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Everything posted by BSE_Darkman
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Guckst du hier: https://forum.worldofwarships.eu/topic/117013-/ Oder hier: https://worldofwarships.eu/de/news/general-news/sabaton-bismarck-music-video/
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Sabaton zollt der Bismarck Respekt
BSE_Darkman replied to The_EURL_Guy's topic in News und Ankündigungen
Wenn ich in der englischen Wiki (in der deutschen stehen keine Koordinaten) auf die Koordinaten klick geht diese Seite auf: https://tools.wmflabs.org/geohack/geohack.php?pagename=German_battleship_Bismarck&params=48_10_N_16_12_W_ -
Sabaton zollt der Bismarck Respekt
BSE_Darkman replied to The_EURL_Guy's topic in News und Ankündigungen
Bei der Ankündigung zum neuen Album hätte ich mit allem gerechnet, aber nicht mit nem Song über die Bismarck. Bei der Sabaton-Tarnung singen die Jungs dann auf dem Deck -
Interessante Infos aus aller Welt - Infothread (keine Diskussion)
BSE_Darkman replied to LilJumpa's topic in Allgemeine Diskussionen
Detailierter: Soviet cruiser Smolensk, tier X Hit points — 32400. Plating — 13 mm. Main battery — 4x4 130 mm. Firing range — 15.6 km. Maximum HE shell damage — 1800. Chance to cause fire — 8%. Maximum AP shell damage — 2600. Reload time — 4.5 s. 180 degree turn time — 6.0 s. Maximum dispersion — 132 м. HE initial velocity — 950 m/s. AP initial velocity — 950 m/s. Sigma — 2.00. Torpedo tubes — 2x5 533 mm. Maximum damage — 14400. Range — 8.0 km. Speed — 60 kt. Reload time — 131 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.2 km. AA defense short-range: continuous damage per second — 211, hit probability — 85 %, action zone 0.1–2.3 km; AA defense mid-range: number of explosions in a salvo — 7, damage within an explosion — 1120, continuous damage per second — 325, hit probability — 90 %, action zone 2.3–3.5 km; AA defense long-range: number of explosions in a salvo — 8, damage within an explosion — 1890, continuous damage per second — 327, hit probability — 90 %, action zone 3.5–6.0 km; AA sector reinforcement — 25 %, sector reinforcement time — 10 s, sector reinforcement shift time — 10 s. Maximum speed — 35 kt. Turning circle radius — 750 m. Rudder shift time — 8.2 s. Surface detectability — 12.8 km. Air detectability — 5.6 km. Detectability after firing main guns in smoke — 5.9 km. Available consumables: 1 slot — Damage Control Party Action time 5 s; Reload time 90 (60) s; 2 slot — Hydroacoustic Search Action time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 180 (120) s; Charges 2 (3); 2 slot — Defensive AA fire Action time 40 s; Damage per second by AA defenses+100%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%; Reload time 120 (80) s; Charges 2 (3); 3 slot — Smoke Generator Action time 20 s; Smoke screen dispersion time 89 s; Reload time 240 (160) s; Charges 1 (2); Action radius 450.0 m; 4 slot — Repair Party Action time 28 s; HP per second 162.0; Reload time 120 (80) s; Charges 2 (3); French cruiser Colbert, tier X Hit points — 36100. Plating — 13 mm. Main battery — 8x2 127 mm. Firing range — 15.5 km. Maximum HE shell damage — 1850. Chance to cause fire — 9%. Maximum AP shell damage — 2450. Reload time — 3.0 s. 180 degree turn time — 6.0 s. Maximum dispersion — 132 м. HE initial velocity — 808 m/s. AP initial velocity — 808 m/s. Sigma — 2.00. AA defense mid-range: number of explosions in a salvo — 11, damage within an explosion — 1260, continuous damage per second — 795, hit probability — 90 %, action zone 1.0–3.8 km; AA defense long-range: number of explosions in a salvo — 6, damage within an explosion — 1680, continuous damage per second — 223, hit probability — 90 %, action zone 3.8–6.0 km; AA sector reinforcement — 25 %, sector reinforcement time — 10 s, sector reinforcement shift time — 10 s. Maximum speed — 33 kt. Turning circle radius — 620 m. Rudder shift time — 9.2 s. Surface detectability — 12.4 km. Air detectability — 6.0 km. Detectability after firing main guns in smoke — 5.6 km. Available consumables: 1 slot — Damage Control Party Action time 5 s; Reload time 90 (60) s; 2 slot — Hydroacoustic Search Action time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 180 (120) s; Charges 2 (3); 2 slot — Defensive AA fire Action time 40 s; Damage per second by AA defenses+100%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%; Reload time 120 (80) s; Charges 2 (3); 3 slot — Engine Boost Action time 180 s; Maximum speed +20%; Reload time 120 (90) s; Charges 2 (3); 4 slot — Repair Party Action time 28 s; HP per second 180.5; Reload time 120 (80) s; Charges 2 (3); American destroyer Somers, tier X Hit points — 17300. Plating — 19 mm. Main battery — 4x2 127 mm. Firing range — 11.7 km. Maximum HE shell damage — 1800. Chance to cause fire — 5%. Maximum AP shell damage — 2100. Reload time — 5.0 s. 180 degree turn time — 12.2 s. Maximum dispersion — 103 м. HE initial velocity — 792 m/s. AP initial velocity — 792 m/s. Sigma — 2.00. Torpedo tubes — 3x4 533 mm. Maximum damage — 17900. Range — 16.5 km. Speed — 66 kt. Reload time — 108 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.4 km. AA defense short-range: continuous damage per second — 31, hit probability — 95 %, action zone 0.1–1.8 km; AA sector reinforcement — 50 %, sector reinforcement time — 5 s, sector reinforcement shift time — 5 s. Maximum speed — 39 kt. Turning circle radius — 620 m. Rudder shift time — 3.9 s. Surface detectability — 7.4 km. Air detectability — 3.1 km. Detectability after firing main guns in smoke — 2.8 km. Available consumables: 1 slot — Damage Control Party Action time 5 s; Reload time 60 (40) s; 2 slot — Smoke Generator Action time 30 s; Smoke screen dispersion time 130 s; Reload time 240 (160) s; Charges 2 (3); Radius 450.0 m; 3 slot- Engine Boost Action time 120 s; Maximum speed +8%; Reload time 180 (120) s; Charges 2 (3); American destroyer Hill, tier V Hit points — 12100. Plating — 10 mm. Main battery — 5x1 127 mm. Firing range — 11.3 km. Maximum HE shell damage — 1800. Chance to cause fire — 5%. Maximum AP shell damage — 2100. Reload time — 4.0 s. 180 degree turn time — 12.0 s. Maximum dispersion — 100 м. HE initial velocity — 792 m/s. AP initial velocity — 792 m/s. Sigma — 2.00. Torpedo tubes — 3x3 533 mm. Maximum damage — 11733. Range — 5.5 km. Speed — 56 kt. Reload time — 66 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.1 km. AA defense short-range: continuous damage per second — 31, hit probability — 83 %, action zone 0.1–1.8 km; AA defense long-range: number of explosions in a salvo — 1, damage within an explosion — 560, continuous damage per second — 48, hit probability — 88 %, action zone 1.8–5.8 km; AA sector reinforcement — 50 %, sector reinforcement time — 5 s, sector reinforcement shift time — 5 s. Maximum speed — 38 kt. Turning circle radius — 560 m. Rudder shift time — 3.1 s. Surface detectability — 7.4 km. Air detectability — 2.9 km. Detectability after firing main guns in smoke — 2.8 km. Available consumables: 1 slot — Damage Control Party Action time 5 s; Reload time 60 (40) s; 2 slot — Smoke Generator Action time 30 s; Smoke screen dispersion time 115 s; Reload time 240 (160) s; Charges 2 (3); Radius 450.0 m; 3 slot — Engine Boost Action time 120 s; Maximum speed +8%; Reload time 180 (120) s; Charges 2 (3); 3 slot — Defensive AA fire Action time 30 s; Damage per second by AA defenses+200%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 200%; Reload time 120 (80) s; Charges 3 (4); ST, Victory competition, new unique commander Friendly competition "Victory" goes on in the 0.8.4 update. Rules of the event remain the same, but the rewards are changing. New collection dedicated to the Russian and Soviet navy consisting of 8 parts is coming. For completing the sub-collections, you will be able to gain containers, a second flag and alternative camouflage color scheme for the Soviet destroyers and cruisers. For the whole collection you will be able to set the second flag and alternative camouflage color scheme for the Soviet battleships. For successes in the competition you will get a new temporary resource, which can be used to get different in-game items, Murmansk cruiser and special containers with the chance to get one of the Soviet premium ships: Okhotnik, Molotov. Leningrad or Lenin. The most important reward for the second part of the competition is a new unique commander Nikolay Kuznetsov. He has two talents: "Hidden reserve" - activates with obtaining the "First blood" achievement and gives 1 charge for all consumables of the ship. "Will to win" - activates once per battle, if ships HP drops below 10% and give following bonuses for 30 seconds: Effect of the "Damage control party" consumable is applied to the ship (no consumable charges spent); Dispersion of shells fired by the enemy at your ship increases by 20%; Effect of the "Repair party" regenerating up to 7.5% HP (no consumable charges spent). These talents do not work in Clan battles. Besides that, this commander has one improved skill: "Jack of all trades" lowers the reload of all consumables by 10% and not by 5%. "Will to win" talents stands out because of the trigger condition. It activates easier than other talents. But it's worth to consider that it will activate when the ship is almost destroyed and gives less bonuses than talents of other unique commanders. Besides that, Nikolay Kuznetsov has only one improved skill, and this is an additional balancing factor. The way the new commander performs may further influence the development of the system of unique commanders. ST, 12th ranked season. The 0.8.4 update will feature a new ranked season with teams of 7 tier X ships. A new achievement will be issued for achieving the first rank. The number of ranks and steel doesn't change compared to the 11th season. After updating the aircraft carriers' gameplay in 0.8.0, many changes based on your feedback were done to improve the interaction of this class and other ships. Considering the introduction of the squadron take-off preparation time at the beginning of the game, we believe that aircraft carriers may be added into the ranked battles. After the gameplay changes, they have become practically the "new" class, they changed the game and will change ranked battles. There will be no more than 1 carrier for each team in the new season. Carriers are especially effective against solo targets, but a group of ships is able to protect itself from aviation, so maps and modes were chosen to let the ships support each other, but not force the whole team to stay together. Battles will take part in "Domination" and reworked "Epicenter" modes, the latter being the same as "Rings of Saturn" from the 0.8.2 update: control areas are captured independently. Similar to Clan battles, rental ships for ranked battles are introduced for the case where you don't have tier X ships but you want to try ranked battles. These ships will be given for battles on a certain class, so the rental destroyer may be obtained after a battle on a tier VIII or higher destroyer. This will let players use their already obtained skills. Battle results with rental ships won't count for the ranked emblem progress and you can't get battle achievements with them. Nachtrag: New map “Greece” will be added in the 0.8.4 update. It is designed for tier IX — X battles and in two versions for the “Domination” mode: with 3 or 4 control areas. Local weather is also present on this map and will be applied with the 25% probability for tier X battles. Although the map is filled with a large number of islands, their height allows not only to use them as cover, but also to attack the ships hiding behind them, if they are spotted by allies. Also the “Trap” map changes: all the objects are slightly shifted to the upper right corner. The A area won’t border two map edges and it will allow for more active play. Damage done to planes is now shown on the post-battle statistics screen. One of the most important points in interaction between aircraft carriers and other ships is the possibility of very early spotting of most of the enemy team. It significantly affects the tactics of battle and often deprives the ships with good concealment of their advantage at the very beginning of the battle. To reduce the impact of aviation on the detection of teams, we have introduced a preparation time for takeoff of squadrons at the beginning of the game. It will depend on the level of the aircraft carrier: Tier IV — no delay; Tier VI — 15 seconds; Tier VIII — 30 seconds; Tier X — 45 seconds. This change, together with time it takes the squadron to get to the targets, will allow teams to start moving to the control areas and take good positions. We will watch the effect of this change closely and introduce further changes if needed. Dynamic daytime changes introduced in the ports of Philippines, New York, Saint Petersburg, Zipangu, Hamburg, Naval Base and Ocean ports. If you change your port on one of these, the timer will start ticking and the port’s visual will change accordingly to it. Tier I ships’ citadel replaced with ship’s vital part, as for destroyers. This will decrease the probability of ships being destroyed with a couple of salvos. New camouflages are added: For Alabama ST, veterans of supertest: -3% to detectability range. +4% to maximum dispersion of shells fired by the enemy at your ship. +10% Credits per battle -30% ship’s post-battle service +100% Experience per battle +300% Free experience per battle For Stalingrad, obtainable with Copper: -3% to detectability range. +4% to maximum dispersion of shells fired by the enemy at your ship. +20% Credits per battle -50% ship’s post-battle service +100% Experience per battle Please note that the information in the Development Blog is preliminary. -
Wo finde ich meine Spielspeicherungen bei WOWS
BSE_Darkman replied to chkucke's topic in Allgemeine Diskussionen
Du kannst bei Steam auch Steam-fremde Spiele deiner Bibliothek hinzufügen. Dann kanns WoWs über Steam spielen, kriegst allerdings keine Steam-Errungeschaften. -
Bei Italien, Pan-America, der Staatenbund und Polen siehts genau so aus.
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Es sind nicht nur die britischen Schiffe. Alle Schiffe, die du erforschen kannst heißen Silberschiffe, weil du sie für Silber (Credits) kaufen kannst und nicht für Dublonen.
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Das dürfte ein Mod sein, denn in meinen Containern waren normale Kapitäne dabei.
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1x 5 Container, kein Schiff 1x 20 Container, alle 4 CVs
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Eben. Und dann werden einem nach einer Salve z.B. 3 Durchschläge mit insgesammt 0 Schaden angezeigt. Das ist es was mich stört. Das ist nicht intuitiv.
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Das sollte mMn auch mit einem eigenen Symbol gekennzeichnet werden, denn es ist auf den ersten Blick erst mal nicht nachvollziehbar.
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Interessante Infos aus aller Welt - Diskussionen und Meinungen
BSE_Darkman replied to LilJumpa's topic in Allgemeine Diskussionen
Hmm, Azuma scheint größere "Schwimmkörper" zu haben -
Interessante Infos aus aller Welt - Infothread (keine Diskussion)
BSE_Darkman replied to LilJumpa's topic in Allgemeine Diskussionen
We are ready to announce the details of the new Azur Lane collaboration. This time new content is not limited to Commanders with original voice line packs, but also features ships, port, a new Collection and more. We already have 7 Azur Lane Commanders, but this event will bring 8 more: Neptune, Prinz Eugen, Dunkerque, Atago, Azuma, Montpelier, Yukikaze and Kaga. Two new ships will come into game: USN tier VIII cruiser Montpelier and Japanese tier VIII destroyer Yukikaze. The room from Azur Lane will become a special port, complemented by background music. Also the Azur Lane Collection will be available, the reward for completing it — Commander Azuma. Further information will be available on the Official Portal. We would like to remind you that you can hide the special commanders using the Additional Content settings panel. Good luck and Fair Seas! Quelle -
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Pics or it didnt happen
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zweite flagge auf deutschen schiffen
BSE_Darkman replied to MrWastee's topic in Allgemeine Diskussionen
CV Baum -
Also ich fahr die deutschen BBs, die Massa und die französischen BBs ab Tier 8 mit Sec-Skill. Hier gibts auch noch n guten Einsteigerguide für Secondarys:
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Kurze Frage, kurze Antwort - Der Erste Hilfe Thread
BSE_Darkman replied to FullMetalWarrior's topic in Allgemeine Diskussionen
Dafür bekommt man aber Kronen, keine Florins. -
Kreuzer die aus zweiter Reihe Torpedos laufen lassen, und die eigenen Zerstörer treffen ...
BSE_Darkman replied to Quake_AOS's topic in Allgemeine Diskussionen
Du weißt aber nicht auf was der andere sich konzentriert. In deinem Beispiel musste der DD sich sowohl auf den CA, als auch auf das BB konzentrieren. Beides passt nicht in ein Sichtfeld, also muss er sich immer Umschauen. Und du "forderst" jetzt auch noch von ihm, das er seine eigenen Teammember im Auge behält weil sie ja Torpedos an ihm vorbeiwerfen könnten? -
Kreuzer die aus zweiter Reihe Torpedos laufen lassen, und die eigenen Zerstörer treffen ...
BSE_Darkman replied to Quake_AOS's topic in Allgemeine Diskussionen
Ja. Denn wenn der Torpedierer seine Torpedos so wirft das ein Teammitglied getroffen werden kann ist und bleibt es seine Verantwortung. -
Man konnte sich den Briten-DD aber auch komplett kostenlos erspielen.
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Interessante Infos aus aller Welt - Diskussionen und Meinungen
BSE_Darkman replied to LilJumpa's topic in Allgemeine Diskussionen
Können, wollen oder dürfen? -
Kurze Frage, kurze Antwort - Der Erste Hilfe Thread
BSE_Darkman replied to FullMetalWarrior's topic in Allgemeine Diskussionen
Aktuell sinds sogar 20 Kronen. -
Kurze Frage, kurze Antwort - Der Erste Hilfe Thread
BSE_Darkman replied to FullMetalWarrior's topic in Allgemeine Diskussionen
Die neuen Aufträge kommen, glaub ich, immer Donnerstags. -
Interessante Infos aus aller Welt - Diskussionen und Meinungen
BSE_Darkman replied to LilJumpa's topic in Allgemeine Diskussionen
Es gibt übrigens n Mod um alle im Spiel befindlichen Schiffe im Techtree zu sehen. Mein Techtree sieht so aus: Und ich kann alle Schiffe im Hafen anschauen, auch die WiP-Schiffe. Die sehen dann so aus:
