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Everything posted by Benser33
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There is a similar mod in the official modstation pack that you can try You might also try manually installing the mod directly;
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ST, Italian cruisers and Italian Destroyer Paolo Emilio, tier X
Benser33 replied to anonym_hGVXy1D22hW1's topic in Development Blog
Is that really a tier 10 premium DD or is that an error? -
All regular permacamo for tier 6 ships can be bought from the camo tab for 1000 dubs.
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ST: Inertia Fuse for HE shells and plating changes
Benser33 replied to Tanatoy's topic in Development Blog
Yamato and Izumo have their 57mm decks as well. -
ST: Inertia Fuse for HE shells and plating changes
Benser33 replied to Tanatoy's topic in Development Blog
Oh you are correct, my mistake. I was under the impression Massa was built by most more as a fire starter with people maximising rate of fire, range and fire chance, aiming for ManSec, AFT, BFT, DE, AR as even the previous 27mm provided by IFHE was not that desirable. Its a matter of preference really but with the suggested changes IFHE only providing 25mm penetration over the stock 21mm and halving the fire chance is not worth it. -
ST: Inertia Fuse for HE shells and plating changes
Benser33 replied to Tanatoy's topic in Development Blog
Cleveland, Seattle and Worcester will all be losing their 25mm bow/stern plating in place of 16mm plating, which will leave them vulnerable to AP overmatching through the bow of any gun >228mm (that is Henri IV, all large cruisers (Alaska, Stalin, Azuma, etc) and all BBs). Worcester wont be gaining any armor, it already has 30mm midship plating. Cleveland will benefit slightly from the +2mm of armor when facing 380mm guns as you remarked. Mogami is a more complicated example. She has 155mm guns which makes her subject to the 16mm "light cruiser" bow plating, however her top configuration is 203mm guns which would exempt her from this change. Mogami will either be the only CA with 16mm plating at tier 8, the only CL with 25mm plating, or will require some of her hulls to have varying armor thickness. Firstly, a note; 152mm cruiser guns cannot penetrate 25mm armor without IFHE unless they are german. I also was initially of the impressive that T7 CLs were hit particularly hard by this change, but as I observed in a previous post the changes will move ships like Helena, Abruzzi and La Galissionniere into the realm inwhich Atlanta currently resides; 16mm bow plating and the inability to penetrate 32mm of armor. As such, I am uncertain whether the other tier 7s will suffer as much as I expected, they are not Atlanta, they dont have the rate of fire or the agility of Atlanta, but some of them have features like heal or significantly longer range. If Atlanta can succeed in her tier with such thin armor and lacking penetration, amongst her other strengths and weakness, perhaps other CLs can as well. Of course, as a result of the changes Atlanta herself is dropped into some sort of worthless abyss where she will need IFHE to even penetrate any BB above tier 5. Life is certainly harder for tier 6-7 CLs though. GK will not need IFHE to pen 32mm with its secondary battery anymore, her 128s can pen 32mm with just 1/4 pen. Every other BB will no longer be able to pen 32mm with their secondary 105s even with IFHE and 1/4 penetration. Low tier German BBs that dont get 1/4 pen can boost their 105s from 18 -> 21mm of penetration and their 150s from 24 -> 30mm which would be beneficial if ships below tier 8 could realistically consider a secondary build. Overall, IFHE is now worthless to german BBs, a nerf to Bismarck and FdG. GK however, was buffed by the 1mm of penetration gained by her 128s. With the changes they will be able to pen the 30mm cruiser armor that is common on tier 10s with IFHE, but only 25 without it which leaves them struggling against german and usn CAs who are covered in 27mm plating and any ship with heavier armor. You are right to conclude this change is significant. Whether IJN ducks can adapt to a purely fire chance build with 25mm of penetration remains to be seen, but without any other changes they are certainly nerfed. There are some errors in your analysis but your overall conclusions are correct, significant changes have occured and if this change alone is implemented the quality of life for a number of ships could be significantly impacted unless other changes accompany this rework. -
Tankiest.. Meatiest.. Most BB-like... Cruiser?
Benser33 replied to Myrmidon19's question in Q&A Section
Never be under the assumption that Graf Spees armor is good enough to stop anything beyond 203mm AP, and even then only when angled, and 90% of the ships surface area is vulnerable to HE shells. Much of its endurance comes from having a large health pool and heal, a rare benefit for a cruiser at tier 6. Expecting its armor to stand up to any BB will result in disappointment. -
ST: Inertia Fuse for HE shells and plating changes
Benser33 replied to Tanatoy's topic in Development Blog
Minotaurs bow and stern will remain 16mm thick, the midship plating is being increased. With the change that reduces Worcesters bow to 16mm and the change that increases Minos mid to 30mm, these two ships will have similar armor schemes, except Minotaur will have a thinner, larger citadel and super heal, whereas Worc will have its smaller, better protected citadel and regular heal. This armor scheme is noticably less effective than Hindenburgs. -
ST: Inertia Fuse for HE shells and plating changes
Benser33 replied to Tanatoy's topic in Development Blog
True, but Henri is just one ship. It's dpm is already facing an upcoming reload nerf and that still leaves tier X with the Hinden (who has upcoming reload buffs), Yoshino and Stalingrad with HE capable of raw penetrating 50mm plating. The nerf to tier 6-7 CL IFHE pen vs tier 8-10 BBs and the nerf to the 100mm IJN DD line are the other main indirect buffs to BBs besides the impact on HIV. I would expect to see the IJN DD line receive some targeted changes in response to that, even if it's not a further penetration buff. If they take IFHE for the 30mm pen to bully cruisers they'll lose half of their fire starting ability against the BBs they can no longer penetrate. Tier 6-7 CLs just straight up suffer, vulnerable to 203mm AP and losing the ability to raw pen tier 8-10 BBs even with IFHE is pretty significant. However, this is already true for current Atlanta (although with the changes all other CLs will become like Atlanta and she will become useless), she proves the situation is not impossible to manage, but some CLs might require targetted changes to remain competitive. I seem to recall WG declaring a few months back that they wanted to create a distinction between CLs and CAs. The changes they describe do half of that job, but only half imo. Reinforcing the middle plating of all cruisers is a good thing (and might make the presence of cruisers in events like low tier ranked/clan battle more productive), and simultaneously increasing the midship armor and non-IFHE penetration while lowering the bow armor creates some new overall profiles. Cruisers tier 6+ stand a chance of ricocheting some BB AP that strikes the midship, although not much. <356mm guns at tier 6-7 and <380mm guns at tier 8-9 are certainly the minority of calibres at those tiers. Tier 6-7 CAs have sufficient plating to use against CA AP Tier 8-10 CAs have sufficient plating to use against some large calibre guns (<380mm) Tier 4-7 CLs can ricochet other CLs but not CAs. Tier 8-10 CLs can ricochet other CAs (<228) All cruisers can pen each other with HE, IFHE or not (Even if some have significant amounts of 50mm armor...). The difference here is mostly the CLs, being vulnerable to CA AP up to tier 7 makes CA AP more of a threat in those encounters, tier 8+ CLs losing the ability to ricochet <356mm guns makes them particularly vulnerable to large cruisers and HIV AP. Overall, CLs at all tiers have become vulnerable to AP from their "big brothers", creating some of the distinction WG mentioned. But the main subject of these changes is IFHE. The concern was that very high dpm CLs that just needed to invest 4 points in IFHE to enable their incredible DPM against basically everything made the skill a no brainer and made CLs more effective than CAs at tearing down BBs, which seemed illogical for ships with a smaller calibre of gun according to WG. But all these changes have really done is make IFHE a worse skill, the only distinction the IFHE change makes between CAs and CLs is making CLs worse than they are currently. Furthermore, due to the change in how IFHE works regards the fire chance you must make the choice between taking IFHE to get raw penetrations on a target and start less fires, or not take IFHE and kill BBs through fires instead. Again, if WG is aiming to create a distinction between CAs and CLs then this change does nothing towards that objective, it just allows people to opt out of IFHE if they have good fire starting ability and/or relatively less raw dpm. Unless they make targetted changes to a number of CLs with regards to their actual raw DPM ability and fire starting ability there will still be no decision-making regarding whether to take IFHE or not, just the necessity to take a skill that is more detrimental and less beneficial than before. Not to mention that transforming a CL into an effective fire starter with less dpm makes it less effective against smaller targets than they are against larger targets, which could be equally problematic and illogical. But there is potential here for WG to change the way that CLs perform their jobs and their skill dependencies, and they declared some intention to change the cruiser environment some time ago. But the changes listed in this thread alone are not enough, but they do paint some of the picture. I anticipate further changes to accompany these changes to the IFHE and armor mechanics. -
ST: Inertia Fuse for HE shells and plating changes
Benser33 replied to Tanatoy's topic in Development Blog
While Henri IV does lose the ability to pen 50mm with HE it does gain the ability to overmatch the bows of all light cruisers, such as Worcester. This is obviously not as valuable but nerfs to IFHE and HIV specifically have been expected for some time. -
The lack of standardisation or continuity probably stems from multiple teams of developers.
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Click on your account name in the top left of the port. On the popup your name will have a number next to it, that is your karma.
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Some good players hide their stats so they dont get focused by people running stat monitors.
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ST: Inertia Fuse for HE shells and plating changes
Benser33 replied to Tanatoy's topic in Development Blog
In an attempt to makes heads or tails of the changes expressed in this post I did a write up. I doubt I have managed to cover every change with 100% accuracy and I'm sure pasting this document from word will result in the formatting making it unreadable on dark theme so I've included a docs link. List of changes Plating of the central part for tier 6 - 7 cruisers is brought to the value of 25 mm. This will cause the ricochet of shells with a caliber up to 357 mm. If existing plating or armor belt is thicker than 25mm, it won't be changed. Buff to Dallas, Helena, Pensacola, New Orleans, Atlanta, Indianapolis, Flint, Boise, Budyonny, Shchors, Molotov, Admiral Makarov, Lazo, Nurnberg, Admiral Graf Spee, Leander, Fiji, Belfast, La Galissonniere, De Grasse, Algerie, Duca d'Aosta, Duca Delgi Abruzzi, Perth, Nueve de Julio (cruisers Aoba, Myokos, Yorck and Huanghe already have 25mm plating across their central decks and belt). Plating of central part for tiers 8 - 9 cruisers is brought to the value of 27 mm. This will cause the ricochet of shells with a caliber up to 386 mm. If the existing plating or armor belt was thicker, it won't be changed. Buff to Mogami, Ibuki, Atago, Azuma, Cleveland, Seattle, Chapayev, Dmitri Donskoi, Admiral Kutuzov, Kronstadt, Edinburgh, Neptune, Charles Martel, Saint Louis and Irian. (Baltimore, Buffalo, Alaska, Admiral Hipper, Prinz Eugen, Roon and Bayard already have 27mm playing across their decks and belt.) Plating of central part for tier 10 cruisers is brought to the value of 30 mm. This will cause the ricochet of shells with caliber up to 429 mm. Armor belts thicker than 30 mm will not be changed. Buff to Minotaur, Worcester, Des Moines and Salem (Zao, Yoshino, Moskva, Stalingrad, Hindenburg and Henri IV already have 30mm decks and belt.) Plating of bow and aft ends of cruisers with a caliber of main guns lower than 200 mm is made thinner than before: 13 mm for tiers 6 – 7. Nerf to Dallas, Helena, Brooklyns, Shchors, Makarov, Lazo, La Galissonniere, De Grasse, Duca d’Aosta and Duca Degli Abruzzi. All of these cruisers had their midship armor buffed by change 1. Plating of bow and aft ends of cruisers with a caliber of main guns lower than 200 mm is made thinner than before: 16 mm for tiers 8 – X. Nerf to Cleveland, Montpelier, Seattle, Worcester, Chapayev, Kutuzov, Dmitri Donskoi and potentially Mogami. All of these cruisers had their midship armor buffed by changes 2 and 3. For tiers 8 - 10 cruisers with 152 - 155 mm main caliber guns, the penetration of HE shells is brought to the value of 1/5 of the caliber. This will allow them to penetrate same tier cruisers. Buff to all tier 8-10 light cruisers that don’t have IFHE, enables cruisers to penetrate their same tier counterparts. Now, HE shells of most ships penetrate the armor, thinner than 1\6 of the caliber. This rule is changed from "lower" to "equal or lower". Thus 152 mm shells will penetrate 25 mm plating. This change provides all ships that would round down for the old HE penetration formula 1 additional mm of penetration. Implications are listed below. Plating of tiers 6 - 7 battleships is brought to the value of 26 mm. This will keep interactions within the class, and between classes, intact considering changes to the HE shells penetration: 152 mm with penetration of 1/6 of the caliber won't penetrate the new plating of 26 mm. Among the other changes listed, this ultimately changes nothing and serves only to maintain existing penetration rules since cruiser vs cruiser penetration is improved (see change 6) but cruiser vs BB penetration still requires additional penetration AKA IFHE. Inertial Fuse for HE shells skill is increasing the penetration of HE shells by 20% and lowers the probability of causing fire by 50%. Nerf to Henri IV, Atlanta, Flint, Akizuki, Kitakaze, Harugumo and Friedrich der Große (and the fire reduction affects any ship that would benefit from the penetration of IFHE). Important Thresholds Armor Occurrences 13mm Tier 4-5 BB Superstructure , Tier 4-7 CL Bow/Stern 16mm Tier 3 BB Bow/Stern, Tier 6-7 BB Superstructure, Tier 8-10 CL Bow/Stern, Tier 5-7 DD Midships 19mm Tier 4-5 BB Bow/Stern, Tier 8-10 BB Superstructure, Tier 8-10 DD plating 25mm Tier 6-7 CA hulls and tier 6-7 CL midships. 26mm Tier 6-7 BB Bow/Sterns 27mm Some tier 8-10 cruiser bow/stern, all tier 8-9 cruiser midships 30mm Some tier 8-9 cruiser midships, all tier 10 cruiser midships 32mm Tier 8-10 BB Bow/Stern 38mm Decks of some US BBs 50mm Decks and Bows of some BBs and tier 10 CAs Changes to threshold penetrations This includes all of the above changes, including the new 26mm BB plating. Without IFHE (All buffs) 100mm IJN DD guns can now penetrate 25mm without IFHE 113mm RN DD guns can now penetrate 19mm without IFHE* 150mm KM DD guns can now penetrate 25mm without IFHE 150mm KM CL guns can now penetrate 38mm without IFHE* 152mm tier 2-7 CL guns can now penetrate 25mm without IFHE 152mm tier 8-10 CL guns can now penetrate 30mm without IFHE 180mm RU CL guns can now penetrate 30mm without IFHE 105mm KM BB Secondaries can now penetrate 26mm without IFHE 128mm KM BB Secondaries can now penetrate 32mm without IFHE With IFHE (All nerfs) 76mm IJN DD gun can no longer penetrate 16mm with IFHE, only 15 88mm KM DD gun can no longer penetrate 19mm with IFHE, only 17 100mm IJN DD guns can no longer penetrate 32mm with IFHE, only 30 120mm guns can no longer penetrate 26mm with IFHE, only 24 127mm guns can no longer penetrate 27mm with IFHE, only 25 128mm guns can no longer penetrate 27mm with IFHE, only 25 130mm guns can no longer penetrate 27mm with IFHE, only 26 139mm FR DD guns can no longer penetrate 30mm with IFHE, only 27 140mm guns can no longer penetrate 30mm with IFHE, only 28 150mm KM DD guns can no longer penetrate 32mm with IFHE, only 30 152mm tier 2-7 CL guns can no longer penetrate 32mm with IFHE, only 30 152mm tier 8-10 CL guns can no longer penetrate 38mm with IFHE, only 36 155mm Mogami guns can no longer penetrate 38mm with IFHE, only 37 240mm Henri IV guns can no longer penetrate 50mm with IFHE, only 48 105mm KM BB Secondaries (1/4th pen) can no longer penetrate 32mm with IFHE, only 31 *These changes will not occur if the new formula for HE Penetration does not round for non-IFHE totals. Jutland and Daring will only penetrate 18mm, preventing them from penetrating tier 8-10 DDs without IFHE Nuremburg will only penetrate 37mm (North Carolina), but the ships it could penetrate with 38mm (Iowa, Missouri, Georgia and Montana) it does not face in battle anyway.- 110 replies
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It is annoying that it does not remember when you press C to change which turret mount your sniper view is aiming from.
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The point of the operation of the week is that that is the only operation you can queue for solo. For any other operation you require a premade division. It is designed this way so that they dont end up with 5 people queueing for 6 different operations and none of them actually forming a full team, they put the operations on a weekly rotation. The rewards are still one time only.
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I was wrong to say they all include ballistic caps, I was mentally thinking about the SAPBC shell designation. WG are not trying to implement SAP shells (the royal navy shell designation) but SAP shells (the concept of a reduced penetration AP shell). Exactly how a shell fulfills the role of a SAP shell varies significantly, yes, but whether it is a SAP shell or not can depend entirely on who you ask and the circumstances under which it is used. http://www.navweaps.com/Weapons/WNGER_15-52_skc34.php The shells carried are referred to as 38 cm Psgr. L/4,4 (m.Hb) 38 cm Spr.gr. L/4,5 Bdz (m.Hb) 38 cm Spr.gr. L/4,6 Kz (m.Hb) All 3 of these shells were ballistic capped, the first shell is an APC shell and the other two are considered HE shells, one with a base fuse, the other with a nose fuse. Yet when analysed by the US as part of their post war technical report the 2nd shell was considered by them to be a SAP shell for reasons which are obvious when you look at their diagrams. That 2nd shell is still considered and referred to as an HE shell in most sources due to the German designation, yet the USN designated it as a SAP shell in their technical report because it conformed with the concept of a semi-AP shell relative to the primary AP shell, it had a fuse time of 0.015s compared to the 0.035s timing of the Psgr and somewhat more filler. Yes, when you look at the averages of many RN CLs even Minotaur lies at the bottom of the table for average damage, but why is that? It's theoretical 700k DPM would rely on it getting citadel penetrations all of the time so naturally with fuses that prevent it from breaching most spaced armor or digging deep enough through decks and casemates it can only apply 33% of this potential. Maybe her average is low because her shells are crap. Maybe its because she cant start fires. Partly it's because her shells and concealment lean more towards engaging smaller targets who have less HP, but mainly her average damage dealt is so low because her DPM is so high that she kills most targets before they get the chance to disengage, heal or recover at all. Hence why when you arrange t10 cruisers on wows-numbers by average damage she is at the bottom, but when you arrange it by average kills, she is 2nd from the top (2nd only to the marvelously balanced Stalingrad). It is hard to get good average damage when instead of slowly destroying ships through fire which they can fully repair or afford them a chance to angle against AP you simply shred them with raw, unpreventable damage. It is not necessary to apply all 700k dpm to kill a DM in 4 seconds when you can potentially kill it in 12 seconds without ever once hitting the citadel. This is of course an extreme example, but it should still serve to prove that reaching citadels is not necessary when regular penetration damage potential is also excessively high. Though you are correct that from tier 2-5 the RN CLs are truly pathetic, whereas the tier 6-10 cruisers are still generally efficient even if their average damage is below average. The lower tier cruisers need buffs because it is not a matter of there being one dead ship in the line, the entire bottom half of the tree is not just underperforming but plainly the worst in their respective tiers. But a change that buffs the entire line will make the top half of the tree (which includes ships like Fiji, easily the strongest of all the t7 cruisers in random battles except Belfast) much too strong. This is, however, a subject for another thread. Low tier RN CLs need some changes (possibly even the cruiser armor changes suggested in the article about IFHE will help) but those changes dont necessarily need to be about the shells and they dont need to be such as to enhance the entire line. Besides, like I said in my first response to you; for the RN CLs to want to use the SAP shells suggested by WG in this thread they would need to be significantly different to how they are described by WG here because currently they are inferior to the RN CL AP. WG could add these SAP shells to RN CLs to use alongside their AP but there would be no conditions where they are a superior shell type (unless 0.004/0.005s fuse time is somehow too long), you would never load them. WG already created something unique for the RN CLs to use, if some RN CLs are underperforming but others arent then the specific ships that need buffs should receive buffs and that shouldnt interfere with other unique systems (like this SAP shell mechanic) which are more than likely intended for another nation - because the RN do not have the monopoly on shells referred to as SAP.
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Any chance of making Karma -1 informative/useful?
Benser33 replied to Chips_uk's question in Q&A Section
Well, of course complimenting someone gives +1 karma and reporting someone gives -1, though you can never go below 0. High karma increases the number of reports you can give on a daily basis. Otherwise, not really. You can't even view other peoples karma or anything, its just for you. -
Good, then you should then be happy for WG to add something to the game called a SAP shell and that RN CLs dont have to benefit from the existance of that just because we designated some shells as SAP, since generally SAP shells are an idea for a shells configuration, not a technical design, and that SAP shells are just AP shells with relatively less penetration and there are numerous examples of many nations applying this concept. There is nothing special about the british implementation that justifies the RN CL AP performance ingame. A semi armor piercing shell is an armor piercing shell with a fraction of the penetration. It's not that complicated. You can take an armor piercing shell, shorten the fuse, boom, semi-armor piercing shell. Sure they come in a variety of different designs with different casings and payloads and fuse locations, but theyre still basically just AP shells configured to not penetrate so much armor. I never claimed they did. I did say that some ingame HE shells are actually SAP shells in the real world, but I never claimed those shells had the same yield as real world HE shells. Should be obvious that AP shells are not HE shells, not sure why this needed clarifying. All of them did contain some high explosive filler, hence why they are called AP shells and not AP rounds. Ironically, the point of my post was to demonstrate that SAP as a term was mostly british but the concept of SAP shells covers a wider range of shells, but thanks for explaining it back to me anyway. So you're saying they're fired AP shells with shortened fuses? How novel. An unnecessary upgrade to some of the best performing AP shells in the game. Minotaur absolutely does not need any enhancements that allow it to apply even more of its 700k damage per minute such as the ability to bypass spaced armor. It's already almost impossible to ricochet against targets beyond 12km due to the vertical angle of incidence and is effectively impossible to overpen. The ammo is not meant to be perfect, it was designed to have this shortfall, otherwise it would be utterly ridiculous. It certainly is not in so bad a state as to require and added function that further increases its potential.
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The post says theres no visual style yet so I guess not.
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Looking forward to seeing how this plays out. Dat CV spawn tho.
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Anyone who experiences this should probably provide the replay file for the game and let us know when it occurs so that we can try and work out exactly what is happening.
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ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Benser33 replied to Tanatoy's topic in Development Blog
If WG does make this seasonal I personally wouldnt mind grinding a tier 10 line again once every 3 months or so to gain the benefits or a new t10 premium and such. A lot of recent ship lines like the RN DDs, RU BBs probably the MN DDs I wont really have played through cos the event skips you straight to tier 8. -
ST: Inertia Fuse for HE shells and plating changes
Benser33 replied to Tanatoy's topic in Development Blog
I think that, despite WG not declaring this option, it is entirely possible. -
Make daily missions doable by tier 2+ instead of 5+
