-
Content Сount
2,657 -
Joined
-
Last visited
-
Battles
25744 -
Clan
[NWP]
Content Type
Profiles
Forums
Calendar
Everything posted by Ubertron_X
-
The tick box itself is a good start, however it needs to remember its settings or consider "off" as the default as there are plenty of reasons to remove all flags, e.g. when grinding secondary hits in coop (or else). And I'd rather equip the flags a 2nd or 3rd time once I find them missing because I failed to check the box than unwittingly spend doubloons because I failed to check the box.
-
Good ships you have horrid stats/performance in, and what you're doing wrong
Ubertron_X replied to loppantorkel's topic in General Discussion
Dmitri Donskoi Rushing caps early on to support our DDs with radar. -
WG making themselves *really* popular with parents...
Ubertron_X replied to Verblonde's topic in General Discussion
Does a blood group tattoo in the left armpit count? Asking for a friend. -
[Asia Forum] Aircraft Carrier's Rocket aiming reticle comparison (0.9.6 / 0.9.7 PTS)
Ubertron_X replied to Leo_Apollo11's topic in General Discussion
Great find as I always tend to mess up defensive tactics against the various CV's while playing DD, CA or BB. Now it seems the turning bow in (ideally) or stern in evasive maneuvre has been more or less standardized. Is there a similar comparison available somewhere for the bomb patterns? -
Well the most annoying thing is one DD going somewhere and 4 BB going elsewhere (for some strange reason super common on the Neighbours map). 1) As a non DD: Follow your DD if anyhow possible. 2) As a DD: Scout for your team if anyhow possible, even if this means aborting your current action.
-
The ones that are riding shotgun are not the DDs but the ships that follow said DDs in order to support them (usually CA but to a lesser extend also BB), especially those in the middle of the map (if there is a central cap) as those can be shot at from either flank. Correct play for those is to not be spotted early, i.e. depending on the tier and ship, aka your visibility rating, keep approx. 5km to 6km behind your DD in order to have a potentially devastating first strike on the enemy DD as soon as spotting occurs. And always have a plan of escape ready while paying attention to what is happening in other parts of the map (which ships are spotted where, possible angles of incomming fire etc). If you are spotted early consider immediate bailing (CA) or at least take evasive action (CA & BB). No need to die for nothing if your DD is not able to spot the enemy DD, which is the worst thing to happen. If your DD is NOT willing to spot the enemy DD abort immediately (CA) and plan to retreat (BB). Simply too many ships are lost because a fully supported DD just sits on the border of the cap circle, worst case smoking up early, providing zero scouting.
-
The problem for long range engagements often is not the 406's shell speed or penetration power but trajectory & aiming. More than once I found myself in a position that I am able to murder ships at ranges of 12km or less while dealing pitiful damage at 15km+, even on stationary targets presenting flat broadsides. If the distance is short enough you usually hit where you aim and at an angle that will probably see your shell going through any armor with ease. If however the distance is too big your shells will start dropping from the moon, i.e. not being able to contest any vertical armor due to angle of impact. Long story short, if you have rainbow arc shell trajectory do not aim for the waterline, especially at extended ranges. Aim high and go for plunging fire.
-
Ahhhh, that is where all the DDs went!
-
The biggest problem of the Neptune is that while the Fiji and Edinburgh are still somewhat tanky (within their respective tiers) the Neptune just disintegrates if hit by a wet noodle. So while the former two can at least try to pull off some basic cruiser stuff and get away with it the later simply can't.
-
As far as I know those are still childrens books, so I doubt WG would run into any major problems, ten thousand thundering typhoons!
- 14 replies
-
- 3
-
-
- captain
- premium shop
-
(and 1 more)
Tagged with:
-
Well well, I for one would certain appreciate a certain Captain Haddock from the adventures of Tintin over any anime girls.
- 14 replies
-
- 5
-
-
- captain
- premium shop
-
(and 1 more)
Tagged with:
-
Man, it's like 2 out of 3 ship classes do not like being perma spotted....
-
-
Looking to buy another premium ship
Ubertron_X replied to ZombieOnWoWs's topic in General Discussion
You will be hard pressed to find a ship without downside, may it be gun size, reload, concealment etc. Regarding cruisers the tier 8 IJN Atago is still a decent choice because of low visibility, good torpedoes, hard hitting guns (slow reload though) and heals. Regarding battleships and despite all the bad reputation I still consider the tier 8 KM Tirpitz a real workhorse that can either fit a survival or secondary build. One of the few downsides is the 8x 38cm guns, so you can not overmatch T9 cruiser bows. However it still is one of the best destroyers currently in game. ;) If you look at T7 I can only recommend the KM Scharnhorst (very small main gun calibre though) as I generally dislike this tier for cruisers without appropriate survival mechanics (smoke, heal etc). Apart from that SN Lazo looks and plays decent. -
8/20 with the 9th happening today. Reasonable grid so far.
-
Despite usually not caring much about political correctness, I don't see how Pommern is that much better than Ludendorff. On one hand we have a most controversial historical figure and on the other hand we have a (mostly) lost German province. So if I were a nationalistic revisionist I would glady be waiting for ships like Pommern, Schlesien, Posen, Elsaß-Lothringen as well as West- and Ostpreußen.
-
[Poll] Have you bought or will you buy the new KM Tier IX Heavy Cruiser "Ägir" for 1.000.000 "Free XP" ?
Ubertron_X replied to Leo_Apollo11's topic in General Discussion
Got her to complete my selection of assorted super cruisers. Nothing to write home about though. -
PSA: Odin nerfed right before release (again)
Ubertron_X replied to kfa's topic in General Discussion
Quoted for truth. Apart from that I do think that Odin should have a valid HP progression from Gneisenau/Scharnhorst (58k/56k) to Bismark/Tirpitz (69k), so around 60-62k HP would not be wrong. -
Is it ok when I say that I generally trust computer generated random numbers but I am more than sceptical when it comes to actual WG coding, e.g. while trying to hit slow moving or standing ships, especially in the vicinity of islands?
-
@Tanatoy@Crysantos While surfing the premium shop for new content I noticed the newly added WH40K items. Being a huge fan and already having purchased the pre-sale package I was just about to purchase some additional containers until I noticed that you need to purchase every single container by placing a separate order. Going through the order process up to 10 times not only is very annoying, it can also get your credit card blocked very easily (at least my credit card company is very pro-active when it comes to fraud and has already blocked my card for repeated small "test" purchases, e.g. when I bought christmas containers for a couple of friends). Adding an option to buy multiple containers at once would therefore really be appreciated. Just saying.
-
Just for the lols because I understand that not everybody can be a 4+ years player:
-
Daring all the way... Heal Hydro Concealment Guns Nuff said!
-
I am almost certain I am doing it wrong, however I have yet to find a way to overcome Frieslands many weaknesses and still having fun while doing so. Terribad concealment (for a DD) means that you usually get outspotted and or first striked if you did not manage to sneak in using an obstacle, which means that all early caps are a no-go. If you aren't avoided at all. Floaty gun arcs need a lot of practice to get used to once you leave short range and may very well prolong engagements beyond healthy levels. Speed may also be lacking to chase down targets. Lack of torpedoes gets you rushed pretty easy and can often not deter an enemy flank from advancing faster than it would versus any other DD. And while you sit in your American smoke and try to utilize your hypothetical DPM (if you actually have a spotter that is) you provide no intel for your team. I know that gun DPM, long smoke & hydro and good AA ought to be your saving graces, however for me this ship does not click, especially in comparison to the last couple of tier 9 DD's I just played pretty well, i.e. Kitakaze (re-grind), Mogador and Östergötland.
-
Astonishingly enough, when I look at my tier 7+ ships with >100 battles each there is no real "cursed" ship. If however I take a look in between 20 and 99 battles the Moskva and Montana both look bad and I absolute hate the Friesland. Sitting in smoke and spamming HE while abusing team spotting but being mostly useless while smoke is on timer is not my preferred active DD gameplay.
-
*laughs in Katori*
