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About Namolis

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    Warrant Officer
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  1. French battleships talk

    Well... I think the man makes a couple of good points. 1) They surely do not need 27 or 29 kts from a gameplay perspective. The design speed would seem to be perfectly reasonable when compared to the likes of NM, Colo, Fuso, Naga, etc. They do occasionally stretch it a couple of knots (eg. Monty got 2 kts for free, as did Bayern), but that's it (And Colorado still trods along at 21 kts). 2) Once they did want to include some fantasy upgrades to make T6 and T7 not be at odds with the... *sigh* "flavor" of the French BBs (being the speed demons of the BB world I guess)... ...they did some extensive remodelling as detailed in that post on the NA. This shows that, yes, Lesta actually does care about these things. The lazy way would be to just smack the drawings as they were into the game, tack on some 40mm quads and then just type the numbers for speed into the code that they wanted. But no, they went through all the trouble of imagining the upgrade taking place in rl with the French navy extending the ships and swapping out the machinery. So there is a basis there for discussion.
  2. Battleship Plague 1 - the Inevitability

    I personally believe that a player has potentially more influence over the outcome of the match in a DD than in a BB. Do you disagree with that?
  3. Soviet battlesh... cruiser Kronshtadt

    How can they say that this ship is somehow less of a cruiser than Moskva?!? Doesn't tiering mean anything anymore?
  4. The Mighty Mo

    Good stuff man! You won't regret getting her! Segals voice is gone afaik. I don't know if that is due to the contract running out or just that his commands are a bit dated compared to the new ones available.
  5. The Mighty Mo

    I remember when I first got her, I had a loooong winning streak in her... at the end of the day I started dying because I lost all respect for any opposition and charged into hopeless situations. It even worked out a couple of times. Missouri is not afraid of anything. Cruiser, destroyer, battleship or even aircraft - she has tools to deal with it all. @theta0123 If you are still 250k away from her, you are in a hurry, I'm afraid. WG has said she will be gone in the not too distant future. You should make sure you have a plan to blaze through those free XP and keep up with the dates so you don't miss her. Personally, I run free account and I started saving up free XP almost as soon as she was released (having regrettably blown about 150k free XP just prior to her release). I started saving in December 2016 and estimated I would be done in 3/4 of a year - a prediction that turned out to be almost dead on. I think I got her i late August or early September. Longest term project I've had in a game! :)
  6. Roma - pay to win at MAX

    Yes, 3 is certainly possible. Roma does 12000 dmg, so 4 would have been 48k damage. 3 cits + 3 regular pens (accounting for some saturation) sounds like what this salvo could have been. It means he knew where to aim and then also had some good RNG with his dispersion. From reviews I've seen, Roma has inconsistent dispersion - but good RNG will still happen occasionally. Keep in mind that Romas guns have very high penetration for their size. This page lists the Roma as having 499 mm of penetration even at 15km. They were probably the most powerful 381mm guns fitted to a battleship (downsides in rl were high barrel wear, potentially long reloads and fairly high "natural spread"). This means that your only real defense at anything except extreme range - even as a Yamato - is to angle and angle properly. The peculiarities of this game means that Roma can't overmatch 27mm or 32mm bows. So it will still autobounce there, no matter the penetration. Now; if you look at Yamato through the armor viewer in game, you can see the weird, octagonal shape of the citadel (unique to Yamato). This makes it more of a challenge: sometimes you think that you have angled well, and then in reality the octagon has a flat side showing and your bow is not angled enough to auto bounce. You need 30 degress or less to auto bounce all shots. 45 or more and you will not auto bounce any shots. The Yamato is pretty wide, so the tapering part of the bow (flattening it a bit more than just looking at the headings of the ships would suggest) must also be taken into account here. So... Without knowing anything about the situation where it happened, it sounds very plausable that you could eat a shot like that. Unlucky, yes, and well played to the opponent, but still very much the rules Working as Intended™.
  7. Roma - pay to win at MAX

    Yamato has this weakspot underneath the #1 turret. The height and shape of the citadel coupled with the fact that the side part is only 350mm means that it's very easy to score big hits on a Yamato who isn't careful. Most battleship guns in the game can penetrate well over 350mm of armor if you get close enough. Tier has nothing to do with that. The rest is up to RNGsus to give the player a nice dispersion.
  8. My thinking was that USN already have the longest DCP time, so they would get the largest amount of seconds as a bonus. KM has 15 seconds, so they are not too shabby either. I have generally gone with surivivability to secondaries on the ships that use them - they are located in the area that most people target after all - but if you don't find yourself losing secondaries often (or don't use a secondary build) maybe this one is equally good or better.
  9. As a serious question here: Have anyone understood the thinking behind the boiler/beercan/septic tank/whatever on the top? I like the rest of the camo, but that part just seems odd. Is it a reference to something?
  10. I've used it on the Missiouri to get 28 second immunity. It's a bit of a double edged sword given that the countdown only starts again once your dcp runs out, but it does make a difference to have 8 extra seconds of iimmunity when you are taking heavy fire.
  11. change in battleship

    Try cit+2 overpens for ~27k damage, also on a Hindenburg. I thought for a second I had finally found a <cit+cit>, but upon further reflection I think it might have been <cit+pen> + <overpen+pen> + <overpen+pen>. Cit+cit is the only one I haven't seen yet. Oh, and I don't really disagree - althgouh I managed a pretty decent record in ranked by sticking to the only class I know how to play reasonably well. There is strong social pressure on these forums to have an antipathy towards battleships and their players, and I get really weary of arguments coming from a place of hate. I don't see you coming from a place of hate, but others certainly do. So that is a balance issue to you. Balance. Given your history with that word. Not variety, not complexity, but... balance. I... ...nevermind.
  12. change in battleship

    Oh... how I love your attempts at deflecting the argument by pulling out the same pseudointellectual claptrap about how it's "asymmetric bla bla bla means we shouldn't try to to balance" - again and again. Which somehow makes it so that it's reasonable to you for the BB vs DD power to be moved further in the direciton of the most influential class. Which, again, has absolutely nothing to do with the amount of threads one way or the other. Hey, feel free to prove me wrong. Just count the number of threads. I can't really be bothered, I'm not the one making the claim that BBs complain more than others, I'm just questioning the forumite groupthink conventional wisdom. That's not my experience. BB and DD do interact, because although the DD wants to stay hidden and the BB wants to avoid the DD, most (all?) DDs will be spotted during a match. When they are spotted, they tend to be primed by everyone who can shoot at them (all good players anyway). BBs operate more effectively when the enemy DDs are gone, so doing damage on those shots is important to them - even if they don't outright kill the DD, they remove enough HP that the DD can be more easily killed by the radar cruiser or gunboat DD next encounter, or at the very least the DD will need to be more cautious. A buff to DD survival will be a direct buff to them as a class. A nerf to how much damage a BB can do when they do get the opportunity is a direct nerf to them as a class. That is not to say that this is good or bad, it's just stating a fact. If a person believes that BBs have too much influence over the outcome of a match and DDs too little, it's perfectly reasonable to want to strengthen DDs vs BBs in the DDs favor. However, last time El2azer and I spoke, he made comments to the contrary. That's why I'm calling him out on it. If he believes DDs have more influence than BBs, it makes no sense to give further buffs to the already stronger class at the expense of the weaker. Oh, and in case you were wondering: personally, I believe that BB AP is largely fine, but with one important exception: the "double hit" bug. Very often, single hits are counted more than once. I have seen all combos except citadel+citadel, but they happen more often on DDs (obviously cit+<whatever> only happens on other ships). On DDs, the pen+overpen combo seems especially prevalent. This means that you can sometimes get two hits on a DD for over 10k dmg. Fix that bug by all means, but further tweaks are not needed.
  13. change in battleship

    Your opinion. Also not my point. If the perception is that there are more BB complaints than others, then I'm not convinced that is correct. You yourself has stated that DDs have more influence over the match than a BB. Yet, when DD want more power vs BB, that is not "whining", but when a BB makes a complaint it is whining "almost always". The level of doublethink you are capable of continues to amaze me...
  14. To overhaul CV, must discard mirrored MM

    This one. I used to love dodging around in my Roon.