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Everything posted by __Helmut_Kohl__
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[TopSecret] How to deal with CONQUEROR
__Helmut_Kohl__ replied to P2Win's topic in General Discussion
Bait. We had this discussion before. If you are not in Yamato, and he is not braindead, your AP will not work. Best is OP claiming "AP+Brain" on the picture. When he really just means Yamato or AP+No Brain... -
As I said before, I could imagine a removal of the free exit strafe, combined with a buff to other aspects of the ship. Maybe a buff to the strike aircraft (2x4 TB or an additional DB) as a tradeoff.
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Without the free Exit-Strafe, Saipan would be nowhere near OP. Losing 1/4 planes on exit would be lethal, so Saipan could just get locked when trying to engage enemy strike aircraft. Would be really easy life in Kaga. Wait for his strafe, evade+lock, go on torpedo rampage.
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WG is not consistent with premium nerfs. -Gremmy kept the stronger russian HE shells, while they were nerfed globally. -Tirpitz did not keep the stronger secondary shells . -Kaga kept the shorter placement time on lost squadrons. -And so on (SF change, smoke, etc)... Nothing is keeping them from just adding the exit-strafe-penalty to all CVs (Saipan in particular). Probably combined with a buff to another aspect of the ship, to prevent a shitstorm (like they did with the German BB secondary range).
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Yamato is just not a NOOB-WAGGON. If you don't drive like an idiot, it is still super tanky. And man those guns... if you can aim, they wreck havoc. Easily my favorite BB before Missouri. It is a specialist, not some easy-mode spammer.
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Minotaur-Class Cruiser / Swiftsure Class
__Helmut_Kohl__ replied to MrEasyUK's topic in General Discussion
Which is why I stopped the grind at T8. Hate nothing more than rainbow arcs. -
Quick thought: xp for blocking caps?
__Helmut_Kohl__ replied to Admiral_noodle's topic in General Discussion
Yeah but there should be ribbons to encourage (some) people. -
Four minute game. Can you beat my speedrun?
__Helmut_Kohl__ replied to Blixies's topic in General Discussion
Here is 06:36 min on Tier IX, and the enemy even took a cap. There are games where they just don't enter the caps at all. But that is still far better than Standard Mode, where nothing happens all game. -
How would you outplay a skilled AS Lexi in GZ ? His strafes are so much more powerful, it is not even funny.
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Didn't notice that one, as it was kind of hidden in a long text. Knew the answer, just checked briefly if it was posted yet.
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Press CTRL+G before the Battle starts.
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I only had 10 games in it so far, but Yamato feels incredibly strong. Compared to my Missouri it is not as agile and elegant, it also has no radar. But Yamato makes up for that with brute force. It can simply out-muscle any BB it faces. While Missouri is an opportunist and waits for its chance, Yamato can just grab the nearest BB and wipe the floor with that guy.
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So how would you outplay an AS Saipan in a Kaga? I always try to stay over friendly AA and wait for chances to strike, but I got zero map control that way... AS Saipan on the other hand has all map control and can use its big bomber squadron vs DDs.
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AS Saipan also feels very strong. I just cannot imagine it the other way around. Strike Lexi and Strike GZ Test sound like they cannot do anything for their team.
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Giulio Cesare's dispersion nerf
__Helmut_Kohl__ replied to ItalianSupremacy's topic in General Discussion
Graf Spee has BB guns with cruiser dispersion (only 6 yes) and is nowhere near OP. Yes, GS dispersion is not as good as GC was. But it has better Sigma I guess. -
Giulio Cesare's dispersion nerf
__Helmut_Kohl__ replied to ItalianSupremacy's topic in General Discussion
I don't want it to be OP. I want it as it was, as a Tier 6. -
Choosing Targets for the Floatplane Fighter
__Helmut_Kohl__ replied to Procrastes's topic in General Discussion
Well, FP is a must for me, but Vigilance not so much these days. Maybe I will try it again. -
Choosing Targets for the Floatplane Fighter
__Helmut_Kohl__ replied to Procrastes's topic in General Discussion
Yeah I can get along without Vigilance since so far, since Alabama is agile and Missouris radar scares DDs off. But I know that is a debatable setup, since Vigilance can be very useful. Objectively this AA setup is not useful in most games. I just like to invest into strengths. -
Choosing Targets for the Floatplane Fighter
__Helmut_Kohl__ replied to Procrastes's topic in General Discussion
So I cannot be talking about them? Oh boy. -
Choosing Targets for the Floatplane Fighter
__Helmut_Kohl__ replied to Procrastes's topic in General Discussion
I am talking about Missouri/Alabama here. 520 DPS @6km is huge. Go and take AFT instead, I won't. -
Choosing Targets for the Floatplane Fighter
__Helmut_Kohl__ replied to Procrastes's topic in General Discussion
Not really. I will rather invest in a huge DPS on my long range AA, than in a monstrous DPS on short range. -
Choosing Targets for the Floatplane Fighter
__Helmut_Kohl__ replied to Procrastes's topic in General Discussion
2.6 would be rather nice, when deciding between AFT and MAA on ships without Def-AA. -
Choosing Targets for the Floatplane Fighter
__Helmut_Kohl__ replied to Procrastes's topic in General Discussion
I have read that, but to my understanding it only states that Defensive AA stacks with the 1.3(*3). And if they do stack the same way, it would be 2.6. -
Choosing Targets for the Floatplane Fighter
__Helmut_Kohl__ replied to Procrastes's topic in General Discussion
Haha, thx. But that should be clear by now. How do you know that they stack ? Is the combined factor 2.3 or 2.6 ?
