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Nechrom

Beta Tester
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    [UNICS]

Everything posted by Nechrom

  1. Trying to do my dailies and flipping tables.
  2. I'm pretty happy about having Tirpitzes on the enemy team and I'm in one myself. Rather that than the bounce fest that is the NC. The ship is great, but the average captain less so.
  3. Without seeing you play it's a bit difficult to pinpoint what you need to improve. As people have already said, you definitely need to do more damage. But the reason for your low damage output is unclear. Some points to look at: Surviving long enough to do damage. It's pretty obvious but if you find yourself sinking early you might want to be a bit more cautious. Stay around teammates and if you notice that you are being focused by the enemy, turn around and increase your distance while making it hard for them to hit you. Make sure you are picking the right shells for the job. Use AP against flat sides of cruisers and if you are in a BB use AP against other BBs too. There are a lot of situation where the rule of thumb here doesn't apply, so please try both AP and HE in different situations and see what does more damage. If you have trouble hitting targets in the first place then I just think you need to practice. No big secrets to tell that will make you hit better. Personally I wouldn't try to calculate using shell travel time and distance. Just get a feeling for it over time. Try to memorize roughly how fast the different ships are so you can get pretty accurate first shots out at long distance. It might also help to only ever use a specific level of zoom, so that you have a very static frame of reference when aiming. Learn where on ships to aim. If you use AP you should aim for the citadel which is located in the middle of the ship and below the main gun turrets close to the waterline. If you are firing HE then you should be aiming at the least armored part of the ship which tends to be the superstructure. When shooting at DDs always use HE and don't bother aiming for a specific part of the ship. Much of this is just things you pick up. Don't be afraid to try new things while you are still at tiers that are cheap to maintain.
  4. Most ships in the game don't carry their final AA configuration for balance reasons since they would have AA ratings well above their current tier. For example the Kongo would rank just below the Yamato in AA if it had its final configuration. As for the guns mounted on turrets, I assume that they will eventually get added to the ship stats. But I doubt they will ever be animated due to the apparent issue with having a turret move on top of an already moving turret. I think it's an engine limitation.
  5. Nechrom

    We want lower repair costs too!

    There is a reason why they use repairs as a balancing tool for high tiers as opposed to giving lower reward multipliers. Static deductions (like repairs) doesn't hit higher gross rewards as hard compared to the alternative of having lower reward multipliers. The result is that premium account and anything you can do to increase rewards becomes that much more important and attractive, including doing well in battles. Example: Let's say you pay on average 50k in repairs and restocking, and your average rewards are 100k. That leaves 50k in net profit. Now let's add an income multiplier like premium account. Repairs are still 50k, but your rewards are increased by 50% to a total of 150k. Subtracting the repairs gives you a 100k net profit or a 100% increase in income for a 50% increase in rewards. As the difference between deductions and gross rewards becomes smaller, reward multipliers become exponentially more powerful.
  6. Nechrom

    We want lower repair costs too!

    But repairs are the same regardless if you die having had a great battle or die after sitting AFK for the entire battle. If you think income is too low why would you choose to target repairs? Why not just increase rewards instead so that you don't buff income for bots, AFKers and terrible players?
  7. Emden is a Dresden-class cruiser with permanent premium camo and some unique cosmetic features, but as far as I know identical stats. That's not a bad thing though since the Dresden is a good tier 2.
  8. Nechrom

    Necessary Atlanta upgrades

    Being sneaky doesn't require being invisible, it just means you stay cautious and not be the first to open up on some BB or CA. Stay close to islands so you can duck into coven if you get focused. Also remember you have close range torpedoes. And most importantly, never ever sail straight. Your turrets rotate faster than anything so just keep turning unpredictably.
  9. Nechrom

    Necessary Atlanta upgrades

    The Atlanta is fine. You have to be sneaky and not attract attention to yourself.
  10. Nechrom

    Furutaka, crapby design?

    Tier 6 & 7 BBs? What are you expecting? It's a tier 5 ship, you can bounce anything other cruisers throw at you if you angle and even some weaker BB guns. News flash btw: With 203mm guns it doesn't get any better than that rotation-wise. Torps are 10km also.
  11. Nechrom

    Furutaka, crapby design?

    Even before the big buff it was really good if you could play around the slow turret traverse. Heaviest armored cruiser at tier 5, great torpedoes, powerful guns and still pretty mobile. If you can learn to angle it's a beast.
  12. The Murmansk also has better maneuverability and better AP shells.
  13. Nechrom

    We want lower repair costs too!

    The game isn't designed like a MMORPG where you grind up to max level and then spend the rest of your time there. "Doing nothing" is referring to getting more rewards regardless if you played like a god or just AFKed the entire battle, because that's what lowering repair costs does. Having the repair costs be high for the last two tier does a number of things: 1) It ensures that the players who do well are able to more reliably continue playing as much at those tiers as they like, while forcing bad players to go down the tiers regularly. 2) It pushes players to pay WG for their game. 3) It puts a natural damper on the players tendency to gravitate towards top tiers and enjoy permanently good matchmaking. Your specific example is more of a DD issue and is not a general income problem. Trying to placate DD players by compensating shitty gameplay design with less repairs is not the way to go. Fix high tier IJN DDs and your issue should be gone. If there is a genuine problem with high tier income, then increase rewards for positive actions in the battle. Don't just lower repairs for everyone from the unicums to the bots. That's a terrible way to increase income.
  14. That was a part of it yes. But that doesn't make the other issues with income and progression less valid. They are not going to make big changes to high tier income outside of normalizing it between ships of the same tier, because the basic idea is still that the vast majority of players shouldn't be able to just play high tiers exclusively.
  15. Those are some overall tiny rudder shift time changes. It's not even worth mentioning. Status quo maintained, nothing to see here folks.
  16. Because credits can be grinded with literally any ship, while XP has to be grinded with one specific ship.
  17. But that's the thing, there is no "also" because the detection range change is a non-change. They are just moving something you used to get for free over to an expensive upgrade that everyone will have eventually anyway. The mobility nerf is the only actual BB nerf and DD "buff". If the detection range change was a no-strings-attached buff to DDs, then I'd still be like: "Good, let's see how this plays out.". Now it's just pretty meh. The main issue for torpedo dependent DDs wasn't BBs dodging torps last minute, even if it sometimes was a thing. No the main issue was and still is to get into a good position undetected and on top of that having your torps then be undetected for their entire journey to the target. Add to that the incredible low dpm of high tier torps compared to lower tier torps and you're in a situation where you really need to be hitting with more than 10% of your torps, but you don't.
  18. I would actually prefer they don't mess with repair costs unless there's imbalance within the same tier/class. If income needs a buff then please do it though rewards so that good play gets rewarded instead of the opposite.
  19. Mmm... I thought was a TAS slot, which is the one controlling Main battery range... My bad then, if that's the case, yes... A poor way to inrease high tier money sinks (I think still affects Air Unit torpedo spotting range). The only upgrade in the same category is the Concealment System.
  20. Before CBT. The switch from CAT to CBT was the biggest DD nerf, back then it was deserved, but ever since then it has continued going downhill for no reason.
  21. News flash: USN DD torps already has lower detection range than post-buff IJN DD torps. + there is an upgrade which nullifies the buff that has no other competing upgrades.
  22. They are forcing it out before the holidays. There's nothing we can really do about that since they delayed it for so long but still need to get it out "in time" to give us the holiday port.
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