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AgarwaenME

Beta Tester
  • Content Сount

    4,811
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  • Battles

    13791
  • Clan

    [SCRUB]

Everything posted by AgarwaenME

  1. AgarwaenME

    State of BBs

    Yes, but he SEES it, and clearly you refering to this fact and not what he SEES is a strawman and not "dealing with the arguments". Or something... it's hard to devolve the brain enough to think like self victimising BBabies.
  2. AgarwaenME

    State of BBs

    Sorry.. I was refering to this person making claims about what he was doing, and how his own public statistics proves him wrong. What part of that do you struggle with? And.. that BB.. can oneshot any CL, so because it's not a 100% free kill that means it's op.. right? Nor do I need yt to show me what those ships can do.. I have them. +edit.. and just because. YOUR own comparative performance for BBs and CLs.. is even worse. You do between 50-100% more damage in BBs, you sink more ships and you survive more. And the difference is there for CAs also, just a bit less so.
  3. AgarwaenME

    State of BBs

    You average 25-30% more damage in BBs than CAs, and have similar differences in max damage done. You're patently mistaken (or intentionally lying).
  4. AgarwaenME

    Losing mode ON

    Yes. sure.. conspiracies too..
  5. AgarwaenME

    Losing mode ON

    Putting aside obvious lies like 30 loss streaks... It's just human nature to feel like this. People just ignore the win streaks they had were their actions didn't carry those games. "I win because I'm good, I lose because my team is bad". Unicums change one game in 10 from a loss to a win, superunicums 1.5-2 (one in 5). Or more likely, they change slightly more to wins to make up for the times they're responsible for a loss. The wast majority is up to luck of the draw (players on each team, ship comp, and quite significantly just the random "who spawns where and who goes where the first minute" effect).
  6. AgarwaenME

    Game lacks anti-snowball mechanics.

  7. AgarwaenME

    Game lacks anti-snowball mechanics.

    It's worth noting that such changes have happened before. However not really in a way to directly make it easier for one team to catch up. Mostly the benefit is for the already winning team who doesn't "waste" a daily win bonus on a battle were barely anyone got to accrue damage and other xp modifiers, but on the very rare occasion (really rather extremely rare as we're talking about situations were one teams sitting 4-5 ships behind without caps) it could also allow a team to rebound. It's a rather far step from what the op is suggesting though.
  8. AgarwaenME

    Game lacks anti-snowball mechanics.

  9. AgarwaenME

    Game lacks anti-snowball mechanics.

    Given how you didn't address a single point, I'm not surprised.
  10. AgarwaenME

    Game lacks anti-snowball mechanics.

    So you have nothing, good to know.
  11. AgarwaenME

    Game lacks anti-snowball mechanics.

    Could you write "I have no sensible reply" in some different way maybe?
  12. AgarwaenME

    Game lacks anti-snowball mechanics.

    These suggestions are bad stacked on horrible. All they will do is giving even more to campers. "Cool, now even if half my team is dead as I sit back here not giving a sh** about caps, the game will enforce a slowdown in the enemy teams points so I can sit here and farm more or even win". That's besided the ridiculous frustration of working for a lead and then having it taken away just to fake a sense of tension. These mechanics work for some board games since those around the table just won't have any fun if there's no way to get back into the game, but not for a no respawn shooting game where you can just exit and play some other ship.
  13. "statistically" .. just there's no real statistics to show as it's not been on live. Also, "we did not want to make it overpowered"... well that's going to be a first then.
  14. AgarwaenME

    What's Next

  15. AgarwaenME

    CV every game

    So.. clearly not every game then.
  16. AgarwaenME

    BBs in the sub mode

    No, it's indicative of the diapers many BBabies needs to be wearing while going into battle.
  17. AgarwaenME

    Scharnhorst-Gneisenau

    Players demanded the bismarck as the tech tree ship since it's the class leader and more famous. WG literally changed it since players asked.
  18. AgarwaenME

    Impossible to play this crap game

    Yes.. I remember these forums being absolutely void of nerf cries and complaints about OP ships.... when I smoke crack.
  19. AgarwaenME

    Impossible to play this crap game

    I'm amazed you continued to play it for more than 12.000 battles then.
  20. AgarwaenME

    Will at least Submarines be a danger to CVs?

    They have better torp protection than other ships, and more hp.. and are fighting from behind the range for most torps. So.. no. As for "low dps"?.. What? BBs are top of the heap in damage. Are they "untouchable"? No, but their survibility is 2nd only to CVs (which are xp pinatas if spotted).
  21. AgarwaenME

    Will at least Submarines be a danger to CVs?

    If you're worried about "I-can-kill-everything-from-a-distance-while-you-cannot-touch-me-overlord-class"" you're going to be very annoyed by the long range artillery that will kill you from far beyond your own range ships in this game. Battleships.
  22. AgarwaenME

    Increasing WR% while grinding.

    Your best bet, if you really do care. Conserve fxp (even grind out some more in ships you do well in) to upgrade stock modules, especially hulls. For ships you really don't play well, or that just doesn't carry well, or that you just don't like trying to play in randoms, either coop or much better yet, scenarios. And as others have said, be careful about grinding one or two lines too quickly, as even if you gain the knowledge about that ship line you'll lack understanding for what others ships can, and cannot do. But really, for those who really care about performance, they're not going to care too much about your WR alone, and for all ships played together. They'll check your performance on a ship specific basis. +edit, on an added note. WR.. being a percentage, is just going to be more volatile the fewer games you have. It just won't take many battles for you to swing by several % still and until you've settled with a wider range of ships and have gotten to a certain point skillwise it won't start to become properly relevant.
  23. AgarwaenME

    How long we gonna play in broken servers with DC's?

    So why do you speak like subs would in any way affect their funding of server infrastructure?
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