Jump to content
Forum Shutdown 28/7/2023 Read more... ×

Nechrom

Beta Tester
  • Content Сount

    4,870
  • Joined

  • Last visited

  • Battles

    10112
  • Clan

    [UNICS]

Everything posted by Nechrom

  1. Nechrom

    Anti-abuse system update

    Yay! More lenient punishments. I remember the only time I exited a battle early. I got an actual 24h ban.
  2. Try to make the CV repeatedly suicide their squads into you? How do you "try" to do that? Just because there is enough planes available doesn't mean they will be fed to you and especially not you alone. Meanwhile achievements like Confederate and High Caliber are fairly easy to get all things considered, and scale with health/tier. I don't understand why the only "shoot down planes"-achievement has to be tied to high tiers and be so exclusive. Can't we have a normal one on the level of the previously mentioned damage achievements?
  3. Nechrom

    US Cruisers

    Should be interesting. We have long range decently armored RU CLs. We have short range badly armored RN CLs with smoke. And now we'll have short range well armored USN CLs. They share most characteristics with their CA relatives while having shorter range but higher DPM guns. With the current stats I'm not at all impressed with Boise. 810m turning radius at 30kts max speed... with even shorter range than the other CLs. That's just not going to work. And what do you get for that hefty price? Radar and better AA. Not worth, at all.
  4. Nechrom

    Matchmaking

    At least there are theoretical ways to make CVs function like other classes, so they are no longer the deciding factor in so many battles. I don't think they should be removed, even if the CV rework takes longer than anticipated. Until then if I take out my Mutsu and end up in a battle with CVs, I'll just have to be okay with getting insta deleted if my CV is trash. It just means that my Kii, Alabama and AA-cruisers get more play time.
  5. Nechrom

    Matchmaking

    If I at any time feel like the WoWs matchmaking is bad, I just boot up WoT and play a couple of battles. Then the WoWs matchmaker and me are best friends again.
  6. With essentially the same armor as the average CA I don't think it will have any more problems than the current cruisers.
  7. Nechrom

    Poll for "X spot on Map mod"

    Okay, have fun with the circlejerk then boys.
  8. Agility seems fine. Not RN CL agility, but still beats the other cruisers. They also have the same level of armor as the CAs, so they don't need amazing agility to survive.
  9. Minotaur with 157 RPM and 12% fire chance before any skills, upgrades and signals.
  10. Nechrom

    Some interesting info around the world

    ST. American cruiser Worcester, tier X. Hit points – 45400. Plating - 25 mm. Armor belt – 127 mm. Torpedo damage reduction – 19%.Main battery - 6х2 152 mm. Firing range – 14.7 km. Maximum HE shell damage – 2200. Chance to cause fire – 12%. Maximum AP shell damage - 3200. Reload time - 4.6 s. 180 degree turn time - 7.2 s. Maximum dispersion - 134 m. HE initial velocity - 812 m/s. AP initial velocity - 762 m/s. Sigma value – 2.0. AA defense - 12x2 20 mm, range - 2.0 km, damage per second - 73. 2x1 76.2 mm, range - 5.0 km, damage per second - 39. 11x2 76.2 мм, range - 5.0 км, damage per second - 307. 6x2 152 mm, range - 6.0 km, damage per second - 76. Maximum speed - 33 kt. Turning circle radius - 740 m. Rudder shift time – 10.7 s. Surface detectability – 12.4 km. Air detectability – 9.1 km. Detectability after firing main guns in smoke – 6.0 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search/Surveillance Radar Data Slot 3 - Defensive AA Fire Slot 4 - Repair Party All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  11. Nechrom

    Poll for "X spot on Map mod"

    And we're back at what I've been saying since the start, that there are plenty of mods which helps players way more than the X-mod, that people have no issue with. So either you're arguing that any advantage is too much, meaning that every mod should be banned if it's not just a ship skin, flag or port mod. Or your argument is flawed. Also arguing based on WG's rules is kind of pointless when they have made a deliberate exception for the mod. But this is probably the 10th time I've pointed this out, so I don't assume anyone will listen this time either.
  12. Nechrom

    The possibility of asymmetric matchmaking

    Nothing like that survives first contact with "random players". It just devolves into a badly balanced random battle. To me it sounds like you want something that a group of enthusiasts would plan and arrange, where everyone knows their role and is in on the whole setup.
  13. That's pretty much the upper limit on the USN 152mm guns to have any realistic chance of hitting something in motion.
  14. Nechrom

    The possibility of asymmetric matchmaking

    While it might be a fun gamemode, kind of like operations but with all ships controlled by players, I think it's just moving the goalposts. Right now when we are theorycrafting about such a scenario it might seem like the objectives are more fluid, and I guess they objectively would be. But as soon as people start playing, each player will develop a personal goal for themselves. It might be to keep improving, reach a certain level of rewards or accomplishing a specific sub-objective in the battle. The thing is that an equilibrium will get reached either way where people still get frustrated when they fail to reach the goals set by themselves, consciously or subconsciously. Grand battles have been attempted in War Thunder where the matchmaker might drop you into a long ongoing battle and you won't be expected to survive for the entirety of the battle. It works there kinda because of how the game is already set up where the maps are enormous and there is very little risk of ending up spawn-camped or something similar. For something like that to work in WoWs you need to rethink the entire game. Maps need to get larger, suddenly the minimap need to be more flexible, spawnpoints need protection or be moveable. Not to mention potato PCs would burn up trying to run something like that.
  15. I don't know about that. Helena doesn't seem like an Atlanta at all. No radar, no torps, worse AA, worse agility, worse concealment and no pew pew guns. What she has over the Atlanta makes her more of a jack of all trades. Better armor (obviously), better range and better effective range.
  16. Nechrom

    Poll for "X spot on Map mod"

    The problem here is that you are arguing about the mod giving any advantage whatsoever. No one is questioning that. At least no one I've seen. The question is how much of an advantage it gives, whether someone subjectively believes that to be unfair and if WG gets proof that it has significant enough impact to be a problem. Showing that it lets you hit a handful of shells in 5% of battles that you wouldn't otherwise, doesn't help to get this mod banned.
  17. Nechrom

    When are the meaningful Battleship nerfs?

    We'll see what the AP mechanics changes brings. Might help make BBs less of a solution to every problem. They don't need to be nerfed as much as they need to have a better defined role that doesn't make them both the most forgiving and the most rewarding class.
  18. Nechrom

    Poll for "X spot on Map mod"

    Which is your opinion. Not shared by WG, as they made clear with several of their posts to these two topics.
  19. Nechrom

    Some interesting info around the world

    ST. "Tears of the Desert" map. North-eastern shoreline is moved to the outside area of the map and no longer causes any difficulties for the team that spawns there. ST. "North" map. The strait between two large isles was widened to allow for more comfortable navigation. (the strait between C and D) https://www.facebook.com/wowsdevblog/ (couldn't provide direct links to the articles because Facebook is designed by aliens)
  20. Nechrom

    Bring back arp to wows

    First priority is to get the real Maya in-game. Then we can talk about ARP Maya.
  21. Nechrom

    Poll for "X spot on Map mod"

    When someone makes a poll about a specific mod being unfair, the default answer is "no"? Really?! I my experience people assume something is wrong when someone brings something up in a negative light. Also a question starting with "do you think that" isn't synonymous with "what would be your best guess". If that's your take then I think you need to take a step back and rethink how you are interpreting what is written. And still the answer would be "I don't know". Since I haven't tasted either I literally would have no idea. I honestly have no idea why you would, without any information, answer no. If someone forced you to, of course. Which is why we're having this conversation, because the poll is pushing people with little or no information to make a yes or no decision.
  22. Nechrom

    Poll for "X spot on Map mod"

    No, you are actually wrong here. This isn't a court. There are other answers besides "guilty" and "not guilty". If you don't have enough information to make a choice either way then you don't answer "no", you answer "I don't know". "Do kumquats taste nice?" If you have never tasted kumquats then you obviously don't answer "no" or "yes", you answer "I don't know".
  23. Nechrom

    Poll for "X spot on Map mod"

    If someone had a gun to my head I would vote yes, you are correct. But I see no point. It's like if an anti-abortionist asked if you think it should be legal to kill babies. My actual opinion is that the X-mod may give tiny advantages in a few very limited situations. Way less advantages than being able to rearrange your UI the way you are the most comfortable with. "No" isn't the default answer for someone who doesn't know. If you don't know then you have no basis for making a choice either way. The question isn't "Have you seen this mod being used unfairly?".
  24. Nechrom

    WG: Please Ban The Mod That Place 'X' on the Map

    I have no idea what you are talking about, but that's fine by me. Saves us both some time.
×