn't hear you over the sound of your sudden desinterest. Ah... I see. They're too small for you to have read about, they're just for lowly support players and clearly since they don't have at least cannons larger than 203mm they're... not really all that interesting to you? Oh I'm sorry, what you said was they're just not interesting as a unit and shouldn't have any major impact in the game and stay out of the way of the "big dogs", maybe fight with each other a bit, but definitely not meddle in your affairs. ...Well... You do know they got torpedoes right? Oh I see I got your interest now! Yeah! Torpedoes are hot man! A volley or two hitting can sink pretty much any ship! Including battleships! Yeah man, ambushes of these can be deadly to any ship close range! And some can even fire them from 20km away and hit something if they're really, really lucky! Uhm... Are you alright? You suddenly look so pale? "Sneak attacks, sniper attacks and shotguns to the face are OP and lame?" And... You actually just came to this forums because after 12 matches you already realised that these torpedo... "devil's spawn and incarnations of evil" and which "clearly are OP?" Say what now? Destroyers are like the original upgraded KV-1 in WoT (KV-2 turret with 152mm cannon)?! Uhm no. No they're not. They're like T-49s. Hellcats maybe. Definitely not like a massive armoured thing you can barely hurt, if hurt at all due to armour and hitpoint advantage. That would be the battleships with respect to destroyers if they had no torpedoes... What do you mean, "you meant just the cannon that one hits, sheesh"? No... No they don't "one hit" like a KV-2. They need a lot of hits... Sure, potentially in one strike, but then you didn't get out of the way... How so "pinpoint accuracy?" Who said that? ...That guy has 6% accuracy with them! He has 28% accuracy with cannons. What's more accurate!? Spammed? You got maybe 12, 24 fired at you throughout the match? How many shells did you fire in that same time? 200? 400? Oh but those can't deal 10K damage a piece... Riiiiight. ...Oh. So you came here just to tell us using your massive pool of all-round experience how the gameplay of a BB could be improved by nerfing its single most deadly opponent that's not another BB? "Units shouldn't be able to one hit other ships? Oh. You should be able to kill smaller and lower tier ships, obviously, but just battleships shouldn't be easy to kill? You know these things you wish to nerf got next to no hitpoints, no significant cannons of their own whatsoever and you can "shotgun them" right back at longer ranges than they can, right? You know you can one hit pretty much any class of ship yourself at virtually any range and even quite likely at ranges they can't even fire at you from as long as they've been spotted? What's that? "Sure, but you're supposed to because you're a big ship" and "they're not supposed to because you're big and they're small"? "You're a relevant unit of the period and they're not and they thus shouldn't stand a chance before you"? "You should not be preoccupied with these small, irrelevant units you can hardly aim for anyway when you could be firing at actual relevant units like enemy battleships and thus you won't even bother trying to"? "Everyone should tremble before you and everyone on your side should just be there to support your every move and cover for your tactical mistakes, shield you from AA and ensure others don't cap zons so you can just sit back and deal with those big ships on the other side doing the same camping as you?" Uhm. Really? ...Oh... Well. Thing is. They're in this game too. And they're all manned by players. So no. No no no no no. No. NO. This is a game. Every. Single. Player. Is. Relevant. Regardless of their tool, they should be equals in potential. Not in capacity, some players are simply better than others, but in the potential average damage that a tool can provide to a good player within the playstyle of the ship and with balanced higher and lower risks, advantages and disadvantages that go with these playstyles. This provides not just balance, it provides variety, counters and makes all units interesting by making them viable in their own right and makes the match making less sensitive to having various amounts of unit classes on each side. Maybe YOU came here to play just the big battleships. But others came in to play a game with warships. Not just the big ships. And there's very good reasons for that. Think of it as a game where you have snipers, heavies, scouts, spies... What's that? Spies are "lame and you wish they were removed from Team Fortress because they keep backstabbing you"? Uhm... Whatever. Okay. Different analogy then... Think of it as a game with combined arms, tanks, infantry, aircraft, anti-air... What? Anti-Air should be killed as easily if not more easily by air as air by anti-air because they're ground units and you're an anti-ground unit vehicle while playing aircraft, while you're also already an anti-air unit so an anti-air unit that's solely designed to kill your kind of unit should not interfere with your dogfights because that would ruin your fun of shooting and killing at every type of unit yourself as that's what you're supposed to do? Uhm... You don't see a problem with that reasoning? ...You don't... Argh! Fine! ANOTHER different analogy! You know how in some games you have palladins, warlocks, rogues... What do you mean you hate rogues for being dishonourable backstabbing little ****** and the game would be so much better if it was just palladins and some healers that come running at your beckening to heal you up? You know it's funny, did you know the battleships have healing skills with which they can repair damage? Ah you love that about battleships in World of Warships? Why? Oh because in other games, as a palladin, you couldn't ever trust there to be enough of those ******* lame healers when you needed one, them always dieing without cover or simply nobody getting one as everyone's a palladin, so it would make more sense if you could just do that yourself. ...Ah. So why didn't you play healer back then? Oh I'm sorry that I was kidding you, "obviously" you're above playing "weak **** support classes that can't even kill a boss on their own because they don't have the hp or damage dealing to tank damage like a real man and are so lame that they kept healing up just as you were about to kill them while you ran out of health cause you wern't allowed to heal up... Yeah. That was so unfair that it takes them ages to kill you but just won't die due to healing themselves and you should really just have been able to take them out in a couple massive blows cause that's what your unit is all about. Of course I should have known that's not your thing... So I guess you have no problem with being a self-healing, scouting, tanking damage, heavy damaging unit. Just as long as you don't have to encounter something that can kill you in a short timespan. Because that would be unfair as it's your job to do that to others who aren't self-healing and can't tank damage and we couldn't have other units thinking they actually mattered to the fight and sink something. Right? Because that would obviously be 'overpowered'. Right... I'm glad you know with 100% certainty you make sense, aren't a one-trick pony player, have so much empathy for others and don't feel like an absolute hypocrit and rather self-interested, prejudiced person. Happy sailing, cap'n. And welcome to the forums. I'm sure you'll find a thread where you'll feel right at home, nerfing away at those players who "don't like a challenge" when they picked a unit that's clearly inferior to your own and even have the balls to claim they had a right to sink you on equal terms for the good of the game... Your problems with this game have absolutely NOTHING to do with lacking experience, tunnelvision instead of situational awareness, a skewed expectation of what the game would offer you and a false evaluation due to bias of what roles you think ships should have opposed to how the classes were set up to be competitive with one another. Among other things. You're right. It's everyone's fault, but yours. Everything is OP. Except for you. You should have more power. You should rule the waves. Alone. Without opposition but people like you. Because that's fun. That's World of Battleships. That's the game you came here for. [/rant] Disclaimers: Above conversation is a charicature and a parody, but compounds a very large number of actual arguments and statements used by at least a dozen people in CBT debates. No arguments, but instead attitudes towards other classes and players are derived from denigrating terminology and other condescending statements made and illustrates a stereotype that I would imagine is quite recognisable to many people. Above conversation is not meant to insult or ridicule any particular person. It should not be considered stigmatisation of any particular person, or of a in matches class biased player, but rather the attitude of people who come in a game and are only interested in one class and themselves and give every reason to suspect them of this. Above conversation illustrates the author as impersonating the debate experience and frustration of players who feel that all classes need to have something that makes different playstyles as viable and capable as one another, be it in different ways, to be able to work in a game, with no bias to any class. As such, it should be taken as a warning: know what you are getting into when you enter these forums. Author tries to play all lines of ship equally, and played relatively more matches per ship in BBs and CVs. Mostly due to available lines: cruisers and DDs have been played sado-masochistically the most in total as there were two lines of each (all pre 0.3.1 classes up to tier 7-8 leveled when possible). No actual people fitting the entire stereotype were harmed during the making of this post. Sorry, no refunds. For compensation for broken sarcasm-o-meters and crushed hopes of "humanity improving when new games are launched", I'm afraid your insurance will not cover this. And yes. We're doomed. There's more of them out there. They'll be here every year. Every month. Every week. Every day. For what will feel like an eternity. Be ready for them. I for one, am already very much done with these conversations.
  16. Looks like we got some fresh meat in. It is time for a slight necro-bump it seems.
  17. Figment

    Why are Battleships so insanely weak ?

    You've played ONE tier III Battleship. And... I've seen better results than 16.8K damage per battle and your top score of 46.2K damage... Like say... Me doing 39.9K damage per battle with the exact same ship and with a maximum of oh I don't know... 89.1K. And I'm not even that good. I just meet a lot of bad opposition. Yet I have results that are more than twice as good as you. Tell us, oh master of all things battly shippily: What makes you such an authority on battleships you can say what you just said with full certainty? :/ Because you can't be a tiny itsy bitsy too confident of your own abilities and your arrogance is doing what... You just want to make me all powerful or something so it'll be even easier to shoot bad players such as yourself? Because make no mistake, if they up the accuracy of battleships... YOU will be the one to feel it. Cause you miss a lot and position yourself in the worst ways possible that get you sunk and not dealing damage. Other people... not so much. So what happens if you give these other people even better tools? I know. Do you? Hey look, a person who complains about the arrogance of other people, claims high and mighty authority on something he can't even deal damage with in the first place: no more than 24K average damage in a Wyoming, 10.1K in an Arkansas Beta, 23K in a South Carolina, 19.9K in a Kawachi, 28K on the Myogi and 37K on the Kongo. Or how about those units that do not fit your view? The 55.4K Fuso average? The 44.5K Warspite average? These are flukes? Accidents? Or did they happen to lead targets in a way you could hit things intuitively because you simply don't understand how to use the scope and keep missing on other units with other shell velocities and angles? Another master of all things battly shippily. Do proceed. I'm sure you're bound to hit a point or something. You apparently spam a lot of shells anyway, probably HE, because where I encounter cruisers, they tend to die in a few good hits. And if I miss, it's mostly on me. Not the RNG, because in a close range full volley of a broadside (which starts under 11km), 3-7 are going to hit, of which 1 to 3 are going to hit in the area where I want them to. Bring me a cruiser that can do that. Fire? Sure. If you repair straight away, you're going to burn to death. You know you got two buttons to deal with fires right? One: let them burn a bit. Then heal. Two. Extinguish the fire. I tend to do so AFTER I sunk the enemy ship or right before I am about to. Reducing the chance of getting caught on fire again to I don't know. VERY LOW. Look. You're not that good. Get over it. Humble yourself for once. The arrogance of some people to tell people who are quite obviously more knowledgeable that they're entitled to an opinion on equal grounds of authority. No. No, you're not an authority. What you are, is just upset you're not pwning things left and right even though you think you should be capable of doing so. :/ Let's face it. You're disappointed in yourself.
  18. Depends on what unit you're playing. For a lot of cruisers and DDs, it's less than 50% misses. If you're talking about BBs, then, depending on player skill, the accuracy will usualy be between 17% and 33%. In your case, you miss a lot more shots than needed with this RNG. Some of your units have 8-12% lower accuracy than other people. You may need to lead a bit better. EDIT: Speaking of aim. I think a lot of people aren't aiming at the right height either, making them miss more.
  19. Figment

    DD vs CV is it a fair match?

    ... That's why you force them to turn with your first volley, then use the second and third if not fourth where you force him to turn as soon as the turn starts...
  20. Figment

    Too many torpedo can ruin the game?

    Too little dodging can ruin the game for you. Just chased and killed a Minekaze aptly named Toast81 (mind, the guy isn't too good judging from his stats) for half a match in my BB while closing on their base, where he was just outside of my view range. He tried 7 torp runs (that's 42 torpedoes fired at just me) and didn't hit a single torpedo from as close as 5.3km. Meanwhile, I hit him with three volleys and killed him. The zig zagging and speed changes also made the Myoko that was retreating after we killed the nearby Nagato and Atlanta lose his temper cause he kept aiming for the wrong speed / angle from 16km. If you get distracted and isolated, you attract torpedo players. Especially CV players who notice it when a unit isn't paying attention and lags behind the rest due to the nice overview map. They will go for you since it reduces the chance of lost aircraft. Especially if you're also a unit with little to no AA. The only thing you can do is try to keep dodging (always be a captain first), avoid sailing too close behind islands (DDs and other torp ships will try to ambush you there, you'll need 3-6 km (depending on ship) to dodge those runs. Always a good idea to change speed before emerging from behind an island too. Will throw off longer distance torps especially. I personally love to bait torpedo units like cruisers and DDs, since I'm quite capable of dodging and ambushing myself. They usualy don't realise I've turned tail, and got a full broadside waiting for them at a hard to torp angle (in front of them near parallel) as they come around the corner.
  21. Why do I read this as "I'm a sulking, self-pitying, scapegoating bully who can't simply squash puny bugs because of stupid company who doesn't allow bullying and instead provides a fair chance to the bugs, which isn't fair cause I want to bully" again? Look at my BBs. Compare them to yours. Just because YOU suck at the New York (33K damage a match), doesn't mean they're bad. You dealt 29K damage per match with the Wyoming. I dealt 45K. You dealt 21K damage per match with the South Carolina. I dealt 40K. I fricking dealt 7K more damage than your New York with a two tiers lower ship! Maybe you should stop sulking and realise you're just not as good as you think you are and could do a lot better if you just admitted to yourself you have some learning to do. I'm sorry, but nobody can take you serious when you're complaining from the perspective of an overconfident, inexperienced starter player who scapegoats the tools for his own incompetence, instead of seeing if there's something he could do to improve.
  22. Or... you should learn to play them and wreak havoc...
  23. Alright. Just to end this topic... As you can see, it's not so bloody hard to get exp without premium. If you just perform. If you don't perform, you don't get much exp, nor do you get much exp in other classes. So if you feel the grind is hard because you have to do this a few times more or because your average exp is much lower... Maybe it's time to consider you're doing something wrong... Btw, can you tell in which instances the team decided to not go for the capture point in time and didn't realise it might be a bit further away than on the lower tiers or chase after the last kill instead? Hint: white texts.
  24. Figment

    Aiming behind islands

    Yeah can be quite annoying, since the one who can use the zoom to look over the edge wins a lot of time to fire shells. Especially cruisers.
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