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Everything posted by MoveZig
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What exactly is the ''+20% spotting range''? Does it just extend the draw distance, or actually let you spot a 10km detection range ship at 12km? Is the mod any good, what ships should I consider using it on?
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The main thing that kills online games is a death spiral stemming from a lack of player retention. Especially games that are competitive with many brackets and game modes like this one. Bottom line: be thankful people check this game out even if they suck at it, they're keeping the game alive by forming a large part of the playerbase.
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Thanks. Out of curiosity, are there any ships with extreme gun range that need it to actually target ships at max range with spotting aircraft?
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I save them for easy Operations. Infinitely less aggravating.
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Absolutely none in 24 containers and I really wanted one, meanwhile players who did not care got 2-3. This is why it's a bad idea to have luck-based events.
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I don't know why this is but every Cesare I've seen had some pro-level player driving it. Often topping the board at the end. Guess a mid-tier Italian ship doesn't have as much potato appeal as a Derpitz.
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This is the first time I can recall that WG has linked a major event reward to pure RNG. I spent hours upon hours doing the Vive La France missions (likely over 20 including the first mission chain) and not one container had even a single BB mission. It's obvious why - get disillusioned people to give up and buy more from the store. But the way this has been handled, I'm less inclined to throw money at WG because they just seem to be getting greedier. It's true that the game is free-to-play but there's another resource called time, and I'll never get those frustrating hours back. All I wanted was one single BB mission, which were dangled like a carrot only to be withheld so I'd spend money instead. I've seen a lot of scummy anti-consumer industry practices, and this gambling lootbox stuff is one of the worst.
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Yeah, the camos are from the collection, the ship was from the campaign. Same for DoY, except that comes with its own permacamo (I'm assuming, I sure didn't put myself through that whole grind...)
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30 seconds into the game and detonated
MoveZig replied to TheFierceRabbit's topic in General Discussion
Good news, especially for DDs - full-health detonation will be impossible as of 0.7.2. I can't remember the figures but you'll have to lose a chunk of health first. -
The games remain the same, cards are randomly drawn from a standard deck. There's also an element of skill. With lootboxes you don't have the faintest idea of what to expect, except by letting enough people buy them so that you get a large enough sample. Even then, there's nothing stopping the seller from altering the drop rates on the fly. It's insanely one-sided and anti-consumer.
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Funny and sad game situations shown with map screenshots.
MoveZig replied to albinbino's topic in General Discussion
Are we saving him or is he saving us? -
True, it's aimed at the impatient. The people who buy dozens of boxes hoping for a t8 are the ones who make the dough, I'm just collateral damage. And hey, I'm not just going to dump on WG today. The Chinese camos we were given are... rather nice, and I did get a week of premium from a SC, just in time to farm Aegis.
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Best commander skills for each class? (generally speaking)
MoveZig replied to krazypenguin's topic in Newcomers' Section
For DDs: My first 14 points are PM, LS, Vig or TRB (depending on if the DD turns on a dime, some are more sluggish), RL. Some Japanese and USSR also basically require EM. RL is a contentious skill but in my mind there's no doubt as to its usefulness for DDs. It's useful in practically every match where you have to deal with enemy DDs. BBs can use it too, especially the ones with atrocious turret traverse like some early Brits, and the more static bowtanking BBs like Nelson. Everyone sings the praises of CE for BBs but in small low-tier maps with often 2x CVs, it's very dubious. It is much more helpful late into high-tier matches when the DDs are gone and there's often no CV at all. These also tend to be more open or at least have open expanses with no cover for CLs to use after seeing a BB at 12km. -
God, I wish the EU or some major country would require companies to reveal the odds on paid lootboxes. Even if you don't like regulation, you have to admit it'd be a pro-consumer move. If a business is making more money off the ignorance of its customers, that's unethical. Even with gambling, you know the odds unless the game is rigged. Yes, a chance. Per container. Based on precedent from the collections, I expected it would add up to near-100% chance to get one ship by the time you collect every container, and remember this is about a 10- to15-hour grind for most players. And every time you open a container only to find junk, your heart sinks ever lower. Point is, it's not fun, it's aggravating. And for a game, that's a cardinal sin. If they said outright that the chance was , say, 3% per container, I'd probably still have tried my luck but with adjusted expectations, and it would not have been so frustrating. Lootboxes are like going to the cinema and having to blindly draw from a bag mostly full of tickets for The Garbage Pail Kids, until you get the ticket for the movie you actually wanted. Unless the rewards are all of equal appeal, but let's face it, here it's about the ship missions.
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What bothers me is how cynically WG have tried to cash in on my hype for the line, and wasting my time in the process. I wouldn't have done these tasks if I thought I'd end up without any of the ships, even just the t3. I put my faith in WG that, like the collections (until this last one that is...), you're virtually guaranteed to get it done for free as long as you don't waste your duplicates. But no, they intentionally made the chance so low that you can end up with none of the featured drops. Even the collection this time is cynically designed to have an estimated 27% completion rate, again I'm sure with the intention of getting impatient people to buy lootboxes. Here's the funny thing about all this: if they'd just offered early access to Bretagne for 3 bucks, I would have bought it. But between this utter waste of a mission chain and the RNG nature of the paid boxes, I won't be spending any money on WG for a while because I'm quite disgusted with them right now. The subreddit has people who bought lots of containers and didn't get the ship they wanted. Never mind my 3 bucks, let's fleece these people who want Richelieu right now and will gamble hundreds of bucks on it.
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I normally hoard daily containers instead of opening them, but I read somewhere on the subreddit that you can get collection items from them. Is it true? Because I honestly don't think there'll be enough French containers from the missions for me to finish the collection otherwise.
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Do collection items drop from normal containers?
MoveZig replied to MoveZig's topic in Newcomers' Section
Thanks. Well, if it's all garish cosmetic stuff, I think I'll keep hoarding. -
Do collection items drop from normal containers?
MoveZig replied to MoveZig's topic in Newcomers' Section
I totally forgot about Yamamoto, and thought HSF was purely a paid thing. Do they have any good rewards? They don't even show up in my Collections. -
Do collection items drop from normal containers?
MoveZig replied to MoveZig's topic in Newcomers' Section
I see it like a piggy bank, one day I'll crack it open. On the downside, I can't be aware of changes to drops. I'm still working under the assumption that TYL is the best container for FXP since they nerfed Signals crates. -
Okay, since it happened again there's something I have to note. A couple of times now the FXP conversion screen has come up without me clicking on it. Dangerous stuff for those who want to hold onto their doubloons. Probably an issue with port responsiveness. And speaking of which, most of the new ports chug way more than the actual gameplay. Like, sub-20fps in Marseille when I get 40+ in combat.
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Before the latest patch the game would sometimes (at least 1/3) disconnect me exactly when finding a match. Annoying, but not a huge issue. But I haven't seen it since. Honestly, the only real issues I've had lately were server-side. Oh, it did crash on me once (critical error) soon after the update but this happens about once every trimester with no discernible cause except it's often soon after a major patch. Also, (accidentally) typing in Japanese characters causes mucho stuttering for some reason.
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I don't understand people who are complaining. I tried high-tier PVP in the early morning hours, it was frustrating because predictably only the more obsessed players are still awake at that hour. Good if you want competition, bad if you're just trying to farm/complete tasks. I want to be matched with newbs who bought Derpitz after 30 battles, when I'm trying to get 200k damage on German ships.
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It sounds familiar, but on the laptops I play games on I've always noted that some games can have stuttering the first time an asset is used, but not subsequent times. So the first game of the day there will be some stuttering, possibly even lasting 2-3 seconds in some cases, but it doesn't occur again for a while after.
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I already know which ones I'm going to skip (1750 base EXP, citadels) so as long as I don't get thwarted on the others, I should get it done. Aigle looks fun, but I'm not looking forward to the awkward 400m (?) stealth launch area. Wish they'd give the torps that little bit extra range to make it comfortable to use for torping from stealth. 7.5km would be good.
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Anshan captain has the American voiceover now.
