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About Ubertron_X

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  1. Ubertron_X

    Summer Sale: New Offers Every Day!

    Sounds a little fishy but could still be within the known behavior of the loot crates. As far as I know the content of said crates is created at the moment of purchase / creation not at the moment of opening. This is my best guess what happened: 1) You bought the bundle and the crates contents have been rolled before the Vanguard was registered as being in your possession. 2) As the Vangard that comes with the crates was not registered as "in your port" when the bundle was bought the first crate yielded a copy of the Vanguard that came with the bundle. 3) The second crate yielded an Atago as per the normal rules. Nonetheless I agree that this should be looked at, especially that the crates can actually roll the ship that comes with the bundle.
  2. Ubertron_X

    Make the Map Border behave the same way as an Island.

    Though I am not in agreement with OP you always argue as if the border was some instant dead stop, like driving into glue. Let me assure you it is not. You can glide for a very long time, even in a BB and especially if you pivot on your bow. And the deceleration in combination with the lateral movement allows for maneuvers that are simply not possible in open water and also not possible once beached. If I drop some fishes in front of an island where I expect and enemy will beach and he does I will probably hit many of them. If I drop some fishes in the line of movement of an enemy near the border I might hit most/all if he does continue in a straight line or none, if he turns into the border and slides laterally. Of course you can also avoid torps by accelerating or decelerating while moving in a straight line, however I have seen too many amazing torpedo beats on the map border and even on seemingly point blank range which would have not been possible in the open.
  3. Ubertron_X

    Make the Map Border behave the same way as an Island.

    The biggest problem I do have with the map border is that you simply can not reverse out of it as deceleration with reduced engine power takes like forever. You can however do some crazy stunts at a map border - e.g. evading torps - that would not be possible if the border would behave like an isle.
  4. Ubertron_X

    education video , not only ships mechanics, but tactics

    Thats because nobody should have to rely on external sources for learning the base mechanics / tactics (and by external sources I do mean any media that is not the game client itself, no matter who produced the material, no homepage, no youtube, no reddit etc.). Because if you assume that players will actually look for those sources you already made your first mistake. Imho there is only one way to have any hopes of getting a bare minimum of information across: Forced ingame tutorials, and we still do not have that.
  5. Ubertron_X

    education video , not only ships mechanics, but tactics

    In most of the screens posted all I see is DDs failing hard to do their job (scouting, cap contesting) which leaves their capital ships at a severe disadvantage and the reason why they have to play very (overly) cautious. There are only two basic rules to teamplay. 1) If I am the DD and nobody is following me to the target cap I need to abort and to go to where the main fleet is. 2) If I am not the DD I will follow the DD as long as it does make sense (aka as long as my team is not at a severe disadvantage at the selected cap).
  6. Ubertron_X

    Make the Map Border behave the same way as an Island.

    Which would be true if you would actually aim yourself. But with the known issue of the build-in aim assist being rather crap at hitting stationary and/or slow moving targets (accelerating full forward or backward) I can understand that people are having difficulties effectively hitting border sliding targets...
  7. Ubertron_X

    Arrogant ships...make Arrogant Players

    Old screen with old skill?
  8. Ubertron_X

    [POLL] Great Match but no time left

    Sorry no, I don't want 1 hour slugfests like in LoL, where I can play a max of 2 to 3 games an evening. And while the approx. 7min of a typical WoT battle is a tad too fast, I find the max. 20min in WoWs perfectly fine.
  9. Ubertron_X

    Talking Ship, A.K.A. teach us, Wargaming!

    You mean, like Kleber?
  10. Ubertron_X

    Talking Ship, A.K.A. teach us, Wargaming!

    Well I still dont know how to pronounce WARCHESTER (or was it WURSTER)
  11. Ubertron_X

    French Destroyers Event: the Full Guide

    And considering the new ships, I really despise DDs that they are not DDs. Those ships have no role (apart of being CAs without citatadels). Zipping around and doing damage can be achieved in any other ship, which is one of the reasons why carriers are hated by the way. When in command of a BB or CA I don't need someone to deal damage for me. I need someone to fill a role I can't, usually scout. Stealth has always been a critical element in gaming as it is either too strong or too weak (usually the former). And while I appreciate WG's efforts to create a new playstyle, stealthless DDs is just further dumbing down the game to a more point & click style of gameplay. I can already imagine my inner outcry when the enemy team has a US or IJN top tier DD while our team has a French one.
  12. Ubertron_X

    French Destroyers Event: the Full Guide

    We once were satisfied to have a x3 XP weekend in WoT once in a while... And while I understand that WG is a company that needs to earn money and its holiday season, so new content may keep players interested and plying, the current constant stream and chaining of events is a total turn off. So for one of the few times during my years with WG titels I deliberately chose to entirely skip the DD event and to fully ignore the fuel token grind.
  13. Ubertron_X

    Why run at the end?

    How about 3. Spite? When talking about the rewards of the game you simply can't ignore the phychological rewards / satisfaction for the losing player. For example, why should I grant the enemy team easily farmed damage and an additional kill even if I can get one or two additional (phychologically insignificant) salvos out? Why should I be forced to 'pay the bill' if my team was steamrolled elsewhere? No, if they want to kill me they have to find me and even if they find me I will make them work for their money. Been there, done that...
  14. Ubertron_X

    Recommend me a Battleship line

    Russian game, so if you go for Russian ships (or tanks), you can never go wrong...