-
Content Сount
4,870 -
Joined
-
Last visited
-
Battles
10112 -
Clan
[UNICS]
Content Type
Profiles
Forums
Calendar
Everything posted by Nechrom
-
If that had happened previous weeks I'd agree with you. But it hasn't. The rate never dropped by any significant amount during those weeks. The trend up to this point has showed that the dedicated players with lots of time to play don't make up enough of the participants to impact the pearl rate much.
-
The best thing about the Tirpitz is that she can fit many roles. Being fast, agile (for a BB), having torpedoes, having really good main gun ballistics and being very robust. All this means that you can fill many roles: At long range you are more like a CA. A bit vulnerable to plunging fire from other BBs, but with a good chance to hit most ships due to your high velocity guns. At those ranges you don't do much damage to other BBs, but you can wreck CAs. Keep evading if you aggro some enemies. At medium ranges you are more like a BB with the good survivability you'd expect. Still better to focus on CAs, but other BBs are vulnerable in certain situations and you can always do some damage hitting the aft or stern part of the ship. At short ranges you really turn the tables on other BBs, easily penetrating them while they are un-angled and being able to withstand most hits if you time your maneuvers. Having torpedoes is also a nice bonus here. The rule of thumb is to not be afraid to maneuver since you have really good gun turret traverse speed. Be a difficult target to hit and stay mobile. Even against DDs at medium to close range you have a good chance if you know roughly where he is. At the start of battles you want to be cautious until the battle develops and get a feel for what the enemies are doing before you fully commit. But you can't go wrong with supporting your team's CAs from the second line. Any situation where you won't be the main focus is a situation where you can provide powerful support fire, just don't stay too far behind. Even if you end up being focused, your speed allows you to open up the range between you and the enemy, cut their line of fire using an island or get back to the second line if your teammates are still around. As the battle goes on you can start moving closer if the situation allows for it and even start capping points. Remember that you get stronger the closer you are, but you are not invincible and will still get demolished by concentrated fire.
-
When the pearl count should be increasing the most, while people rush to get as much done before it hits 10mil, the pear rate instead slows right down to a crawl... I think we need more tinfoil hats.
-
People Complaining About Losing - Solution!
Nechrom replied to TheFierceRabbit's topic in General Discussion
I've been saying this since the early days of WoT. The frustration among players would go down by so much if the top performers would get rewarded as such. The result will also be that people don't give up as fast and/or run away when a battle is not in your team's favor. You constantly have the possibility to not be a loser in the eyes of the reward system so you keep on fighting for your own sake at least. In WoWS it's even more important since there are many more opportunities for teams to win by capping, thus making running away a viable option for players who'd rather save on repair bills than actually trying to win. -
[POLL]Name of the T10 German BB "Grossdeutschland"
Nechrom replied to Spellfire40's topic in General Discussion
Well there's a big difference between using the literal name of the country, Deutschland, and using the name for the nation specifically used after annexing Austria. That's like naming a ship Das Reich, which by the way is short for Das Großdeutsches Reich. -
[POLL]Name of the T10 German BB "Grossdeutschland"
Nechrom replied to Spellfire40's topic in General Discussion
I think a larger German city would suffice as ship name while also being plausible. Berlin was already in use, but they could have renamed the old light cruiser. München and Hamburg was not used at the time as far as I know and would fit pretty well. -
That's what I did. Because originally it was stuck at the same number as yesterday. After I refreshed the page the number dropped.
-
Anyone else wonder why the total pearl count dropped? EDIT:
-
GG in all-chat after a stomp is bad manners. Just report and move on.
-
Well the KanColle anime only had IJN ships, so I don't know what he's referring to.
-
I have no idea where you are getting this idea from. It has absolutely awful HE shells. By far the worst 200-210mm HE shells both in terms of fire chance and damage, and it has no increased rate of fire to compensate for it.
-
Compared to the Minekaze (which is very similar) the Kamikaze has basically no AA, slightly more HP (+200), slightly better turret rotation speed (+1 °/sec), slightly worse gun angles (~7° worse), worse top speed (-1.5 knt), worse rudder shift time (+1 sec) and significantly better torpedo launch angles (~14° better). Everything else is identical. Same detectability, same torpedoes, same gun range etc.
-
Personally I had some nice battles yesterday. Cherry picking a few of them: Streaks of both kinds will happen, there's nothing you can do about that. But you can definitely change the ratio of good and bad streaks.
-
The only strength the York even has is the fact that its basically a tier V light cruiser, with the advantage of being a bit more agile (low turn radius but long rudder shift time) and smaller than its CA competitors at tier VII. But what you sacrifice is any kind of usable armor and massive damage taken by HE hits. You also have almost no weapon to use against BBs since the torpedoes require 6 km or less, which wouldn't be a problem if the HE shells didn't do so little damage and have the same burn chance as the 152mm Cleveland shell which has over twice the effective RoF. IJN 203mm get 17% burn chance while USN gets 14%, the York has 12% on top of way worse damage. The York also doesn't have the detectability you would assume it should have seeing as it's small and squishy. It's not at Pepsicola ranges but above the Myoko and way above the Atlanta. It's roughly as fast as same tier USN cruisers which is unremarkable and slower than IJN. As for your "crap" ships. The Atlanta is way better than the York and even the Sims is better even if they're not comparable.
-
PJSC705_Myoko is the ARP Myoko. PJSC008_Myoko_1945 is the regular one.
-
I'm super surprised how linear the pearl count has been increasing. It makes no sense. At the very least the first couple of weeks should have seen much faster growth. Also the weekly reset should make the pearl count spike at the start of the week. I understand that everyone can't play as often as some and won't be able to get everything finished really early, but I would have thought that the number of people who can do the weekly missions during the initial 3 days of the week would be significant enough to be noticeable. We've yet to slow down in any meaningful way, which is incredible. Almost too incredible... *tinfoil hat on*
-
Thanks for the battle! You soaked a lot of hits.
-
I was looking at DD stats and a while ago I noticed that the Kagero has the option to become a very good invisi-firing DD, at least on paper. Seeing as the Japanese 127mm guns have very good ballistics and nice HE shells, I thought that it might be a fun idea to specialize my Kagero as a stealthy gunboat once I get the Shimakaze and move my torpedo focused captain over. If I've calculated correctly you can make the Kagero's guns fire up to 12.8 km (4th captain skill and 3 mil upgrade). Without the 5th captain skill you can get the detection range while firing down to 9.8 km (camo and 2 mil upgrade). That's a nice 3 km window. If I can get the 5th captain skill the detection range while firing goes down to 9.1 km (or even lower if the skill effects the firing penalty as well, which I think I've heard that it should). So the question is, does it seem like a decent build? Has anyone tried it? I feel it would synergize well with the long torpedo range of the Kagero and its weak AA.
-
She hasn't been doing above 35 knt since back in CBT as far as I can remember. It's completely fair since the real Fubuki got slower as well following he reconstruction.
-
Remember when everyone said it's impossible to cheat?
Nechrom replied to _x_Acheron_x_'s topic in General Discussion
It still only transfers information you already have on the radar up to a more visible place. It doesn't give you new information, just in a more comfortable location. Not going to say it doesn't help, but it only contains information which you already have access to. -
The only way I've gotten her to work after the initial shock of "what is this, I don't know what I'm doing" is as an ambush ship. Get fairly close using islands as cover and then unleash at a range where they can't easily dodge your slow shots and use torpedoes if you get that close. Whether or not you can get citadel hits is still completely up to your target. If he doesn't want you to then there's nothing you can do to force it. She also does fairly well as a DD hunter.
-
Tachibana is also an exception. She has a penalty as if she had 120mm guns. The Anshan also has Russian extra penalty despite not being Russian, while the Gremyashchy is the opposite.
-
Base detection * (camo + upgrade) + firing penalty 7.38 * 0.87 + 3.81 = 10.23
-
If you play 3-5 hours in a week, you'll automatically do the weekly missions, so you don't even need to try. The only chance of failure is if everyone just stops playing the game for two weeks.
