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Everything posted by ollonborre
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world of tanks future and it's front line mod'
ollonborre replied to yorkigunner's topic in General Discussion
Pretty sure you got the wrong forum. This is the forum for boats, the tank one is the other way. -
The are you are shooting has been completely saturated, as it has no more HP to loose. This video explains everything: https://youtu.be/1jAaPu_FNLg
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Ship you love. That everyone else hates
ollonborre replied to Bear__Necessities's topic in General Discussion
Oh god I actually spent money on that thing back in the day... Found another ship I like that most people don't, Richeliue. It is fast, great range when stock (so much I have not bothered to install the upgrade), guns are good enough with decent AP and good HE, great gun angles and solid AA. -
I'm not going to buy it but grind it instead, and in that light it does seem more unique than the Duke of York for example. For random battles I can see how it struggles, but how is it in operations I wonder? Since in operations you will face lower tier enemies a lot of the time the 24 mm overmatch threshold holds more weight, and your secondary battery can more easily get to work. So if anything I might get a fun operation ship.
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First off ignore the rating in points, they are mostly meaningless. And as previous posters said, outdated video. As for the secondary battery, you can get it to 7.5 km. Secondary module, advanced firing training and secondary flag gives you the advertised range (you get 7.56, but I'm pretty sure the game rounds that up).
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Never planned on buying it in the first place, especially since you can get it for free. And considering that it does not look terrible. It looks better than the Duke of York and if nothing else it could be a good operations ship.
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Ship you love. That everyone else hates
ollonborre replied to Bear__Necessities's topic in General Discussion
Graf Spee- While it lacks DPM and is somewhat slow it is really tanky for a cruiser, and if you give it time the guns will rack up some nice damage. Pensacola- Yeah not that universally hated anymore but still disliked. Go to ship for operations with BB levels of AP damage and immunity to planes. Emden- Not sure if it is hated but it isn't a good ship. Still it has a great history and is fun to blast around in coop. -
Belfast: okay, it deserved the nerf, could it please reduce speed a bit quicker?
ollonborre replied to Bratwurst_Bob's topic in General Discussion
The only nerf the Belfast got was the smoke firing penalty, from 2 km to 5.3(?) I think it was. Apart from that the Belfast has not changed in any way. It can still club like a boss and punches above its weight really well. -
The easiest way around this "problem" of catching torps is not quite the answer you want, but that is to sink some hours into mid-high tier DD's yourself. That way you get a feel for torp reload and how inconsistent of a weapon they truly are. Torpedoes rely heavily on your mistakes or tunnelvisioning, and from the receving end all you have to do is to change course and speed up and down in intervals. If an enemy DD manages to torpedo you within 10 km changes are you did not anticipate it enough, and if you did and still get hit chances are that only 1-2 torpedoes will hit you and that is rarely fatal unless you missmanage your damage control or have already been shot to crap.
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And if I remember correctly they have said this mechanic would make sense for quite some time now, so I would not hold my breath. Still they did finally make that BB AP change so what do I know.
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Disagree a bit. Yes the HE in general is lackluster and the AP while the damage is great the pen is also not brilliant so angling negates your damage potential greatly. However the AP is suprisingly effective against DD's and absolutely murders more thick DD's. HE while low on damage is still somewhat reliable thanks to flat arcs and decent reload so you can still stack upp damage. And at the end of the day the Germans are hybrids, with torps becoming more of a primary weapon at higher tiers. And in that context the guns are good enough.
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Thanks to the flatter arcs of the German guns you can get decent results even at 10+ km with AP, and if the target is not angling then the AP will be a more reliable damage source than HE and hoping for fires. So in my experince I would say a greater mix of HE-AP is the way to go and avoid over reliance on the other like you would in let's say a US gunboat.
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You can't, they are generally terrible across the board. Only on the higher tiers does the dispersion get slightly better.
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T8 BB's in T10 games, an idea for survival.
ollonborre replied to Migantium_Mashum's topic in General Discussion
I'm calling confirmation bias on this. The default pen on the KGV is 89 mm, and IFHE boost that up to 115 mm of pen. But the amount of ships with a belt armor between 89 and 115 mm are very few within your tier spread and anything below that gets penned regardless and anything above will still shatter. So IFHE can help you pen a handful of ships everywhere. But without it you save 4 points, you still cause monstrous damage and set fires often. And if you hit a lot of belt armor, well aim up and hit their deck or aim for the bow and stern regions. IFHE is a waste on british BB's. -
Zao IMO is not exactly squishy. The armor far surpasses anything in the IJN CA line and the stealth is top notch so anything you can't tank you can usually disengange from. It does suffer from BS citadels as most other IJN cruisers in my experience. HIV is not bad by any means, I just find it underwelming. I have not played it much with the reload booster so my oppinion of it might change there, but currently I say go for the Zao instead. The Zao is stealthier, has much better torps, arguably better (more trollish) armor, 12 guns with great velocity, AP damage and great HE.
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To many variables after just one game. His secondaries could have been wrecked, not having manual secondaries, you could have been saturated etc. With manual secondaries, AFT and intact secondaries the FDG would in most cases have the upper hand in a secondary battle. Not saying the Musashis secondaries are bad, just that the platform and overall stats of the FDG are better at it.
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I would debate that. A full secondary build FDG will have longer range, fling more shells downrange and can cause more damage due to built in IFHE on the 150 mm guns. So with manual secondaries and the armor profile of the FDG he "should" not have lost that fight.
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If possible, yes. CE makes the Gaede a pretty good cap contester hybrid capable of stealth torping and gunning down other DD's in cover of smoke thanks to Hydro.
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*Double post*
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Those point values mean very little or anything at all. What matters is the raw damage values and not the rating. And in this case the Mushashi is complete garbage where as the Gneisenau has pretty OP AA.
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What do you wish you knew when you started?
ollonborre replied to Ranger772's topic in Newcomers' Section
Only the Yamato and Mushashi can overmatch 32 mm. The rest can't as you need a gun with 457.6 or higher caliber in order to do it. The Republique and 457 Conqueror can overmatch 30 mm though, which is most tier 10 cruiser decks so it is still a valuable threshold. -
And from what era is the magic radar then? And that whole BB will now camp more beacuse of *insert recent change/new shipline* is very much a strawman argument. Bad BB players will always find and excuse to camp regardless of reason.
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This is sadly too hard for him as he seems to have a huge problem mousing over things in general as evidence by around 3-4 whole topics.
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I don't disagree. If I want to play a powerful 203 armed cruiser I go for the Charles Martel, and if I want a 155 armed cruiser I go for the Cleveland. The Mogami is still a fun cruiser IMO but what it needs in order to work is a survivability buff. It has firepower in droves but offers no utility and takes citadel damage like almost no other ship in the game. If they could make the citadel smaller or make sure so that you don't get overmatched by everything then perhaps the Mogami can find its niche.
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Don't sell it, go through it. While it is flimsy you do learn how the Zao plays. And the Zao is 100% worth the grind, and everything you learn in the Ibuki can be put to much better use in the Zao due to usable armor and fantastic guns.
