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Ubertron_X

Beta Tester
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Everything posted by Ubertron_X

  1. Ubertron_X

    Soviet Battleships Tiers VIII – X

    Thanks for the clarification even if I did not mix topics. ;) My answer was in response to a question from a fellow forumite who assumed that the capital ships would be displayed for the radaring ship only (the RU BB), which after reading the radar design changes I do not deem the case at all. Quite contrary I assume that the rendering delay will be the same for normal radar and deep water radar, i.e. after the mentioned rendering delay your team will be able to shoot the enemy capital ships (BB and CV) as normal. So my answer was not related to deep water radar being able to detect CA and/or DD but to the fact that deep water radar works for the team exactly as a normal radar would, not only for the one ship that is bringing the radar.
  2. Ubertron_X

    sugestions

  3. I do not quite agree with that line of reasoning, not because it is wrong in any way, but because of the chances of it happening. While as you rightly pointed out the potential flooding damage has increased for a double flood (flooding over time is of course much higher with 1% than it is with 0.667%) but in order to get a double, triple or quadrupple flooding you also need to hit more torpedoes. Typical DCP cooldown is like 80 seconds (prem consumable) and in this 80 seconds just ONE stray torpedo that hits a BB with DCP on cooldown and causes a flooding will cause a maximum of 53.36% HP of flooding damage (80x0.667%). In order to achieve the same with the new system you would need to hit 2.667 torpedoes and you would need to hit at least 2 of those in different locations. On the other hand you could hit all loactions twice within said 80 seconds (thats what I meant with a quadrupple hit) for a total of 80% flooding damage in those 80 seconds (not to mention that you will probably have already killed the BB if you hit it with 4+ torps and flooding; depending of torp type of cause). So yes, while maximum flooding damage and flooding damage over time may have gone up by a large margin, however the most common event, e.g. just hitting a single torp / location causing a flooding has been severely nerfed. Only statistics and time will tell if the need to "DCP else dead" of the old system or the just one flood keep it running will yield more accumulated flooding damage on BB's.
  4. Ubertron_X

    What a nose <3

    Well you either need a 10 or 14 skill point commander for concealment expert and fire prevention, depending on what you favour first. Exceptions of course are secondary battery BBs or if you are afraid of CV's or else. And the majority of BB's will involuntarily go silent for at least 10 seconds as reload time is 30 seconds vs gun bloom of only 20 secs. True dat. One basic game element for all ship types is positioning and it is so much easier the lower your concealment rating. Best case you are riding the red line (aka concealment range) while battling the enemy fleet, enabling you to go in and out of focus as you choose. Obviously this is not valid while executing a push or using secondary spec. Don't worry and see for yourself. You have plenty of time to experience the high tier meta and to learn from your eventual mistakes. The biggest high tier issue is the increased number of guns coupled with increased firing ranges that often lead to increased engagement ranges and somewhat more static gameplay (at least when compared to T4 or T5).
  5. Ubertron_X

    Please someone explain this to me....

    Must be the thick Gerrrrrmann accent!
  6. Ubertron_X

    What a nose <3

    Quite the contrary I deem the radar incredibly powerful. Where did you get the impression that most BBs are spotted before 15km? Typical BB concealment ranges are in between 12 and 13.5km (using camo, module and captain skill), even for the bigger ones like Yamato. If this goes through this is a huge nerf to BB survival chance because you can not as easily go dark anymore and will die to focus fire more often. So if worst comes to worst this might even lead to a BB engagement range meta shift and even more baseline camping.
  7. Ubertron_X

    Please someone explain this to me....

    Only first spots count, however you can easily get the ribbon later in game, even for targets that that have already been "first spotted" by others. So if the counter is not moving you were not the first one to spot these ships.
  8. Now as radar ranges have been increased throughout the board and radar duration has been prolonged, can we get a DD torpedo range increase throughout the board too? I'd say 13.5km is a suitable torpedo range. This way CA and BB do not need to remember all the individual torp ranges anymore?
  9. Ubertron_X

    Soviet Battleships Tiers III – VII

    To be honest I am not very fond of the caliber power creep. When Warspite (380mm) was introduced one of the selling points was biggest caliber for its tier. Then came Bayern (also 380mm; which however is ok for the class was supposed to be a direct response to the RN Queen Elizabeth class), then Mutsu (406mm), then West Virginia (406mm). For T7 the only "selling point" for ships like Colorado or Nagato was their caliber of 406mm, then came Nelson (406mm) and now Sinop (also 406mm). And of course the later needs to have the biggest guns on that tier too, because it is totally inconceivable that the RU navy would use anything but the biggest calibers for their BBs.
  10. Ubertron_X

    Soviet Battleships Tiers VIII – X

    AFAIK your allies will only get some seconds of rendering delay, after the delay all ships will be able to spot and shoot the enemy normally...
  11. Ubertron_X

    Soviet Battleships Tiers VIII – X

    This radar will be a huge boon for your own team, not so much for the RU BB itself but for your cruisers and gunstroyers even in perfectly normal weather conditions. RIP riding-the-red-line concealment BB builds (typically 12 to 13km). Now you can never go dark again when needed but will just be focus fired at and die. Congratz WG for sucessfully increasing BB ship engagement ranges to >15km...
  12. Ubertron_X

    Sorry but i have to say it

    One of the things that is bothering me most is that the asymetric CV gameplay (now and then) is in direct conflict with the dynamic gameplay that both developers and large parts of the playerbase desire. In my humble opinion you can either have a game with CV's which, due to the nature and flexibility of the CV's strike capability, makes small unit dynamic action inviable or have a more dynamic game without said CV's. Note that I am 100% pro CV's in a 20th century ship game, however I fear that the resurgence of CV's will make the game more static and stale.
  13. Ubertron_X

    You know your matchmaking sucks big time

    The only thing wrong here is 7x T9 vs 2x T7, however this applies to both sides...
  14. Ubertron_X

    One of those click-to-participate thingys

    Thanks for the reminder! I already missed the free Hipper captain because I only occasionally read non game mechanics related topics lately (and usually any special events pop up as IG missions automatically). Don't know why more and more events require us to register separately, probably WG wants us to read all their news articles...
  15. Ubertron_X

    cv rework.

    Would you look at that? An enemy where you can neither fight back, nor run. Nobody would have expected that players at the receiving end might not like this...
  16. Ubertron_X

    cv rework.

    1. See 2 to 6 CV's in your game. 2. Fully ignore any objectives but cluster around your CV's instead, you know, like a real fleet would. 3. ... 4. Profit
  17. You think so? How about cruisers? They lost both their AA and torp spotting roles... Apart from that I will finally be able to fully complete some campaigns as many of the once-in-a-thousand-games requirements seem to be gone for good.
  18. Ubertron_X

    Blue-on-blue torpedo situations

    Never stand between me and my chosen target...
  19. She was a letdown in the past, when she had 53k HP and 16km range, but not anymore...
  20. Ubertron_X

    Suggestion for a fun premium ship!

    Leningrad actually is quite a decent choice. T7 matchmaking, very fast boote, good guns, decent camo, usable torps. Can be played either as gunboat or jack-of-all trades destroyer. Needs a dedicated captain though in order to overcome some drawbacks like turret rotation speed.
  21. Ubertron_X

    The secret plot to nerf Stalingrad.

    Real KM BB drivers have 80mm of deck armor, problem solved...
  22. Ubertron_X

    your money and law, ,..and dubloons

    Because I want to play ALL my 80+ ships in Co-op to knock of snowflakes for a certain christmas event WITHOUT wasting flags? Thats 1200+ clicks for single mount and dismount, thank you WG...
  23. Ubertron_X

    Where are my commanders?

    Best thing is when you click somewhere on the after action report and this click is somehow registered in port...
  24. Ubertron_X

    Queue in a Stock Tier 7 Cruiser

    *cough* October Revolution *cough* (and dont have me started with Imperator)
  25. Ubertron_X

    "Worst" shps post 8.0

    AA cover in random battles is a myth, even today. If AA cruisers stay with the main fleet they either: a) can do exactly nothing if the battleships go for a ranged shootout because they are missing BB range. If they are nonetheless spotted by DD / planes they will be focus fired at and die first nonetheless. b) in the rare event the the own BB fleet is actually pushing / playing the objective they can pew pew a few moments, then be focus fired at and die first. And after the AA cruisers are dead the CV will drop one ship after the other as usual. Been there, seen that.
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