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Klopirat

Privateer
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    [PUPSI]

Everything posted by Klopirat

  1. Klopirat

    Premiumzeit-Codes von Alienware

    deswegen auch
  2. also noch mal das ganze: neuer Account, mit Invite-Code mit Premium, 1 Match: ergibt dann in den Stats: also zählt Premium mit dazu, ganz egal was hier behauptet wird, demnach sind es eben NICHT die reinen BaseXP in den Stats...
  3. die Angabe auf der HP ist aber nicht BaseXP, sondern bezieht Premium mit ein...
  4. - the usual interval is 4 weeks... - last weekend was the second round of PTS - according to the announcement the event will end 1 day before the next patch, and the end date ingame is 22.8., so...
  5. natürlich ist Premiumaccount auch ein Modifikator, aber trotzdem wird er bei der mittleren Erfahrung mit einbezogen. Und das hat nichts mit "glauben" zu tun, sondern mit wissen, denn das lässt sich ja ganz einfach selber schnell nachprüfen... hab ich ja schon gemacht, im 9. Post in diesem Thread...
  6. doch, Premium wird auch mit einbezogen
  7. Klopirat

    Sharks still winning?

    but more is hardly possible, since the patch should come on the 23. ...
  8. Klopirat

    Sharks still winning?

    it seems the event was prolonged 1 day, at least the end date given in game is now the 22.8., not the 21. as before...
  9. Klopirat

    GO NAVY! - Strategie

    Anscheinend wurde das Event um einen Tag verlängert, denn ingame steht nun der 22.8. als Enddatum, nicht mehr der 21.8. Das entspricht dann auch der ursprünglichen Ankündigung, von wegen bis einen Tag vor dem nächsten Patch. Hätte ich das früher gewusst, hätte ich etwas anders "strategiert", denn dann hätte ich noch auf 50 Loyalität bei den Eagles kommen können...
  10. Klopirat

    Radar ?

    imho no need for another thread https://forum.worldofwarships.eu/topic/103877-radar-discussion-megathread/
  11. Klopirat

    Sharks still winning?

    sure of course when you lose it will influence your win rate, but you don't lose because you are an Eagle...
  12. teste es doch einfach selbst schnell... schnell eine Coop-Runde mit der Tachibana, die erste überhaupt: wie man sieht, werden weder Camo noch Tagessieg mit einbezogen
  13. weder Tagessieg noch Camos und so, nur Premium nope...eben nochmal getestet...
  14. tut es nie gehabt. Und selbst wenn, darum geht es in diesem Thread eben überhaupt nicht...und das steht wie erwähnt auch ganz deutlich im Startpost von Sehales...
  15. nein, das geht eben genau nicht. Steht doch auch ausdrücklich im Startpost...
  16. Klopirat

    What is the charge for "Service"?

    those changes came with 0.5.12., which was released at the end of September 2016, and the account of the OP was registered in the beginning of October 2016. So it wasn't a change for the OP...
  17. Klopirat

    The game is stealing my collectibles

    but not in a regular container...
  18. Klopirat

    Verbauchsmaterial - einmalige Kosten?

    jedes mal natürlich, und auch unabhängig davon ob man ihn einsetzt oder nicht...
  19. I did but there is no special offer for doubloons for me...
  20. Klopirat

    [GO NAVY!] Resource Tactics (team-switching)

    I guess it means 21/08 at 4:00 in the morning the event will end, that would be 25 event days...
  21. ST. Soviet Cruiser Stalingrad Tier X Basic visibility changed from 18.72 to 18.12 km. Visibility during firing in a smoke from Main Battery has been reduced from 15.58 to 14.87 km. “Defensive AA Fire” consumable has been added to the extra slot: Number of charges: 2 (Defensive AA Fire l) and 3 (Defensive AA Fire ll). Reload time: 240 (Defensive AA Fire l) and 180 (Defensive AA Fire ll). Duration: 60 seconds. AA damage increase: +100%. These are final changes and soon this ship will be added to the Arsenal for steel exchange. We would like to sum up and anounnce the cruisers final statistics. Stalingrad is a heavy cruiser with an impressive 305 mm caliber and significant combat capacity – 72 450. The ship has two types of ammunition: High-explosive (HE) and Armor-piercing (AP). HE characteristics: Initial velocity – 950 m/sec; maximum damage – 4500; chance of fire – 33%. AP characteristics: Initial velocity – 950 m/sec; maximum damage – 9200; Reduced shell arming threshold – 34 mm; improved ricochet angle settings: automatic ricochet happens at 65 degrees and possible ricochet may happen at 55 degrees. Reload time – 20 seconds, Sigma value of 2.65. The ship has the same dispersion ellipse as Graf Spee. It’s more than an average cruiser has, but less in comparison to a typical battleship. Maximum firing range - 20 350 meters. Armour – 25 mm. It’s worth mentioning that armour of casemate and the forward armour belt is 50 mm and with good citadel armour. This gives good potential to avoid damage from cruisers high-explosive shells and even ricochet the biggest shell in the game (460 mm) at acute angles. Number of charges of “Damage Control Party” is infinite. “Repair Party” restores 33% of citadel’s damage. Fire duration – 45 seconds. Detectability radius of Stalingrad is comparable to that of battleships at tier X. The large citadel is the same as that found on the cruiser 'Moskva'. All of which makes Stalingrad players carefully pick his battles and choose his maneuvers wisely. The Cruisers ballistics allow effective fire at any distance with a high chance of penetration. The unique dispersion ellipse gives this ship pretty high accuracy but at the same time is less efficient than that of any other tier X cruiser. The main goal for Stalingrad is to fire against heavily armored targets with armor-piercing shells which deal a lot of damage. Due to reduced shell arming threshold and high-explosive shells this cruiser may battle with other ships as well. It’s worth noting that reduced shell arming threshold has been reduced from 51 to 34 mm and that allows shells to arm at light and medium armored targets and deal more consistent damage. It looks like Stalingrads guns have everything needed to make this cruiser a versatile ship, however, its reload time is 20 seconds. To reach maximum efficiency, having a relatively low damage per minute and requirements to its commander, this cruisers owner should chose targets wisely and keep their distance. “Defense AA Fire” gives Stalingrad protection from aircraft attacks for a long period of time. It also increases bomb dropping zone and torpedoes of the enemys aircraft for a minute, though does not give a boost of AA efficiency like other ships with similar consumables. After using this consumable cruiser will be vulnerable to aircraft because of the cooldown of 3-4 minutes. In summary, this cruiser could be effective against any ship class: the amount of HP allows it to fight against battleships, its armor-piercing shells will frighten any cruiser, and destroyers and aircraft carriers can be countered with consumables like “Surveillance Radar” and “Defense AA Fire”. However, players should be attentive to the battle situation. In unfavorable circumstances Stalingrad won’t be able to change position quickly because of weak maneuverability characteristics and the large dimensions of her hull. It will also important to pay attention to close combat situations where Stalingrad is especially vulnerable because of her large citadel and poor agility.
  22. Klopirat

    What is the charge for "Service"?

    nearly 2 years, it came already with 0.5.12. ...
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