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Klopirat

Privateer
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Everything posted by Klopirat

  1. Klopirat

    General Feedback

    So I am not the only one who noticed this...
  2. Klopirat

    Allgemeines Feedback zu 0.7.3

    bei "Final Frontier" wurde ja wohl massiv an den Bots gedreht, die wischen jetzt den Boden mit den Spielern auf. In ein paar Versuchen haben schon die ersten Bot-Wellen, bevor überhaupt die Flieger kamen, richtig unter den Spielern aufgeräumt. Vielleicht für eingespielte 7er-Divis mit TS machbar, aber für Random-Teams so imho unschaffbar...
  3. Klopirat

    Navykennzeichnung

    https://forum.worldofwarships.eu/forum/131-deutschsprachige-community/
  4. Klopirat

    now wows has turned into wot

    acoording to your many wall of text posts it is more likely that you might have the wrong demands to this game...
  5. Klopirat

    Bring back arp to wows

    but on the other hand: people are complaining about other players that have reached only low tier silver ships, but drive around with high tier premiums, without knowledge on how to play on high tier. In this sense the EU mission was better because you could not get the free Tier 8 ship without having reached a high tier silver ship ...
  6. Klopirat

    März-Vorschau

    da hätte ich die Monaghan erwartet, eigentlich zu diesem Wochenende...
  7. Klopirat

    Erkennbarkeit bugged ?

    soweit ich mich erinnere hieß es bei der Roma und ihr Tarnung mit der Dose, dass sie bzgl. Sichtbarkeit kein Problem ist, da sie nicht der höchste Punkt des Schiffs wäre...
  8. Klopirat

    März-Vorschau

    ein Wochenende kommt ja noch im März...
  9. Klopirat

    US Kreuzer Baum Aufteilung?

    und die einzige Zeitangabe, an die ich mich erinnern kann, war "nach den franz. BB", also im Sinne von "nicht vorher" und nicht als "direkt danach"...
  10. Klopirat

    Erkennbarkeit bugged ?

    war es nicht so, dass es auf einem Schiff jeweils nur einen Punkt gibt, der über (Nicht-)Sichtbarkeit entscheidet, in beide Richtungen?
  11. Klopirat

    Cleveland

    warum auch, du wirst ja wahrscheinlich den neuen Tier6 Ami-Kreuzer, der an die Stelle der Cleveland tritt, auch mit Premium-Camo bekommen...
  12. Klopirat

    Bug Reports

    from the Asia page: Maybe it is due to this skin issue...
  13. sure, 1 DD is/can be fine (if he knows what he has to do/should do, for example go not hunting on the other side of the cap) and so I don't want them to be "banned" completly them from scenarios. But for the things you list 1 DD is enough, you don't need 3 DDs for this. And with so many DDs you will lack AA (especially when there is no own CV), firepower for higher range and hit points to tank damage...
  14. Klopirat

    Dankeschön !

    niemand zwingt einen doch, einen abgeholten Container gleich zu öffnen. Oder einen über XP erspielten Daily-Container überhaupt abzuholen... Afaik kann man bis zu 1000 Container einlagern, erst dann werden welche automatisch geöffnet...
  15. Klopirat

    Dankeschön !

    Super-Container...
  16. Klopirat

    Dankeschön !

    im Moment gibt es doch nur Yamamoto- und Bismarck-Container zum Kauf, und die können afaik ja keine SCs werden...und in-game ist ja nicht zwingend TryYourLuck... deswegen führe ich inzwischen eine Excel-Liste, was ich wann aus welchem Container geholt hab, weil das 'gefühlt' halt doch oft irrt...
  17. aye, this is one of the crucial situtations in this scenario. You need one or two cruisers that go ahaed of the own bot ships to deal with these DDs and also the Kuma. But usually you can write this in chat and nobody cares... And another common stupidity: One DD that ignores everyhing else and heads straight to the south west for the second CV. While they usually can kill the CV, they are more or less out of the game. And it is no problem to kill the CV later when you play 'normal' I had one game yesterday with 2 BBs (one of them me), 2 CAs and 3 DDs. The first cruiser managed to be dead before the first three enemys were dead, one DD went straight over the map into the south west to deal with the second CV there (and while he was able to sink the CV, he was also sank by the CV), another DD and the second cruiser went to hunt the CV in the south west (and didn't manage to kill it but were killed by the bots...), so only one DD and we 2 BBs were there to guard the Raptor and his friends. Our third DD stayed very close to the raptor so the BBs had to deal with the DDs in the ambush. And of course this is not was BBs are made for. While we managed to get them, we ate to many torps and then died later in the fight with the last wave... So imho there is (still) one 'design' problem: WG allows up to 3 DDs in this scenario. But you need at max only 1, more are useless, only makes you miss firepower and hitpoints... I hope some day WG will introduce a DD hardcap of 1 in scenarions, since in most scenarios DDs are by far not as usefull as the other classes...
  18. Klopirat

    Allgemeines Feedback zu 0.7.3

    Quelle? Weder in den PTS-Notes noch der Ankündigung zum Space-Event finde ich irgendwas in die Richtung...
  19. it would be nice to get another, scenario specific report option like "player is to stupid for this scenario". After a certain number of those reports this scenario is blocked for the player...
  20. Klopirat

    Design a patch - rewards

    Strange, I have never sawn the image with the dubloons before, only your second picture...
  21. with both, and with all ships 'deep' in the zone. And the ship which takes us to more than 50% is registered as soon as its middle has crossed the border of the zone...
  22. At least the German translation says "with at least half of the operational ships", so 3 of 6 should be ok. And also other players, when they are told to come back to the zone and stop hunting unimportant bots, often write something like "we are 6 alive, 3 are in the zone, so everything fine!" and keep running away...and mission lost because those 3 were not enough...
  23. since we are talking about bugs in Killer Whale: The final primary mission is to have 50% of the operational ships in the exit zone. But it happened very often, that we had 3 of 6 ships in the exit zone but the mission was not done, we needed another ship in the zone. The same with 4 of 8 operational ship (with Jenkins). On the other hand during one run only two ships were alive and one ship in the zone was enough to trigger the "mission done"... as far as I remember that was already a problem in the Bastion mode (which was removed fortunatley). And it is often not possible to shot on forts that are close (1 to 2 km) to the own max firing range...
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