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tom_kat

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About tom_kat

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    Petty Officer
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  1. tom_kat

    Developer Bulletin for Update 0.11.9

    You meant that WG have the mentality of a big corporation that only cares about making profit, no matter who they have to sell, no matter who they have to prostitute, right?
  2. tom_kat

    Developer Bulletin for Update 0.11.9

    One more shovel in the hole. But, hey, send more polls. I will let you know where you can put them for free.
  3. The greatest joke I've ever read on the Portal. https://www.youtube.com/watch?v=cyMP9JbfFig
  4. tom_kat

    General Submarines related discussions

    No, they don't. They know they don't have any competitor to their game. And adding this mess of submarines will attrack more newcomers that will happily spend some money. In fact, they are changing several times the EULA... The only option I see: stop spending a single cent. And by this I mean stop spending a single cent. Not buying premium account. Not buying anything on sale. Stop spending a single cent on this game.
  5. tom_kat

    General Submarines related discussions

    The only players that affirms submarines die very easy are those who a) Are noobs enough to not have sufficient game mechanic's knowledge or b) Are so bad that fighting a bot is a hard challenge for them. 've had full salvoes of my Montana bouncing on Balaos. I've had games where a submarine happily passed through 5 allied ships, while being deep charged, it destroyed 3 ships to be finally killed once he got out of battery and went surface. The only thing that is so hard to kill are CVs squadrons, just because both of them are countered by a pure RNG system (deep charges drops and AA). And, moreover, submarines have the same hull saturation as french dds have. So no, subs don't die really easily. Well, almost every player that have sufficient battles and keeps both hands functional says that submarines are broken. For the simple fact that Wargaming wants them to be played and, on a near future, wants to sell some premium submarines that are being developed. The best way for this company to force players to play an absolutelly dumb and horrendous mechanic is making it as much strong as possible. And those players that came only for submarines or those who does not have any good game performance with any class but with submarines will have a nice reason to spend some money. Monetization succesful. A different fact is that sub players, majority of them newcomers or plain bad players, don't want, or don't know, to use the submarine strengths, for example concealment, to support their team on spotting duties: they usually do the genius tactic of going underwater until they are on the back of the enemy forces... When 10 minutes of the game did passed. And that is, for sure, an example of uselessness.
  6. tom_kat

    General Submarines related discussions

    The vast majority of submarine players these days are pure newcomers with less than 1k random batlles (and playing TX submarines because reasons) and some plain bad old players that find that awful mechanics more fitted to their playstyle and let them to kill other players that they could not with surface ships.
  7. tom_kat

    General Submarines related discussions

    I think you didn't understand the hull saturation mechanic, first. The AA and the ASW RNG, second... And I won't go on with all the posts of this thread done by players who know what all of this is about. Do us, the spanish community, a favor and hide the translation before you reply with a nonsense statement to people that have lot more experience on this game than you.
  8. tom_kat

    General Submarines related discussions

    I don't know if you are talking by what you know or what you had been told. We suffered, and still suffering, from a lot of game issues, for example the collisions with submarine world that are supposed to be "tested" on the assigned server. The tests are poor, the testers are few, the fixes, when they come, are late or a mix of all. Said that, what I can't understand, from the consumer perspective (and as a IT worker, but mostly as a consumer), it's the fact tha this company keeps on putting on production some code, functions or changes that are not tested properly, with the consecuent issues in the normal function of the game. Tell to the users of any streaming platform that they cannot use it correctly just because you are introducing some changes that are not still fully tested. Tell them too that they won't have any refund just because of the company bad decisions. This is a free to play game, but here are people that have spend, and keep on spending, lots of money. Introducing changes that are not properly tested only because "some thinking head" though that selling submarines will attrack more players and potential buyers it's a very questionable enterprise politic. And, btw, I won't comment anything on the "feedback received" thing, just remembered how the public polls results were deleted from the Wargaming Discord, like any result from the playerbase opinion.
  9. tom_kat

    Matchmaker Discussion Thread & MM Balance

    That's a very good question. In fact it's so good that many of us have been asking for years. You will notice about it and the "answers" from WeeGee. The truth it's that if they introduce that option, no one of us except the main CV players and the newcomers that are abusing Submarine gameplay, would ever pick the option. And WeeGee don't want that.
  10. tom_kat

    General Submarines related discussions

    The submarine that will have more HP than any destroyer of his tier, that with a rapid firing gun with SAP? THAT ABERRATION? They will sell more than all premium CVs together. The objetive of any company is to earn the more money possible with the less investment... The problem here is that WeeGee does not have any real competing company, first, and the high number of players that agree with their business model by buying all the garbage they sell, second. Lots of my clanmates and friends on this game are saying the same... but they keep on buying premium accounts, and the laughst from WeeGee are louder and louder...
  11. tom_kat

    General Submarines related discussions

    Until they start selling premium submarines. And they will sell them. Then they have done a great planned job.
  12. tom_kat

    General Submarines related discussions

    The ping that "reveals" the position of a sub, for example, rng at 2km or more with the delay is not a buff?
  13. tom_kat

    General Submarines related discussions

    I think submarines could be a great addition on a specific game mode or scenario, not in random battles. Not the way they have introduce them. But having a well designed scenario, a nice AI, requires a big amount of money that this company will not spend just because the want the most profit with the less invest. And they are making things working, just buffing this class so any newcomer or bad player can have an inmense impact with almost none game aknowledge...
  14. tom_kat

    General Submarines related discussions

    The 2 Subs + CV combo that is so common these days makes me want to cut my veins. I'm experiencing the same sensations as when gold ammo could be bough by credits on WoT. The same frustration, the same thoughs like "I've been playing this game for a long time, trying to learn and improve my gameplay to be completelly abused by a guy that does not have any clue about what this game is about but he is playing tier X and pinging and torping me to death", the same tireness and/or tedium, the awful sensation of "wasting my free time on something that does not give fun anymore"... I tend these days to play some matches until there are lots of subs and CV's, then I quit, this is a big nonsense of videogame. As many others said: "Well done, Wargaming"
  15. The fact that AA stop shooting for a few seconds once the attack starts, it's the damage reduction coefficient, right?
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