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Everything posted by Klopirat
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Interessante Infos aus aller Welt - Infothread (keine Diskussion)
Klopirat replied to LilJumpa's topic in Allgemeine Diskussionen
Please note that the information in the Development Blog is preliminary. Flooding display is added to the Ship HP Indicator at the bottom left of the screen and in the lower part of the screen there are flooding effects. On the model of the ship, an emergency light alarm is activated and the effects of pumping out the water are displayed. Commander skill tree UI is refreshed. Now the skills which are not useful on the current ship are marked with a special symbol. Signal flags section of Exterior UI was modified in the same way, signals that are not useful on a chosen ship are marked with a special symbol. Main battery turret mounted catapults are added for the following ships: König, Bayern (Hull B), Wyoming (Hull B), New York, Texas, Arizona and Iron Duke. These battleships will now be able to use appropriate consumables. Please note that the information in the Development Blog is preliminary. -
Clan Battles - Skill- and Modification Discount
Klopirat replied to MrConway's topic in News Archive
*sigh* -
Do I have to use my tokens before the end of Go Navy?
Klopirat replied to FearsomeFlotsam's question in Q&A Section
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Interessante Infos aus aller Welt - Infothread (keine Diskussion)
Klopirat replied to LilJumpa's topic in Allgemeine Diskussionen
Please note that the information in the Development Blog is preliminary. In 0.7.9 update some global changes are waiting for maps “North” and “Ice Islands”. On “North” map islands have been reworked and relocated. Decrease of big islands will allow ships on lines 9 and 10 return to the battle faster. Reworked middle island will bring more dynamic on the map. Height changes of islands will allow to create more firing positions. Moreover, the map became brighter and the sun is in the position to shine to the both teams equally. The “Ice Islands” map was decreased to 42x42km. This will eliminate situations where ships which are fighting on a flank, won’t be able to join their allies too fast. Replacement of the big islands with the smaller ones, gives a chance to change flanks more rapidly and more options to fire upon more directions. The map has been turned 90 degrees. Starting positions are now on top and bottom of the map. Operation “Dynamo” It is time for operation Dynamo to come back, based on the operation of the same name in 1940, where English and French soldiers, surrounded by Germans in Dunkirk, were rescued. Players are going to escort allied transport ships to Duvr using Pa-de-Kale channel, avoiding highly dense mine areas and fighting back enemy aviation and torpedo boats. English, French, Polish, USSR, and USA destroyers tier VI-VII can be used, as well as premium destroyer Cossack. Mine field mechanic was changed: the mine displaying has been removed and fields borders are now displayed only on a mini map. When you getting closer to mines a special indicator appears. It shows that your ship is closer to the danger zone. Entering the mine field is accompanied by a special icon that warns about the danger and suggests to leave the zone. If ship has ¼ speed and lower there is no danger. If ship’s speed is higher than 1/4 after some period of time she will receive damage. All stars for previous operation completion will be reset. Local weather. We have tried new mechanics in operation Hermes – «Thunder Storm» - which only effects events happening on certain part of the map. The mechanics was met very warmly, so we decided to try it in Random Battles. Right now «Thunder Storm» is being tested on 3 maps: «North» (Domination), «Land of Fire» (Domination), «Ice Islands» (Epicenter). Thunder Storm is displayed as a grey circle on the minimap. You will be alarmed via special indicator upon closing and entering the zone of Thunder Storm. While in it, ships become less visible from both sea and sky: destroyers’ visibility -10%, other classes visibility - 20%. Visibility is lowered to 30 km, increased ship visibility after shooting AA decreases and becomes normal after 7 seconds instead of 20, maximum AA spread increases by 1.3 times. New game mode “Arms Race” Only tier IX and X ships are allowed, no more than 12 players per team, divisions are allowed as well. Available on the three maps: Islands of Ice, Mountain Range and Warrior's Path. Main feature of the mode is that there are special zones on the maps. Each one is timed. After a timer expires, ship that enters said zone receives a bonus. That bonus is active until the battle ends and can be one of three types: visibility modifier, HP restoration and gun or torpedo reload boost. Allies that are as close as 12 km from the zone also receive the bonuses, but twice as low in number as the activating ship. Battle ends when all of the ships are destroyed or one of the teams earns 1000 points or loses all of their points. Please note that the information in the Development Blog is preliminary. -
ich hab bis auf einmal immer Wechselangebote bekommen, egal in welchem Team ich war. Aktueller Schnitt ist 4,3 Spiele zu einem Angebot wurden heute morgen um 7 Uhr aus dem Shop genommen. k.A. warum jetzt schon, war aber von Anfang an so angekündigt
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Interessante Infos aus aller Welt - Infothread (keine Diskussion)
Klopirat replied to LilJumpa's topic in Allgemeine Diskussionen
Please note that the information in the Development Blog is preliminary. Starting with update 0.7.9 there is a new event in the game – “Royal Navy” - which was timed to the release of British destroyers. The event will last for 3 updates untill 0.7.11. During this competition, each update will have 4 rounds. Each round equals a new week and has 4 stages, each stage has 5 to 7 tasks. There is a corresponding reward, like in-game stuff, Guineas and Sovereigns, for completing a round, stage or task. You can be doing all tasks simultaneously, however, getting access to the next stage is only possible after completing certain number of tasks in the previous one. There is no limit to how many tasks you can be doing at the same time, unless stated otherwise. All stages are available for completion until the end of the tour. After completing all stages, access to the Hall of Fame is unlocked, where players compete for being the absolute best. Update of London port is timed to British destroyers release. A new temporary category “Royal Navy” and two temporary currencies – Sovereigns and Guineas - are added to the game. There are two new Royal Navy containers – standard and premium. All that could be found in the containers: signals, consumable camouflages, sovereigns and chance to get one of the British destroyers in early access: Acasta, tier V, Icarus, tier VI, Jervis, tier VII, Lightning, tier VIII. Sovereigns can be spent on a new camouflage, signals, Bert Dunkirk commander, premium ships Warspite and Gallant, permanent special camouflage for Gallant and standard container Royal Navy. Players can spend Guineas on a discount for premium destroyer Cossack tier VIII. The amount of discount depends on gaming activity. Please note that the information in the Development Blog is preliminary. -
Go Navy boxes have been removed from premium shop. Why?
Klopirat replied to Acetessigester's topic in General Discussion
not logical, but at least announced right from the start -
ab 75 Loyalität bringt es nichts mehr, es gibt also keine weiteren Token mehr
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meintest du wie lange das Event geht oder wie lange die Container im Shop sind? Weil letzteres steht nicht ingame, aber immer noch auf der HP. Allerdings halt im Shop-Artikel...
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das stand/steht eh nur ingame. Aber der Artikel zum Event ist halt weiterhin im Portal zu finden, um den geht es ja...
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mein Gott, dann schau halt selber auf der Hauptseite nach, da ist der Artikel immer noch ganz einfach zu finden...
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End of Clan Battles Commander re-training?
Klopirat replied to FixCVs_Nautical_Metaphor's question in Q&A Section
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Thanks to WG for GO NAVY! event!
Klopirat replied to NothingButTheRain's topic in General Discussion
but they have learned...with every day we had a "fresh start" and they did not force people into the losing team. That was much better than with the elements event... -
[GO NAVY!] Resource Tactics (team-switching)
Klopirat replied to __Helmut_Kohl__'s topic in General Discussion
4 "Anniversary" Premium containers and a super container is imho not "meh"... -
[GO NAVY!] Resource Tactics (team-switching)
Klopirat replied to __Helmut_Kohl__'s topic in General Discussion
at least they didn't remove them without announcement -
[GO NAVY!] Resource Tactics (team-switching)
Klopirat replied to __Helmut_Kohl__'s topic in General Discussion
https://worldofwarships.eu/en/news/general-news/go-navy-rules/ found it: -
[GO NAVY!] Resource Tactics (team-switching)
Klopirat replied to __Helmut_Kohl__'s topic in General Discussion
removed I guess, as far as I remember the 20.8. was given somewhere as the date until those containers would be available... EU site says the same... -
you are aware that you cannot earn points in the last hour before a new event day begins?
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da ingame als Enddatum 22.8. steht, sollten die letzten Loyalitätspunkte (und damit eventuell Token) am 22.8. um 4:00 Uhr gutgeschrieben werden, und Updates kommen bei uns ja immer am Donnerstag, das wäre der 23.8.
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Do I have to use my tokens before the end of Go Navy?
Klopirat replied to FearsomeFlotsam's question in Q&A Section
the last day before the update -
so steht es doch in der Ankündigung
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but not enough...
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EC Zahlung Sepa Lastschrift Premium Store
Klopirat replied to Shadow_Dragon_King's topic in Allgemeine Diskussionen
die Ankündigung zum Event
