AgarwaenME
Beta Tester-
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Everything posted by AgarwaenME
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Why don't we have historical flags?
AgarwaenME replied to ItsJustAFleshWound's topic in General Discussion
So, as it seems to have to be explained so many times to both your and your clan mate. It's due to laws, which were enacted in the years after WWII. WG doesn't make laws, they just want their product to be available everywhere. -
Why don't we have historical flags?
AgarwaenME replied to ItsJustAFleshWound's topic in General Discussion
It's not WG banning these, so go complain to whatever country you want to ban the US flag. And while you can play the "but both sides were bad" card, the difference between intentions of the two sides is massive. -
Why don't we have historical flags?
AgarwaenME replied to ItsJustAFleshWound's topic in General Discussion
Again. Laws. Made just after WWII. The only "snowflakes" here are those butthurt over the lack of nazi flags in a game. -
Why don't we have historical flags?
AgarwaenME replied to ItsJustAFleshWound's topic in General Discussion
"We have a law stating you can't brandish these flags outside a purely historical context" is the exact opposite of what you're dishonestly trying to say it is. And again, these laws were enacted in the years just after WWII. So go tell some holocaust survivor to "just get over it". -
Why don't we have historical flags?
AgarwaenME replied to ItsJustAFleshWound's topic in General Discussion
Yes.. just because these are laws enacted by those who were victims by nazis, and those who wanted to make it hard for them to return to power in their own country.. back in the 1940s and 50s, they're of course "SJWs". Just like how the allies in WWII were "SJWs" too I guess, or at least those dreaded horrible "antifas". -
Why don't we have historical flags?
AgarwaenME replied to ItsJustAFleshWound's topic in General Discussion
Yes.. how on earth can someone be offended by a regime that started a world war ending in tens of millions dead, and who committed the holocaust? Lets just pretend it's just people being snowflakes or something, since that makes you so cool. -
Go into gfx settings for your gpu and .. change contrast.
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Weekly Combat Missions: Wargaming Anniversary
AgarwaenME replied to The_EURL_Guy's topic in News & Announcements
WoWs has had it's own anniversary event since 2016. -
WG boss 4: But we promised to not sell bundles only! WG boss 5: Ok. lets make it an event were they fork out twice the value through lootboxes!
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WG boss1: Ok. so we removed Belfast, a ship that's rather op and many would pay a mint for, but we don't wanna appear like liars. WG boss2: Well.. how about we add a t8 version that we can sell, and for a lot more than the old t7? WG boss3: And we'll only add it in a horribly overpriced bundle certainly?
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Well in gaming terms percentages have been butchered for decades, with people not understanding the rather important difference between percentage points, and actual percentages of a number.
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If "+200%" doesn't mean tripple the value, then "+100%" would have to mean "no additional value", which would be utterly insane, nor is it how it's done anywhere else in WG products. Is it attempt at fraud? Nah, it's just typical WG translation incompetence, with some added WG-support incompetence.
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Remove the keeping a star thing when losing
AgarwaenME replied to Itwastuesday's topic in General Discussion
While the xp for caps might still have been on the high side, and partly because back then you also still had the close cap starting neutral, giving fast ships a freebie cap, that's pretty much spot on. I'd have adjusted it by adding a 3rd cap category: "supported the capture", to ships within a defined distance of that cap. Ie, if you put your BB into harms way to put pressure on enemies to allow for you DDs to cap, then you get something for it (besides obviously actually taking part in the battle from the start). -
If you hate them.. it's rather even more important to know when new CVs are going to be introduced, and their capabilities.
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What is up with tier 4 MM. 50+ CVs queued 5-6 of the rest
AgarwaenME replied to Pappus's topic in General Discussion
Also, please do understand. What you see are those in the active queue (more or less). Ie, what's remaining after the rest have joined battles. It does not mean there's 10x as many CVs queueing as other classes of ships. -
You shouldn't need much more than a budget level gpu to run this in 4k even (well, maybe not high refresh rate 4k). And it's not like this gameplay requires frame accurate aiming. It's really not a demanding game. A decently fast disk is ok just to make sure you load into battles quickly enough though (even after they did some fixes to the file structures), but really any ssd is fast enough for that.
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How you know when they are just good or cheat ?
AgarwaenME replied to GrazyC2's topic in General Discussion
That's just a silly strawman (as are really all your attempted arguments just fallacies), as them using a copypaste reply that doesn't tell you anything about any result is a standard privacy concerned way to handle such things. It's the same reason you're not allowed to name and shame on this forum (well, that and reducing toxicity). Well, it's also the standard way to reply to unsubstantiated claims of cheating. -
How you know when they are just good or cheat ?
AgarwaenME replied to GrazyC2's topic in General Discussion
Your problem here is.. aside that this is just copy-paste wording invented to make you think what you did was of any use, is that NOTHING is also a "right action" to take. Those words does in no way whatsoever prove that this player cheated, or that WG did anything to him. -
How you know when they are just good or cheat ?
AgarwaenME replied to GrazyC2's topic in General Discussion
WG isn't going to tell if if they "take actions" against any specific player. "we're going to look into it" is not "taking action". -
How you know when they are just good or cheat ?
AgarwaenME replied to GrazyC2's topic in General Discussion
Problem being. Those are not replay files. You have no evidence that the overlays weren't added in post processing. You have no way to see from an actual replay file if such a mod were used. -
How you know when they are just good or cheat ?
AgarwaenME replied to GrazyC2's topic in General Discussion
Except.. just no. When you fire you're literally going to be "watching" where you want those shells to land. Though an experienced player will try to predict turns and will fire appropriately. And if you're "behind" a mountain, that matters nothing for where he's aiming. For him to "always land on ur ships middle" would require him to have access to the servers, ie to be hacked into WGs servers and somehow be able to change values on the fly. Ie.. it's not something that's actually happening. You just did a good job of proving my point, you see what your ego needs you to see, and have no considerations for what's actually possible to do from the client side in WoWs. You cannot fire more often than the server allows you to, and when you've fired, then the rng is determined by the server. Nor can you spot ships that the server haven given you locations to. Though of course you can blindfire, and VERY frequently hit or sink those who think themselves safe the second the detection icon disappears. -
How you know when they are just good or cheat ?
AgarwaenME replied to GrazyC2's topic in General Discussion
Losing half a team in two minutes? Really? Since you so love replays, show us a single replay where this happened. Also.. how the effing hell is losing in coop.. cheating? Just to throw in a little story: During beta there was an ACTUAL "allowed" aimbot (by allowed I mean, not bannable to use while WG tested the effects it had) which was possible due to an accessible code snippet in the client (it was literally the same code used by actual AI bots in the game). This caused quite an uproar (obviously) and the scattered aimbot claims previous to this became a torrent of cheat accusations from anyone you put to the bottom of the sea, no matter if whomever it was used it or not. After a while WG announced this aimbot would be disabled (by protecting that code) and any further aimbots would be bannable. And in typical WG fashion this would still take a few weeks to be implemented. A few days before this change, there was a minor client patch, which did NOTHING to affect that aimbot, and chats (in port and in battle) was literally filled with people who missed that this small patch wasn't the one they'd been waiting for, yelling about how easy it was to see that it was gone and how suddenly "everyone" were such bad shots again. Ie, people will still shout about cheats, hacks and even "wg conspiracies" to keep them from winning as often, and with as good results, as they think they deserve. tldt, people see what their ego wants them to see. You're still a new player (and your performance goes with your lack of experience, which is fine) and thus you frequently get sunk, or fail to be able to sink others, because they know wtf they're supposed to be doing, while you do not, and often they're also going to be having other minor or major advantages in high level captains and overperforming premiums. Instead of acknowledging this, you do as so many others, invent scenarios where you're better and more experienced than you are. -
How you know when they are just good or cheat ?
AgarwaenME replied to GrazyC2's topic in General Discussion
You do realise that a replay file only shows how your ship moves, fires etc, and other ships that were visible to your client right? If someone indeed was using some sort of cheat it would not be visible in the replay file. Not that many, if any, actually are cheating, far less likely those you "think" are cheating because they do something you in your mind think should be impossible.. because either you just can't do it, or because you confuse luck and happenstance with cheating. -
PLEASE, REMOVE FRIENDLY FIRE FROM COOP BATTLES
AgarwaenME replied to Sigma2's topic in General Discussion
Pretty please, stay in coop only. Sincerely, every other player. -
he spam How to tackle constant HE spam from CL, DD and CV.
AgarwaenME replied to T_Jiwankar's topic in General Discussion
It only "makes sense" if you think there's a need to nerf ships who does less damage and survives less often.
