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Everything posted by __Helmut_Kohl__
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Exactly. People just have to learn that they cannot keep driving towards that smoke. Just like with Z-52, you have to turn around and let him sit there. Yeah that is not always possible, but then you are either overextended or caught in an unlucky situation - same can happen with other ships.
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Smoke +HE +good ballistics = toxic combo (not OP, just toxic)
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Which forum members have you seen in random battles?
__Helmut_Kohl__ replied to Cobra6's topic in General Discussion
I wonder if @SkybuckFlying was also active in other places: -
I often read that in Missouri it was common, to make 1 million credits in a decent game. Yet so far I have not managed to do that without external credit boosters (which can do that for any ship). Just look at the pictures below - a million credits seem to be super hard to achieve.
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Looking for help to improve vs CVs - dodging attacks
__Helmut_Kohl__ replied to FloatingBucket's topic in General Discussion
If he is just an average player, you can try this: Have his planes approach you at 12 o'clock, while your ship is going towards 1 or 11 o'clock. When he is at 1km distance, you turn aggressively to the other side. It is surprising how often this actually works. -
What do you think of the smolensk?
__Helmut_Kohl__ replied to Crystal_Unit's topic in General Discussion
It is great to shoot at these things in Thunderer. Consistent long range accuracy and 30mm-overmatch.- 97 replies
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- smolensk
- your opinion.
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(and 1 more)
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Missouri: Million Credit Myth
__Helmut_Kohl__ replied to __Helmut_Kohl__'s topic in General Discussion
You actually didn't understand a single word, did you? Without multipliers you have 60k credits more than in the game that I posted, which is slightly over 1 million. But the point was that it is super hard to achieve that. Also it doesn't matter for the credits if it is a loss or not. And to be honest, this thread is super old... -
Which forum members have you seen in random battles?
__Helmut_Kohl__ replied to Cobra6's topic in General Discussion
But certainly not because of you. You almost carried their lazy a.sses. -
This OP, that OP, let's blame your own insufficiency on the enemy ships. Mohammad: It's mostly about your own skill, not about the ships you face.
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Best coin maker - oct 2019?
__Helmut_Kohl__ replied to AdrianTheImmortal's topic in General Discussion
Of those still available: Probably Kaga -
Yeah Kidd gets smacked just as hard as the others. And since WG murdered the "manual AA" skill, it is not even shooting down many planes in the process. (Not that it would matter that much to lose some rocket planes AFTER doing the damage...)
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Matchmaker Discussion Thread & MM Balance
__Helmut_Kohl__ replied to Excavatus's topic in General Discussion
@SvR1983 I really think you are on to something here. If some people are actually exceeding the possible damage of an attack ingame, something is fishy. We cannot keep silent about it - if you provide your evidence, we should raise more attention to this in a separate topic. Keep up the good work and don't stop now! -
Matchmaker Discussion Thread & MM Balance
__Helmut_Kohl__ replied to Excavatus's topic in General Discussion
Ok, I will humor you. Which CV was it? How much damage was inflicted? To which ship? Using which weaponry? -
Matchmaker Discussion Thread & MM Balance
__Helmut_Kohl__ replied to Excavatus's topic in General Discussion
So in your mind you meet a lot of people who are actually hacking the WG Server to influence the damage calculations there? Or how does it work for you, as that stuff is obviously server-sided. Maybe you should consider that instead of everyone else being a hacker, it's in fact you simply having no clue about the game mechanics. -
Matchmaker Discussion Thread & MM Balance
__Helmut_Kohl__ replied to Excavatus's topic in General Discussion
That stuff is calculated inside the WG server - the cheating you are imagining is impossible. I wonder what else you imagine... -
Free XP Schiffe - Total Obsolet ? - WG's Politik unverständlich !
__Helmut_Kohl__ replied to McMurxi's topic in Allgemeine Diskussionen
Klar, Musashi und Kronshtadt waren was Besonderes - die gibt es nicht "verbessert auf T10". Unglaublich. -
I did it in 2 games. Just take a CV to COOP yourself and utilize your fighters to shoot down planes.
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Thx for the workaround.
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The 2xTB are actually better due to the short activation time and better maneuverability. Since they have a high alpha and flooding chance, these 2 torps are quite sufficient.
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They just know when torps are coming. But if they didn't have that awareness, it would be too easy (not that it is hard in any way right now, but human players still manage to lose in COOP).
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It is not. The model at Gamemodels3d shows a lot of stuff that is different and when confronted about it, Sub_Octavian has said on reddit that the ingame armor model shown in Port is not accurate.
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I hope you did not use the ingame armor model in port view, as it is actually not accurate. The even bigger problem is that the shells are not coming in at waterline. How will you calculate the actual slope at impact angle?
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Wait, what did you measure there and how?
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Uh, that's quite a wall of text there @Sunleader, but I can already tell you that your sample size is too small.
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Research Bureau - Best lines to reset in the Research Bureau
__Helmut_Kohl__ replied to 22cm's topic in General Discussion
If you just reset the line 6 times to FXP it without playing, why not use the cheapest line??? You wasted 450.000 FXP by not choosing the Harugumo line. Even if you didn't have it before, you could have almost FXPed it the first time and would now have 1 more line.
