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BSE_Darkman

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About BSE_Darkman

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  1. Test ships British cruiser Bedford, Tier VIII: The ship has been renamed to Albemarle. The ships of this series were to be named after British admirals of the Age of Sail, unlike other heavy cruisers, which were named after the counties of Great Britain. We therefore decided to rename Bedford to Albermarle after George Monсk, 1st Duke of Albemarle. Soviet tier VIII battleship Borodino and the British tier VIII cruiser Cheshire will be added to the game for testing. Soviet battleship Borodino, Tier VIII: A post-war project for a small battleship for the Baltic sea. Armed with two turrets with three 406 mm guns from the battleship Sovetsky Soyuz. This ship is at an early stage of testing, her concept is still under development and characteristics will change. Hit points — 64,200. Plating — 32 mm. Main battery — 2x3 406 mm. Firing range — 19.6 km. Maximum HE shell damage — 5800. Chance to cause fire — 40%. HE initial velocity — 830 m/s. Maximum AP shell damage — 13,250. AP initial velocity — 830 m/s. Reload time — 30.0 s. 180 degree turn time — 30.0 s. Maximum dispersion — 256 м. Sigma — 1.90. Secondary Armament: 2x2 180.0 mm, range — 5.0 km. Reload time — 6 s. Maximum HE shell damage — 2,500. Chance to cause fire — 13%. HE initial velocity — 1000 m/s AA defense: 12x4 25.0 mm. 12x2 57.0 mm. 2x2 180.0 mm. AA defense short-range: continuous damage per second — 203, hit probability — 70 %, action zone 0.1–3.1 km; AA defense mid-range: continuous damage per second — 357, hit probability — 75 %, action zone 0.1–4.0 km; AA defense long-range: continuous damage per second — 42, hit probability — 75 %, action zone 0.1–5.8 km; Number of explosions in a salvo — 2, damage within an explosion — 1,820, action zone 3.5–5.8 km. Maximum speed — 31.6 kt. Turning circle radius — 1,060 m. Rudder shift time — 15.4 s. Surface detectability — 17.5 km. Air detectability — 11.8 km. Detectability after firing main guns in smoke — 17.0 km. Available consumables: 1 slot — Damage Control Party (duration time 10 s; reload time 60 (40) s; Charges 3 (4)) 2 slot — Repair Party (duration time 28 s; HP per second 321.0; reload time 120 (80) s; charges 2 (3)) British cruiser Cheshire, Tier VIII: Is a variant of HMS Albemarle. She is armed with three turrets with two 234 mm caliber guns, which is the main difference between her and her branch sister ship. The short firing range of this ship is compensated with good armour and powerful guns with a large caliber for a Tier VIII ship. These features make the Cheshire a great mid-range fighter. Hit points — 42,500. Plating — 25 mm. Main battery — 3x2 234 mm. Firing range — 15.7 km. Maximum HE shell damage — 3,350. Chance to cause fire — 21%. HE initial velocity — 881 m/s. Maximum AP shell damage — 5,550. AP initial velocity — 881 m/s. Reload time — 15.0 s. 180 degree turn time — 18.0 s. Maximum dispersion — 141 м. Sigma — 2.05. Torpedo tubes — 2x4 533 mm. Maximum damage — 16767. Range — 10.0 km. Speed — 62 kt. Reload time — 96 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. AA defense: 10x2 40.0 mm. 20x2 20.0 mm. 8x2 113.0 mm. AA defense short-range: continuous damage per second — 249, hit probability — 85 %, action zone 0.1–2.0 km; AA defense mid-range: continuous damage per second — 228, hit probability — 90 %, action zone 0.1–3.5 km; AA defense long-range: continuous damage per second — 168, hit probability — 90 %, action zone 0.1–5.8 km; Number of explosions in a salvo — 7, damage within an explosion — 1,470, action zone 3.5–5.8 km. Maximum speed — 34.0 kt. Turning circle radius — 720 m. Rudder shift time — 10.5 s. Surface detectability — 12.4 km. Air detectability — 7.7 km. Detectability after firing main guns in smoke — 7.7 km. Available consumables: 1 slot — Damage Control Party 2 slot — Repair Party (duration time 20 s; HP per second 850.0; reload time 120 (80) s; charges 1 (2); 3 slot — Hydroacoustic Search (duration time 180 s; torpedo detection range 3.0 km; ship detection range 3.0 km; reload time 180 (120) s; Charges 2 (3)); All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. Also, new Pan-Asian ships were added to the game for testing — Tier IX battleship Bajie and Tier VIII cruiser Wukong. These ships are based on the Japanese battleship Izumo and the French cruiser Charles Martel, but with changed characteristics and consumables. At the moment, the concept of the ships involves the following changes: Bajie will have a main battery armament with higher accuracy and firing range , which is balanced by an increased main battery reload and turn time: Main battery firing range increased from 21.7 to 23.1 km; Sigma parameter increased from 2.0 to 2.1; Main battery reload time increased from 30 to 32 s; 180 degree turn time increased from 40 to 45 s. Wukong will be notable for the increased rate of fire from her main battery armament, deep-water torpedoes, “Torpedo Reload Booster” and “Spotting Aircraft” consumables with standard characteristics. She will have no “Hydroacoustic Search”, “Fighter”, “Engine Boost” and “Main Battery Reload Booster” consumables: Main battery Reload time reduced from 11 to 10.5 s; Equipped with deep-water torpedoes that can not hit destroyers. Torpedo tubes — 2x3 550 mm. Maximum damage — 18400. Range — 12 km. Speed — 63 kt. Reload time — 110 s. Torpedo detectability — 0.8 km. “Torpedo Reload Booster” consumable: torpedo tubes reload time — 8 s; reload time 360 (240) s; charges 2 (3). These ships will be dedicated to Lunar New Year celebrations. Please note that the information in the Development Blog is preliminary and subject to change.
  2. BSE_Darkman

    Anmeldeprobleme

    Hast du schon mal versucht, dich von nem anderen Rechner, evtl auch von ner anderen IP Adresse einzuloggen?
  3. BSE_Darkman

    Anmeldeprobleme

    Ist der PT Client nicht nur auf Englisch oder Russisch? Weil die Fehlermeldung auf deutsch kommt.
  4. BSE_Darkman

    Anmeldeprobleme

    Vielleicht meldet er sich deswegen nicht mehr
  5. BSE_Darkman

    Anmeldeprobleme

    Ich kann zocken und aktuell sind 27500 Spieler online.
  6. BSE_Darkman

    Anmeldeprobleme

    Mag evtl ne blöde Fragen sein, aber ist es möglich, dass du den Patch nicht geladen hast?
  7. BSE_Darkman

    Anmeldeprobleme

    Firewall oder was ähnliches was blockt? Ich hab keine Probleme.
  8. Die kommt nächstes Jahr Wahlweise in der "White" oder der "Decker" Edition.
  9. BSE_Darkman

    Zeigt eure Super Container !

    Der Tier-VI-Schiffscontainer gab die Perth. Die 12 GeschenkSCs gaben: 50x Gamescon Schwarz 50x Halloween 44 Tage Prem (1x 14 und 1x 30 Tage) 25x Wyvern 125x Roter Drache (1x 25 und 1x 100 Stück) 100x Hydra 30k Kohle (2x 15k) 1k Dublonen 50k FreeXP
  10. BSE_Darkman

    Euer "Lieblingsspiel ever"?

    Jagged Alliance 2. Für die damalige Zeit einfach unschlagbar und kein "Nachfolger" oder Genregleiches Spiel kam jemals ran. Spiele es gelegentlich immer noch mit 1.13 Mod. Der MP von Soldier of Fortune 2 und CoD Modern Warfare 2. SoF2 mehrere Jahre im Clan gespielt und MW2 im selben Clan knapp 1000 Stunden in einem Jahr. Freespace 2, die GTA Reihe und auch WoT und WoWs. Am emotionalsten ist für mich aber immer noch die Mass Effect Reihe. Spiel ich gerade auch wieder. Das Storytelling ist einfach genial.
  11. Es gibt im Einsteigerbereich einen sehr guten Guide, der sich nur um die Secondary dreht. Da am besten mal reinschauen: Ich fahr alle meine auf Secondary getrimmten Schiffe mit dem Manuellen Feuer.
  12. BSE_Darkman

    Kurze Frage, kurze Antwort - Der Erste Hilfe Thread

    Meinst du wo sie hinschießen? Falls ja, Wasserlinie Schiffsmitte. Alles weitere zur Secondary einfach hier nachlesen.
  13. Vielleicht liegen die vor lachen unterm Tisch?
  14. BSE_Darkman

    Französische Marken aus der Ruhmeshalle

    Ja, kamen heute Mittag.
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