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Mood

Beta Tester
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Everything posted by Mood

  1. Mood

    Game Modifications: Pros and Cons

    I'm on the boat that if any player made mod increases the performance of a player using it then it shouldn't be allowed. It is an unfair advantage to the players that chose to use it over the players that do not. Stating that you should be able to hit a non weaving ship at maximal range right away after a few battles is a fallacy - the very existence of this mod is evidence of that. Very few players will be making regular citadel hits at the top ranges of the BB's/CA's on their first barrage, regardless of the number of battles they have played, something which this mod enables you to do (RNG be damned, you're still going to get some hits you might not of got otherwise). I would say as well that I would be disappointed if the ship predictive movement was added (re-added?) to the game officially (which is frankly the only fair thing to do if these such mods are allowed). I personally like my multiplayer games to consist of a lot of skill based systems - leading shots and judgement of distance is a large part of this game, and I'd hate to see it lessened by this being added/allowed.
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