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KillSlim

Beta Tester
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About KillSlim

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    Petty Officer
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  1. KillSlim

    Italian battleships worth the grind?

    I'm at T7 now and it's another somewhat underwhelming ship in the line. I am still consistently missing broadside targets at around 12km due to the awful dispersion. SAP is extremely inconsistent and I find I'm better off using AP. Range isn't great and this is emphasized when it's uptiered into T9 - where there are a great deal of fantastic if not best-in-class ships these days. I'm really not impressed at all with the line so far and stats reinforce my dislike because they show nearly all ships in the line are performing at a mediocre degree.
  2. KillSlim

    General CV related discussions.

    They want to sell premium CV's. It's a classic cycle of sell something powerful, word gets around about how good it is, then nerf it 8 months later once sales begin to dry up or make it timed availability and play on FOMO.
  3. KillSlim

    General CV related discussions.

    This is something interesting that I haven't paid attention to despite seeing similar trends elsewhere. I think you're right, new people will pick up CV's, enjoy that playstyle for a time, then try anything else and be alienated, and most likely demolished for lack of experience. Then, get bored, quit. Back to Fortnite with their friends from school. Different CV's just aren't distinguishable enough, whereas the primary surface ships share base fundamentals - but are radically different which keeps things fresh. If WG are indeed attempting to cater to younger players with a subset of WoWS, this is moronic and self-destructive. Young people aren't interested in tactical vehicle combat, the demographic for games like WoT, War Thunder etc are people in their late 20's onwards who possess disposable income and have unhealthy interests in historical combat vehicles. Kids and teens need to ask their parents or whomever for pocket money for vbucks, they certainly wouldn't get 40 euros for a single ship let alone monthly premium time. Parents really dislike spending money on microtransactions and videogames because it's throwing money into a pit, I remember my friends and I having to beg and beg and beg our respective parents for even minimal spending money for games.
  4. KillSlim

    Italian battleships worth the grind?

    I've heard some raving about the T9, so I'm curious as to how that performs 1st-hand. I'm confused about the design decisions about the TX.
  5. KillSlim

    Italian battleships worth the grind?

    Two vids about the T9 and T10 battleships, and a thread full of people complaining about how bad the line is? Nobody at all is talking about T5, 6, 7, or 8, I suspect because they are indeed as bad as everyone is saying.
  6. KillSlim

    Italian battleships worth the grind?

    I started at T5 and it was okay. Standard affair shotgun battleship. I'm now on T6 and first impressions are poor. My shots are going wide at broadside battleship targets at 10km. I'll persist to see if it's luck or the ship, but I'm not impressed.
  7. KillSlim

    CV Rework Discussion

    Been playing since CBT and I've uninstalled, WoWS is just not enjoyable for me any more. With games like Anno 1800 and Mordhau release(d) soon I don't see the point of spending time or money on a garbage fire. With no hints of any significant fixes I don't see the point of sticking around. CV rework has killed this game. Cya captains
  8. KillSlim

    CV Rework Discussion

    I don't understand. You're using someone far above average skill level as an unfair baseline and theorizing that the best they can possibly do is below average damage in someone's ideal rework. This would mean that the vast, vast majority of players would be outputting negligible damage. Fun is subjective.
  9. KillSlim

    CV Rework Discussion

    Ironically Shima is the worst performing TX DD, and nothing has changed. DD's aren't cross-torped any more, they're harassed to death. And no, a class which curbstomps all stealth-reliant ships is absolutely not needed at all.
  10. KillSlim

    CV Rework Discussion

    Wrong on both counts.
  11. KillSlim

    CV Rework Discussion

    Yes. The rework has enforced risk-averse tactics by punishing anyone who leaves the lemming train or blob. The class which is supposed to spot, exploit gaps, and contest can't fulfill it's roles any more. DD's have been transformed from pathfinders, opportunists and flankers, into ineffective support ships. On the off chance that I have a game with no dd's at all, the game is, depressingly, not much different because dd's typically either die or hang back as to not die. The game as a launched title (no alpha/beta) has never been in a worse state. Tragic, really, this game used to be great fun.
  12. KillSlim

    CV Rework Discussion

    I wouldn't call you biased or a shill, just heinously uninformed.
  13. KillSlim

    CV Rework Discussion

    5 if not 6 figures in additional revenue from reselling the premium CV's. A few hundred lost from embittered forum-goers. You know, I think they can cope.
  14. KillSlim

    CV Rework Discussion

    Again, they didn't do this for the benefit of CV players, or anyone who plays. This was a financial decision first and foremost and WG have said they're sticking to it.
  15. KillSlim

    CV Rework Discussion

    The rework is seriously affecting my enjoyment of the game and I'm not sure if I want to continue playing if CV's continue to exist in this state.
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