AgarwaenME
Beta Tester-
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Everything posted by AgarwaenME
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[Co-Op] - So many T9-T10 ships in the queue recently - A mission active etc or Meta change???
AgarwaenME replied to IanH755's topic in General Discussion
"To kill your own stats" would imply you had anything to protect. -
ANOTHER ''Return of the Collection'' (Bismarck) - Seriously WG?
AgarwaenME replied to Hades_warrior's topic in General Discussion
But the sandbox has a few toys he doesn't want to play with, so he threw everything away so other kids wouldn't have fun in ways he wouldn't... -
Pointless bloatware.
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That makes no sense in the context of this thread. Nor has this game been beta for nearly 3 years now.
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When mogami got moved to t7 cap skills didn't do much for it at all actually. Overall if you use the 203s it's still better by comparison than the myoko anyways.
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It would be ever so easy to find any of a multitude of quotes or cases where xtianity (and the judaism its based on) advocated the wholesale slaughter of others, or when they prescribe converting the entire world (especially ridiculous to claim otherwise when we're in the holiday that celebrates them being told to do so). And yes, you were very much the one to make this political. Not that your ability with numbers makes it a surprise you can't see that. But again, this is not a forum for such discussion.
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The two religious ones. Is this a trick question? Oh wait, you struggle with numbers under 50, you might mean anything from 1 to 49 of those 3. Also, this is very much out of order for this forum.
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Omg such a paper queen!
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(going by the wiki and adding the three missing fxp ships) 18 IJN 18 USN 14 russian 9 KM 7 RN 3 pan asian 4 french 4 italian 2 commonwealth 1 polish a total of 80 80/2= 40 In case that math is hard for you, 14 is not more than 40. Nor is it even the nation with most premiums. And out of the nations in game with more than one line of ships, it is the nation with 2nd fewest high tier premiums.
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If you check their stats, it does look like they have fixed upgrades already applied. The "DM" and "Minotaur" has full AAA range, the "Zao" full conceal (except no cammo) etc.
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Yueyang is breaking the TX DD balance
AgarwaenME replied to dCK_Ad_Hominem's topic in General Discussion
Torps aren't what DDs are measured by in CW, and 2km more on the z-52 would be more or less unnoticeable. As pointed out above, in CW you get proper focus fire, and whatever you do will be able to keep you spotted for a long while when you face up with them will end up with you dead or heavily damaged. Conversely a z-52s sonar is shorter range than it's detection range and won't do diddly to keep the enemy DD spotted. And sure, that sonar can be amazingly good in some specific scenarios (due to duration), but it simply can't have the deciding early game insta-win advantage. Ofc, while this makes it the go to ship for CW, as I already said that's no different from 90% of BBs being Montanas, who in more or less every circumstance is better than any other choice. Game modes such as CW will always gravitate toward player/ship abilities suited to that specific enviroment. -
Yueyang is breaking the TX DD balance
AgarwaenME replied to dCK_Ad_Hominem's topic in General Discussion
That's what she said. -
Yueyang is breaking the TX DD balance
AgarwaenME replied to dCK_Ad_Hominem's topic in General Discussion
In randoms? No. In CW? About as "imbalanced" as montana. -
If you averaged anything close to 150k in CW (ie, 3 CAs worth of hp) you wouldn't still be in storm. It's a typical case of "this is what I do in my best and luckiest games, so I'll pretend it's my usual performance and anything less is due to bad rng, bad teams or bugs". And facing better montana players than you, they didn't fail to hit my nose on Moskva or DM (as did not my own clans, also better than you, monty players fail to hit enemy CAs in similar circumstances). You using a vid showing better than average luck as something you'd expect to see really just proves this. All of this is of course merely statistical noise and proves little either way, which would imply there's no reason to believe anything have changed.
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In my opinion you're just looking for things that seems off, and shockingly when people do so they "find" such things. Try to replace "opinion" with facts. And without actual facts saying otherwise, there's no reason to believe there's been anything changed.
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Spotting matters next to nothing in regards to xp/credit rewards. And I'm not saying they're clever, merely greedy for own gains. Tell them they can get rewarded like if they won if they just stay in the game for as long as possible doing damage, and they'll blitheringly ignore objectives.
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It would encourage players to play like the most toxic players in ranked. Never risking anything for a team win, only going for the easy xp. BBs would sit even farther back, to get "free" damage for half the time and then grind damage on damaged ships as they push to finish them off. Reward players for playing to win, as in, actually winning.
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Random battles - can I choose type I wanna play?
AgarwaenME replied to Jack_Sparrow123's topic in General Discussion
I want to disable battles that contain people so desperate for a generic name they don't mind a hundred underscores, or who spends 750 battles with negative win ratio in ranked until they get lucky enough to get to rank 1. -
Ignorance is bliss I guess. Be sure to protect your bias from facts as hard as you can.
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WG FFS fix CV MM or lose all normal players
AgarwaenME replied to Adm_Hoshiko's topic in General Discussion
"WG FFS fix CV MM or lose all normal players" -
Saying "we know" as if that makes something an actual fact? No, that's not how things work. I "know" that people who's experience in CVs is all but nill should stop talking as if they have any idea, but I'll still let them and then point out the flaws. As it is, though this might be hard for you to get, pointing at ONE single CV that has 8 squads, while ignoring how game mechanics (ie AAA) punish you hard for going in with few squads at a time just shows how much you're desperately reaching. Placing a squad, that you have to continually go back to to keep within spotting distance while also not linger so close as to lose too quickly, which costs you a hefty extra loss in both planes and damage capability (and quite a high cost in attention needed elsewhere). Take a simple scenario. Shokaku, 2 tbs, 2 dbs. If you let a DB squad permaspot a DD (which will gradually kill of that squad) you're now left with a single DB squad to try to get a fire going if you score a flooding. Most ships at t8 are quite capable of killing 4-5 DBs as they approach. Ie, your "leftover" DB is mostly useless. This is something very basic to people that actually do play CVs, but it seems like some here needs to get educated, a lot. "But why not use a fighter squad?" you say. Fine, now the enemy CV has the ability to overpower any escort you have. What really happens is that you spot ships for a short while, if there's friendlies immediately available to fire upon them. Or you do it late game if the enemy CV has let himself get deplaned, or is dead, or there's some other very pressing reason to do so. And no, you don't have to "blob up", there's far more gameplay reasons for that, ie the need to focus fire BBs. You simply need to look at the team board as the game starts, and estimate the level of AAA needed. Often you can just go solo (ie low tier CV), other times you might need to be 2-3 with overlapping AAA and sometimes you need a bit more. But pretending you need to go with the entire team in one blob? Utter silliness. In fact it's how people lose games against CVs (or torps, or smoked ships), they piss their pants in fear and play into the enemy teams hands as they act like frightened chickens getting corralled to the slaughter. You, like so many others, simply, either from sheer ignorance or outright dishonesty, paint any limitation or cost as "nothing" to make it fit your already premade conclusion.
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WG FFS fix CV MM or lose all normal players
AgarwaenME replied to Adm_Hoshiko's topic in General Discussion
No, you play all BUT ONE class of ship. Do try to read. You can pretend any way you want while ignoring every limitation and issue. But if you create a thread where you say that people who play CVs aren't "normal" then you've shown your absurd bias quite enough. -
WG FFS fix CV MM or lose all normal players
AgarwaenME replied to Adm_Hoshiko's topic in General Discussion
Or you know you could just as easily frame it the other way around if you weren't so blitheringly biased in your CV hate. "That CV could only strike that ship because his own team put pressure on the AAA ships surrounding him, or forced him into a position where the CVs planes could beeline right into his broadside". Also, claiming you're not for nerfing given not just the topic name, but the content of everything you've said just shows your incredibly dishonesty. /guess what, a "normal" player plays all sorts of ships and doesn't play all but one type and cry about the last one as OP, either because he's entirely ignorant about it, or because he has an interest in getting them nerfed for the sake of the ships he does play, or as in your case, likely both. -
Because it costs a CV nothing to keep a DD permaspotted.. It's not like they have limited squads available. It's not like leaving a squad to slowly get killed off is wasting strike potential or the ability to protect your own fleet with a fighter squad. It's not like you have a CV on your own side to help take them away. It's not like there's more important things for that CV to do. Oh wait, that's all wrong isn't it.
