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Everything posted by __Helmut_Kohl__
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ST 0.10.1, second season of Ranked Battles.
__Helmut_Kohl__ replied to Tanatoy's topic in Development Blog
It's just the devblog - they will explain in detail when they annouce the Season in a dedicated article. -
ST 0.10.1, second season of Ranked Battles.
__Helmut_Kohl__ replied to Tanatoy's topic in Development Blog
And there you have it. Everything else would have made zero sense. So as I said: +50% stars for +100% rewards. Yes. -
ST 0.10.1, second season of Ranked Battles.
__Helmut_Kohl__ replied to Tanatoy's topic in Development Blog
Read again what I said. If each R1 will go 2 weeks now and give you twice the rewards, but also require 50% more stars, what does that mean??? Less stars per week and per reward. But as I said, I expect the stars to be reduced mostly in Gold. -
ST 0.10.1, second season of Ranked Battles.
__Helmut_Kohl__ replied to Tanatoy's topic in Development Blog
Nope. It is x1.5 stars per R1. My estimation is that x2 Duration/Rewards of the Season also means x2 Duration/Rewards of each Sprint (R1). And instead of needing x2 stars per R1, you only need x1.5 stars per R1. -
ST 0.10.1, second season of Ranked Battles.
__Helmut_Kohl__ replied to Tanatoy's topic in Development Blog
As I said above, Duration and Rewards per season x2, so same rewards "per week". -
ST 0.10.1, second season of Ranked Battles.
__Helmut_Kohl__ replied to Tanatoy's topic in Development Blog
I doubt they will let us earn more stars for the same rewards in Gold at least. -
ST 0.10.1, second season of Ranked Battles.
__Helmut_Kohl__ replied to Tanatoy's topic in Development Blog
I understand it like this: Duration of the season: x2 Rewards per season: x2 Stars per season: x1.5 So you will get the same rewards "per week", but will have to earn a bit less stars to get them. They might mostly reduce the amount of starts in Gold though, let's see... -
Paolo Emilio is outrunning it's own smoke when using the skill and you will get spotted when you try to rush in with your torps. Also there seems to be a speed limited at 60 knots and when Paolo Emilio reaches that with the new skill, it bounces back to lower speed. Watch here: Paolo_Emilio_Swift_in_Silence_Bug.zip
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"Swift in Silence" Skill bugged on Paolo Emilio
__Helmut_Kohl__ replied to __Helmut_Kohl__'s topic in Archive
Looks like it will be fixed next patch: -
If you want to shoot all across the map all day, why pick Ohio and not Vermont though?
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wanted: ol' torp acceleration skill. sincerly, asashio
__Helmut_Kohl__ replied to MrWastee's topic in General Discussion
It's TLDR for the whole range thing, sorry. If you want to talk about the new TA skill, how about the fact that it is now a percentage based speed increase? Hating that about it is way more reasonable than hating the removal of the range penalty. -
wanted: ol' torp acceleration skill. sincerly, asashio
__Helmut_Kohl__ replied to MrWastee's topic in General Discussion
I simply don't understand why you make a thread complaining about a plain buff to the TA skill. And that's what it is. Tell me in 2 weeks how many friendly ships you actually hit that were sitting between 16 and 20km, and how many enemy ships you hit at that range. -
wanted: ol' torp acceleration skill. sincerly, asashio
__Helmut_Kohl__ replied to MrWastee's topic in General Discussion
I think I do pretty well in both Asashio and Asashio B and you still have no point. 20km range is clearly better - not worse - than 16km and you are simply delusional. -
wanted: ol' torp acceleration skill. sincerly, asashio
__Helmut_Kohl__ replied to MrWastee's topic in General Discussion
A substantial risk for accidental team damage because your own team could sit between 16 and 20km? Sure. -
wanted: ol' torp acceleration skill. sincerly, asashio
__Helmut_Kohl__ replied to MrWastee's topic in General Discussion
Sorry, this makes zero sense. Having more range is an advantage, not a disadvantage. The new 5% speed skill without the range penalty is a clear buff compared to the old TA, as it gives you almost the same speed but still enables you to utilize the 20km range against backline BBs, CVs and to torpedo choke points from interesting angles. -
Sorry, but I think you are stretching it too far and I honestly don't get why you are so upset about this. As others have said, WG is doing a lot of misleading advertising, but not really in this case. You have been around a long time - how do you not realize there is a difference between premium and non-premium containers and notice the different looking box in shop and mission?
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Some CV related UI choices are questionable indeed. For example, I don't understand why they are now always telling me the direction where my CV is at - as if I would have to fly back there manually. And yes, if your CV Hull is surface spotted, you should get a more noticeable alarm compared to your Hull being spotted by planes or your planes being spotted all the time.
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Is deadeye really this strong, or is it the perception of its strength that changed the meta following the rework?
__Helmut_Kohl__ replied to elblancogringo's topic in General Discussion
Well, it is not the strongest TX CV due to the lack of versatility, but it is certainly very unique. If you like to murder BBs, you can have a lot of fun in it, just know that it will butcher your stats easily if you care about that a lot... -
Is deadeye really this strong, or is it the perception of its strength that changed the meta following the rework?
__Helmut_Kohl__ replied to elblancogringo's topic in General Discussion
I am with you on this and hence I will start playing more FDR for the good cause. -
After playing a bit of Sanzang, I gotta say that Saipan in its current state is not as bad as I thought, eventhough it cannot keep up with Enterprise and Shokaku. Of course, the low amount of rockets and bombs makes it unreliable against DDs and it cannot brute force due to lacking reserves, so I wouldn't bring it to Ranked. But for Randoms it is really not that bad and even as bottom tier you can still do enough with your low reserves, especially when you look at the TBs...
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Best thing brought to you by captain skils rework: 7 Thunderers in a game, anyone had more?
__Helmut_Kohl__ replied to 22cm's topic in General Discussion
We shall see Def - I'm at least certain that the population is overly infalted close to the removal, as a lot of people are getting the ship before it is gone. -
Best thing brought to you by captain skils rework: 7 Thunderers in a game, anyone had more?
__Helmut_Kohl__ replied to 22cm's topic in General Discussion
But is that really what happened to Musashi? That thing is overall noob-friendly AF and completely broken at T9, even with the citadel weakness. I think if Musashi was still available, we would still see tons of them around (as we did back then). -
Best thing brought to you by captain skils rework: 7 Thunderers in a game, anyone had more?
__Helmut_Kohl__ replied to 22cm's topic in General Discussion
It happened to Musashi, so I expect it to happen here as well. The only question is how fast. -
Best thing brought to you by captain skils rework: 7 Thunderers in a game, anyone had more?
__Helmut_Kohl__ replied to 22cm's topic in General Discussion
Luckily it gets removed in 2 weeks. Helped with Smolensk population... -
Usually like this:
