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iutzi

Players
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    12
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    6987
  • Clan

    [YKING]

About iutzi

  • Rank
    Able Seaman
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  1. iutzi

    Missouri credit nerf?

    I asked a decent question, who do you think got their missouri without converting free xp? feel free to troll somewhere else ;). As for the pro WG posts, really? how hard is it to make a logic deduction?
  2. iutzi

    Missouri credit nerf?

    Wow, a reply in less than 30 seconds defending WG. Very subtle ;)
  3. iutzi

    Missouri credit nerf?

    Has the USS Missouri had its income nerfed? I've had some recent games which indicates so. If so, WG owes us some explanations and refunds. Feel free to share some print screens.
  4. iutzi

    The cost of Tier X

    So, a player that's at 59% win ratio must be a poor player by your logics, because i'm at 59% win ratio and I can't afford to play my tier 10's. And "play them exclusively", really? i can afford to play one, maaaaaby two games a day in a tier 10, by my humble logics that's just the opposite of exclusively, and by the f****** way, its full of below 50% wr players at tier 10. So tell me again, what was that about "not another one of these"?
  5. iutzi

    0.5.3 "Sandbox" Matchmaking Feedback

    With my baltimore, before 5.3.0 i've had 60% win ratio, in the new orleans i've had 57%, now in 5.3.0, in my des moines, i'm at 43% after 80 games. This is not acceptable, the baltimore is a much worse ship than the DM, and i've got a history to prove i'm a good player in way worse ships than the des moines. Thats how BAD you've made the MM at high tiers, its insanely UNBALANCED. And i'm not talking about perfectly matched teams, i love to be challenged, i'm not talking about skill based MM either, i'm just saying that you've broken the MM so badly that its not playeble anymore at high tiers in cruisers or battleships and it's something that happens so frequently that it's not playable anymore. So as a protest, i'm selling my des moines, i'm not spending a single penny on this game untill its fixed, i'm only gonna play DDs from now on, especially at high tiers, so thanx war gaming for giving me no choice but to join the heard and play nothing but DDs. I really hope you guys get you head out of your bottoms and start listening the feedback from your community and do something about this massively horrid match making. Btw, you can check my previous post for just a handful of pictures. P.S: It's called sand box for a reason ;) it's full of cat s**t.
  6. iutzi

    0.5.3 General Feedback

    So this happened to me one too many times. One team has way more dds than the other and it totally destroys the balance on maps with multiple caps. It's obvious that the team with more dds is gonna win on a multiple cap map and it's ridiculous and frustrating to end up in the team with less dds. It's like that time in world of tanks when there were 5 artillery in each team or even worse, when one team had 3 and the other had 5. DDs are very powerful and the mm should balance them accordingly. There are 2 pics attached and they are taken 2 or 3 matches from each other so this happens often. Please fix this, WG. Later edit: Here's some more examples... 4 yamato in the enemy team, 1 in ours?! There's another one where we got 2 yamato and they didnt get any tier 10 BB. I'll keep adding pics, enjoy.. Later edit 2: Check the 5'th pic, besides the fact that there are 10 dds in the enemy team wich is absurd enough, the new "improved" match making decided that it's ok to give us TWO atagos and not split them between the teams and give us for instance one of their TWO fubukis.
  7. iutzi

    0.5.3 "Sandbox" Matchmaking Feedback

    Hi CopperBlitzkrieg, I know its complex but in world of tanks it worked when they limited the number of artillery in each team and that, i think, is not a complex thing to do. For instance limit the number of dds to 4 per team. Have you seen my 6'th print screen? its 10 dds on the enemy team.. And it would be nice if the number of dds in each team would be equal (which sounds a bit more complex).
  8. iutzi

    0.5.3 "Sandbox" Matchmaking Feedback

    So this happened to me one too many times. One team has way more dds than the other and it totally destroys the balance on maps with multiple caps. It's obvious that the team with more dds is gonna win on a multiple cap map and it's ridiculous and frustrating to end up in the team with less dds. It's like that time in world of tanks when there were 5 artillery in each team or even worse, when one team had 3 and the other had 5. DDs are very powerful and the mm should balance them accordingly. There are 2 pics attached and they are taken 2 or 3 matches from each other so this happens often. Please fix this, WG. Later edit: Here's some more examples... 4 yamato in the enemy team, 1 in ours?! There's another one where we got 2 yamato and they didnt get any tier 10 BB. I'll keep adding pics, enjoy.. Later edit 2: Check the 6'th pic, besides the fact that there are 10 dds in the enemy team wich is absurd enough, the new "improved" match making decided that it's ok to give us TWO atagos and not split them between the teams and give us for instance one of their TWO fubukis.
  9. iutzi

    Match Making

    This time I made a print screen. The match making is broken. The second one, a few hours later. Print screen attached. How is that fair?
  10. iutzi

    The real issue with matchmaking

    This time I made a print screen. The match making is broken. The second one, a few hours later. Print screen attached. How is that fair?
  11. iutzi

    Deadliest Catch

    12 is my best.
  12. iutzi

    Deadliest Catch

    how does one upload pictures?
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