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__Helmut_Kohl__

Beta Tester
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    [NWP]

Everything posted by __Helmut_Kohl__

  1. __Helmut_Kohl__

    Roosevelt for Steel, Paolo Emlio for RB?

    A true CV player has no problem, as he even farms super-unicum PR when he just farts in a tech-tree CV, to make up for that. A pathetic statwhore might not play it just for that reason though...
  2. __Helmut_Kohl__

    MvR in ranked

    Don't pick Stalingrad or Moskva and MVR will not be more of a problem than Haku.
  3. __Helmut_Kohl__

    Roosevelt for Steel, Paolo Emlio for RB?

    Give me my Steel CV.
  4. __Helmut_Kohl__

    Carriers in next season of clan battles...

    Relax. The DD will see people at 14 km for the decisive part of the match (minutes 4.5 until 15.5). We will also have the air spotting for DDs cut into half by then. Can we just wait how that works out, before we rant like headless chicken?
  5. __Helmut_Kohl__

    PT 0.9.9 - Other Changes

    I hope the change to the camera angle on squadrons during attack will make it easier to see the reticle when there is a lot of Flak.
  6. __Helmut_Kohl__

    Why playing low tier is not attractive

    Literally the worst advice you can give. Low tier AA is extremely useless and a waste of skill points (the latter currently actually applies to all AA). The only thing you can do is stick to friendly ships, which means that the enemy CV has a harder time to drop you multiple times in a row. It will still hurt you though...
  7. __Helmut_Kohl__

    2020 Anniversary Super Containers

    In something like 40 SCs, I had a lot of the usual stuff and 7x Coal (105.000) 6x Doubloons (6.000) 1x Steel (1.500) which I am happy with.
  8. I would calculate it, but I don't know how many double-boni we had and how many of my resets were on CVs. I should be close to the 15 resets though:
  9. This right here is probably one of the biggest reasons why many people do not even bother playing this game mode. Taking down the fatties together in a low-tier-div or defending against the waves of lolibotes together in a high-tier div is what could make this mode interesting. If you cannot play it with friends, this gamemode is not interesting to me and many others. @MrConway @Crysantos WG has been desperate to make this new mode interesting with some recent ad-hoc adjustments. Maybe allowing divisions would be worth a shot - I am sure it can be balanced out (maybe even by giving the low tier team an additional division if it is such a problem).
  10. __Helmut_Kohl__

    Allow Divisions in Asymmetric Battles

    If they don't allow divisions, this game mode will be dead soon. Or maybe they will have to force it into Randoms as something most people hate, like Epicenter. It only makes sense as a "party mode". And there is no party alone.
  11. __Helmut_Kohl__

    Allow Divisions in Asymmetric Battles

    See above.
  12. __Helmut_Kohl__

    Allow Divisions in Asymmetric Battles

    And what keeps the lower tier team from fielding similar toxic divisions??? And why is this different to Randoms? Either you are against divisions overall (which is not an option) or you have to deal with divisions like this.
  13. __Helmut_Kohl__

    Allow Divisions in Asymmetric Battles

    Some people have friends and prefer to play together with them. Simple as that. Furthermore, your statement seems rather sad mate.
  14. __Helmut_Kohl__

    Encourage me about Anchorage

    The real question is: Why buy this if you have Kutuzov? Playing around with the AP could be interesting, but it is just so much worse for the usual HE-farming, which you will do most of the time...
  15. Took Shokaku and wiped out an enemy team that was mostly consisting of DDs with my rockets (Enterprise would be even better for that). Base XP was still crap as the damage was to lower tiers ofc...
  16. __Helmut_Kohl__

    What would be the top pick for tier X ranked

    The more broadsides you see, the stronger Slava would be, but Thunderer is certainly more versatile. For Ranked/CW I would personally consider Ohio and Kremlin for their staying power though...
  17. __Helmut_Kohl__

    What would be the top pick for tier X ranked

    I said nothing about Slava and nothing about either of these being OP - what's going on in your head? If you want to know about Thunderer AP vs Slava AP: Thunderer can also snipe, but for the Thunderer it is more advantageous to get close than for Slava, because at long range you have great horizontal dispersion, but your vertical dispersion cannot compete with the Slava at long range you still have great penetration and decent ballistics, but Slava AP is just unreal and outmatches that by far at closer ranges your dispersion gets really tight, which allows you to punish angled cruisers very hard (you can even overmatch 30mm) at closer ranges you still have your 32mm nose to tank if needed you can heal citadel damage like a cruiser, which helps to mitigate AP bombs and you have DefAA which helps against noob CVs. Overall, Thunderer AP is especially better against angled cruisers and it is also much better the closer you get. Slava may seem OP because of what it can do at long range, but for that it suffers at closer ranges, which can keep you from having an impact doing BB-things.
  18. __Helmut_Kohl__

    Is there something special planned for 1.0.0?

    Submarines. Once "all classes" are in, the game is out of "Beta-Stage"...
  19. __Helmut_Kohl__

    What would be the top pick for tier X ranked

    With Thunderer, just as with Bourgogne, there are mostly those who predominantly use the AP and just switch to HE when it's needed and those who mindlessly spam HE and just try to switch to AP occasionally. Of course this does not apply to everyone, but most players will stick to their primary ammo type. It's kind of sad that one of the most accurate BBs in the game, which has great AP penetration and overmatch, is mostly known as an HE-spammer (see no. 2 above).
  20. __Helmut_Kohl__

    What would be the top pick for tier X ranked

    It's hilarious that Thunderer is just known for HE-spam now...
  21. __Helmut_Kohl__

    Secondary lazyness

    Yes and you brought your own upgraded Benson to Training Room, which obviously caused the bot to be upgraded as well (maybe you used the function to fill the teams symmetrically...). Sorry, but now you are going full re****, can't come with you on this path.
  22. __Helmut_Kohl__

    Secondary lazyness

    1. What are you trying to say?! Try to elaborate on your strange thoughts a bit more maybe... 2. Yes you probably did it by bringing your own upgraded Benson and maybe "mirrored teams"...
  23. __Helmut_Kohl__

    Secondary lazyness

    What are we supposed to see here? Also you are aware that these Bensons have a different amount of HP and that you set an additional fire in the second one? What's your deal man? Are you trolling again?
  24. __Helmut_Kohl__

    Secondary lazyness

    Maybe not the speed, but at least the amount of explosive. In this game though, it is simply based on the caliber. But that's the thing - it is a game, not a simulation. And to be frank, the OP struggles with the current mechanics already, yet he wants them to be more complicated...
  25. __Helmut_Kohl__

    Secondary lazyness

    The AP penetration is different for the 127mm guns we have in the game. What you are talking about is the HE penetration, which in this game works by a simple principle, based on the caliber, to make it accessible - don't forget that you have to memorize a lot of numbers already with the current HE mechanics...
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