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Everything posted by Benser33
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Lazo gets you one container per day for playing a single battle while this challenge is active.
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Actually yeah, that does make more sense.
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https://worldofwarships.eu/en/news/public-test/public-test-084/ The article refers to PTS patches 0.8.4, 0.8.5 and 0.8.6 as being part of the Round 1 Schedule, so I would consider them all to be a part of round 1. It also indicates that you must win 15 games during each PTS session to receive the PTS badge and tier 6 premium. To achieve 15 wins during 0.8.4 you must do so before 17:30 CEST on May 13th.
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Before the PTS closes at 17:30 CEST time on the 13th.
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I think WG would consider older players giving the 500m credits they have lying around to newer players a form of abuse, and there is nothing to say that cannot involve real money trading outside of the clan.
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No, the collection reward is 2nd flag and alternative camos for Russian ships. Victory Competition part 2 brings a new currency which is used to buy Kuznetzov, Murmansk and containers with Soviet premium ships.
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It was posted in dev blog; https://forum.worldofwarships.eu/topic/116896-st-victory-competition-new-unique-commander/
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It will remain on Vladivostok as normal exp, so you could potentially grind all of the exp needed for Soyuz and research it on the day it is released.
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All HE shells can set fires when they shatter as long as they hit a compartment that can burn, penetration has no bearing on whether a shell starts a fire. They only depend upon hitting the bow, stern or superstructure with the splash of the HE shell and that that region is not already on fire. And while repus guns do have better fire chance and cause most of their damage from fires, fires can be extinguished and 100% of fire damage can be repaired. GK might not start as many fires but you cant use damage control to prevent raw HE damage and only a % of that damage can be repaired. But GZ is not a tier 10 BB. Her secondaries are already competitive with Bismarcks; Despite the different gun designations the stats remain the same, the 105mm and 150mm guns on the two ships are identical in every way except range. Bismarck has 12x 150mm guns and 16x 105mm guns. Graf Zeppelin has 16x 150mm guns and 12x 105mm guns. Bismarck has greater base range at 7.5km compared to GZ range of 6.25 Graf Zeppelin gets built in Manual Fire Control for Secondaries accuracy bonus (because you cannot manually select targets in GZ). So even compared to Bismarck it has a better battery (more 150mm guns as the cost of some 105mm guns), the accuracy of Manual Secondaries without needing to spend 4 points on it or even manually select a target, and the only disadvantage is 1.25km of range. I do not think GZ needs more buffs to its secondaries.
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CVs will still work against DDs, this is reducing their effectiveness not removing their capability altogether.
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The initial release declares it a silver ship that is being added alongside Kreml, and since it is silver it won't be exclusively for free exp, coal, steel, it should be available as a 2nd standard ship researchable from the Soyuz, a strategy similar to that seen in WoT.
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Indeed, I forgot that the 128mm guns can only penetrate 31mm, though GKs 150mm guns can still penetrate 37 before IFHE. This would still fare better against Repus armor than Repus 20 and 24mm (IFHE: 26/32mm) penetration values would do against GKs armor, which was the comparison I was trying to make.
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I expect that most of the differences between artillery used in main armament and secondary armament, even of the same type, exists purely for balance reasons. No one is expecting the secondaries on Kii to perform to the same degree as having an Akizuki bolted either side of the ship. You could try to justify it by considering that perhaps secondary battery fire control systems are inferior to those used for main armaments but WoWS is still an arcade game, not any kind of simulator, so the game does not 100% reflect real life. Not all BBs are designed to have equally effective secondary armaments, but realistically its important to consider the quantity, range and penetration of secondaries. Requblique might have a large number of secondaries with good range that are helpful for starting fires, but if caught in a engagement with some like GK at secondary range the GK is going to have a lot more guns causing raw HE damage because the battery can penetrate 32mm of armor which the Republique is covered in without needing IFHE. The Republique by comparison can only achieve 32mm penetration with its 152mm guns with IFHE and even then those wont penetrate the significant amount of >32mm armor that covers GK, however while the raw HE damage is not as effective Republiques secondaries have extremely good fire chance. Also, GKs secondary battery is more resilient than Republiques. As long as secondaries only target the centre of a ship, making hits to the bow/stern less likely and distributing hits between the lightly armored superstructure and more heavily armored casemates/belt regions, the effectiveness of secondaries will always be pretty limited. The ships that have especially good secondary batteries can definitely use them to their advantage in the right circumstances, but they're still only a secondary battery.
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Steam version access - and accessing account
Benser33 replied to anonym_lXLhb7GWox2n's question in Q&A Section
You can continue to use the Steam client however you will need to modify some of the game files to circumvent the automatic login of your steam account as opposed to your Wargaming.net account; Go to your install directory for steam games and the WoWS bin folder; /Games/SteamLibrary/steamapps/common/World of Warships You must rename the steam_api.dll and steam_api64.dll files within this directory and the bin folder, there should be 5 in total I believe. Launching the game should then prompt you to log in. I believe you have to make this change every time the game updates. Alternatively, install the WGC, log in to that and reinstall the game again. -
To everyone who is commenting that attack planes are the problem and not dive bombers. I have destroyed a number of DDs with a single launch of HE dive bombers, infact I think I have on 3 instances killed lower tier, full HP DDs with a single strike from a launch of dive bombers. Not only this but they are extremely easy to use. I have never done anything remotely that damaging with attack planes and I find they are a lot less reliable to hit with as well, also because the attack angle is much more telegraphed and as a DD I find this makes attack planes easier to avoid (sometimes just putting the ship in reverse is enough to cause the attack planes to overshoot). HE dive bombers are my go to for wiping out DDs and are rightly the plane type to receive such a change.
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It's amazing how WG still haven't given up on trying to improve the game overall despite the overwhelming level of stubborness shown by so many players. I enjoyed playing DDs, Cruisers and BBs before the CV rework and now I enjoy playing all four classes of ship and WG continue to seek ways to improve the gameplay. I see them responding to a lot of criticism, I see them coming up with mechanical ways to resolve issues and not simply resorting to tweaking numbers which would be far easier, they're not being lazy about it. These are all good things in my opinion. But there are still so many crybabies on this forum. It's hard to believe some of you ever even go into a battle with any sort of open mind about how that game will play out, like you just start immediately raging when you see CV in the ship list. This unfortunately huge percentage of the playerbase that is mentally incapable of adapting to the changes makes the game far less enjoyable than anything that WG has changed recently. I can't even do it, I cannot even pretend to be unhappy by what is going on around me most of the time, some people make it sound like CVs are literally inescapable death machines and that doesnt seem to be the case either when playing as or against CVs. I've been grinding Shimakaze all of the last week just to get the lego mod chain done, in this meta where DDs are "literally unplayable" but I'm just playing the game and getting good results anyway.
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The only german secondaries that benefit from 1/4 penetration are the 150mm and 128mm guns, with the only exception being FDG that also gets 1/4 pen on it's 105mm guns (This would probably be true for GK as well if it had any 105mm secondaries). I think you can assume that only the tier 9 and 10 BBs would get 1/4 pen on the 105mm guns. Following this pattern, GZ either does not get 1/4 pen on her 105s because she is not a BB (Hindenburg for example also does not get 1/4 pen on her 105s) or because she is not tier 9/10. If GZ did get 1/4 pen on her 105s then combined with IFHE I suspect her overall secondary battery would be too strong for a CV. It is already extremely accurate for a secondary battery (they infact have the same accuracy formula as the main guns on Graf Spee) and granting that entire battery the capability to penetrate 32mm armor would be quite strong.
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Legendary Upgrades - Stage 5 - Earn 40000 Base XP
Benser33 replied to Maihon's question in Q&A Section
Because it's supposed to be time consuming, not something you can blitz in 5 games. -
It says in the post they will come with 0.8.4 test server patch so I guess they are intended for when 0.8.4 hits live
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I'm not sure how much difference this change will really make but if it does allow for more positioning to take place before planes arrive then great. Odd change that I wouldn't have anticipated but ok. A change of this sort was needed and I'm pleased to see a mechanical change taking place and not just a straight up damage nerf. I don't know if I'd trust it still unless it shows on the map exactly what it intends to do, so I could make an adjustment if the path I select requires a turn that isn't possible or if the waypoint I set is too close to my ship and I just end up circling around it for 3 minutes straight. Ok If AA sectors really can be transformed into something that feels impactful and controllable then great. Fair enough Thank you for including some more speculative changes like the AA sector and economy changes that we may not actually see for a few months, I appreciate seeing the broader roadmap in terms of potential changes.
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Interesting changes, welcome improvements to GZ bombers. Haku changes are interesting, will need to see whether they really make the Mod 8s more appealing.
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Yeah, based on peoples past rankings players with rewarded with steel when the system changed over so that people who had made it part way towards reward ships received a portion on the new required currency to buy them.
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Can you share the replay of this battle?
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Premium Shop in May: The Hunt for Bismarck
Benser33 replied to The_EURL_Guy's topic in News & Announcements
Disappointingly overpriced and inflexible bundles. I am not sure whether the greed that inspired this selection stems from WG or Yostar but I hardly see any reason to be excited by this or any future collaboration if the results are anything like what we have here. It can hardly even be considered an event, you don't really take part in this, you just buy your content. Sure there is a free Azuma, port and some flags, a collection to distract you for a short time, but that's all.
