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Nechrom

Beta Tester
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About Nechrom

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  1. Nechrom

    Favorite shipgirl (Kancolle) and arpeggio of blue steel too

    I think Taiho can handle herself, she seems craftier than Akagi. Roon is the one you need to keep an eye on.
  2. Nechrom

    Favorite shipgirl (Kancolle) and arpeggio of blue steel too

    It's a combination that works best. Evasion gives diminishing returns pretty early. Portland is amazing pre-120, but as soon as you start getting other CA to 120, they all get pretty great evasion. Making even some sleeper ships like Nachi and Myoukou great as tanks due to their high health and evasion (trash FP though). Pretty much all CL reach the evasion sweet spot already at lvl100, making health (and defensive skills) the most important factor, and if torps are your issue the fact that they use light armor is a boon. Tl;dr - Only a select few CA are actually tanky pre-120. I'm hyped for York Kai when we get her. Exeter Kai is fine, but York just has that little extra FP and evasion to make her truly special. Enough evasion that you can easily use two HP aux gear like toolbox, bulges or extinguisher, and just skip beaver badge and steering gear. London, York and Exeter Kai are going to make a memey RN CA vanguard.
  3. Nechrom

    Favorite shipgirl (Kancolle) and arpeggio of blue steel too

    Auto? Yeah, CA on auto is questionable. I usually just run one CA as the tank (often Portland), which is unfortunate for Mogami and the other IJN CA since they can't tank.
  4. Nechrom

    Favorite shipgirl (Kancolle) and arpeggio of blue steel too

    The eagle is like one of those magical girl "animal companions" that can turn into things, obviously.
  5. Nechrom

    So whats the next step regarding CVs ?

    That's WGs memo since forever. Can't come as a big surprise. They nerfed Shimakaze because it was too popular despite its statistical performance being crap. Only much later, once they had added many more DD lines to disperse the DD players, did they come back to buff her. "Everyone" was fine with "balancing by popularity" back then. Funny how things change.
  6. Nechrom

    [POLL] Great Match but no time left

    It's not just about what you might prefer personally. Sometimes I too would have liked a 5min extension when the battle is very close and it could have swung either way given more time. But the downsides to having longer battles are many: Obviously taking more of your time that you might not want to invest in a single battle. If you sink you could be waiting longer to get your ship back. Extending the max time is bound to extend the natural progression of the battle rather than just giving extra time for those battles that was still ongoing at the 20min mark. Given more time some players will obviously play even more passive, which for most players will not be a positive experience. The economy would have to be tweaked to account for less battles played. Losing streaks will be even more noticeable as they take up more of your time.
  7. Nechrom

    So whats the next step regarding CVs ?

    Slingshot with Enterprise at tier 10 and you can easily DB Des Moines and other AA ships. Just pick the right target that you know will feel the hit and the tier difference shouldn't be a problem. The other T8 CVs still suffer at tier 10 no matter what you do, but at least Enty stays relevant.
  8. Nechrom

    This is not the way to develop a game

    I don't know why people go around assuming the game is built to allow any random feature to be added easily. When net code is involved and you're dealing with what information a client has access to, especially if you want the traffic to be efficient and tamper-proof, it won't automatically be easy to just re-rout information distribution with some simple changes. Currently the game is set up with two teams. Suddenly adding a "3rd team" that needs to have access to the information of both teams could require changing every part of the net code that send information to a player. And it has to be done in such a way that it's not adding additional checks, adding additional overhead to battles even without a spectator. Obviously you can create a net code from scratch that allows you to make such changes easily, but clearly this game isn't set up like this.
  9. Nechrom

    Favorite shipgirl (Kancolle) and arpeggio of blue steel too

    Mrw I remember all the players who proudly proclaimed that they are not doing any submarine content because "it's pointless".
  10. Nechrom

    Talking Ship, A.K.A. teach us, Wargaming!

    Sure. Or you could paste the name into Google Translate and let it tell you how it's pronounced.
  11. Nechrom

    RNG nonsense...

    They've had "recruit a friend" since the game launched. Did you know that? Same here. Late night/early morning has always been dead at the less populated tiers. I have old screenshots of 1v2 and 2v3 battles that the matchmaker had to throw together as a last resort after someone waited for 10min in queue. And the alternative? Every ship getting sunk instantly if they show broadside? Cruisers getting blown away every time a BB fires because their shells auto-penetrate and is no longer affected by RNG? Should we remove dice from board games too? Monopoly where everyone always moves the same number of spaces each turn. I honestly can't even parse what these sentences are supposed to mean. Everyone has the same RNG. Next time you'll get an epic dispersion hit, not take any damage in return and think to yourself: "I completely owned that guy." When RNG effects you negatively it's: "Stupid RNG!", and when it works in your favor it's: "Damn I'm good!"
  12. Nechrom

    RNG nonsense...

    No. Being good involves using what control you have to make the most out of the aspects which are not RNG based and also making sure that your RNG has as much chance as possible to land in your favor. Only bad players blame cheats when they fail. Good players know what can be accomplished without cheating and any smart person realizes what can't be attained through cheating. Continue like what? Having dispersion on guns? Randomness is what forces us to improvise when things don't go like we hoped. A major part of being good in this game (and many others with random elements) is being able to recover when RNG doesn't fall in your favor.
  13. Nechrom

    Favorite shipgirl (Kancolle) and arpeggio of blue steel too

    I never posted my blessed pull: If it had been my first I would have lost my mind. EDIT: At the risk of attracting more hate, I was just casually doing a SOS mission when...
  14. Nechrom

    Favorite shipgirl (Kancolle) and arpeggio of blue steel too

    Oof. And U-101 is the buff sub for Iron Blood too. That's the one you don't want to miss if you're going to be using IB subs. I heard that they will add them to the perma build pool later, so I guess it's not a big deal if you miss any, just lower chance to build later. Otherwise you can always visit Akashi.
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