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AgarwaenME

Beta Tester
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    13808
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    [SCRUB]

Everything posted by AgarwaenME

  1. Except I didn't reply to that post. I replied to the post where you suggested I enjoyed playing with a 7 to 1 advantage, as if I want the game to be like this for my convenience. However I merely enjoy MAKING 7 to 1 advantages (and in some cases, winning in such circumstances). And you sending pictures of some of your battles is meaningless unless you send them of ALL your games. Besides that, again, if everyone who said that XYZ was becoming "more common" were right, we would by now have games with 20 DDs on each side, 15 BBs on each side, all ending with 90% of ships sunk within 2 minutes, but also with 50% of battles ending due to cap points before any ships are sunk and another 50% ending with nearly no ships sunk due to cyclones. Hyperbole just gets you nowhere. As a final note, getting games where at the end of the battle there's a substantial advantage to one side, is EXPECTED given the design of any game where any advantage snowballs into a larger advantage. It's nothing "new and more common" it's how the game has always been.
  2. Your problem is that you think that what you're write is new and unheard off before. It's just not. Also you think you can just throw out "observations" and believe people will just take you on your word. We won't. Also.. no game starts out at 7 to 1 odds, so that's just a silly thing to even mention.
  3. Which is the default answer people who start out with claims like you just did always gives. At the end of the day you're looking for battles that fits this description, call them the norm and ignore the far larger amounts that does not.
  4. "1. enemy team have 7-9-10 ships and you are last ship or there is 1-2 your team ship left with 10% of HP" Were you suggesting that in 4-5 out of 10 battles you turn a 8 to 1 underdog situation into a win? Since that's what your words here would mean.
  5. AgarwaenME

    Teamkill

    Again. You're simply wrong. The 10k value you're quoting is pulled out of thin air (it's actually a ratio, not a fixed value), and while it takes a fair amount of hits to turn you pink during a battle, if you do sink anyone, no matter how little damage done, YOU ALWAYS TURN PINK AFTER A BATTLE. I've never turned pink in any battle, however I have had a couple "accidents" (or to be fair, having taken chances needed to win battles that didn't end well, or did end well insofar as winning the battle just with added consequences) and I always had to spend a few battles being careful to get the pink away.
  6. AgarwaenME

    Teamkill

    You're quite simply entirely wrong. Any TK, no matter how little damage done, will guarantee you go pink after the battle, end of story. There's just no discussion about this, it's how things work.
  7. AgarwaenME

    Teamkill

    He did, but if you don't do consequtive team damage you don't go pink during battles. However a TK will make you pink after a battle, ALWAYS, no matter how little damage it was. Seriously, inform yourself.
  8. AgarwaenME

    Air Craft Carriers

    Except that people who play CVs tend to ALSO play other classes. Hell, even those people like you classify as "cv players" aren't unlikely at all to have it as their least played class (partly just due to there only being two lines atm).
  9. AgarwaenME

    Air Craft Carriers

    Is it any more demanding than a CV having to know (or guess) it? You can just ask your team who's set up for AAA, a CV have to make use experience and guesstimates to know how far away he needs to be to not go into multiple AAA bubbles. The problem with players like you, who have no understanding of how CVs work, their limitations and how they have to be played, and who's only bias is "the best CV always wins battles", is that you look at any battle with CVs and then define the losing team as having had a potato CV and that every strike the opposing team did you on unopposed by your own CV as being the fault of your CV. Instead of realising that your team might have done nothing to make it easier for your own CV to help protect you (yes HELP protect you, not somehow be able to both fight opposing fighters and every opposing strike plane). I see enough potato CVs get kills because my team made sure to spread out where it was impossible to save people even if I'd already gotten enemy fighters under control (if he had any at all) and then faced people with your sort of biased attitude defining their sinking as my fault. Fact is, it's very easy to not win battles even if you outplay the enemy CV.
  10. Err.. just because it's a fletcher doesn't mean you can just ignore the tier difference in game. Is it a massive issue? Imo not really, but it's still yet another bit of AAA power creep, even if I could be in favour of changes to the game that would make it slightly easier for DDs vs CVs (and harder for others).
  11. Kidd is t8, fletcher is t9. Having the AAA of a tier higher ship is an advantage, end of story.
  12. AgarwaenME

    Player stats don't matter

    Indeed, I've never been able to stomach more of it than r5 or so myself. You got there playing well, and your results compare comfortably to your random battle stats, so it mostly just enforces the overall picture. But imagine the perseverance, and desperation for any bragging rights, it would take to play 800+ battles and only getting to r5? (or worse, you can even find rank 1 players with 1k games, playing until they got a long enough lucky streak)
  13. AgarwaenME

    Player stats don't matter

    While the higher ranks does increase the odds of a player being good compared to a randomly picked person, it also have to be seen in context of games played to get there. Also players who comfortably easy got to rank 1 don't have to use their rank as "evidence" for their ability, as it would also be evident from their regular stats. I have met a few people who started using their rank as proof, yet they really had no response when I pointed out that "rank 5 after 800 battles spent with 44% WR in ranked, is evidence for being bad with a lot of time". But then statistics is more than just pointing at one number in a mass of them too.
  14. *Edited You're not serious right? *Edited
  15. To be fair, there's the whole in game list, where they could very easily add battle history and more detailed statistics (ships used, battle count per member etc). Though an external source would be very nice too.
  16. But this isn't being skeptical. Skeptical is being unsure about other peoples conclusions based on facts, not doubting facts because the conclusions aren't in line with what you want them to be. To refer to the other post linked to here. One could make a very simplistic conclusion based on just WRs (or even ratings) to which teams are "best", which wouldn't take into account a lot of factors and likely give a somewhat skewed picture (even if in broader terms it puts most teams in largely relatively the same position). What you want to do though, is look at the results and doubt the data which causes whatever team (likely your own) that does not look as good as your personal bias wants it to. If you can check the numbers and can prove them to actually be incorrect, then please go ahead, but doubting any data because you want to is just creationism like biased on your own part and very much the opposite of being skeptical.
  17. Ie, you're not going to believe anything that isn't close to what you think it should be. I guess it's a case of "it's what I would do so I think everyone would". Also, I'll just refer to my earlier image.
  18. Except there's a rather large difference between "presenting statistics in a fashion to further your agenda" and "not believing the actual values taken right out of a database". For WG to give you entirely different numbers of players, counts of battles etc, they would have to be directly lying, not just manipulate the presentation of the data.
  19. While it would be interesting to see things like "how many players played actively on each team in each league" (ie, can you actually get somewhat high without building a team of only select picked members, or can you be a bit more relaxed and let all your members get a shot), how many % of players who played some, or a decent amount, and other things of a similar sort, there's a couple things about the ranking I'd like to know, ie how many teams can fit into each league and group (is it some total team/clan cap for higher leagues for example, or just a percentage of total clans?). Though I feel fairly certain that I should be able to get the typhoon wins required, it would be nice to see overall how many are able to do so, and how hard it actually is.
  20. AgarwaenME

    WG seriously, this issue has to be addressed!

    So you think making this guy only have good to unicum players on his team will fix it?
  21. AgarwaenME

    Game statistics can not be trusted

    No. Even if you're correct in some ships not being included, that doesn't mean you're somehow missing wins, damage done and every other way you're failing from stats for the ships that is there. *Edited
  22. AgarwaenME

    New US Cruiser line :)

    /pedantic mode Actually, when Mogami was t7 back in beta/alpha, aft and bft didn't affect them. The change to bft/aft that affected guns in that way happened just as obt was launched and a few months after mogami and myoko switched places.
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