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Everything posted by quickr
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Friesland: before you spend your FXP
quickr replied to __Helmut_Kohl__'s topic in General Discussion
You also had one game in it before refunding it. Why is your opinion more important than Petes? -
How about this. Instead of focusing on the problem, lets try find a solution. Unlike CV planes, radar has it's range and duration, it's limited that way, so it's (somewhat) easy to play around it. So first off we start with map (and game) awareness: When the game starts, check how many radar ships are on the enemy team. Are they divisioned up with someone? (usually division mates go together so if you spot haragumo for example and he is in division with Moskva lets say, it's a very good chance his buddy is close) Next, Try to anticipate where they would position themselves. Look at the map, is any of them spotted and Can you bait the radar? Difference between a sh*t DD player and a good DD player is awareness and anticipation (in my opinion). Also try working on your approach. Don't rush into the cap like headless chicken. Play it patiently. There is a thin line between reckless and aggressive play. Are you supported when going in or are you alone? Do you panic smoke or wiggle your tail to get out and save smoke for when CV comes after you? I'm mostly oversimplifying things here but those are the questions you got to ask yourself and than see if you want to improve your game or just give up.
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Who cares about the wording of a chat ban mssg. You've been naughty, you got slapped on the wrist, move on.
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My first captain build, 10 games testing, was: 1: PT 2: LS + AR 3: SE + SI 4: IFHE + CE I was averaging 55k dmg, won 5 lost 5 Now I'm trying a build without IFHE so for the next 10 games my build will be: 1: PT 2: LS 3: SE + SI + DE + BFT 4: CE Only played two games with this "new" build but I see increase in dmg output, and it's considerable. Upgrades I'm using are: main arm., hydro mod, AA mod1, propulsion, concealment, AA mod2 Considering upgrades, I would only drop AA mod2 for main battery mod (faster reload). I tried longer gun range but shells are so floaty, its really hard to hit moving targets at 14-15km range.
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"oh, thank you Quickr, for pointing the mistake out!" "no worries lads, glad I could help"
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uuummmm.... engine boost mod1 for a ship that doesn't' have engine boost? woot? Also, no IFHE as a recommendation? Really?
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Friesland: before you spend your FXP
quickr replied to __Helmut_Kohl__'s topic in General Discussion
It has smoke He doesn't even own the ship yet feels like he should suggest ship/captain build -
New teased Pan Europian DD Friesland, tier IX
quickr replied to T0byJug's topic in General Discussion
Does it matter? I had fun and that's all that is important to me. -
Friesland: before you spend your FXP
quickr replied to __Helmut_Kohl__'s topic in General Discussion
Not all ships have to be highly competitive. Friesland is fun to play, very very fun to play and that's enough for me. Might be enough for some other players. Lowest detection is 6.4 Please don't spread misinformation. Yes, shells are floaty but it has 3rd highest DPM out of all DDs. I've never seen DDs melt so fast in my life. You will rarely be outgunned in a 1v1 DD fight. It's a fun little ship with amazing DPM, great AA and it's free (considering how easily Free xp is grindable). It excels at fighting DDs, if they make a mistake of being caught, and we all know how many below average DD players are there. You WILL caught other DDs, trust me. There are two sides to a coin and just cos you don't find it fun doesn't mean someone else won't. I would say: if you got millions of Free xp lying around than go for it. It's worth it. If you struggle for free xp, maybe skip it, or wait for a proper review before deciding.- 502 replies
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New teased Pan Europian DD Friesland, tier IX
quickr replied to T0byJug's topic in General Discussion
I'm keeping mine. Haven't had this much fun in ages First game, who needs torps anyway : -
New teased Pan Europian DD Friesland, tier IX
quickr replied to T0byJug's topic in General Discussion
wait, wait, wait... releasing ships without testing? -
And yet some like the grind. Some like to collect ships. Some like to challenge themselves. It's almost as if each person has it's own motivation to play. Can it be?!?!?!?
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Only thing sinking for me are the credits. I've reset two lines, decided to "proper" grind it, not wasting any free xp other than to buy modules so i don't have to stock grind. I'm moving thru tiers with prem. time, flags and camo, faster than I can earn credits for the next ship in line.
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Bump
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Does Detonation Mechanic actually have any Use in this Game aside from annoying People ?
quickr replied to Sunleader's topic in General Discussion
3 Games in a row... fun times In total, 96 detonations out of 10 440 random games played -
If we get @Crysantos / @MrConway attention on this topic I would like to expand the question to: Is there a limit on how many refunds we can do? If I recall correctly there is a 1 per 6 month limit on refunding premium ships, does same apply to arsenal ships? Considering there is no refund for coupons I suppose one could buy Somers (for example) for full price,try it out one game, than refund it and buy it with coupon if one so chooses?
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I wonder how reliable this is? And how long will I wait for a refund? Do we know anyone that tried it?
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I was really looking forward to Somers as it looked quite strong (before the nerfs), now I'm not so sure. It's a lot of steel for a questionable ship. "reviews" are mixed, some people love it, some think its meh/underwhelming and I still can't decide if it's worth it or not. Really wish there could be a trial period for premium/steel/coal ships
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aaaaand... another topic derailed
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PSA Regarding AA Guns Modification 1 on DDs
quickr replied to Benser33's topic in General Discussion
"It's an oversight from our part. Yes, we will fix it (probably the first way - to make it unavailable for certain ships), and also credit the compensation to the affected players (calculated as 1/2 of upgrade cost for each instance). That's the plan, and I hope we will make it happen until end of that week. I apologize for the inconvenience. " - SubO , reddit Q&A -
I'm fairly sure 6 or 7 smaller navies can field enough ships (real and paper) to fill out pan-eu DD and cruiser lines. BB line can easily be filled up to tier 4 or 5, 6 maybe, not sure what paper ships can WG pull out to fill the rest.
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Ok, so, I started playing WOWS some 2 years ago and I barely knew anything about WW2 naval history (i was always a "tank guy" not a "ship guy"). I knew about bismarck and yamato and that was about it. But since I started playing I find myself reading about naval history more and more and youtube has quite a few interesting channels to follow that cover said topic. So now, when a new ship is introduced I try to read/watch as many material i can find about it. Reason why I'm writing this is, hoping someone more knowledgeable than me could answer, why is Somers class DD recently added to the game classified as a tier X destroyer? If I remember correctly and quick glance at wiki confirms it, Somers was an inter war DD built under treaty limits, succeeded by Benham class which was succeeded by Sims class. Sims Is a tier 7 ingame. Sims was succeeded by Benson which is a tier 8. By that logic, if there is any, Somers and Benham should be a tier 6/7 ships. If WG wanted to introduce a tier X US DD, shouldn't they go with Sumner class? That would make more sense.
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Considering how with every patch, every new announcement and addition to the game, we are moving away from historical aspect, I guess I shouldn't be surprised about somers being a tier X ship.
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[PSA][0.8.0] Visibility (gun bloom) fix commentary
quickr replied to Sub_Octavian's topic in Development Blog
Just casually dropping this here: -
Ships: Doubloons Aren't the Only Way to Get Them
quickr replied to The_EURL_Guy's topic in News & Announcements
First of all, "I payed with my precious time" argument is kind of ridiculous. If you value your time so much why spend it on a video game? It's not like you can put "I've played 10 000 games in WOWS" in your CV. Secondly, if you are frustrated by a game or a game element, than maybe switch to another game. Games should be relaxing , not frustrating. And thirdly, WOWS is, among F2P games one of the most rewarding I've ever played. You wanna know what grind is? Try playing WOT or war thunder.
