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Beta Tester
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About Nechrom

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  1. Nine-tail foxes, at least according to legend, should be capable of shape shifting. So hiding their animal attributes wouldn't be a big deal. But as demonstrated, a loss of focus might undo that.
  2. This new Surcouf skin might be a good example of a skin I just need to have despite never using her.
  3. I like it. Question is if I like it enough to buy it despite never using her.
  4. I dumped 100+ cubes so I didn't have to grind SP3. Probably wouldn't have if I didn't have ~1k cubes already.
  5. I got both on my 3rd 10-pull. So I'm happy. Took the actual stages slower than normal, since I don't need to buy KGV. Been doing W11 hard-mode meanwhile, which has really tanked my oil. Had to give up on 11-4 for now. That EVA requirement really messes with your ability to put together a fleet capable of beating it.
  6. I'm at 31/50 on mine, but I've switched over to PR3 research except if an Azuma or FdG project turns up. I mean it would be nice to get it. But even then a single "best in slot" gun isn't going to change much. I'd rather focus on getting the new ships up to a dev level where their oil cost is validated. I don't know when that'll be for Azuma or FdG, but staying at PR2 focus just for them doesn't feel very efficient to me. The sad fact for me is that even objectively high performance isn't enough for me to use a ship in most cases. I need to either really like them or really value their specific niche. Which is why the only PR ship I've used regularly so far is Roon. Good tanks (that actually does damage) are rarer than good healers. So I end up using bad cheap ships more than expensive good ones. The cheap ones have less to prove and I assume they will be worse. That aside, I do have my biases. I'll definitely accept worse efficiency from Sakura and Iron Blood ships.
  7. I don't grind PR ships outside of playing what I normally would. I just keep the fleets tuned to the current PR ship and play when there are other reasons to. So that basically means I only have meaningful progress during events. Between events I mostly just do the dailies (raids and hard maps) while keeping the commissions rolling. Doing it that way is only slightly too slow to finish a PR line-up before the next. Been in the middle of my last PR ship both times the new PRs arrived. Personally I would burn out if I didn't use off-event time to relax and play other games.
  8. I've had good pulls for the last few events so I kind of deserved a crap one. Ended up spending around 300 cubes and got 7 Perseus before I got my 1 Howe. Also got Perseus' skin with my last gems. It just fits her too well. Just got my 1st PR3 done (Odin), but my dorm is full of event ships, so she'll have to wait her turn.
  9. Yass! More IB PR! No CV though which is unfortunate. Keeping one as a surprise for later?
  10. I got the Littorio skin in the random bundle and I really like it. She was my favorite character from the Italian event, but her default skin came across as low quality and compressed. So getting a beautiful, crisp and vibrant skin for her is just what I wanted. Don't much mind the "upgrade" she got either. I'm tempted to get the St. Louis skin, but I already have her two previous L2D skins. For a ship I pretty much never use, it's a bit much.
  11. Nechrom

    Move Submarine Testing to Live Server.

    I think more than one unique resource is too much. Better to incentivize surfacing (faster and battery recharge) than forcing it. Pinging does use batteries if the article is anything to go by. Leaving subs with only manual aiming for torps won't work. Every class needs a somewhat reliable weapon. That's the problem with torp focused DDs and subs literally only have torps. They just need to tune the torpedo stats and find a good balance. According to the info graphic in the article, going faster than 1/4 will use batteries while submerged, but empty batteries won't force you to go 1/4, just keep you from pinging until you either drop to 1/4 or surface for a bit.
  12. This brings up an interesting question. Do you know at what max range the splash from launching torps is shown?