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Everything posted by Klopirat
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oh sure, sorry, my bad...added some " "
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that was never a secret, every cat "owner" can testify it
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Interessante Infos aus aller Welt - Infothread (keine Diskussion)
Klopirat replied to LilJumpa's topic in Allgemeine Diskussionen
und wer es noch nicht gesehen hat: AREUKITTENMEFURIEND -
Interessante Infos aus aller Welt - Infothread (keine Diskussion)
Klopirat replied to LilJumpa's topic in Allgemeine Diskussionen
ST. Balance changes. American cruiser Alaska, Tier IX. Increased the number of Hit Points in the internal compartments: bow, casemate, superstructures and stern without changing the total number of Hit Points. The most tangible change is in the casemate of the ship. Nose: from 3,300 to 3,600; Casemate: from 7600 to 12600; Superstructures: from 3500 to 3800; Feed: from 3900 to 4300. Because of the low-lying citadel, Alaska is able to avoid a significant amount of damage. This is especially noticeable when compared with other cruisers. It is not possible to raise the citadel in this case, since the next compartment, which could be utilised, is too high above the waterline, and the armour of the cruiser does not provide sufficient protection. Thus, in order to bring the survivability and other parameters associated with the viability of the ship to the norm at its level, while maintaining the unique elements of the game on the cruiser, it was decided to increase the number of Hit Points in the internal compartments, while the damage received overall will increase slightly. American cruisers Seattle, tier IX, and Worcester, tier X. The range of the Surveillance Radar has been reduced from 9.45 and 9.9 km to 9 km for both ships. The main reason for the changes is that these cruisers, which have a significant difference between the radius of visibility and the range of the Surveillance Radar, are extremely effective hunters of destroyers. Taking into account the presence of HE shells and rapid reload, a destroyer caught in the radius of the consumable, practically loses any chance to leave the area, and is likely to be sunk. The decreasing of the radius of Detection range all the same will leave Seattle and Worcester decent fighters, but will give a chance to the destroyer to take evasive action, spot the ship ahead of him, and to get away from the area of the Surveillance Radar. French destroyer Le Terrible, VIII tier. Main Battery reload time reduced from 6 to 5 seconds; Visibility from ships reduced from 9.1 to 8.46 km; Visibility after Main Battery fired in smoke from 3.74 to 3.42; Changed Main Battery Reload Booster: Cooldown increased from 120 (80 for Main Battery Reload Booster II) to 150 seconds (100); Duration increased from 10 to 15 seconds; Bonus to reduce the Main Battery reload time reduced from 75% to 50%. The changes follow the strengths of the French destroyer, which is capable of quickly overwhelming enemy destroyers, due to high speed and great damage per second from the Main Battery The new features allow Le Terrible, even without the consumable"Main Battery Reload Booster", to effectively fight with other classes, benefiting from torpedoes and the main battery. -
ich hab einige Zeit ein paar Schiffe im Hafen, bei denen ich auf einen Discount auf Module warte um sie fertig auszurüsten...und jetzt bemerke ich zufällig, dass es letztes WE so einen Discount gab, WG es aber nicht in der dt. Oktober-Vorschau (oder der für September, wo es ja rein gehört hätte) erwähnt hat, nur in der englischen, und ich es so verpasst hab...vielen Dank...
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Clarification please: will we keep exp on unlocked RN destroyers when they turn tech tree ships ?
Klopirat replied to AlwaysBadLuckWithTeams's topic in General Discussion
from the announcement: -
anscheinend nicht, denn die dritte Aufgabe vom ersten Abschnitt (und alle vom zweiten) erfordert SIEGE, und du hast nur verloren...
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my guess: the credits/XP income was set to zero because the system detected both CVs as afk. Not a single plane kill? very unlikely in a normal honest game....
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Interessante Infos aus aller Welt - Infothread (keine Diskussion)
Klopirat replied to LilJumpa's topic in Allgemeine Diskussionen
im engl. Thread gesehen: -
laut MrConway gestern schon: aber vielleicht kommen die dann morgen zusammen mit den Belohnungen für die 2. Stage...
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das ist doch schon lange so angekündigt, dass sich das über 3 Updates hinzieht...und mit dem 10er-Paket für 0,89€ kann man ja zwei ganze Wochen auslassen...
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American Cruiser Collection - impossible to collect all???
Klopirat replied to callumwaw's topic in General Discussion
because the prices are usually based on the other content. A Freedom container contains 20 Special signals, a Yamamoto only 12 (most likely). So 5 Freedom containers for 22,50€ will give you 100 Special Signals = 0,225€ / Special Signal, while 5 Yamamoto containers for 13,50€ will give you 60 Special Signals = 0,225€ / Special Signal. As you can see the special signal price is the same for both containers... of course this does not explain the different discounts for the bigger bundles, but all newer containers have much lower discounts than previous container releases... -
Why can't the reward crates be as stated?
Klopirat replied to Migantium_Mashum's topic in General Discussion
does't it say "only"? no it doesn't... the current system is a good and reasonable container design... I would expect any of the possible contents of a SC, including camos, signals,.... but of course this requires to understand the very simple container system in wows... One the worst suggestions I have read in this forum so far... -
Why can't the reward crates be as stated?
Klopirat replied to Migantium_Mashum's topic in General Discussion
you don't chose a "Signals and Camouflages" crate but a "More Signals and Camouflages" crate...and that is what you get... for sure not, since there is only ONE type of SC... -
Kurze Frage, kurze Antwort - Der Erste Hilfe Thread
Klopirat replied to FullMetalWarrior's topic in Allgemeine Diskussionen
wie schon die letzten Monate zählen nur BasisXP aus Siegen, zumindest ab der 3. Aufgabe der 1. Reihe...was ja nur sowohl ingame als auch auf der HP steht... edit: zu spät -
nicht zu vergessen Videos, Streams, .... und warum kauft man dann ein Premiumschiff, dass man sich auch fast erspielen kann (bis auf 0,89€)?
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Interessante Infos aus aller Welt - Infothread (keine Diskussion)
Klopirat replied to LilJumpa's topic in Allgemeine Diskussionen
ST. Pre-configuration of test ships. In preparation for testing, the parameters of the following ships were changed: American cruiser Wichita, VIII tier: Increased the sector of fire of all the weaponry; Main Battery reload time reduced from 12 to 10 seconds; Rudder Shift Time reduced from 9.86 to 7.78 seconds; Changed the characteristics of the consumable "Surveillance Radar": Duration reduced from 30 to 25 seconds; Detection range is reduced from 9 to 8.5 km. British battleship Vanguard, VIII tier: Increased armor penetration parameter HE shells from 63 to 95 mm; The fuse AP shells has a value of 0.015 instead of 0.033; Sigma parameter increased from 1.8 to 2.0; Main Battery rotation speed increased from 2.5 to 4 deg./sec.; Repair Party now repairs 60% of normal damage instead of 50% and 33% of citadel damage instead of 10%. UPD. Main Battery reload time reduced from 30 to 28 seconds; -
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das ist auch nicht das Zeichen für Radar ja
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0.7.10 Fehler und Probleme mit 0.7.10 (Testserver)
Klopirat replied to Sehales's topic in Öffentlicher Test
laut dem Artikel auf der HP muss man die Mission im "Hard"-Modus mit 5 Sternen schaffen... -
pt forum A problem with logging on to the PT Forum
Klopirat replied to ZealousStrategist's topic in Off-Topic
your link directs to the NA forum...maybe you should try it here, of course with your normal account -
ganz einfach würde ich sagen: der Preis ist immer 0,90€/Guinea, am Ende wird dann 1 Cent abgezogen, damit man (wie so oft) einen x,x9€ Preis bekommt. Und natürlich wirkt sich dieser "Rabatt" dann bei einer Guinea stärker aus als bei 40...
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wer es noch nicht gesehen hat: wegen den Probleme, die 0.9.7.1. nötig gemacht haben, gibt es einen Tag Premium und einen normalen RN-Container (wenn man im betroffenen Zeitraum gespielt hat), auf der üblichen Seite edit: wird jetzt sogar ingame als Meldung angezeigt
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I am pretty sure you didn't find this container in the current update...
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da wird wohl regelmäßig (jede Stunde?) gewechselt, was die Op der "Woche" ist, und wie auf dem Live-Server kann man nur diese eine Op ohne Divi spielen, den Rest nur in Divi...
