Jump to content

BSE_Darkman

Players
  • Content Сount

    403
  • Joined

  • Last visited

  • Battles

    3036
  • Clan

    [UNS]

About BSE_Darkman

Profile Information

  • Gender
    Male
  • Location
    Da, wo die geizigen Menschen her kommen

Recent Profile Visitors

445 profile views
  1. Dear players! American cruiser tier IХ Alaska is ready, will be available soon in game for 1 000 000 Free EXP. The ship has large dimensions, boasts an extensive pool of HP, carries powerful 305 mm artillery and efficient AA defenses, and is equipped with a very diverse set of consumables. Alaska excels at destroying cruisers at mid-range distances.
  2. BSE_Darkman

    USS Alaska

    Frisch aus m DevBlog: Dear players! American cruiser tier IХ Alaska is ready, will be available soon in game for 1 000 000 Free EXP. The ship has large dimensions, boasts an extensive pool of HP, carries powerful 305 mm artillery and efficient AA defenses, and is equipped with a very diverse set of consumables. Alaska excels at destroying cruisers at mid-range distances.
  3. BSE_Darkman

    Super Yamato als TX Premiumschiff

    Und das is der 10er CV der Russen?
  4. BSE_Darkman

    CVS bis ver 8.0 nicht käuflich?

    Wie Dagobert Duck drin schwimmen?
  5. ST. «Fly! Strike! Win!» event During the update 0.8.0 there is a new event in the game – «Fly! Strike! Win!» - which was dedicated to CV and «Lunar New Year». There are 4 stages of the event. Each stage consists of 4 directives. Each Directive contains 6 to 8 tasks. There is a corresponding reward of camouflage, signal, «Lunar New Year» containers and even goal. Rules for completing directives are similar to the Royal Navy event. After the completion of all directives, access to the Hall of Fame is unlocked, for which points can be earned in co-op, random, ranked, clan, scenario or special battles. Please note that the information in the Development Blog is preliminary.
  6. Commanders! In version 0.8.0 of the game World of Warships, the new aircraft carriers will be introduced. The update will significantly change the gameplay of the whole class as players know it, moving away from the specific controls and gameplay, that is currently more in the realm of real-time strategy games. The main goals of the changes are to: - increase the popularity of aircraft carriers, - increase the entertainment factor when playing them - improve the balance in comparison to other classes. More than 5,000 players participated in the testing of aircraft carriers. Thank you for your feedback and the time spent on tests. You have allowed us to find, and fix, a lot of bugs as well as improve some mechanics. Anyone will soon be able to try the new CVs. Their gameplay is gradually taking its final form. In this post, we'll tell you about a few recent changes implemented following test results. The small opportunities of autopilot system is one of the reasons why players want to control the aircraft carrier independently and in parallel with the aircraft. It didn't allow the ships to move in reverse, so if the aircraft carrier crashed into an island, then you had to spend a lot of time to get it back on the right course. We have improved autopilot for all classes of ships. Now, if the player puts a navigation point in the stern sector relative to the current course of the ship, the autopilot will reverse. Thus, by plotting points in the tactical map view, you will be able to remove the aircraft carrier from the collision with the island, without the need to return/recall your active aircraft. We know that there are other situations in which some players would like to use a squadron and an aircraft carrier in parallel. However, at the heart of the new gameplay is the management of only one game unit at a time - predominantly an aircraft squadron. This condition is necessary for not spreading the player's attention too thin in battle and reduce the current overload of micro management, making the class of aircraft carriers more accessible to everyone. Another controversial point was the protection of the aircraft carrier from an enemy air attack. Players had to return the squadron, and only then, from the СV, use the necessary counter measures, including the fighters call. Not all players used this opportunity. Often they were unable to react in time or they were not ready to lose control of their planes. To solve this problem, we are working on an automatic activation system of the relevant CV consumables when it is in danger. Speaking about fighters. The time during which they chased plane, has been reduced. Now it will be easier to run away from them. During tests, the circle on the minimap showed the trajectory on which the fighters were patrolling. Players couldn't figure out how far away from the fighters it was safe to fly. Now the circle will show the extreme boundary of the zone, the area within which your planes will be attacked. Thus, the working of the consumable "fighters" will become more obvious and understandable. Balance is one of the hottest topics of discussion. It is important to understand that it is impossible to bring optimum balance to the final state of the class in the test environment, as players behave differently there than on the main server. That's why, the work on the balance settings of aircraft carriers will continue after their release. Within a few months, you can expect numerous changes to the parameters of aircraft, including the number of units and their types. As is the case with the initial test of new aircraft carriers, here we will count on your feedback and support to assist us in the 'fine-tuning' process. Thanks to our joint efforts, the class of aircraft carriers will soon get a new life in World Of Warships. Thank you! Please note that the information in the Development Blog is preliminary.
  7. ST. Ranked battle. Arms Race. Ranked Battles Season 11 will be in the «Arms Race» format. Players can participate using tier IX ships. They will fight on familiar maps with the following bonuses: - Reduction of ship detectability; - HP recovery; - Main battery and TTs reload speed bonus. And new bonuses including: - Consumable reload speed bonus; - Improved maneuverability; - The chance of fire changes. Please note that the information in the Development Blog is preliminary.
  8. ST. Unique commanders. Pan-Asia unique commanders Dà Róng and Quán Róng have been added to the game. They will have the following improved skills: Demolition Expert The chance of fire on a target +3% (instead of 2%) Survivability Expert +400 HP for each ship tier (instead of +350) Please note that the information in the Development Blog is preliminary.
  9. ST, British cruiser Exeter, tier V Hit points – 29 400. Plating - 13 mm. Main battery - 3x2 203 mm. Firing range - 14.3 km. Maximum HE shell damage – 2850. Chance to cause fire – 15%. Maximum AP shell damage - 4550. Reload time - 12.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 131 м. HE initial velocity - 855 m/s. AP initial velocity - 855 m/s. Sigma – 2.00. Torpedo tubes - 2x3 533 mm. Maximum damage - 15867. Range - 8.0 km. Speed - 61 kt. Reload time - 72 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. Maximum speed - 32 kt. Turning circle radius - 650 m. Rudder shift time – 8.4 s. Surface detectability – 11.0 km. Air detectability – 7.1 km. Detectability after firing main guns in smoke – 6.1 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Repair Party Slot 3 - Hydroacoustic Search Slot 4 - Catapult Fighter / Smoke Generator All stats are listed without crew and upgrade modifiers but with the best available modules mounted. These stats are subject to change during testing. Please note that the information in the Development Blog is preliminary.
  10. Da gabs ja einen funktionsfähigen Prototypen. Nach kurzer Recherche fand ich die Prototypen von Bat Chat, AMX 50, Object 140, T-64 (Object 430), FV 4005 Stage II und T92 Der Strv 103B wurde auch in Serie produziert.
  11. Wenn man die Prototypen, die gebaut wurden, mitnimmt, kommen noch einige dazu.
  12. BSE_Darkman

    Was für Musik hört ihr?

    Alle 3 haben/hatten ausergewöhnliche Stimmen, jede auf ne andere weise. Das z.B. kriegt Floor Jansen (die neue) nicht hin.
  13. "Was interessiert mich mein Geschwätz von gestern?" War schon bei WoT und der Waffenträgerreihe der Deutschen so.
  14. BSE_Darkman

    Super Yamato als TX Premiumschiff

    Ach, daher kommt der Begriff "fire and forget". Und ich Depp dachte, der kommt von zielsuchenden Waffen.
×