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About dCK_Ad_Hominem

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  1. dCK_Ad_Hominem

    Separation of economic bonuses from camos and signals

    I am keenly aware of this. A side product of this economy is increased pressure to do well (read: Deal damage) at the credit grinding tiers. In this instance your team becomes a hindrance, winning is an afterthought and the gaming experience becomes more toxic and full of pressure. It is this moment gaming turns into working. And I dread this change for this exact reason.
  2. In the very old days it were the t8 fubuki and t9 kagero. Playing only sporadically it is the Kitakaze. The Fletcher may have been t9.5 in her hayday, but the kits is probably t10 in t9 clothes. Love that ship.
  3. dCK_Ad_Hominem

    Separation of economic bonuses from camos and signals

    If you're not breaking even with a premium acc then it will be exponentially harder to do so for FTP players. And this scales massively. Be careful what you wish for.
  4. dCK_Ad_Hominem

    Separation of economic bonuses from camos and signals

    As expected. The sound you're hearing is the sharpening of harpoons. May the whales process this information at their own discretion.
  5. dCK_Ad_Hominem

    Separation of economic bonuses from camos and signals

    It is very simple: In world of warships the economy was really on the players side. Even as a free to play player decent play would allow you to make credits at every tier - even at a time when premium consumables were still a thing. There is also very little grind involved as stacking of bonuses allows quick progression. And now compare this to Wg's poster child - World of tanks: There you would play hundreds of battles to get from t9 to t10 and not be able to afford playing high tier consistently. Without a t8 premium tank this problem would be even greater (at least in a time before the boosters you can now purchase). As a result collecting tanks was much more difficult and only the absolute no life streamers would be able to have every single one in their garage. And this is why everyone who still plays should be massively concerned, because every single indicator points to players getting the short end.
  6. dCK_Ad_Hominem

    Clan Battles 17 - ARE YOU SERIOUS?

    I could write an elaborate comment on how the flavor of the season ships ruined the game for me (most competitive DDS aren't tech tree). I could talk about how the influx of radar and hydro increased the challenge of playing the class. I could talk about how the balance of the game has to remain broken so a solution can be sold. Also, I could point to the fact that this game had a much better and forgiving in game economy than wot. edited*
  7. dCK_Ad_Hominem

    This is so incredible frustrating.

    Is there an rng template by now? The same way the BB bingo card?
  8. dCK_Ad_Hominem

    Which of the many absurd WoWs game mechanics is the most ridiculous?

    Repair parties for DDS not named Khaba or Udaloi. Same stupid decision made with cruisers in very early stages of the game. Have fun killing a guy with good conceal and a heal. If he manages to disengage you have pretty much no chance if hp and DPM are roughly equal. This invalidated a lot of older DDS. Not to mention that the king of the bs dds is no longer available.
  9. dCK_Ad_Hominem

    Thank you WG: sincerely!

    Well, Gremy was op, but powercreep should have seen to that. Both Slava and Stalingrad only have the guns going for them, but are otherwise vulnerable ships in most regards. Without broadsides to farm they struggle a fair bit - especially due to poor he dpm in the case of Stalingrad.
  10. dCK_Ad_Hominem

    Rankeds at t5-7?

    T7 is a bad place to be in for dds. At least most are.
  11. dCK_Ad_Hominem

    AFK players (result of "stuck in loading" bug)

    This, along with very long loading times after a new update, has occurred for years already. But hey, blaming it on the hardware seems less attractive by now.
  12. dCK_Ad_Hominem

    SO who is getting the Vampire II?

    You killed a glorious meme, but your sacrifice shan't be forgotten.
  13. dCK_Ad_Hominem

    Describe the majority of WOWS players:

    Well, Leviathan is a lot to wrap your head around, but if your view of the world is a bit more realistic than Rousseau's it is a good recommendation.
  14. dCK_Ad_Hominem

    Describe the majority of WOWS players:

    More of a Hobbes fan myself.
  15. dCK_Ad_Hominem

    Describe the majority of WOWS players:

    Same thing as in society. You have roughly 20% of the population providing progress, innovation, culture and productivity and 80% not caring about anything at all and just not turning into animals out of fear of punishment.