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quickr

Players
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    [MORIA]

Everything posted by quickr

  1. Mate, there are 25 tech tree lines with literally hundreds of ships, some of them better than premium ships. Sure, some content is locked behind pay/time wall. But as you play you get more resources which in result allow you to get more ships (or captains, or flags, or camos, or whatever). You can't really expect to get everything for nothing? How entitled are you?
  2. quickr

    BB's in matchmaking

    Self proclamation is the best proclamation
  3. quickr

    Map Awareness, Do You Have It?

    OP didn't specified, why should I? Posting pictures and writing a wall of text automatically classify a thread useful? Good to know. Like I said, problem is much bigger than "here, add this, now it's fixed".
  4. quickr

    BB's in matchmaking

    That's a long and time consuming question, simple "can you locate your W key" should suffice.
  5. quickr

    US Somers class DD

    Surely, one would think that a ship built in early 1930's can't be put in the same bracket as ships built by the end of WW2. That's 10 years of technology development difference. It would be nice to know the reasoning behind it.
  6. quickr

    BB's in matchmaking

    Maybe fill out a short questionnaire at the start of the match?
  7. quickr

    Map Awareness, Do You Have It?

    So... ummmm... about "things wouldn't happen if CV was in the game" Enemy team does the split, I push in thru the mid, uncontested, torping and sinking GK on my way in. I start caping. First it takes 2 minutes for a CV to even notice that their base is being caped. Only than he sends planes after me after which i smoke up. I was pushed out, not by a CV but by a shima skill wall. After i dealt with shima, i get back into the cap and cap it with the help of friendly haragumo. Now tell me @Bear_Necessities how does my game differs from your game? And I had CV in it, which should have solved the "map awareness" problem somehow.
  8. quickr

    Map Awareness, Do You Have It?

    I can't be arsed to read wall of text describing some game in which your or enemy team potatoed out. Anyone who played WOWS for more than a 100 games knows these things happen all the time. When a team wins purely by being less potato than the other team it's hardly worth analyzing it. Teamwork, tactics and random game can't fit in the same sentence. You are paired with 11 other random people: some are AFK, some can't figure out where "W" key is, some are there only to see things explode and rarely, very rarely you get someone actually trying to win. You want teamwork and proper tactics, try playing clan battles. Why I said CV can't fix that match you played? Simple, problem is much deeper than a simple "put cv in it, that will fix things" solution you propose. Other things is. CVs have a nasty habit of hording enemy ships like sheep, so if anything that match would be even more terrible to play. Expended enough?
  9. quickr

    Map Awareness, Do You Have It?

    Just lately? I'm fairly sure most of us on forums are aware. Those that are not rarely/never visit forums. Highly doubtful.
  10. quickr

    [GAZ] Old war

    all 38 of you are looking for the clan, or just you?
  11. quickr

    ST - cyclone in Clan Battles

    So you need a random game element to make a ship viable for clan battles? Ok
  12. quickr

    Grind grind grindiggedy grind: French DDs Pt 1 continued

    If, by playing the game "normaly", i get to unlock special captain, than fine. If not, who cares, i'll get the next one, or the one after that. I don't feel entitled to own every single special captain or prem. ship or whatever.
  13. quickr

    ST - cyclone in Clan Battles

    I dunno man, don't see a point in adding some random element in competitive mode. At this point it's like they are sabotaging their own game on purpose
  14. quickr

    ST - Birthday of WoWs!

    There will be SC for tier 10 ships, it was mentioned in last thursday stream.
  15. quickr

    Will you Reset in The Research Bureau

    Will I reset a line? - Probably, I've grinded everything there is to grind. Do I want to? -Guess not, but what else is there to do? Do I think RB is a good idea? - Well i see what they tried to do but i think it could have been done much better. Reasoning for it in other hand is dubious at best. They want more people to play lower tiers and yet they keep insisting on early access ships: "here, buy some crates and skip first 7 tiers". WG keeps offering solutions for problems that they create. Stop poking holes WG, that way you won't have to patch them.
  16. quickr

    ST - Birthday of WoWs!

    That's a nice looking "port", +1 for WG. I can already tell it will be my favorite one.
  17. quickr

    Research Bureau: New Rewards for Leveling Up

    Who would WG listen to? Some 20 or 50 or 100 vocal players that linger on forums all days? I think they couldn't care less about us. We barely make 0.1% of playerbase. Only players WG is interested in are those that find this type of articles interesting: https://worldofwarships.eu/en/news/sales-and-events/premium-shop-august-2019/
  18. quickr

    Research Bureau: New Rewards for Leveling Up

    Yup. A progress bar that has to be filled to obtain research points or whatever they call them would be a much much better idea. It would fulfill the same purpose, players would still have to grind ships at each tier, but they wouldn't lose access to ships, specially high tier ships.
  19. quickr

    This CB season in a nutshell

    Queue times are a bit longer, yeah. I know for a fact that quite a few clans are struggling to get a 6 man team going. Let alone two teams.
  20. quickr

    This CB season in a nutshell

    What else is to do? Ranked is cancer. I've grinded all the tech tree lines. Can't remember when was the last time they added new operation. Only game mode with actual proper teamwork is clan battles. And I'm fairly sure I would play it no matter what. WG have to seriously Fu*k it up for me to think about not playing it.
  21. quickr

    This CB season in a nutshell

    It's not what I would call fun, but we adopted to current meta as well and now regularly run 3 or 4 DDs plus a RU BB, ofcourse.
  22. quickr

    Submarines: the next step.

    I'm sorry, but whoever thinks subs will stay in some separated mode or co-op/PvE only, is delusional and naive as a little child. Even if it turns out dodgy and unsatisfactory they'll find a way to introduce it to main game modes.
  23. quickr

    ST - Submarines

    While we at it, can we get: * gun bloom fix * demount all flags feature * mount single flag on all ships feature * unified consumable key binds * client that is lees resource hungry * improved and optimized training room with more options * better ingame chat * Ingame scenario missions for new players that will teach them basic mechanics in the game instead on relying for a 3rd party sources * better rewards for a support play instead of relying completely on dmg farming * improved MM mirroring specially in ranked Most of this things came up during conversations either on forums or on reddit. Some of the things are my personal wish, things I would like to see in game. And yet we get NTC and subs, while WG keep telling us that "demount all flags feature is ok but low on priority list" or that "guy that was developing gun bloom fix was sick for a week so that's why it hasn't been implemented yet".
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