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Everything posted by ollonborre
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Currywurst/Gneisenau 0.6.8 IFHE secondary build finally worth it?
ollonborre replied to Affeks's topic in Battleships
I decided to switch over to IFHE during the free retraining special, and while I'm pretty bad in the Kurfurst (way to agressive, not overly confident with the clumsiness) a full secondary build is still just a lot of fun to play. And while this game was not spectacular in any way I was still suprised how much damage you can do once you get a central position: So yeah I'm not very good in it, but it's still fun to play. -
It is exactly as the description reads, "will become avaliable in future updates" meaning it has not been implemented yet and as far as I know we have no estimated time on when that is.
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One big question is why you use the 20 km torpedoes and then essentially waste 2 points on torpedo acceleration? The 20 km torpedoes are not very good for random battles (I know some experimenting in CW may prove that they have some use there) but for randoms the 12 km are your best bet.
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The Ibuki is not a very good ship overall. It has nice stealth and hard hitting torps but it's just an inflexible ship. You have great range with the range mod, but the shells are slow and aiming is all around awkward. The armor is terrible. It falls in that annoying category where it is thick enough to arm most AP fuzes but still weak so you can't angle reliably. And the citadel is huge. I did not like it. You are limited to long range HE spam, which it does good I suppose. But you don't have armor or turret placement to quickly adapt or push in. The Zao is amazing though, so it was still well worth it.
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That is because each tier of ship has a defence multiplier against fire. So a tier 10 ship cuts your firechance by about ~50%, so your actual firechance when firing at tier 10 ships land at around half of what it says. Can't really explain it better right now.
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Yes that is the ship tier. Not much more to add to that really.
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Mine is fairly similar: I just love AFT and the AA module. 7.2 km AA bubble is lethal even if you equip Hydro, and if you pick Def AA you become a AA powerhouse. And I still think that equipping anything other than the reload mod is a waste, you got monster DPM and troll armor, staying back and farming witherer medals are for Zaos.
- 24 replies
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I personally tend to play it fairly agressively at the start (do note that mine is fully upgraded). With full stealth spec you get 10.5 km concealment, which is more than enough to get close ish to caps and support your DD's early on. If a BB or cruiser pops up before you have a chance to find a DD, I usually try to put some pressure on them and see if they can back off, doing the usual cruiser dodge kite moves. Other than that it's just a case of moving around the map burning BB's and being a general annoyance. The speed boost while gimmicky does allow you to reposition very rapidly, and the 10 second reload with good fire chance gives you a very relaible and solid damage output. The squishyness is a bit of a blessing in disguise though, as some volleys that should kill you turn out to be just some penetrations and overpens. HE is weirdly enough more dangerous overall as it is more consistent damage.
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They are 100% free to buy.
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Nice necro. My point was that if you try to stay in smoke you will die, better to stay angled and if you get spotted by radar, then run.
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Hwoi do you tell which is random and which are CO-OP
ollonborre replied to anonym_JSqwZct68BEw's question in Newcomer Questions
Like rnat said above, mods or third party sites are the only ways you can check your daily progress so far. The most common ones are these two: https://wows-numbers.com/ships/ and https://eu.warships.today/ -
Not sure what you mean by this: They are only outperformed in raw damage by the BB's you see there, but are still way ahead any normal DD. And winrate wise it's quite depressing as well: And as for XP they are in the top 5. Removing the premium factor has nothing to do with your earlier statement "they do less damage and have lower winrate". Yeah offcourse they do less damage when BB's exist, but they outdamage any normal DD and crush the rest of tier 5 in winrate.
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Each to their own, I personally get more info out of PT so that is my pick for a tier 1 skill on cruisers.
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Offcourse knowing when you are getting shot at is nice to have, but knowing how many people are locking on to you gives you a clearer idea on exactly where they are and thus you can angle more effectively. Knowing that you got incoming shells is less important than knowing where the shells are coming from in the first place. Also when nothing is spotted and your target icon goes quickly from 1-0 you know a DD most likely just launched a bunch of fish your way.
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This depends for me to be honest. Due to the slower pace of WoWs and that I can type fairly fast I try to answer the best I can the first 1-2 minutes of the game, or if I get a small break in combat like getting undetected for example.
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The Hindy can do nicely as an HE spammer sure, but the Zao or Moskva are generally better at that role so if you do prefer that style of gameplay those two are better options for it.
- 24 replies
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Getting closer does not mean torpedo range, 12-15 km is the sweetspot I find. At this range you can angle in time or even dodge if you are fast enough, and your AP murders everything if it gives you broadside. And if they start to angle you can simply switch to HE and keep on the hurt that way.
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I disagree. The range is good enough and it is not worth it giving up that great DPM. The Hindenburg excels at mid range fighting where the AP hurts massively and you got enough time to dodge and angle. And if you get within these ranges having more DPM outweighs beeing able to take pot shots at 20 km BB's. Gaining more range also brings out the problem of playing too passively. Yes you can farm fire damage on BB's from afar but getting closer to the cap supporting your DD's also gets you closer to the rest of the enemy team where you can almost more easily get even better damage numbers.
- 24 replies
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The QE sisters are quite easy targets to hit and relatively soft skinned, so getting focused is not so odd since they eat a lot of damage and are dangerous.
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I never said I always put the blame on myself, there are only so many 150k+ damage defeats I can muster in a day before I start to feel it is not me
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The Aoba is just a slightly better Furutaka with worse MM, so it is kinda meh. La Gallisoniere on the other hand is very very nice, with solid guns, good AP, blinding speed and good handling. However you also have to take into account what comes after if you want to progress through the lines. The Myoko is arguably a stronger ship than the Algerie, with better armor, much better torps, more firepower once in range (the Algeries range does make it easier to play when uptiered though) and have more comfortable shell velocities. I'm currently at the Ibuki and Charles Martell respectively, and so far the IJN have been overall more enjoyable. The Furutaka, Myoko and Mogami offers a bit more flexibility with said good torps, in the case of the Myoko and Furutaka even nice armor that allows for agressive pushing and nice stealth starting from tier 8. The French ones offer damage, very good damage mind you, but the flimsy nature of their armor coupled with no real useful consumables apart from def AA damage is almost the only thing they can provide. But like I said, they are very good at dealing said damage. They have nice range, good firechance and in the case of the CHarles Martell the DPM is fantastic for a tier 8 with the fastest reloading 203 mm guns outside of tier 9. I would recomend going up the IJN first since they are arguably easier and offer some sort of team utility, but I would recomend the French ones aswell. If possible, why not grind both?
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This is actually not a bad way of thinking. If you try to put the blame of the defeat on yourself instead of the other 11 I find that for myself atleast it relieves a lot of stress, and gives me a carrot so to say to analyse my own performance and gameplay deeper thus gaining better results.
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He is most likely not serious. On topic, handing out a tier 8 ship for free is not a bad idea as far as the whole giving out free stuff for everyone policy. But the problem is the same as the whole premium ship issue, you offcourse end up with a large amount of players that have no clue what to do with it.
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Must be euros (nothing wrong with that, support the game go ahead) since I have done most of the camo related missions and I am not even close to that amount of camos. Or just so insanely lucky with supercontainers that it's disgusting.
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Your Favourite Tier X Ship (Any Class) and why?
ollonborre replied to Riggerby's topic in General Discussion
Hindenburg, just because it can be put in any situation and still be effective. It will be beaten by more specialised ships, but the whole jack of all trades and great versitility just makes a great and comfortable ship to play.
