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Everything posted by quickr
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ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
quickr replied to Tanatoy's topic in Development Blog
You would think wrong. I'll leave it at that -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
quickr replied to Tanatoy's topic in Development Blog
Even tho some of them were considered a direct buff and a "must have" upgrade, they generally had an offset, a trade off. Get X but lose Y. They were not designed to buff your ship but to alter the way you play it. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
quickr replied to Tanatoy's topic in Development Blog
Sorry? -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
quickr replied to Tanatoy's topic in Development Blog
Another thing I'm interested in is how will they address balancing when they introduce tier 11, 12 and 13, or 3 levels of performance boosts that will change basic ship. Can they keep track of individual leveled ship? When they introduce nerfs/buffs for a ship, let's say Yamato, will it be for level 0 Yamato only or across the board, for all 4 levels? I mean, they are barely able to balance ships as it is, let alone when each ship has 3 stages of upgrades. Did they mention anything in live stream? -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
quickr replied to Tanatoy's topic in Development Blog
Ev1n said on live stream and I quote: "this system is still heavily work in progress" and Crysantos repeatedly said it's still WIP. Yet, it's announced for patch 087? Wasn't SubO who said when they release a patch, next two patches are already being polished, packed and ready to be shipped out? So someone is lying here..... -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
quickr replied to Tanatoy's topic in Development Blog
They have all those magical spreadsheets yet they can't interpret the data properly. Like you said, people played low/mid tier ships so they could get coal and steel. And they did it in CO_OP to do it faster. If I were a WG employee i would interpret this as: " people want coal and steel, so let's make a prestige system, let them reset their progress and reward them with steel and coal". It's that easy. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
quickr replied to Tanatoy's topic in Development Blog
Why does it feel like you've been working on those things since forever. Every time WG came with some ridiculous idea, and community say "yeah, but what about UI" Your answer is "we are working on it". Will you be working on it in 10 years as well? You keep pumping out this stuff no one, literally no one asked for instead of fixing pressing issues. And community said those things are positive, yet we are focusing on the big issue here and we know how WG is regarding problems. If you don't mention it every day it just get swept under the rug. 15 pages of replays in one day should tell you more than enough. Look me in the eyes, do you really? -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
quickr replied to Tanatoy's topic in Development Blog
They don't care. They click battle, have a 4-5 min game, go to port. Repeat it few times and they are done for the day. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
quickr replied to Tanatoy's topic in Development Blog
This is a very harsh and painful truth. Vast majority of players won't even read or hear about Naval Training Center, it will just appear one day in the game, they will shrug their shoulders and continue playing on. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
quickr replied to Tanatoy's topic in Development Blog
Naval training center is a great example how a single detail can change a sh*t idea into a good one and vice versa. I'm sure if they went with purely cosmetic (perma camo) and/or economic (coal/steel) rewards instead of ship boosting rewards people would, more or less, accept it. Those that have time would probably regrind some/most lines to show off some sweet s*xy camos or earn extra steel for that long desired ship they want. Those that didn't have time and/or play casually would not bother with it and most importantly they wouldn't get punished for it (by having inferior ships) if they decided not to participate in insane grind fest. -
Than start rewarding support play and make them less of a dmg farming simulator
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ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
quickr replied to Tanatoy's topic in Development Blog
This is beyond retarded, I have no words. So all my time and effort in grinding all the tier 10 lines was for nothing? I have to do it again? Multiple times? And what about new players? They gonna get clubbed so hard. I wouldn't want to be in their shoes. -
I thought CVs in clan battles would end it for me, I wasn't prepared for this
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[PSA][0.8.0] Visibility (gun bloom) fix commentary
quickr replied to Sub_Octavian's topic in Development Blog
"X Yueyang's torpedo armament has been enhanced: the reload time of her torpedo tubes has been reduced from 156 to 146 seconds." - Public test bulletin 3.7.2019. -
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Because we are nowhere near "balanced" gameplay when it comes to CVs and we don't need WG to ruin only proper and interesting game mode (clan battles) left by adding CVs.
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Stop being so polite I love it, don't stop It would be a different story if WG rewarded supporting actions more. It doesn't have to be that way. If a CV player focuses on spotting in early game (and gets rewarded for it) he could attack most ships in late game when most of them lose their AA due to HE spamming. Delayed rendering or map only spotting would resolve that issue. There are ways to change and tune CVs to fit the game play, if only those in charge would listen.
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Why not if that ship is dedicated AA platform? If i contributed in other ways, i don't have to have any kills. CVs contribute in more ways than just dmg farming. And you will never be out of planes, just weaken. Just like some other ship classes loss their guns or torpedo tubes. You took damaging and sinking BB as an example: An average DD player probably need a couple of torpedo salvos to sink it. How much time does that requires? An average cruiser player will probably lose half his HP trying to dmg/sink a BB while kitting away. Another BB would probably get to close while "noseing in" and will result in raming. (of course those are just example, not every BB vs BB fight ends in raming) Every ship class pays something, sacrifices something, every ship class gets punished for it's mistakes, except CVs. Well, untill now. You wanna drop that Des moins, sure, drop it, but you will pay for it. You crying "but Cv can't counter AA specced ship" guess what, no other ship could counter CV until 085. join the [edited]club! I'm yet to find a CV player that doesn't focus or talk only about dmg done. It's not just dmg done, there is so much more to CVs.
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So it's ok for me to lose most/all AA by the end of the game cos of the HE spam but it's not ok for a CV to fly half squadrons?
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I don't [edited]understand. Every other ship class has to play carefully, your mistakes are punished, usually very heavily, your bad positioning is punished, your rushing in is punished... every thing you do, if you don't execute it perfectly you'll probably get punished for it... And they finally do it for CVs. You can't fly into blobs of AA, you can't make 3 runs on Des moins... Only to revert it back or how WG like to say it: "slightly adjust it". We know what slightly means when WG talks about balancing. And it took them one day...... one ..[edited]... day... With announced week of "data collecting". While every other change needs months of data collecting apparently.
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I guess crying on forums does pay out but only if you are a CV player
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I'm amazed some of them even glanced at the minimap to see it's bugged
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oh, also, great example of how poor job mods are doing... Closing CV threads even tho some of them contain good, quality ideas and discussions, but leaving topics like this one, that has nothing to do with game play, open Well done
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Some good points but also a lot of trolling and joking going around really not contributing to discussion. But what do we care, it's not like WG will listen to someone, anyone, even if it's a good point: People keep forgetting that CVs are not just dmg farmers. Sure, change in AA dmg made you (CV players) think twice who to attack, made you fly extra careful, made you pick and chose windows of an attack, effectively decreasing dmg output of your CV. Guess what, welcome to the world of the rest of us who are not CV players. Where actions have consequences and mistakes are punished. Thing is, you still have absolute spotting dominance, you still have absolute map control and area denial, you still make life of a DD absolute misery, you still effect the game and it's outcome. It's hard to break the 4 year habit of being the absolute dmg monster specially when most of the community only (mostly) values dmg numbers. But I see nothing wrong in being a supporting class, given that WG actually starts rewarding supporting actions like caping, defending, spotting, etc. I repeat myself like parrot, I honestly think CVs will never be balanced. Historically, design of the class doesn't allow it. But if they are pushed more towards support role, adding ability to cap and provide smoke screen, give supply drops (extra consumable), etc.. Maybe we'll be on to something. It's just a question are there players out there that are willing to play CVs like that.
