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DrMax

Players
  • Content Сount

    4
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  • Battles

    1981
  • Clan

    [NODF]

Everything posted by DrMax

  1. und wieder eine Entstaubung :) Als alter Navyfield Spieler habe ich die Hybrid-Schiffe IJN geliebt und bin sehr überr die Implementierung in WOWS erfreut. Leider fehlt uns noch dieses Schiffchen...und da stellt sich mir die Frage ob es nicht gerade jetzt die Möglichkeit ergeben könnte z.B. die Yahagi oder Yubari mit einem 'Convert' Kit auszustatten und die Oyodo, für Credits oder Dublonen, daraus entstehen zu lassen? Als Flieger würden sich ja entweder die alten T V Torp der Zuiho anbieten, bzw Floatplane adaptionen passend für das Tier V. Alternativ wären Spieler-gesteuerte Fighter eine sehr nette Addition zum Spiel und man könnte besser Anti-CV Gameplay betreiben, wkie etwa pre-pre CV re-work oder WoWP. Nur ein paar Gedanken :)
  2. DrMax

    Suggestions thread

    I would like to suggest a rework for IJN CL and CA --> hybrid carriers I love the IJN CA line and thoroughly enjoyed playing them a couple of years ago. Upon coming back to the game due to a prolonged break, I now have to face the likes of Neptune, Minotaur, Des Moines etc while playing an Ibuki. I like the ship and its role as a supporter, however, getting caught by ninja tierX high speed shell spammers leaves you no options... Same is true in the case of beeing targeted by CV players...you start to eat all kinds or aeial ordenance and you are gone as your fighter and AA only deal minor damage to airwings... To extent the playstile and useability of the current IJN CA line as support ships, I would like to propose the introduction of a new researchable hull for Yahagi-Aoba, Mogami and Ibuki. Please give these ships the possibility to have a small hangar, transforming them in classic IJN hybrid ships. As an airwing I would suggest two loadout options, that could be used as a consumable and be places via the minimap on distinct areas on the map where they stay. They would be non-controllable once set in motion and stay there, thereby assisting in spotting (scouts) or creating area denial zones (support fighters). A) 2-3 Scout wings. These planes are launched and placed in an area on the minimap. Launch preparation could take anything from 30sec to 1min at the start of the battle. Upon placement on the minimap they ;scout'everything within a radius of 7.5km. Survivability could be similar to a full DB or TB wing, hence, they would be useful and not shut down straight away. Cool down 3 min, so that you can use them at least 3 times per battle. B) 2-3 Support fighter wings. These planes are launched and placed in an area on the minimap. Launch preparation could take anything from 30sec to 1min at the start of the battle. Upon placement on the minimap they ‘attack' airwings only within a radius of 4-5km. Survivability could be similar to same tier or one tier lower CV fighter wings, hence, they would be useful and not shut down straight away, but not impossible to clear from the sky by decent ship-bound AA or ship-launched fighters. Cooldown 4 min, so that you can use them at least 2-3 times per battle. The loadout with air support wings could result in a good cooperative gameplay with DD, where the airwing secures air superiority and DD can go for capping. At the same time you foster counter play where DD would hav eto scout the capping ship and HE spamming CA take them out.
  3. DrMax

    General CV related discussions.

    I really used to like playing CVs back before the new system was implemented...the top down view gave you the feeling of sitting on the bridge and commanding your troops, instead of having something like a poor flight simulator (the current version). I also appreciated that you had to take active control of your vesselin order to survive, as CVs were very fragile and depended on the support of team members. Otherwise you were just a floating piece of scrap metal. Nowadays, CVs are as tanky as f*** and can be operated nearly autonomously to the team. That just doesn't feel right at all. back in the 'old' version, IJN having sqadrons of 4 and US of 6 planes at a time, and IJN having the ability to launch one more wing, felt 'balanced'. The US fighters always were a nightmare to face as an IJN CV player, but starting early game CV attacks could help you keep them busy or at bay. Now, I don't appreciate the mechanics at all. The inability to have decent torpedo bomber attacks, or bomber attacks with all planes at once, are irritating at best. Why was this changed? Also, why have single torp bomber runs on the UK CVs? The logic behind this eludes me. What I do prefer from the current version are the damages inflicted by airial torpedoes. They appear to be lower and this is something i really appreciate. What I also don't undestand is why all vessels still have the ability to use AA, despite the fact that its a waste of time? How on earth can it be impossible for a tier 9 CA to not shoot down a single plane from 2 to 3 consecutive attacking dive bomber wings? Despite using 'focus'fire? It just feels so broken... I seriously would prefer a reset to the first CV control and gameplay system, including manual plane control as well manual/priority secondary armament and AA control, already at low tier.
  4. DrMax

    Naval Legends: K-21 – Trailer

    Everyone remembering Navyfield might fee la shiver crawl down their spines... as I remember it,the first iteration of subs where a nightmare...overpowered without end... lets hope that subs won#t come in the near future or are limited to special game mods... IF subs make it into the game at all...
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