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Everything posted by ollonborre
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Defence of naval station Newport changes suggestions
ollonborre replied to howardxu_23's topic in General Discussion
Not really sure what advice you mean to convey here. And these screens also shows another problem that is brought up here, the rewards even in a premium ship are pretty crap. If that was a random battle you should easily have gotten 50% more credits for that performance for less time I assume. But yes time to bring back the planes into ops so my special builds can have some use. -
Steel ship - are you content with your decision?
ollonborre replied to loppantorkel's topic in General Discussion
Flint has pretty much made me shelv my Atlanta. So yes well worth the Steel. -
Welcome back to the forums @Raganax, we have sort of missed you!
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I think the overall problem with the Daring (and let's be honest the Grozovoi to an extent aswell) is the amount of stuff jammed into its kit. 360 degree turrets, long lasting Hydro, smokes on demand, accelleration module built in, heal, short fuse AP, decent enough torpedoes and with IFHE it melts angled DD's. Maybe the IFHE change is enough to bring it line but honestly I rather see that they sort out the other not so healthy DD's first before hacking away at the Daring.
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Significant amount? I saw like a handful who disagreed with the nerf and the majority who agreed with it/had little issue in the thread you linked. Did it loose the superheal? Did it loose its godtier stealth? Did it loose its ridicilous HE? No it just became less idiotproof and honestly that is just a good thing. Perhaps now I can grind for it with atleast some shame left.
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The best secondary-build ship in the game?
ollonborre replied to Munchboii's topic in General Discussion
I should have clarified that I was mainly referring to the 128 as they make up the bulk of your secondaries with the higher DPM, so buffing them is a fun priority for me. But yes you are absolutely correct. -
If you want to spam HE in a BB why not get a Conqueror, it's a much better platform for it. On topic, 15 km is pretty good for a Yammy. You can disengage if need be with a stealth build provided your enemys don't push so hard, you can soak damage for the team and you can hit stuff fairly reliably and not giving your foes that much time to dodge.
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The best secondary-build ship in the game?
ollonborre replied to Munchboii's topic in General Discussion
Like @gopher31 said, in order for HE to pen armor it needs to be higher than the value you are trying to smash through, so without IFHE you can't pen 32 mm. With IFHE nearly everything is fair game for your secondaries. Is it worth it it over FP? Logic would say no, but fun factor and once you do get within secondary range half of your overall damage can easily come from raw secondary damage. -
Not sure I agree. US cruisers tend to be the natural counter to British cruisers with improved pen angles, overmatch capabilites and nice gun angles so you negate the British AP at tier 6-7, and from tier 8 the US gets pretty good concealment and radar so they can level the playingfield that smoke provides. The British CL's are good don't get me wrong, but at a similar skill level my money is often on the US captain if they end up in a duel scenario.
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It is the other way around. The one without the concealment module is often doomed to a watery grave apart from a tiny selevtion of ships that can go for the rudder module. Concealment is key.
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True. There are only a finite number of times you can effectively run away with that smoke though. Still it is an interesting consumable I will give them that.
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Game is different. Quicker. Not Realistic.
ollonborre replied to ANSAED's topic in General Discussion
Yeah I know, and like I said nothing has changed in the ways you describe. In this case your feeling is simply wrong. -
Game is different. Quicker. Not Realistic.
ollonborre replied to ANSAED's topic in General Discussion
Bold claim that we have not experienced large changes in other games. As for this game, it has not changed much at all since Beta atleast graphically and with ship speeds. The major change to manuverability was over 3 years ago. So this game you picked up in January has not changed in the ways you percieve. At all, especially not over a 10 day period. -
With 40 sec duration and 3 minute cooldown even with premium consumables. And 3 charges with superintendent. Considering their low ROF it is sutational at best, but it might change who knows.
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Game is different. Quicker. Not Realistic.
ollonborre replied to ANSAED's topic in General Discussion
Apart from some slight graphical changes and lighting the game has looked pretty much the same since Beta so I have no idea why you feel the game has changed over a few months. -
I found ranges in excess of 18 km on a cruiser is a bit much for my liking, as I rather have the DPM advantage in midrange fights than poke potential from 20 km where you are not overly effective most of the time. So every tier 10 cruiser I have gets the reload treatment apart from the Zao that has the legendary in that slot, as it is the biggest bang for your buck equipment on the Zao.
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For slot 6 I would defientely slot Main armament mod 3 (the reload mod). 18 km range is more than enough especially if you go for concealment, and with the reload mod you have some really powerful guns that will put out a lot of punishment. DPM>range especially when you have good base range.
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I rather not stay and watch unless the game is really close or I have some division mates in the game. No exploit in not wasting 10 more minutes doing basically nothing that can be used to play another ship. And like above the ship is still locked until the battle ends so you don't get any grinding out of that ship anyways.
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Maybe there is something I'm not getting here, but you can get close quarters expert or any other achievement multiple times a day. So if you have a bit of luck or play well you can get the directive done in just 1 gaming session by getting let's say 3 Dreadnoughts, 1 first blood and 1 Close quarters expert in a single day.
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What make you say that achievments are capped? The rewards are limited to 1 per day but you can get achievments in all games.
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When will mark 2 of Yamato, Grosse Kurfurst a Montan
ollonborre replied to Deathchurch's topic in Battleships
Huh? I mean the GK could use some love I guess but certainly not in the tankiness department. 50 mm deck and a turtleback means that the only thing that will outlive you is an angled Kremlin (and the Kremlin actually has more HE vulnerable areas due to its sheer size). -
Yeah apart from the pure premium viable DD's it is a really nice breath of fresh air. We did try some different setups tonights and no one felt weak per se, it was mostly down to maps or personal stupidity.
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After the first clan wars battle.
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Voice chat is pretty much mandatory for Typhoon/Hurricane clans. And improving on a personal level is also needed in your case I'm afraid. Unless you can get out some stats from your previous Clan Battle seasons that tells a different story you still have a lot of room for improvement.
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So I dusted of my Z-52 recently and slotted BFT instead of TAE that I had previously and it did help a bit. Now the gunpower is atleast not anemic and the AA is half decent. But yeah the Z needs something. Torp damage is really low for tier 10 and the range is lacking (still a bit better than Daring but the Daring got so much else going for it so it's a moot point), but at the same time reload and speed is top notch with good concealment. I don't know, a torp range buff to 11-12 km and a reduced fuze time on the AP so you can atleast use that high AP damage on most targets would be a decent start.
