AgarwaenME
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Everything posted by AgarwaenME
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You're merely redefining what you see to be what you need it to be, and it's not very original for the CV haters. Those two playing with that CV isn't simply being carried, they might very well be playing ships that helps carry the CV by providing AAA cover to make it easier to the CV to handle enemy fighters (or merely covering a flank with AAA thus letting their CV focus elsewhere). This is called "tactics", if you need more lessons about CVs I suggest you make a dedicated thread. You can as easily say "scum bags" (really, you're going that low? at least you prove how biased you are and how little your opinions mean) about any div designed just to get more wins, and there's far worse there than just a CV and 2 other. But again, that's just you redefining things, "that team won, they had a CV so that CV was better, because I need that to be true for my bias" goes well with "that 3 man division wins 70%, and that means their CV is super unicum and the other two are just getting carried, because I hate players who are better than me and especially if they play CVs". Where in reality those other two are just as likely to be as good. As for "easier" I refer to my earlier post, read that and try to understand before attempting to talk about that again.
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You keep parroting the same biased selfish talking points. Also, did I ever say they don't take skill? Just that desperate to make up something you think you can tell me I'm wrong about? However a "monopoly" of skilled players? Nonsense. As much nonsense as everyone who says that "a better CV means you automaticly win". And pretending that people only play CVs for stats is hilariously stupid, but typical of those who have no understand of CVs and merely hate them. The sort of players who get amazing results in CVs, gets them in all types of ships. As for removing CVs, and while I understand that players like you would rather the entire game get simplified, taking them out would not only require a MASSIVE rebalancing of most ships in the game, it would also take a way an entire dimension of gameplay, and not just for those playing CVs. And no, you're not talking for the playerbase, so claiming "nobody" would miss CVs is just an outright lie. /and if it wasn't obvious, I play every tech tree, thus there only being two lines of CVs causes my amount of games played in them to be lower. CVs don't need to be made "easier", at least not in the way you want. They need to be made less frustrating, both by overhauling the UI, and by normalising AAA to plane hp across tiers, which might in a fashion make them "easier" to a fashion, but not where skill requirement is taken away.
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Because it's a 7v7 setup at tier 10. And while I realise how you have absolutely no idea how organized play works.. You might aswell ask "why did WG boot all but 1 BB out of clan battles?" (not that you would, being a hypocrite), and the answer is similar, it's a very different situation to have a t10 CV in a 7v7, to having one in a 12v12. Or even compared to having a CV in t6-8 ranked. With the mayor difference being in how many more planes a t10 CV can field, and how much area they can scout (and they will in an organized play context). And for similar reason there's just one BB, because an organized team that can field multiple can one click kill practically anything (a lone BB by itself is massively powerful in that setup, as getting targets called out and enemies forced into untenable positions makes it very easy to cause massive damage to them). Ie, it's completely irrelevant to compare it to random play or ranked, and if you do want that, feel free to suggest the complete removal of BBs from this game (or at least reduced to max 1-2 per side), yet you won't do that because your bias goes against the ship class you can't handle both playing and playing against yourself, and you'd rather the devs took away the need for you to learn to the either. /not that I suggest you know how to play other ships types, because you don't. But keep trying to pay your way to wins in your premiums while feebly crying that CVs are too hard.
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In weekends "omg ur all weekend warriors". In weekdays "omg ur as bad as weekend warriors" While the gameplay is more or less the same. It's not different players, it's the same players changing their behaviour due to XYZ event.
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It's pretty hilarious reading this drivel. Pretending others are biased as you throw out a mix of your own biases, even going as far as wanting an entire class of ship removed. Lying about what WoWs is, as if you know it better than the creators... As usual, someone makes any sort of CV thread, being it something incredibly poorly thought out as this one, or something actually sensible or at least worth discussing. And suddenly you get a small collection of CV haters crawling out of their burrows to give their "opinion" about CVs based on a complete lack of understanding and experience in them, simply wanting something they lack the skill to adjust for gone, and not in any possible way actually staying on the specific topic in any way whatsoever.
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Sorry, but a very few people who not just play CVs, they gained that WR mostly in a time you can't compare to today, and also does it in divisions (and guess what, people can do that with any ship in divisions), is not relevant to what the large majority does. Pretending that the reasons why people play CVs less than other classes is that now and then they'll meet super unicum CV players is no more usable than going "sometimes my DD meets a div of super unicum DDs and then my team loses". And yes, if you play any sort of ship that trades other advantages for better AAA, then yes you would miss CVs. Removing CVs would take away an entire facet of the game, for no good reason beyond appeasing a few whiners. At least you've stopped trying to hide your bias...
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Try to understand the difference between "amount of CVs in play" and "ratio of players who play CVs". They're not the same. Nor does those low numbers in any way justify you going "if they made them easier to play then everyone would flood to them". The reasons for people not playing them much has far less to do with the skill floor, but with an UI that's unpredictable (which actually is a far larger issue for skilled players than unskilled ones), AAA scaling at higher tiers, premium CVs making some tiers nigh unplayable for some tech tree CVs etc etc. Which you'd know if you did play them and didn't just sit on the side making things up to fit your bias.
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You're inventing numbers, and you're inventing reasons for them (as someone who plays CVs, you're wrong). Here's a free tip, there's not some mythical population of "CV players". There's mostly just players, some of which plays CVs, and knows a bit about what issues they have, and some who don't and pretends they know, like you. As is your weak attempt at labeling what I said trolling. I mean, someone who literally can't stop saying that one full class of ship, that other ships are designed around in terms of strengths and weaknesses, needs to go, is calling someone else a troll?
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Whines about CVs. Pretend CV players would whine.
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Basicly: Make CVs into "click fighter on enemy plane, sit and wait". And "make it extremely easy to remove all strike capability from CVs". This might be the worst suggestion on this forum ever.
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Rather, you then "work" for less than slave wages to trade dil to other people who DO spend real money. And you complain about grinding in WoWs? It's remarkably crazy to have someone who complains about the "grind" in WoWs turn around and go "you just have to work for them" as an excuse for another game. In STO you have a case where there's a very few "free" ships, each requiring just as much effort as any free ship handed out in WoWs, and where MOST are for cash only. It would be like the ENTIRE WoWs tech tree was premium only, with only the few ships handed out during events being available without spending money, with an added twist of being able to trade for other ships with a type of cash you ALSO have to use for basicly every other task in the game. Comparing these two games isn't merely silly because it's such a huge difference, it's insane because in every possible way it favours WoWs by a huge margin. /and yes, I do have an STO account, though with the complete lack of new content for a story based game, and anything requires MASSIVE grinds where you do chores, not just play the game, I rarely log into it anymore.
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no
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Your delusions are getting the better of you.
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Really? STO, where MOST ships are only from spending real money (and a large amount of from gambling)? Where you need not just that one ship, but all the ships that provide you consoles or perks even if you don't actually use them?
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What happened to the credit income of the Missouri?
AgarwaenME replied to cuddlesRO's topic in General Discussion
No, but people who talk about "easy 1 mill" are either unicums or always use every cammo and signal to boost its income. -
No you're not. There's nothing civil about a childish tantrum like that.
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And you needed to play 558 battles to come to this conclusion?
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My review of you. You're a whiner. That's all.
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From NA Forum; CvC and Prime Time Matching
AgarwaenME replied to AegeanPirate_'s topic in General Discussion
Nice idea. However it's guaranteed to cause a lot of clans to schedule CW for when they think they can face easier opposition on a different server. -
And you just know the OP would be here in two weeks crying "OMG WG LET SOMEONE STEAL MY ACCOUNT OMG OMG OMG!!!".
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WG removed credits from supercontainers
AgarwaenME replied to Aotearas's topic in General Discussion
If you're going to leave, then nothing in a SC would matter would it? -
Yet the point is, people look for things to blame and ignore everything that was in their favour. /And comparing a t7 ship with radar against a t8 and a t9 as equal a piece, isn't a fair comparison either. And besides this, the presence of a t9 CV is another huge reduction in the effectiveness of those DDs too.
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Funny how the OP says nothing about his teams advantage in radars eh?
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With a very nasty abacus.
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If you're an above average player, then a skill based MM would by definition reduce your WR to closer to 50%.
