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Ubertron_X

Beta Tester
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Everything posted by Ubertron_X

  1. Ubertron_X

    A few good mods

    Dirty mod users and their little cheats... P.S.: Just kidding. ;)
  2. Ubertron_X

    Operation Newport - demo of design failure

    1. Play CV yourself and know what to do (either Ryujo or Independence works). 2. Have a half competent team (i.e. teammates not dying to the first wave, not playing the scenario for the first time and able of doing at least decent damage) 3. ... 4. Profit
  3. Ubertron_X

    Nerf All Or Leave All !!

    So instead of addressing the real reasons why Khaba is OP, like overly hard hitting guns/ammo or 50mm of plating she receives a versatility nerf to reduce her one-trick-pony playing style to even more one-trick-ponyism. Well played WG.
  4. You know that KM has to use 6km torps up to tier X? If I would amend torps for cruisers I would start looking there...
  5. Ubertron_X

    The French Battleship's Thing

    QFT. I am also of the opinion that while national flavour is a desireable thing, at the current state of the game it will be very hard to provide each BB line a style/gimmick that a) does not further compromise the position of cruisers (e.g. BBs with speeds >32kt) and/or b) does not make older BB lines obsolete (like the KM line T8+ almost did; or does depending on who you ask).
  6. Ubertron_X

    BB AP pens on DDs

    DD's have no citadel, so regular AP ammo penetration is their citadel...
  7. Ubertron_X

    Anniversiary coupon lols

    Still buys premium time or doubloons at -10%, just the 7 days validity is bothering me.
  8. Ubertron_X

    Can we balance divisions?

    It does try, but afaik it does not take tiers into account. That is you can get an enemy T7 vs your T5 or an enemy T8 vs your T6. And even that can be heavily felt.
  9. Ubertron_X

    The most disappointing ships

    Friant (floaty arcs), Karlsruhe (pre-buff version), Emerald (for obviuos reasons), La Glascannon (too mediocre a ship), Yorck (pre-buff version), Trashkent, Neptune (whole ship is one big citadel), Baltimore (doing an aweful stock grind right now).
  10. Ubertron_X

    AP Bombs LUL

    I guess we need to add 'AP bombs too stronk, plz nerf' to the BB Bingo now...
  11. Ubertron_X

    Cruisers - a self fulfilling prophecy

    The only thing that is self-fulfilling is the fact that the majority of enemy BBs will go for your CA, even if friendly BBs are much nearer (which is a rare occurence by itself, but it does happen) and/or are in a much worse position (probably even showing broadside), especially if you already are low on health. Just use this knowledge against them, at least that is what I try to do. The only annoying / frustrating thing in a CA is random citadels from stray shells through the bow/stern after perfectly evading the incomming salvo(s).
  12. Ubertron_X

    Pure MM fails

    Well, usually I have no problem with ±2 MM as long as it applies to BOTH teams...
  13. Ubertron_X

    Slow HE in high tier USN CCs is excesive

    Just at the Baltimore myself and the one thing I do find annoying is the stock ship / grind. Not too much trouble hitting DD's, however too few firepower to actually kill them. However I am quite confident that that will change after 70k XP (2nd hull and guns).
  14. Ubertron_X

    What cruiser line is the best?

    According to statistics the best cruiser line is the Kriegsmarine line starting at Nassau. Back to earnest it really depends on your style of play. What works best for me is the IJN line because of the versatility that those ships usually offer. Great camo, workable torps (angles can be a little tricky at times), good shell arcs, good HE power, good speed and ok durability.
  15. Ubertron_X

    Player quality

    T6 (fun) <> T10 (not fun)
  16. Ubertron_X

    DD players get worse and worse.

    #1 rule for DD players is: Learn how to battle other DD's, no matter which DD you are driving and no matter which DD your enemy is in (noteworthy exception is stupidly armoured and armed Khabarovsk). However many DD's (especially IJN) are too afraid to use their guns but fail to realize that only after the smoke of your guns has cleared and the enemy DD is at the bottom of the ocean you can go for those sweet torps on capital ships.
  17. Ubertron_X

    New PVE Operations

    Easier than last mission, but in principle it's all the same: 1. Choose CV 2. Join battle 3. ... 4. Profit
  18. Ubertron_X

    Balanced number DD in game

    How much brain does it take to use forum search?
  19. Ubertron_X

    Supposed BB overpopulation vs game stats

    T7 is where BBs suddenly can reach up to 30kt (Gneisenau, Scharnhorst, Hood)...
  20. Ubertron_X

    Supposed BB overpopulation vs game stats

    I'd say the BB population dramatically increases at T8+ when fast BB become widely available. When playing T7- I find it more and more common not to have 5 BB per side, and I have even been in games with only 3 BB per side and almost without DD's, leaving 8 to 9 cruisers per team.
  21. Ubertron_X

    balance domination and dd numbers

    The higher the total number of DD's in the individual battle the less prominent is the advantage of having one more of them in a domination match, ranging from 1 vs 0 (biggest advantage) to 5 vs 4 (smallest advantage). However I have the distinct impression that battles may not only be "loaded" by number, but also by type of DD. As Razial_Walker already explained DD set-ups like Tashkent & Udaloi on one team vs Fletcher, Z-46 and Kiev on the other are totally possible. Of course such games can still be won, however most of the time you will find your team at a severe disadvantage if the enemy team's "scouts" can outspot, outcap and outfight your own.
  22. Ubertron_X

    How many 19 points captains do you have?

    Minotaur Großer Kurfürst Moskva Khabarovsk Shimakaze Z-46 Thats six and another one is comming up in Fletcher/Gearing in about 150k XP. The trick for elite XP is to have at least one premium to back that up, so usually my Kurfürst captain is commanding Tirpitz (or Albert if I am malevolent), Khabarovsk => Leningrad or Gremy (mixes up the captain skills a bit but I dont care), Shimakaze => Shinonome or Kamikaze R, Moskva => Molotov or Murmansk etc. Its not always a perfect fit but better then not using my T10 ships, which I currently only do for missions.
  23. Ubertron_X

    [Operation] Defense of Naval Station Newport

    Got 5 Stars in a mediocre random team (when I looked at the list of ships). CV - Independence (1/1/1) is where I got my 5 stars, but considering you only have to deal with one enemy T5 CV - if all goes to plan - probably Ryujo (1/2/2) is way easier/better. BB - Fuso (for main guns) or Bayern (for secs) are both excellent choices. Used Arizona and Warspite to various effect but found that ship speed and/or volume of fire and/or turret speed is lacking. CA - Leander (nothing messes bots up more than smoke), Cleveland (for sheer volume of fire). Even Duca is nice if you manage to wither the incomming fire. In principle every CA that has fast firing, hard hitting guns and torps. Just dont use the Graf Spee... DD - Farragut or Anshan should be viable choices because of volume of fire (don't have them). Tried Shinonome but found the bots to be too good at dodging and the rate of fire is too slow. Also tried Gremy but wasn't too impressed with the results.
  24. Ubertron_X

    New PVE Operations

    Smoke ships seem to do well in tricking the AI.
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