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About Lin3

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  1. I can go one better than that. I can sometimes hit totally unspotted DD's not sitting in smoke when they are capping to reset their cap progress. It's highly situational as it requires there to be no spotted targets that I could usefully shoot at instead. And it helps if the DD is in one of those capping zones surrounded by islands where DD's tend to be in certain areas when they cap. Or if I can figure out where they are from when I get spotted when emerging from island cover. All I do is spray my shells around in the likely area and look for the shells that are hitting and then focus the next spray on that area plus a bit of guessing for possible movement. It's great for psyching out and annoying the enemy DD's. And you never know, a single hit could detonate them.
  2. What Miki12345 was talking about is a general rule that Wargaming have. Sometimes they release new ships that are underpowered. Sometimes they release well balanced ships. As a general long term trend the ships that they release - on average - are better than existing ships. With silver ships they usually rebalance them after a while. With Premium ships they sometimes find indirect ways to rebalance them - eg Saipan rebalanced through the whole CV rework. Otherwise Premiums don't get hit by the nerf hammer, to avoid upsetting people that paid real money for them. They just get withdrawn from sale. There does appear to be some bias towards Russian ships and Premium ships being strong on release. There are examples of Premium ships that were so unbalanced on release, that a few years after release, they are still unbalanced. Examples being the Belfast, GC and Nikolai. Wargaming once declared that there would not be pay to win in any of their titles. They said that a long time ago. Before Warships was released. It's disappointing that they didn't stick to their promise. I think we all know the reason why they didn't stick to their promise.
  3. The smoke of an approaching Yolo Emilio is like the wake of a Great White shark swimming just below the surface. You know it's coming but you can't see it directly. And this time you don't need a bigger boat. You need a smaller / faster / more maneuvreable one. Ideally with hydro or radar.
  4. It's a mystery that only Peter Falk can solve...
  5. Lin3

    WoT vs WoWs grind

    Why the big hurry to reach Tier 10? The most enjoyable gameplay in 'Tanks and 'Ships is at the mid tiers. High tiers get too campy. One thing about 'Ships is that being bottom tier isn't as annoying as in 'Tanks. Because you can always spam HE for damage or use torps. Both games have an annoying pay to win element. And both games have an annoying lack of map variety. It's up to you if you pay for a premium account. I've always played 100% free. It's also easier to get a higher win rate in 'Ships than 'Tanks. That might be because it's 12 v 12 instead of 15 vs 15? Overall 'Ships is a more relaxed game. 'Tanks is faster paced gameplay. Do you want to play games to get excited (and frustrated)? = 'Tanks. Do you want to play to relax (and get frustrated)? = 'Ships. My teenaged son prefers 'Tanks. I prefer 'Ships. But - and it's a huge but - I think there's a gap in the market to make a more realistic, and yet still enjoyable World War I & II Era naval combat game than World of Warships.
  6. To pick up on a couple of your points. My overall win rate, playing solo in random battles is above 60%. I don't consider myself as amongst the very best players. I merely consider myself as competent. My overall win rate is largely down to the ships and the tiers that I prefer playing. In some ships, my win rate, playing solo in hundreds of battles is over 70%. When I play those ships I feel sufficiently in control of my own destiny in terms of which team will win. There are a couple of main reasons why this game isn't as good as it could be - from my point of view. Repetition. Lack of map variety. Playing the same maps over and over and over again. How many new maps have we had in the last 2 years? CV's. Playing against them is NOT fun and engaging gameplay. Especially when going into the endgame of battles where each team has 2 CV's. And as for WR being a defining metric? It isn't for me. I just play the ships that I enjoy playing. As a way to switch off my brain and have some fun shooting other players whilst trying to avoid being killed by them. Any WR that I get is merely a side effect of me playing individual battles. The defining metric for me is "Do I enjoy playing individual battles enough to keep playing this game?"
  7. It was well worth doing, just for triggering that rather rude Kremlin player.
  8. Lin3

    Procedural generated maps

    I agree. Anything that adds to the map variety would be a step in the right direction. It's possible that you might have a rather long download for those players with marginal internet connections at the start of any battle with a new map. Possible work around would be having one new randomly generated map every other day that is folded into the standard map rotation. Spawning in any particular battle would still be random which would even balance out over time.
  9. I got 1658 base XP in my Aoba yesterday evening. It was one of the closer battles as we only had 3 ships left at the end with 2 of them very badly damaged. That was in a battle where none of my torps hit anything. Think I got a similar amount of base XP in my Budy too. which surprised me as I didn't do that much damage, although I did knock off about 80% of their Kiev's health with my railguns.
  10. There's an old game called Harpoon that was really good for its' time that was exactly the type of game that Mvttt would like. Except that it was set in modern naval warfare. Plus it was PVE. PVP would be difficult for a realistic type operational level naval combat game, because you'd want the ability to time compress, depending on what was happening in the battle. But yes, I think there's a gap in the market for a well executed and well marketed operational level 1914 to 1945 naval combat game. It's one that I would probably play in preference to the cartooney, arcadey World of Warships. It's the sort of game that Paradox would be more likely to do well than Wargaming.
  11. I lost 5 battles in a row yesterday in my Shchors. It's been my cursed ship for a couple of months now. Whilst my Omaha has been blessed. Every battle in my Shchors I was bottom tier. Every battle we went 3 - 0 down early on. In some of them my team was so bad that the 3 ships that came with me to a particular flank died early on, leaving me perma spotted by their shadowing DD and 4 ships focusing me down as I kited away, so that I wasn't even able to get most XP for my team because I had to play so defensively to stay alive. Nothing I was doing wrong, as it's not my fault if 3 team mates suicide at the start. I was supporting the DD's on my flank as closely as I could, but there's a limit to what you can do early on in a solo Shchors in a tier 9 battle. Nothing I was doing wrong apart from playing the game. So I stopped after my 5th loss and did something more productive with my time instead of playing this cartooney ship shooting game.
  12. Lin3

    The Worst Person I've Yet Seen In This Game

    I'm in two minds as to which is the worst player: 1 the big baby go sulk in the far corner of the map player - as per the opening post Or 2 the 45% win rate player who after a battle that was lost opens chat and tells you to learn to play and swears at you in the most insulting way, when you got most XP for your team (and twice as much XP as him) and did your best in difficult circumstances. And the core of what he's complaining about is that you didn't, for example head back into a cap in your non-radar tier 10 cruiser to hunt enemy DD's because you were being chased and targeted by 4 ships that you'd already kited half way across the map after the 2 other ships that came to your flank died in the first 2 minutes after they over-extended.
  13. He's playing to relax. Seems entirely sensible to me. Why play to get stressed when you can play to relax?
  14. Lin3

    Massachusetts Mayhem

    The thread title got me thinking. When are Wargaming going to introduce the Minneapolis, so that we can have a riot in it?
  15. Lin3

    Come on WEEGEE... Really?

    I'm more worried about all those flags. That's a fire risk waiting to happen...