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Everything posted by Pandafaust
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I mean it's too expensive to me, but so what? Everyone has a different idea of the relative value of the continers, as it's personal to them. If someone else wants to buy them, good luck to them.
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I didn't get an weird personal questions in my survey earlier today, it was just a standard one about brawls, and what I liked/disliked in them etc.
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With all thsee rocks and mountains in maps is WowS STILL A NAVAL GAME?
Pandafaust replied to Anthoniusii's topic in General Discussion
I mean "World of Ships without wheels" is fairly close, as there aren't many wheels on my ships. In your fantasy idea of the game whilst you're playing, what proportion of time does your ship spend on land, compared to on the water? -
What is the current up-to-date list of confirmed incoming Steel / Coal / Research Bureau ships?
Pandafaust replied to Leo_Apollo11's topic in General Discussion
Same here, just because you can sing a half decent song with David Boreanaz it doesn't mean that you'll be a good addition to the wows fleet. -
How much money would you pay for rare ship on auction?
Pandafaust replied to anonym_ntfKigmJ0k9e's topic in General Discussion
I don't rate the gremy as being worth 10k doubloons to me, and expect the lowest winning amount would be higher than that anyway. -
incomparable secondary's
Pandafaust replied to CV_SUB_Report_Blacklist's topic in General Discussion
At the angled belt armour, presumably. -
Flint v Chumphon. So uh. Panasian cruisers were to have short range right?
Pandafaust replied to ________________Morrison's topic in General Discussion
I think it's a fairly bad example of powercreep, given that it gains a massive 800m of range but loses out on 25% of its dpm in doing so. -
I demand a maths flag. Anyone else have a request?
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Which of the many absurd WoWs game mechanics is the most ridiculous?
Pandafaust replied to FixCVs_Nautical_Metaphor's topic in General Discussion
Whatever mechanism they've hardcoded into the game which makes a proportion of their playerbase post a weekly thread displaying how they don't understand the meaning of the word random. On a more serious note, it's got to be the arbitrary immune period for planes during strikes. -
GK and Khaba Premium ship captains question
Pandafaust replied to AkerJack's topic in General Discussion
So there's no actual change from the current situation. Doesn't seem like a good candidate for requesting reimbursement, and it's not unusual to have a captain which is assigned by default to a premium ship anyway (for example, any ship bought from the shop which has a commander will be trained for it). -
GK and Khaba Premium ship captains question
Pandafaust replied to AkerJack's topic in General Discussion
Reimbursed for what, is anything actually being lost? -
I'm personally in favour of making the difference in BB/CA/DD purchase and maintenance costs closer to the differences in real life - might go some way to reducing the numbers of BBs in the queue!
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Can you send me a link to the ship details pages please? I didn't see anything about their stats and equipment in the stream.
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Triple coal container droprate nerf confirmed
Pandafaust replied to ScruffyNoob's topic in General Discussion
I stopped tracking my containers a while back, but comparing them to my old lists would suggest a change - however, if there has been a change though it's actually one that provides more coal overall so in my case I couldn't call it a nerfed droprate (and certainly not *confirmed*). In the 1507 more resources crates I opened (November 2018 until July 2021 when I stopped tracking) I got triple coal 70 times, so about 4.6% of the time - a fair bit higher than the 1.25% droprate would suggest. For double coal, though, I only got 302 crates (approximately 20%) rather than the 25% expected which would have given around 375 doubles. Overall, I'm about 50 coal drops up on the triples, but 75 down on the doubles. As always, the sample size could do with being bigger, there's always a chance the rng has just not worked out too well, but whichever way you look at it, the amount of coal in the more resources containers is still pretty decent. -
Everyone experiences streaks of one sort or the other, and everyone's going to be able to identify patterns at some point in a random set of wins/losses. However, I've never seen anything to suggest there's anything other than randomness behind them.
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instead of the usual 2 teams
Pandafaust replied to CV_SUB_Report_Blacklist's topic in General Discussion
Nice idea in concept, but I can imagine the griefing already. "Hey teams blue and yellow, let's smash green". Also, 4- way CV matching would be interesting. -
Well, it's random, so . . . yes?
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Why does the WG not take player statistics into account?
Pandafaust replied to xKrisgard's topic in General Discussion
The concept is "difficult to grasp" because it's mathematically not possible. The end result of your system inevitably pulls people towards a 50% winrate, that's just pure statistics at work. The fact that you can't see that is neither here nor there. If you want to prove it to yourself, just do a simple test. Create a spreadsheet with some 'players', winrate random between say 40 and 60%, then split them up into two teams so that the average of both teams is balanced. Toss a coin to see which team works, work out their new win % then apply the new percentages, redo the teams and repeat for a while. Check what has happened to each player, and you'll see that almost all will have been moving towards 50%. -
Any chance of a summary for those of us not interested in Flamu/Flambass' latest clickbait videos?
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Karma is essentially just a tool to blow off steam in the game, and hopefully to reduce the amount of abusive messages that get sent. If you annoy more people than you entertain, then it'll stay at or around zero. If it bothers you to see it, I'm fairly certain there's a mod in the official modpack to disable it (karmaflage or something similar?)
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Cheers, all worked for me too :-)
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Petition: Petropavlovsk needs LONGFIRE_BIGFLOOD
Pandafaust replied to arttuperkunas's topic in General Discussion
I'd have to take your word on it - I was just casting around there for "generic currentish anime" and have heard of Azur Lane due to the WG collaborations. -
Petition: Petropavlovsk needs LONGFIRE_BIGFLOOD
Pandafaust replied to arttuperkunas's topic in General Discussion
He's the new Viking character in Azur Lane. -
Couple of further notes @StrongestAI as I've just seen your modules and commander build: Why have you taken IFHE on Montana? I can't see any realistic occasions where that is going to be a benefit rather than a nerf. Concealment Expert and Fire Prevention Expert would be handy skills to get. Slot 4 module, I'd advise taking damage control mod 2 rather than the propulsion mod you have there. Slot 5 module, concealment module is going to be more use than the torpedo warning module you have fitted. editing to avoid double posting: Sweet Jesus, I'm not going to watch any more of this now - second match, you've sailed straight into the border, fiddled with your graphics settings and then looked for a few seconds at a broadside Neptune in the cap in front of you, then deselected it and fired the salvo at a bow-in Montana some 4km further behind that cap. What on earth did you think was going to happen there? You're either trolling or completely clueless, your winrate issue is clearly down to your playstyle.
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I've not watched the whole hour yet, but in the first match already it's clear that your aim is off by a good distance for most shots, you offer far too much broadside to the enemy as you want to keep your rear turrets on target, and you provided absolutely no support to your DDs in the cap in front of you. If you'd have fired at the enemy dd whilst it was being spotted, you'd have probably won the cap and they could push on, but instead you just poured shot after shot into angled longer distance targets.
