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__Helmut_Kohl__

Beta Tester
  • Content Сount

    4,156
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  • Battles

    18919
  • Clan

    [NWP]

Everything posted by __Helmut_Kohl__

  1. __Helmut_Kohl__

    Smolensk.

    Exactly. People just have to learn that they cannot keep driving towards that smoke. Just like with Z-52, you have to turn around and let him sit there. Yeah that is not always possible, but then you are either overextended or caught in an unlucky situation - same can happen with other ships.
  2. __Helmut_Kohl__

    Smolensk: good or bad for the game?

    Smoke +HE +good ballistics = toxic combo (not OP, just toxic)
  3. I wonder if @SkybuckFlying was also active in other places:
  4. __Helmut_Kohl__

    Missouri: Million Credit Myth

    I often read that in Missouri it was common, to make 1 million credits in a decent game. Yet so far I have not managed to do that without external credit boosters (which can do that for any ship). Just look at the pictures below - a million credits seem to be super hard to achieve.
  5. __Helmut_Kohl__

    Looking for help to improve vs CVs - dodging attacks

    If he is just an average player, you can try this: Have his planes approach you at 12 o'clock, while your ship is going towards 1 or 11 o'clock. When he is at 1km distance, you turn aggressively to the other side. It is surprising how often this actually works.
  6. __Helmut_Kohl__

    What do you think of the smolensk?

    It is great to shoot at these things in Thunderer. Consistent long range accuracy and 30mm-overmatch.
  7. __Helmut_Kohl__

    Missouri: Million Credit Myth

    You actually didn't understand a single word, did you? Without multipliers you have 60k credits more than in the game that I posted, which is slightly over 1 million. But the point was that it is super hard to achieve that. Also it doesn't matter for the credits if it is a loss or not. And to be honest, this thread is super old...
  8. But certainly not because of you. You almost carried their lazy a.sses.
  9. __Helmut_Kohl__

    VLAD HP buff OP

    This OP, that OP, let's blame your own insufficiency on the enemy ships. Mohammad: It's mostly about your own skill, not about the ships you face.
  10. __Helmut_Kohl__

    Best coin maker - oct 2019?

    Of those still available: Probably Kaga
  11. __Helmut_Kohl__

    Tier 8 ranked....

    Yeah Kidd gets smacked just as hard as the others. And since WG murdered the "manual AA" skill, it is not even shooting down many planes in the process. (Not that it would matter that much to lose some rocket planes AFTER doing the damage...)
  12. __Helmut_Kohl__

    Matchmaker Discussion Thread & MM Balance

    @SvR1983 I really think you are on to something here. If some people are actually exceeding the possible damage of an attack ingame, something is fishy. We cannot keep silent about it - if you provide your evidence, we should raise more attention to this in a separate topic. Keep up the good work and don't stop now!
  13. __Helmut_Kohl__

    Matchmaker Discussion Thread & MM Balance

    Ok, I will humor you. Which CV was it? How much damage was inflicted? To which ship? Using which weaponry?
  14. __Helmut_Kohl__

    Matchmaker Discussion Thread & MM Balance

    So in your mind you meet a lot of people who are actually hacking the WG Server to influence the damage calculations there? Or how does it work for you, as that stuff is obviously server-sided. Maybe you should consider that instead of everyone else being a hacker, it's in fact you simply having no clue about the game mechanics.
  15. __Helmut_Kohl__

    Matchmaker Discussion Thread & MM Balance

    That stuff is calculated inside the WG server - the cheating you are imagining is impossible. I wonder what else you imagine...
  16. Klar, Musashi und Kronshtadt waren was Besonderes - die gibt es nicht "verbessert auf T10". Unglaublich.
  17. __Helmut_Kohl__

    Question Re-Directive 2

    I did it in 2 games. Just take a CV to COOP yourself and utilize your fighters to shoot down planes.
  18. __Helmut_Kohl__

    PSA: Glorious fighter bug

    Thx for the workaround.
  19. __Helmut_Kohl__

    HAKURYU TORPS NERF

    The 2xTB are actually better due to the short activation time and better maneuverability. Since they have a high alpha and flooding chance, these 2 torps are quite sufficient.
  20. __Helmut_Kohl__

    AI ships cheat

    They just know when torps are coming. But if they didn't have that awareness, it would be too easy (not that it is hard in any way right now, but human players still manage to lose in COOP).
  21. __Helmut_Kohl__

    Hindenburg Floating Citadel ?

    It is not. The model at Gamemodels3d shows a lot of stuff that is different and when confronted about it, Sub_Octavian has said on reddit that the ingame armor model shown in Port is not accurate.
  22. __Helmut_Kohl__

    Hindenburg Floating Citadel ?

    I hope you did not use the ingame armor model in port view, as it is actually not accurate. The even bigger problem is that the shells are not coming in at waterline. How will you calculate the actual slope at impact angle?
  23. __Helmut_Kohl__

    Hindenburg Floating Citadel ?

    Wait, what did you measure there and how?
  24. __Helmut_Kohl__

    Hindenburg Floating Citadel ?

    Uh, that's quite a wall of text there @Sunleader, but I can already tell you that your sample size is too small.
  25. If you just reset the line 6 times to FXP it without playing, why not use the cheapest line??? You wasted 450.000 FXP by not choosing the Harugumo line. Even if you didn't have it before, you could have almost FXPed it the first time and would now have 1 more line.
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