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mrak1979

Beta Tester
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    [-TNT-]

Everything posted by mrak1979

  1. mrak1979

    Grozovoi vs Shima

    Can someone explain how can Shima counter Grozovoi after recent patch? With sam concealment with far worse guns?
  2. mrak1979

    Mogami?

    On 0.6.4 PTS Mogami 155mm got turret traverse buff to 36sec/180 degree rottation. But for me is 203mm are still better. 155mm relay heavy on fire damge even with IFHE.
  3. mrak1979

    Server down ?

    Its not on the server side but last patch did screwed my cliet probably:-/
  4. mrak1979

    Server down ?

    screenshot
  5. mrak1979

    Server down ?

    I cant lauch game! Critical error occured every time I tried. Do have anybody same issue?
  6. mrak1979

    Fires needs a heavy nerf

    40% battleship crying babies population and thats why is the game in current state!
  7. mrak1979

    Public Test Update - 31/01/2017

    IJN DDs split not change anything in the play style. They are still not able to defend youself against other DDs. Yugumo is best in terms of gun systems but still not enought. Torpedo reload booster have little sence while one line has got seperate slot for 5s boost then other has to trade smoke for 30s boost.
  8. mrak1979

    Public Test Update - 31/01/2017

    More chance of flooding? Is it a joke? How much torps are you able to land guys during one battle? IJN torps make flooding almost every time but in current meta is very hard to land one! Flooding is very occasional source of damage! First of all make IJN DDs competitive. Only real advantage of IJN is concealment but is only slightly better then USN and Gearing has same as Shima. I would like to see just little of respect of historial accuracy. IJN torps have longest range. I dont call for 20km range just slightly better then others. That means you can cut some range from others. IJN torps has also the worst concealment but not the best speed. Another disproporion with other nations. IJN quad launcher has slower reload then USN quintiple launcer even if only IJN navy developed loading mechanism for fast reload. No mention that only IJN DDs carry reload for launchers! In the current meta is impossible to close distance to use F3 torps! Torpedo acceleration skill? Only ship which can use it effectivelly is Gearing.
  9. mrak1979

    Mogami?

    Im playing 203mm most of the time. Rudder is good enought with steering mod 2 and concealment is more viable option. When Im focused (using priority target)Ive start avasive manuevres and cease fire. 203mm also gives more direct damage then 155, but with IFHE perk could help offset that advantage.
  10. mrak1979

    Kagero

    Hm..nevim jak to,a le mne se z kagerem hraje dost dobre:-) jestli si myslis ze je Yugumo o tolik lepsi tak to se pletes.
  11. mrak1979

    Yugumo

    Urychlovac na Yugumo neni stejny jako na Shiratsuyu! Zrychli nabijeni jen na 30s coz je taky dost paradox! Za to ze objetujes kour dostanes horsi vec nez lod ktera nic neobjetuje!
  12. mrak1979

    Yugumo

    Yugumo ma otaceni kormidla 3,6 bez modulu. Ja pouzivam modul na akceleraci, protoze to kormidlo uz je tak dost rychly apri vyhybani se torpedum je taky dost efektivni zpomalit a tim i zmensit polomer zatacky. Z nahodnymi torpedy mam taky obcas problem:-) na Kageru mam ted Vigilance a parkrat mne to zachranilo. Smoke navic vetsinou nepotrebuju. Z Japoncem nejden jezdit do capu moc agresivne. Je to hodne o trpelivosti. Ikdyz v high tier bitvach je ta hra obcas dost pasivni takze sance torpedovat je nekdy nulova. Co se tyce torped a jejich pocet je to spis na chirurgicky presne utoky nez posilani torped na hranici dostrelu. Idealni je tak 6-6,5km a to je pak paradni:-) samozrejme ze se to nepovede v kazde bitve, ale kdyz jo tak je to slast:-)
  13. mrak1979

    BB nerfs in 0.6.00

    Can you explain when the BBs were nerfed last time?
  14. Stejne jako u lode pri zmenach v tech tree tak o zkusenosti neprijdes. Proste kapitan ma nejake celkove zkusenosti a ty ti zustanou. Meni se jen mnozstvi zk bodu v progresu. Jednoduchy jak facka:-) Jinak je fajn ze je strop na 4 skill bodech je moznost vetsi variability, ale opravdu je to obrovsky buff pro bitevky ktere tezi vic z vetsiho mnozstvi skillu nez ostatni tridy ktere navic spis ztraceji.
  15. mrak1979

    Zao

    Zao ma lepsi penetraci AP nez nemecky krizniky. Ty maj pouze vetsi damage. Zao ma vysokou ustovou rychlost a podstane tezsi granat nez nemecky krizniky. A Iowa na blizko neni problem pro zadny tezky kriznik kdyz ukaze bok. zajimavy video tam je videt jak silny sou APcka
  16. mrak1979

    Ibuki

    Covece to neni zadna specialita Ibuki to plati pro kazdy kriznik:-)))) britsty sou tak papirovy ze mu dam citadelu i celne z tezkym kriznikem!
  17. mrak1979

    New Commander skills.

    In my opinion Radio radio positioning finding isnt necessary skill. It feels game braking but I will never choose it because I wouldnt sacriface 4 skill points for it which I can use other way more effectively. If you are looking around, using logic and using mini map you can still have idea where other ships might be. Generaly I like the changes because there is much more versatility and customisation for the captains.
  18. mrak1979

    German Destroyers Nerfed Before Launch

    Why are all of you surprised? It was long time known! https://sea-group.org/?p=1961&lang=en
  19. mrak1979

    Mogami?

    Im using 203 mm guns most of the time I played the ship. Japanese are better for ambush, doing good alpha damage and fires. High caliber make HE even more effective. From 0.5.13 as better firong angels of 203 and it feels mzchbetter because it makes Mogami less vulnarable to other cruiser AP cause you dont need show much broadside to bring all your guns to bare.
  20. Pane tkolo všiml jsem si jak jste se dušoval že se zajimate o historii a lodě. Tak by jste mohl vedet jakou rychlost měli letadlové lodě a torpédoborce! O manévrovatelnosti nemluvím. Je to furt jen arcada a ne simulator a vím z jiných postu že jste primárně Minekaze player :-) což o něčem vypovídá ;-)
  21. :-))) to je povyku furt. Ja sem i ze starým Hatduharu dokázal v devítkový bitvě zahrát top score. Ne že bych byl tak dobrej, ale ostatní byli tak špatný;-) lidi vždycky brečí když jim někdo veme hračku. Většina se snaží hrát ty lodě co sou nejlepší pokud možno OP aby si mohli honit sví ego. Ja hraju ty lodě co se mi líbí a naopak je pro mně výzva naučit se hrát z lodi která je považována většinou jak špatná, protože ve směs není žádná špatná jen vyžaduje určitý přístup a trochu snahy se učit a pochopit jak s ní pracovat.
  22. mrak1979

    Yugumo

    Este sem tu loď nehral, ale ciste na papire je lepsi než Kagero ve všech ohledech krom o 100m horšího maskovani z CE a modulem. Polomer zatacky stejný, otaceni vězí rychlejší, rychlost o pul uzlu vetší :-), nabíjení del rychlejší, vetsi dostrel. Že přišel o 20km torpeda? A k čemu byli když byly vidět pres celou mapu. F3 torpeda sou nejlepší. Přiblížit se na 6-7km k bitevce a nemá šanci. Kagero nebyla nijak silná loď, ale to maskovani zní dela perfektního scouta když hrajete chytře a nesmokujete pri prvním náznaku nebezpečí jak to dělá většina DD hráčů. Sice spotnou, ale v zapeti sedi v kouri nic nevidí team taky ne a pak se nechají vytorpit. Takový mam rád:-)
  23. mrak1979

    IJN DD's in PTS 0.5.15

    T8 Kagero wont have F3 torps but if you use torpedo acceleration skill you will got 8km torps with speed 72kts and detectability 1.7km..not bad;-)
  24. mrak1979

    Upcoming IJN Destroyer split

    Im really scared what they do with those ships!
  25. mrak1979

    Colorado is a joke

    I like Clolorado even in stock wasnt that horrible like I expected. The guns are devastating, turning radious is very good, strong AA and the heal is the best.
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