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AgarwaenME

Beta Tester
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Everything posted by AgarwaenME

  1. AgarwaenME

    Shimikaze got Buffed not nerfed.

    Thing is, it might reduce the long range torpedoes, which will mean BB captains can't just go "omg easymode long range stealth omg omg", even if they'll sink ever more often. So you end up with more BB mafia crying, but less excuses for them.
  2. AgarwaenME

    Shimikaze got Buffed not nerfed.

    Stop speaking for everyone else. The loudest people rarely is the majority.
  3. AgarwaenME

    Nerf Saipan

    Really? How many takes their MK to 10km or less? If a MK fires from smoke, it's from 15km, not 9km. Nor are CAs with radar even particularly common.
  4. AgarwaenME

    Invisible DD's - Cant kill em!

    You need to learn the differences between when something is relevant, and when it's not. You talked about others being "noobs" and how easy something is, so then it's perfectly ok to point out how your own performance tells an entirely different story. The minekaze is just as able to stealth torp as either of those DDs, and it does it against generally slower ships and worse players, while also being the last DD with reloads so quick that you could ever call it "spamming". So it does what you complain about far better (relatively tier for tier) than either fletcher or fubuki. Also, I have played BBs in the last 3 months too, so that's also false.
  5. AgarwaenME

    Invisible DD's - Cant kill em!

    Yawn, You keep repeating the same false arguments. A triple citadel salvo on a BB (beyond being something that only really is possible if you make yourself a good target) is just as common or rare as a DD that get one or twoshot by a CA, or who gets such heavy damage (and crippling module loss) that they have to stay so far out because a single hit will finish them off, that they're effectively out of the game. Unlike a BB that in fact is quite able to repair heavy damage (even high tier CAs recently got buffed to be able to repair some citadel damage), and is actually very able to pull back and return with an usable amount of HP. And yes, it was an attack. It wasn't on topic, it wasn't relevant. It was just an attempt to claim my arguments were false because they came from me and somehow that makes them wrong, not what they actually are. That somehow. And as typical for such hypocrisy, you can excuse yourself in any sort of way you need to. That you only meet such ships as the underdog just enforces your bias towards them. Just as much as it would be to meet an iowa in a myoko, or an essex pounding a nagato. You claiming I took it personally, is just more of that (also, it makes you wonder why you even thought about calling it that. I guess your intention was to just divert it into personal attacks?) I'm just able to both push, and not make myself a perfect target. You should try that once (no, that wasn't a personal attack at all, honest!)
  6. AgarwaenME

    Limit the DD numbers in a Match!

    It's typical though. Closer to truth DDs play much more like TDs (which.. aren't capped). If you compare point for point, then BBs are as similar to wot artillery, as DDs are. But that again would be a fact, he don't like those.
  7. AgarwaenME

    Invisible DD's - Cant kill em!

    Your "arguments" are devolving. A BB can easily survive multiple citadels, while multiple citadels on a single salvo being very rare, and can repair back a huge amount if that does happen. While a DD can easily be taken out by two good CA salvoes, with huge chances for permanently loosing guns and torp launchers. That's not "of course", that's "of course not". Also, this is clearly shown by DDs survival rates, which are far lower. As for personally attacking my record, you're in no position to do so. You don't even own a t8 BB, but you attack me for not using mine much (which is due to it being well past finished on research and there not being ranked season atm, nor do I have the credits to buy the iowa atm). That's a very special kind of dishonest attack. I'm not a "CA" or "DD" or "CV" of "BB" player, as I (unlike you) play most types, with time (and credit) constraints being the limiter. Could the same be said for you? Not likely. Hell, it's remarkable how you preach about high tier DD play, while not having a single t8+ ship. I could just go "you have no actual DD experience, and only play low and mid tier BBs and CAs, so you can't talk about either high tier play, or DDs". But did I attack you like that? No, as I address arguments, not try to avoid them. Also, for your info, I do push in my BBs, so maybe don't try to claim I don't.
  8. That would negate a large reason for it's existence, and just further award bad gameplay (ie. just sitting still in smoke). Nor does it make logical sense, unless you also turned off your engines, and no warship would do that in battle.
  9. AgarwaenME

    Invisible DD's - Cant kill em!

    Oh lawl, "I can't imagine any other way, so I need to do it this way". The real fact is, merely not sailing straight for minutes with no changes to speed and direction is what's needed to continually eat torps. No, you don't know where torps might come from, but here's a hint, DDs will fire them at actual ships, not blindly into water. Don't sail in a huge pile of ships, and don't be incredibly predictable. And to say you need to work harder to avoid torps, which takes MINUTES to hit, than a shell that takes SECONDS, is just ridiculous. Do you even understand how time works? That minutes are longer than seconds? Shell travel times are just as short and usually shorter than even time from minimum detection of torps (as in, you're sailing with no cover from DDs) to hit, than a shell from 15-20km to hit. And that's besides how if you just tapped any speed or direction key every 30 seconds you'd not be where those torps where anyways. As for hit chances. FACTS just speaks for themselves, torpedoes have a fraction of the hit rates of shells. End of story. Also, again, try to read instead of just parroting me, yes turning to avoid torps can make you show your broadside, so does OTHER SHELLS, as can turning to avoid shells cause you to eat torps. You're just cherry picking one scenario to suit your bias. And duh, yes, armour and HP is a BBs defense mechanics, which is just what I said (point remains though, that there's no skill required in having that, as it's mostly passive, unlike a DD who needs far more map awareness and game knowledge to avoid detection and a lot higher skill in turning and watching shells to survive getting away while under fire). But to claim it's faster for a BB to die from citadels than a CA killing a DD is just laughable.
  10. AgarwaenME

    Invisible DD's - Cant kill em!

    If someone just widely disperses torps like that, then the spaces are so wide you do not ever need to turn 90' to avoid them. as there will be yamato sized distances between each from long range. And no, BBs have longer range, and an absurdly much higher rate of fire (if you want to compare like that) with travel times of a few seconds. And sorry, did you just say that a torpedo hits "everything in range"? Do you not realise that torps explodes on impact? They don't burrow through ships or islands to hit something behind. Nor does torps cause "damage over time", flooding does, which can be repaired. Nor does it matter if there's damage over time, when AP shells infact does a lot more damage to ships in game, both on a total level, and on a ship per ship level. And on stealth fire, it's just as common below t9 (more even if you just count ships that can do it) and in those tiers those low calibre HE shells does far more relative damage. Stealth fire actually becomes far less important in higher tiers as those ships that can do it gets good torps to use against those targets. And again, try to read. a BB is completely immune to other NON-BBs when firing from beyond their max range (and in many cases that also means some other BBs, especially in the low-mid ranges where USN is well behind IJN BBs both in range and speed). And that's beside the BBs huge passive (and low to no skill requirement) defenses.
  11. And again, so what? Do you not understand my actual argument? For any claim of "this would be realistic" used to excuse asking for nerfs of buffs, you can find another just as relevant, or more, to get a your counter class buffed or nerfed. Thus you attacking my example just ends up proving my actual point. Ships in this game have no problems hitting other ships with guns because the game have been changed in other ways for that to be the case. And those ways require you as the player to actively take part in it. Torps have very lot hit rates, and that "aim helper" does not in any way work the same way as an aim mod for guns, in that the torp aim help just tells you "this is where he'll be if he's an idiot", and you have to adjust that with regards to his likely movements (and consider if you'll spread out our torps widely to get a random hit, or to focus your fire to get a kill). Thus the only thing you end up with "it's nice for things to be related to real life, but in the end gameplay is the important consideration".
  12. AgarwaenME

    Bad Glitch - New patch [edited] up game?

    Yep, I've had that on some occasions. Usually when I loaded very slowly into a game. It's not a new bug. Nor am I (or ever have) using mods. Curious to see if I'll see again after just recently having installed an SSD (50% of the reason for that being the slow load times of WoWs caused by the atrocious file arrangement it uses).
  13. AgarwaenME

    Invisible DD's - Cant kill em!

    Sorry, but if you're in any DD that can do 20k damage in one torp, then you're not a "noob". But if you think you can do 20k damage with torps at t4., then maybe you are. Also, if you use that word at all, then you might also be 12 years old, but that by itself just shows you're immature. Also, sure a DD can make you turn and show your broadside, so will also a BB (or CA in some situations, but BBs have a much easier time to force this, and to exploit it), .. which another "so their team played well together, so effing what?" (I mean, if any "noob" can easily do that, then why can't you do more damage in what very likely is the best DD tier for tier, and one of the best period, the Minekaze, than either of your BBs at that tier? Seems it's more likely that some "noob" discovered he could sit from relative safety and megaspam AP shells while taking a long time to get sunk just from all his passive, no skill requirement, defensive abilities.)
  14. AgarwaenME

    Limit the DD numbers in a Match!

    You do realise that with DDs doing less damage, with lower survivability, then that would actually mean they would need to be buffed.. right?
  15. AgarwaenME

    Invisible DD's - Cant kill em!

    About everything you claim here is wrong. Torps takes minutes to get to a target from those ranges, and neither do you need to angle 90' to avoid them, merely slowing down or speeding up (or a turn that would do the same relative to the path of the torps) easily does the same. And if you think DDs just sits stills and "blindly spams wide spreads" then you do not understand torps rate of fire (which if you would call "spam" then what would you call a BBs guns which fire similar damage shells at a far greater rate.. megaspam maybe?). To actually land hits (and also to play your ship to its full capacity) you need to get close, both to actually have much chance of landing hits (as long range launches makes it incredibly likely that your target will make some random adjustment for whatever reason that puts your torps way off their mark), and to spot and engage enemy DDs. Comparing that to the skill requirement of sitting at 15km+ and just megaspamming AP shells with an incredibly high skill skill floor, and as incredibly low skill ceiling, is just laughable. P.S Stealth firing HE starts much much before T9, but then BBs can fire from beyond the ranges (ie complete immunity) of other ship classes from t4, so your point is what?
  16. AgarwaenME

    Limit the DD numbers in a Match!

    Oh it's that DD hater again yawn
  17. AgarwaenME

    Limit the DD numbers in a Match!

    You can have that when they also hardcap the amount of BBs in battles.
  18. Actually in reality you had a full crew of people adjusting for speed and bearing. Which would tell you just as much as the max lead marker does here. In "reality" ships would have both sonar (active and passive) and in many cases also radar. On the other hand, with all this help, actual real life gun accuracy was still worse by an order of magnitude than what you see in this game. On the other hand, that just proves my point. Some people will selectively point to what they want, and forget every "realistic" issue that would negatively impact them.
  19. But then in reality IJN torps were pretty much entirely undetectable until they hit your ship too. For every "realistic" point one can ask for, there's a "realistic" point to take it the other way. As it is, there are costs to having those abilities, which are opportunity costs, especially for hydroacoustic.
  20. AgarwaenME

    Overpowered Russian crap

    Doesn't the -democratic part of Democratic People's Republic of Korea mean Democratic? Also, there's both a South AND North Carolina? How is that possible??? How does magnets work???? ...
  21. AgarwaenME

    what can i do when bad player barking?

    send screenshots to support, not here
  22. That would have some sort of reason if skill trees weren't already filled with either sub-par choices, or choices of no value whatsoever to many classes of ships. As it is, that's not the case.
  23. AgarwaenME

    Latest CV win rates are nasty reading

    "We told you so" That will be all.
  24. AgarwaenME

    0.5.5 News (Supertest)

    Even in that picture, the only problem that ship has with all those torps is that they make it harder to avoid the ship that easily can oneshot it, which it can do anyways at that range no matter how well he angles. Gotta love the logic of "see all these torps fired from 3+ DDs that are hitting nothing while they wait close to two minutes to fire again, that proves how OP they are!! somehow!"
  25. AgarwaenME

    If jet fighters and guided missiles had never been invented...

    Radioactivity can't "destroy" cities. At most you would contaminate the seabed and seafront. But then given the huge amount of water you're diluting that radioactive material in, that's not likely to be too useful either. I guess you could detonate a warhead close enough to make a very small tsunami (not tidal wave, as that's something entirely different), but it wouldn't be one that would "destroy" a city.
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