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Everything posted by Pandafaust
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Screenshot attached for the latest wave, they follow all the traditional patterns for naming convention, ship/tier selection and just generally playing like a bot. @Crysantos Ticket ID 119010726 created with screenshot and replay (what are we meant to file them under btw? In the end I went with gameplay and matchmaking :P)
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Which forum members have you seen in random battles?
Pandafaust replied to Cobra6's topic in General Discussion
Apparently so! I do generally find them quite tricky to play against, so at least it's good practice! -
Which forum members have you seen in random battles?
Pandafaust replied to Cobra6's topic in General Discussion
Another forumite! @Saltface this time, in his Harugumo against my Akizuki; he played well around the caps, but wasn't overly supported by his team so eventually fell in a hail of shells. Wasn't a great game for me in damage terms, but managed a couple of caps and some defences. We also managed to surprise the other players by having a pleasant conversation instead of hurling abuse/haxx claims. -
Which forum members have you seen in random battles?
Pandafaust replied to Cobra6's topic in General Discussion
Just met @Excavatus in his harugumo - he very skillfully avoided dying to one of my spotter plane assisted salvoes on 100 hp or so, before succumbing to a team mate. Sadly, my team lost on points when we had all 3 points and I had a full salvo of torps less than 0.5km off a Yamato. *shrug* -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Pandafaust replied to Tanatoy's topic in Development Blog
Thank you for your reply - I'm currently at work myself, so unable to provide a detailed response, but I believe that I now understand WG's reasoning to not want to link the NTC to purely economical or cosmetic rewards. I'm not sure that there is a simple solution to this, but will continue to think of and comment on suggestions from the wider playerbase. I'm not sure whether your last paragraph was genuinely aimed at me, or was a general request that happened to be tagged to my original post. I don't believe that my comment was lacking in civility, but apologise if it was interpreted that way - it was not my intention to do so. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Pandafaust replied to Tanatoy's topic in Development Blog
Just worth reiterating this point - this is essentially what they're currently doing (although thankfully we're continuing to complain). -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Pandafaust replied to Tanatoy's topic in Development Blog
Basically, it's the same as this one but I'm informed with more swearing - when I asked last night it was "273 really toxic comments here'" and has gone on from there. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Pandafaust replied to Tanatoy's topic in Development Blog
@Crysantos I feel for you, genuinely I do, because what you're essentially trying to do is to sell a system which you've been instructed will be happening to a player base that is overwhelmingly (and so very nearly unanimously) opposed to the concept. However, what is more frustrating than anything is the simple fact that no matter how many well-presented, thoughtful and constructive suggestions people are putting forward in this thread as specifically requested by WG, the fact remains that WG is willfully misinterpreting and then rephrasing those comments. I recognise that there may well be backing data to the assertion that cosmetic upgrades only are not sufficient to encourage people to re-grind their lines, but almost without exception the playerbase is clearly and repeatedly telling WG that we do not want any form of gameplay advantage to be linked to the NTC system. Is it really that hard to simply recognise the opinion which we are broadcasting? There have been some excellent suggestions regarding concepts that we are willing to consider as "rewards" for going through the grind again, including (but not limited to) the cosmetic upgrades, conversion of silver ships to a "quasi-premium" status to allow captain transfers, some form of minor economic buff such as gaining a small proportion of coal or steel on a win, and more missions/campaigns focusing on completion in low-mid tier matches. Should WG decide to designate these sort of bonuses instead of the "better dispersion/more hp/better torps/better steering gear" route then I'm sure you will see a significantly more supportive approach. I really don't like to end on a negative note (and frankly don't expect a response to this question) but does it not concern you that the group of people within WG who took the decision to design and propose this system are so fundamentally disconnected from the (subsequently) expressed wishes of the player base? The concept has seen such a negative response both on the EU forums, the Russian forums and the NA forums (my language skills aren't up to confirming with the Asian forums, but I doubt they have a significantly different viewpoint) that I don't believe it should have ever been floated on the public forums. Anyway, there's been 27 new posts since I started writing this, such is the level of attention that we, the players, are directing onto this subject. Hopefully my post has not been overtaken by events, but I really want to express my frustrations, and that of my fellow players, that we are not being listened to. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Pandafaust replied to Tanatoy's topic in Development Blog
Leaving aside the people that would legitimately spend their lives grinding the lines out there, there are plenty of people sat on literally millions of FreeXP. To go from tier 1 to 10 is roughly a million or so, so on day 1 of release there will be those who can simply reset/rebuy a line in a day - depending on how WG limit the number of resets will be the only limiting factor on whether people are rocking up day 1 with a tier 2/3/4 Stalin. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Pandafaust replied to Tanatoy's topic in Development Blog
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ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Pandafaust replied to Tanatoy's topic in Development Blog
Not literally everyone bud, check the reactions on the first post. Barely 99.4% of the people responding hated it, so well over 0.5% of them were completely in favour! -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Pandafaust replied to Tanatoy's topic in Development Blog
Oh, @Jvd2000 you had to give them the opportunity to say that the feedback they got was "a mixture of positive and negative"...ruined our perfect record. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Pandafaust replied to Tanatoy's topic in Development Blog
There's one here, not a huge range of options to choose from but it's better than nothing. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Pandafaust replied to Tanatoy's topic in Development Blog
It'll let you choose to either buff them up the wazoo by grinding lines belonging to the same nation, or accept that they're less competitive than they'd otherwise be. Fun and engaging! -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Pandafaust replied to Tanatoy's topic in Development Blog
@Faolchu as I understand it, should this utter abomination of an idea be implemented, then the important aspect of the re-grinded line would be that it belonged to the same nation as the ship you wanted to upgrade. Therefore you'd be able to upgrade the Stalingrad for example by re-grinding the Russian DD, BB or Cruiser line. There also looks to be a small proportion of "free xp" style material given which you could use to upgrade any another nation with, after sufficient numbers of re-grinding. -
Just to back Ug up on this point, if the change allows blocking of commands/map pings from an individual user then yes this is definitely a positive (and much overdue!) update.
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ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Pandafaust replied to Tanatoy's topic in Development Blog
I asked our resident clan Russian this last night, and he confirmed that the forum thread was just an endless stream of vitriol and rejection of the idea, same as this one. Genuine question, has anyone ever seen a more overwhelmingly negative response to an idea? It really is concerning that WG couldn't predict that this would not appeal to the player base at all. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Pandafaust replied to Tanatoy's topic in Development Blog
Are you suggesting that the WG Dev team are actually Futurama's handsomest politicians? -
You're not considering all the possibilities! Once the car's scrapped, all you've got to do is reapply to do your driving theory, lessons, and practical test, save up for the same car again, run it until it dies, take it to the scrapyard (inc. radio argument), go through the whole thing a few more times and at the end of it, a mechanic will come and give you a *free* upgrade! Imagine the fun you'll be having!
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ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Pandafaust replied to Tanatoy's topic in Development Blog
I know WG are very keen on seeing data rather than reading through pages filled with the (I believe, unless I missed a comment) unanimous view being put forward by the community that the NTC is a terrible idea. Is there any way to have some sort of voting poll added, presumably ranging from "I genuinely can't comprehend a worse idea to be implemented than this" up to "sounds great, sign me up for an IV drip and a large trough full of Doritos whilst I grind!"? I'd try and set one up in the Gameplay forum where it would have some visibility to the regular forum-goers, but recognise that it would be shut down within the hour as we're supposed to be commenting over here instead. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Pandafaust replied to Tanatoy's topic in Development Blog
I mean, it's been said already but just to add my voice to the throng the Naval Training Centre is genuinely by far and away the worst idea I have ever seen for WOWS. Seriously, I've never even seen some random fanboy come up on the threads with something so poorly thought through and overpowered. For anyone who gets the reference, I feel like I'm living the Red Dwarf 'Queeg' episode. -
torpedo bomber heal/ adrenaline rush issue in 8.5
Pandafaust replied to Mr_Snoww's topic in General Discussion
To be honest, I just expect to see yet more polarisation of CV players. The continuous barrage of nerfs reached the stage last patch where I just stopped playing them as I wasn't finding it enjoyable, so this is just another reason to avoid them. They're still viable, and naturally the best players will make them work pretty much regardless of what WG change about them - what we'll be left with now is the same problem as before the rework. The class will be played by the few unicums and by the many tomatoes, without much in between. -
Secondaries : Cruiser HE power at 10 km or not ?
Pandafaust replied to Beastofwar's topic in General Discussion
I believe the place that he averages 150k is inside his mind, on a good day. You may average more damage in your Tier 6 BB, but that's just because you're a filthy stats obsessed bully. We all know that win rate, damage, personal rating and average frags are all completely irrelevant when compare to that one game in twenty where the stars perfectly align to justify taking the "torpedo acceleration/sight .stabilisation" Yamato build. -
Secondaries : Cruiser HE power at 10 km or not ?
Pandafaust replied to Beastofwar's topic in General Discussion
I appreciate it's not true in your case, but most competent players would be appalled to have the same hitrate on their cruiser main batteries at around 10km against a bot. Anyway, enjoy destroying any DDs in literally a few seconds as soon as you get the manual secondaries skill. -
Secondaries : Cruiser HE power at 10 km or not ?
Pandafaust replied to Beastofwar's topic in General Discussion
Strangely enough, some people enjoy the game more if they're winning more often, doing vastly more damage, and getting more kills. People are funny like that. Secondary builds are fun to play, but with a few exceptions, they are not as effective as a survivability build. You can continue to claim this isn't the case, but the data doesn't back you up.
