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Xeiki

Beta Tester
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About Xeiki

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    Able Seaman
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  1. Xeiki

    German BB line !

    Hm, now that i see those photos .... something looks awefully off about those ships. I guess I have to see them ingame, but .... they just don't look right. Guess my hype is now completely gone. Tier IX and X are just plain ugly, and the WW1 ships look off. Those rebuilds are .... .... not impressive in the slightest. Even Bayern barely looks like herself somehow. I mean, they can do it. König Alber, Scharnhorst, Tirpitz, Bismarck, those are fine and detailed. The rest ... Meh. They lack the german "spirit". This is hard to describe, but each nation has a special "aura" surrounding their ships, and while they got it about right with the ships ingame (safe for Montana, she is just ugly, she just looks like a broader Iowa), and for most of the ships and especially the rebuilds they completely botched it. I guess they are still worked on, and maybe this is not their final apperance, and Yorck turned out fine even though she is a paper design. But just look at those american funnels on Kaiser and König.... Bah. And that stupendously blocky bridge on Friedrich der Große. The conning tower is about 5 meters to high, and those windows on the bridge... To be fair, it is hard to design german ships. I model ships myself, and it is really hard to get the feeling right. But maybe I am just overcritical. I guess I have just seen too many fotographs of german ships to not recognise errors. I attach some pictures of how I envision a german built WW1 ship (in this case a personal take on GK4542 mixed with some elements of L 20 e Alpha) in a 1945 outfit:
  2. Hah, old trick still works. Complain really hard -> only wins. Got Rank 1 five minutes ago with an 8 game win streak. @LeoApollo: Yeah, that happens some time. You do all that can be asked of you, and you still lose. Thats why I find Ranked so frustrating. If you are a really good player in Dota or CS or anything, and you pick the right Hero/Weapon, you still have a chance to carry your team to victory. But in WoWS you just can't. That does not make the game bad though, it is supposed to be a Naval Slugfest after all, just unfit for ladder play. And about the Colo: Yes, thats atrocious. You are so slow that sometimes the battle moves away from you faster than you can follow, or you get left behind and get destroyed by DDs. But overall Colo is really not bad once you get to knife-fighting range, can't be penned from the front easily and is more maneuverable than Nagato. @Negativvv: Yes, thats why DDs dominate ranked. It's all about spotting/mobility.
  3. Getting high caliber is not so hard in ranked, because there are so many dds. Also, BBs are too slow to cap, so in ranked they don't matter as much. I am not saying they are bad, I just don't want people to expect miracles.
  4. My two cents: This game is not really fit for competitive gaming. There is just too much luck involved. I play BBs exclusively in ranked because I lack a skilled DD captain and I haven't played cruisers in a while (played them las season though). For a BB player, or at least for me, most of the time it's just RNG luck that decides the battle. Sometimes you instakill a Cruiser at 18km, sometimes you miss all shots at 10. Sometimes you hit three citadels on a BB, sometimes a perfectly aimed salvo does nothing. Sure, maneuvering and aiming are important too, as well as good teamplay, smoking targeted ships etc. But that is not the only type of luck involved. Most of the time you can tell if you win or lose a game after five minutes, and it seems that the matchmaker puts people of wildly different skill level in the same battle and not evenly mixed between the teams. I am by no means a perfect player, and I have made some huge errors myself, no doubt about it. When it gets frustrating is, when you kill four, and your team still loses. Other times I die first to a stupid mistake and my team still wins. So personal effort does not really feel rewarded. It is just luck if you get a good team or not, or at least a team that sticks together. And I also want to strike a blow for so called "Camping BBs". Yes, there are those that sit behind and island, unable to shoot at anything. Then there are those that know that they can't push into three enemy DDs, or two cruisers and a BB. Most people don't seem to understand that, once you commit in your BB, there is no way back, because you can not turn around if the enemy does not yield. if you show broadside, you are dead. If your cruisers don't help by setting enemy BBs on fire, you can't win the DPS war, if people don't scout, you can't do damage either. The game is set up in such a way that a pushing team is always at a disadvantage: you are easier to hit by torpedoes, you have to go around islands and can be hit first, etc., assuming equal skill on both sides. So please, when the enemy sits in a cap and has his whole fleet smoked, don't tell me to push them. It just won't work. What would make ranked battles much more even and rewarding was if people were grouped together according to skill, like in DotA for example. Games would be closer and not the stupid "one side kills all without a counter kill" that is so often seen. But even in the First League you get people with below 50% winrate, i don't know how thats even possible.
  5. Xeiki

    German BB line !

    Yeah, they will have to be buffed. Just remember Yorck after release. Now shes halfway decent.
  6. Xeiki

    German BB line !

    yeah, sure. But if he angles a bit ... depends on how big their superstructures will be, if they follow the cruisers or the Niklai scheme.
  7. About 98, 99%. Will be advertised as a brawler though, because they advertised the germans as snipers.
  8. Xeiki

    German BB line !

    To expand on Getzmatics point, it is true that only the Greenboy shells introduced in 1917 (?) solved the british APC problem. But nonetheless, british BCs were never even meant to fight in the battle line, while their german counterparts were to make up for fewer BB numbers. Edit: The russian scheme will be pretty usefull in this game though. No dmg from cruisers at all.
  9. Xeiki

    German BB line !

    Agreed with the BCs, but look at the german ones. They sacrificed fire power for speed, not armor. But in WoWS, i think firepower trumps armor. So i am not sure whose ships will be better, should they be added sometime around 2020.
  10. Xeiki

    German BB line !

    VTE take up more vertical space. If you look at http://dreadnoughtproject.org/plans/SM_Studienentwurf/Schnelle_GrosseKampfschiffe_4541_100dpi.jpg you can see that the turbine rooms could be placed below the magazines for the second to last aft turret, because they are really small. With VTEs you need all the space up to the armored deck, so if you got a short ship, they compete with the gun turrets. But as the early US Dreadnoughts also had reciprocrating engines and superfiring turrets, this did not effect turret placement per se, it just meant that the ship had to be longer to make room. Kongo and Tiger follow the same principle, with the engine rooms between the turrets, to allow for a sleeker ship and better weight distribution. Lions placement is also also a product of the natural evolution since HMS Invincible. The two side turrets of Invincible moved inward and merged, with the lost turret added behind turret No.1. With Lion, the Admirality acknowledged that the middle turret is indeed problematic from a military perspective. So they moved all boilers in front of the turret, and while that increased the stress on the hull somewhat, it was still manageable without great cost in extra displacement for added structural strength. Military needs trumped engineering concerns. Edit: If you look at the displacement, Tiger is about 1500 tons heavier in full load configuration compare to Queen Mary, while being almost identical in all characteristics, safe for the turret placement and 10000 more horsepower. As another example, there exists a French Battlecruiser study, a kind of raider, with two quadruple turrets amidships, so that no end on fire at all was possible. But it would have allowed for a very light ship since the weight could be distributed evenly and the hull built lighter, and most importantly, sleeker, since the barbettes for the quadruples were huge.
  11. Xeiki

    German BB line !

    No no, it's fine. I just have the urge to tell people in depth about ship design whenever I get the chance and then I can't stop.
  12. Xeiki

    German BB line !

    The reason for this turret placement was the internal arrangement of boilers and mashinery, as well as weight and space concerns. Concentrating the the turrets in close groups creates a huge concentrated mass at the ends of the ship. By placing the turrets more evenly along the hull, stresses were reduced (google "Sagging" and "Hogging", basically the ship bends in the middle because the ends have less buoyancy than the middle part). Also, you had to fit the magazines, rudder and associated mashinery, shafts and turbines in the after part of the ship, so the turbines were moved between the two aft turrets, which helped to keep down the shaft length, and improve watertight integrity. This arrangement also allowed the lowest displacement, and costs were always a concern in a time where the price of a "cruiser" went up by about three to for times in the space of less than a decade. The german battlecruisers of the Derfflinger class are another example of this, although their aft turrets could fire directly astern. Also, at the time of design, the line of battle was the preferred mode of fighting. So broadside firepower trumped end-on fire. And ship designers were just learning to construct a new type. Look at the first tanks: Obvious design choices were not taken, because nobody knew what would work and what wouldn't. So ship designers, that had designed warships for decades with only four main guns in two heavy turrets and a shitload of smaller guns in broadside configurations naturally evolved their designs to fit in more turrets, while keeping some outmoded design choices from earlier decades, having in mind the big decisive fleet engagements that had dominated naval warfare since the time of Nelson. Tsushima in 1905 confirmed that this tactic was still working, so everybody designed accordingly. You also have to keep in mind that Fire Control was mostly done by the Mk. 1 Eyeball, and that hit ratios were in the 1-3% range at expected battleranges, not the 30% we see in WoWS, so showing broadside was not the same instant-death sentence that it is ingame (well, except for the three british battlecruisers at Jutland, but that was down more to human error in ammunition handling than design errors, look at german battlecruisers that recieved hits that destroyed and set on fire turrets and magazines without exploding the whole ship). Sadly, real world shipbuilding is a far more complicated affair than this game would make you sink. Fuso for example, is the strongest ship in her tier, while in reality, her cramped internal arrangements and bad reserve buoyancy made her susceptible to even light damage, and reduced her overall fighting ability quite significantly by complicating repairs and exhausting her crew. Sorry for the long post, in short: Real Ship design in 1900-1920 had different constraints and goals than an arcade game in 2016. Edit: The reason for the "hexagonal" german battleships was the department of redundancy department. If you lose the turrets on one side, you still have the other side working, because they were shielded from enemy fire at the close engagement ranges predicted. This was later dropped to keep the ship weight and price down - since two turrets not shooting your enemy are two wasted turrets. But it did enable three turrets do fire on the ends, and four on the broadside, and even the odd possibilty of fighting two enemies on either side.
  13. Xeiki

    Ankündigung der deutschen Schlachtschiffe

    Dass sie das Katapult einfach per copy-paste eingefügt haben erkennt man schon daran, dass es nichtmal mit der Bordwand bündig ist, sondern mitten auf dem Deck aufhört, da die Breite zwischen den Türmen ungefähr der Breite der Bismarck mittschiffs entsprechen dürfe. Auf jeden Fall sind für so ein riesiges Schiff 88k HP ein klein bischen zu wenig, und auch wenn man vielleicht keine Zitadellentreffer einstecken muss ob des dicken Panzerdecks, wird der 300mm Gürtel trotzdem alles durchlassen, und das gilt dann ja als Penetration und macht auch gut Schaden.
  14. Xeiki

    Ankündigung der deutschen Schlachtschiffe

    Was ich historisch gesehen unterschreiben würde, bei diesem Spiel jedoch mal stark anzweifle. Stimmt, hab König und Kaiser verwechselt. Bleibt abzuwarten wie der Schussbereich des mittleren Turms ist, aber ich fürchte da wird man viel Breitseite zeigen müssen.
  15. Xeiki

    Ankündigung der deutschen Schlachtschiffe

    @ Hat: Nein, sie bekommt zwei Rohre weniger. Wird also genau so lustig wie Myogi, bloß auf Tier VII. @Miniadler: Ja, aber manchmal stimmt was da gesagt wird. @Kaseko: Naja, Tier III und IV kann man sich eh schenken, und ob die Kaiser auf V was reißen kann bleibt abzuwarten, schließlich hat sie 30,5er gegen die 35,6er der Kongo. Bayern sieht von den Stats her tatsächlich recht ordentlich aus
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