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ollonborre

Beta Tester
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Everything posted by ollonborre

  1. The 1/4 pen on the 105 only apply to the FDG as part of the overall buff package that ship got. The rest of the 105 still has the same 1/6 pen.
  2. ollonborre

    New Counter to CVs

    Aaaaaaand here we have the perfect example of polarising opinions that pop up every now and then. If someone provides a different factual opinion, in this case CV hunting early on which is a stupid idea, then that person is a smug elitist. Where as if you support that stupid idea you are a knight in shining armor that stands up to the elitist crowd and enjoys [edited]over your own team. There is a middleground guys, as have been pointed out several times in this thread and in other similar threads. The only sheep part here is you I'm afraid since you can't grasp that.
  3. ollonborre

    [Help] Captain skills for Nelson & Duke of York

    Because you don't get past any big thresholds. The HE pen is already 88 mm on the DOY and 101 on the Nelson, which is plenty enough to cause significant damage on everything you face. The only thing you gain in speccing IFHE is beeing able to HE citadel some cruisers and punching through the upper belt armor on some BB's. But that is totally 100% not worth spending 4 points that can go into conealment, surviability skills or even AA skills.
  4. ollonborre

    New Counter to CVs

    The bolded part is exactly why CV hunting is a stupid idea. A situational tactic that revolves around you not beeing of any use to your team for most of the game, and when you do find the CV you need to make sure you don't get blapped by its teammates or simply deleted by the CV in question you try to chase is just idiotic and throws your ship away for no benefit what so ever. FInding a gap in the enemy line when you also have done your job and secured either cap dominance or ship advantage, well if you have the oppurtunity chasing the CV down can work. But again you risk of handing the match over, because if the rest of the match turns around your ship is going to be needed securing more important kills or caps. Contrary to popular belief, you don't need to kill the CV in order to make its impact less known. You can just as easily negate the strikes by bunching up and killing of the planes quickly when a game turns that close.
  5. ollonborre

    hall of fame not accessible

    It always was like that. Complete every stage and then you got acess to the hall of fame.
  6. ollonborre

    IFHE or Demolition expert for Henri?

    This is the build I run both for CW and randoms. In CW it works great countering Stalins, Moskvas and the occasional GK (also Montanas deck is butter). In randoms it also works, especially since the german BB's are very popular, and even with IFHE adding DE on it you only loose 1% firechance overall. Not to mention on the upcoming soviet BB's there are some nice 40-50 mm armored decks.
  7. ollonborre

    Which Legendary upgrades would be good to have?

    I would argue that the HIV, Yamato and Zao are straight upgrades that further enforces the playstyles of the ships.
  8. ollonborre

    Why is Gneisenau so worthless?

    DOY can't, but the Gneisenau can. 380 mm guns can overmatch up to 26 mm of armor.
  9. ollonborre

    what build should i use on daring

    Sorry for reviving this, but after getting some more Jutland games under my belt I say go for gunpower all the way. Yes the torp reload module brings a greater benefit than the reload module. But if your torps are detected or your target changes course that reload means nothing in most games. Where as the added gunpower makes itself known in every game I have played thus far. Using AP most of the time and IFHE whenever something angles you will rack up more damage and help your team more than if you would relying on your torpedoes. Your torps are not bad, but I tend to use them as a secondary armamanet or zoning tool. If you want a hybrid with more torp power I say go for the Gearing or Z-52. The Jutland thrives as a knifefighting gun platform IMO.
  10. ollonborre

    All ships in new "Armory"... :-)

    If you want longer range you use the spotter plane. Sure by all means use the accuracy module even if you are specced heavily into secondaries. But any other 3 million module is better than the range one. The GK thrives the closer it gets and staying safe can be done just as well with the standard range if you position correctly.
  11. I guess this is debatable. I personally run BFT for that direct damage increase since with the ludicrous 32 mm pen nearly everything melt, especially heavy cruisers. So in that sense I prefer the extra DPM and not rely on RNG fires (and with 10% more shells in the air the fire starting potential is still not terrible). And in the current state having a bit more AA does not hurt either.
  12. ollonborre

    How do you use a 4 km torpedo range DD ?

    And fire chance and AP penetration.
  13. ollonborre

    How do you use a 4 km torpedo range DD ?

    Forget that they exist. Seriously. They rely on gun power and virtually nothing else. The only times you can rely on the torps are if you manage to ambush someone around an island, someone rushes your smoke or you YOLO. So in very specific 1/100 situations basically. So focus on the guns with skills and modules and forget you have torpedoes.
  14. What I never really got is the whole the very polarising oppinions in the whole play for fun debate. Either you play for fun or are an elitist statbastard. Why no middleground? I mean I play for fun when I improve on a personal level and win. Or try out some different ships or do something silly with an unorthodox build (hello IFHE Currywurst). It is possible to do both and not look down on the other side.
  15. ollonborre

    German secondaries suggestions

    I would also like to see cheaper secondary builds or atleast quality of life improvements that you suggest here so secondary builds actually become more of a valid option instead of a just for fun build. And as for the 100 mm on the Frenchies, they can't pen crap but the RoF, number of guns and fire chance makes them far superior to the german 105 in terms of fire starting and occasional damage.
  16. When I get these bored spells but still want to play I set myself certian goals, like grind out a certian amount of credits/free xp/captain xp. Getting a ship to a certain winrate or damage figure, try to get certain builds to work, dust of ships I normally don't play and send them into randoms or operations. Grinding but with my own set goals is far less frustrating compared to mission grinds.
  17. ollonborre

    My first premium ship, Graf Spee

    The Spee is not a bad ship, just tricky as others already pointed out. It plays more like a BB IMO than a dedicated cruiser due to only 2 turrets and slow speed (for a cruiser). It is really tanky with a high HP pool and pretty nice armor, and with the heal tip @Verblonde gave you it has a lot of sustain in a fight. It also packs the trademark really powerful German hydro so use that to either assist your team with a big torpedo varning area or push a DD in smoke. As for the firepower, here is where the Spee can feel awkward. 2 turrets, 6 guns, sluggish reload. It needs time to deal damage so staying as a support ship for your other cruisers at 10-12 km is not a bad idea. Use mostly AP since the HE damage and fire chance is pretty low and only really useful on heavily angled targets. The AP will do okay even against BB's at 15 km range as long as you aim a bit higher. Another important thing to remember, overmatch. Overmatch is when the caliber of your gun is large enough to simply bypass certian armor thresholds unless they are angled (like decks and bow, stern). The overmatch rule is gun caliber/14.3= armor "bypass". So the Spee can punch through 19 mm of armor. This means every tier 5 cruiser and some tier 6 cruisers(?) can be damaged by just shooting straight through their nose if they try to angle in towards you.
  18. ollonborre

    KITAKAMI RETURN confirmed (maybe?)

    The Kita during Beta was pain, both to have on your own team and to try and play it. 10 km range torps and a base detection of 12 something km. On a Kuma hull. At tier 8. With 25k HP. And your only defense was 3 140 mm guns. Granted it did get smoke after a while but even so the insane squishyness, having to rely purely on torps (and in the current age of WoWs with hydro everywhere and nerfed IJN torps, glhf) and beeing teamkilled constantly made it just unberable. Still as a sort of special operations ship or if they somehow manage to balance it, sure why not. Doubt it though.
  19. ollonborre

    Atlanta in the New Era (0.8.x) Captain Skills

    If I were to make a specific captain then a 19 pointer would contain: - PT and PM. - AR - BFT - IFHE, CE, AFT CE combined with AFT gives you a lot of manuvering and engagement options, and IFHE for the raw damage is a no brainer. BFT holds more overall value than DE, as your RoF will ensure that fires are still common but since we opt for raw damage with IFHE DPM is more important than RNG fires. And BFT also boosts your AA so it is a universally great skill.
  20. This was also when the rework did not exactly work properly and much has changed since then. So not to discredit the 550k barrier, it has still not been beaten under "normal" circumstances.
  21. ollonborre

    What do I do with crowns?

    Nothing as of now, which is a bit sad. I mean I could even accept if you could buy flags for them even if they cost something like 10 flags for 50 crowns.
  22. ollonborre

    Your favorite cruiser: Tier for tier

    2- Emden 3- I don't know, St. Louis I guess? 4- Kuma 5- Furutaka/ Émile Bertin 6- Pensacola/Leander 7- Belfast/Myoko 8- Mogami 9- Alaska/Roon 10- Hindeburg/Worcester
  23. ollonborre

    Exeter's Last Stand pt 3 - borked?

    Since it is damage caused by fire and not number of fires they probably just insta repaired and the damage is so small it barely shows up on the progress bar.
  24. ollonborre

    old WoWs music

    This is something that is often overlooked even by myself since I tend to listen to a lot of podcasts when I play, but this game does have some really nice soundtracks.
  25. ollonborre

    Cruisers?

    I'm not convinced the gimmicks of the MN line makes it easier per se. As far as gimmicks go, the speed boost in particular is just not that great, and I would much rather the Frenchies had slightly higher base speed instead of relying on a gimmick to go sonic fast for 3 minutes. Reload booster is a neat idea, but again, much rather have a good to decent base reload instead. So in that sense the IJN line is more comfortable. Good stealth overall, some nice armor on tier 5-7 and arguably 10 and really nice guns. But I don't disagree that the French line is bad for a new player.
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