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Everything posted by MoveZig
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If you just like torps, I wouldn't make the jump to Aka. It's one of the most versatile IJN DDs, with decent guns and speed but not much of an upgrade to the torps. Its stealth is also not great. I think it's third-best in t7 but worse than virtually anything t5,6, 8 and 9. Instead, if you're really dedicated to torping, go back to t4, and go the other branch for Shira. But be prepared to give up smoke for TRB once you get it, and also to be completely at the mercy of MM that it won't put you in a match with a competent enemy CV.
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Duke of York as reward for Campaign - Opinions?
MoveZig replied to Hades_warrior's topic in General Discussion
According to LWM its quirks got watered-down a lot because BBies insisted on a heal. Forshame. I'm the type of player that won't bother getting to t10 if the ships aren't varied enough in playstyle, and would like more gimmicky ships to play with, not minor variants of the same basic thing over and over again. A bit more AA here, a bit better reload there... it's all so bland. I want WG to do gimmicks and experimentation.- 28 replies
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- duke of york
- campaign
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(and 3 more)
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10K FXP, 50 Papa Papa.
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Did someone say free German DD? Is that a rumor with any credence? I want it more than DoY.
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Invite me for Aegis when I'm on, mostly late nights-early mornings. I always like to farm that op and I know exactly what to do for a high score.
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Which Ships you would you like to find in a supercontainer (but never buy) ?
MoveZig replied to Favuz's topic in General Discussion
30 bucks is too much for a microtransaction imo. I happily bought Anshan and it has helped me farm so much, but I can't justify buying a ship for the price of several discounted indie games or a slighly-older AAA game. The value just isn't there. For me, t7 is where the prices are start gearing towards whales and diehard fans of popular ships. Its bad reputation predates recent buffs to range and RoF. I don't know if it's good now but it is a good firespammer that has little concern for turret traverse. You can pretty much always keep shooting even while maneuvering, which I'd say is what makes it stand out at t5. OTOH it's one of those ships where one turret forces you to broadside if you want to use it. But only 1/8 per side. -
Which Ships you would you like to find in a supercontainer (but never buy) ?
MoveZig replied to Favuz's topic in General Discussion
Hood. -
DDs - get it no matter what. Even the shootiest gunboat wants it for capping and fighing other DDs. It's just essential to your role as a capper and screen ship. On anything else, it's a much lower priority for me, and I have little to no faith in it around t5 where the CVs are common and the maps small with lots of cover. The higher you go in tier, though, the more useful it becomes imo.
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You know what I want more than the ship? That image with the bat in 1366x768 as my wallpaper. Please make this a thing WG.
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What is the ship you are most "comfortable" with?
MoveZig replied to Leo_Apollo11's topic in General Discussion
After hundreds and hundreds of matches, Anshan. Gotta get that sweet FXP. And yeah, I consider it better than Gnevny because it can stealth torp at no real cost to gun power or anything else. Many of my kills are with the torps. -
Wondering what builds players are using on OR. I have so far: PM EM Vigilance, SI RL I'm torn on whether to get BoS or CE. The reasoning for BoS being it helps to put out single fires that I don't want to use a DCP on. It would also let me squeeze in PT along with AR. I know a lot of players swear by CE on everything they use but so far I've avoided it on BBs because these are the ships that should be taking hits for their team. And besides, OR is right smack-dab in the tier bracket where CVs are most common so CE will often go to waste because of planes.
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My experience is I don't get firespammed much in OR, people seem to generally know how resistant it is. Then again, I do play in the late hours when the most of kids/working people have gone to sleep. So I feel FP may be overkill, so far 5 DCP charges have been enough for matches.
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the higher the tier the less I enjoy it.
MoveZig replied to Boevebeest's topic in General Discussion
As a DD player, I enjoy high-tier battles more because there are a lot fewer planes on average. But for whatever reason I burn out pretty quick and go back to my t6-7 comfort zone. Maybe it's the atrocious t8 MM. -
They do have the flavor of being absolutely worthless in any match with competent enemy CV(s). Particularly if you use their unique consumable. And given that in mid-tiers you can have two CVs per side, I wouldn't even bother with those tiers. I'm sure it's a better situation in the higher tiers except, oh wait, that's where you get BBs with hydro or radar and soon DDs with radar. I really do think the high-tier PA DDs will be better at stealth torping, especially Chung Mu, leaving IJN with no real advantage. Yeah, they can launch more often (only with TRB) but they rely on walls while PA have a much better chance of hitting with a single launcher just by the sheer stealth of their torps. They'll be better for staggering launches to maximize chance of a flooding that sticks. Vigilance and Target Acquisition will be less useful against their torps because it's a much smaller detection range to begin with. And they won't be completely worthless when spotted by planes or radar - their own radar is still useable when spotted, unlike TRB.
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It's just a metric that is considered the best indication of skill at the game, though I say that's a flawed concept. If you're a half-decent DD player, you're gonna have at least a couple more % than a half-decent BB player. You just have more influence on the game in a DD in Domination, which is most matches. My damage sucks at under 30k but I play DDs responsibly, going for the caps and not yoloing, and guess what? I have 53% despite doing some of the least damage, being helplessly inaccurate with guns in games, and playing on a satellite connection with 800ms latency. tl;dr: play DDs sensibly if you want to boost WR. You could also go sealclubbing but that's the evil way to do it and not good for EXP gains. After 4k matches it takes a lot to put a dent in it though, so who cares. It's just a number that some people take too seriously.
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Saw some datamined info that IJN BBs maintain more accuracy at range while being less accurate at short ranges. That's your sniper line if you want to do that, but it's not usually a good tactic because you're still letting your cruisers down by hanging back instead of taking hits for them. Not to mention, you're doing less damage and are less able to contest objectives than if you fight medium-range. So if you play IJN, don't make it your dogma to snipe. It's nice to have good long-range accuracy, but most of the time you shouldn't go out of your way to use it. ... but if you want a ship that's basically forced to snipe when there are BBs around, get Nelson. Great guns, pretty accurate and strong, but the entire ship is designed so you never have to show much side to enemy ships, and to punish you if you do. It's also risky when bowtanking at close range because the front armor sucks pretty bad too. Definitely a ship where you hang back until enemy BBs are under control because you just can't afford to get flanked by one. Dunkerque is similar, I believe.
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Unification of events on NA, EU and ASIA - It's happening!
MoveZig replied to Vanhal's topic in General Discussion
Was WGEU the only region that thought it would be okay to have weekly missions where most of the playerbase wouldn't get past Stage 3? I hope so, those missions were frequently awful with stupid requirements like ramming or targeting specific nations.- 62 replies
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- events
- shafts end?
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Eh, I don't mind being in a +2 match. Means less personal responsiblity placed on me. Also, hardly any CVs up there. Plus, don't you get better earnings for damaging higher-tier ships?
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Your team can certainly let you down on an individual match. But the larger your sample size gets, the more incredible it is that your teams are entirely to blame for constantly losing. Even if it's true that ''most players are horrible at the game'', remember that teams in this game consist of either 12 ''horrible'' players, or 11 ''horrible'' players... plus you. If you're so good, you should be a positive influence on your team and should have a positive influence on the outcome.
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I don't know what kind of story mode I expected from a game about WW1-WW2 ship battles but probably not a steampunk thing based on Halloween. I hope they go the TF2 route with this, adding comics, videos and expanding the PVE modes. Maybe someday we'll even learn who this mysterious General Quarters is.
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What you got in your pumppimpkins? Pumpkins and new Halloween event available now
MoveZig replied to 22cm's topic in General Discussion
Nope, my bad, I guess it's just 5 containers in total if you five-star it. -
What you got in your pumppimpkins? Pumpkins and new Halloween event available now
MoveZig replied to 22cm's topic in General Discussion
3 cont. per day + 2 cont. one time for 5-starring it, looks like. -
What you got in your pumppimpkins? Pumpkins and new Halloween event available now
MoveZig replied to 22cm's topic in General Discussion
1x Nassau Camo 1x Bismarck Camo 15x Halloween 2016 -
Just want information on what they currently play like. What are the possible playstyles and builds? What are they good at compared to the other lines?
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Am I to believe that UK BBs have less deck protection, including the citadel, than most cruisers? I'm seeing only 32mm + 19mm or so for all of them in the high tiers. Is this historical? How do you justify putting more deck armor on a CL than a BB?
