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Namolis

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About Namolis

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  1. That's not strictly true. The monitors General Wolfe and Lord Clive were fitted with 149 ton heavy 457mm guns (BL 18" Mk I) towards the end of WWI. They were even used to bombard enemy positions (although Lord Clive only shot 4 rounds).
  2. They want to exclude Harugumo, but not the Kitakaze. This means that either Kitakaze will be a superior ship once this is in place, or the issue wasn't very bad to begin with.
  3. Namolis

    Reasons behind "Roflstomps"

    I can't say I have noticed any particular increase in the amounts of curb stomp games. So while I don't have a definite answer, I could offer many suggested answers to why you're seeing more matches like that: 1a) You don't. You have fallen victim to <insert suitable statistical fallacy> and your impression wouldn't actually hold up if you kept detailed enough stats of wows history. 1b) You do, but others don't. You just happen to be very unlucky (or lucky if you enjoy roflstomps). Even if the amount of such games you have had over the last, say, 600 matches were considered to be 3 sigma significant, it can still be that you randomly got that extreme result and you should expect a regression to the mean. 2) You do, and inversely, I might be victim to 1a) or 1b) with the opposite sign. If so... 2a) ...more games than before take place at higher tiers, and the aforementioned Lanchester's square law might be more pronounced at higher tiers. At T9 and T10, CA's (and a few DDs) also have access to heal, so the swing between finishing a ship off and not is all that much greater. This favors the winning side in the initial engagement and helps them win more later. It could also be that higher tiers are subject to a form of "Double Lanchester's Law": the DD fight early on will be short and brutal (due to all the radar and players know to focus DDs) and the inter-DD-fight is often subject to it's own Lanchester's law. DDs act as force multipliers, so once one side is out of DDs and radar ships, they get surrounded and destroyed. 2b) ...more clans and more players playing together in divs than a year or two ago. This could have been spurred on by the introduction of Clan Wars. A good div can have win rates significantly above what any one non-CV player can, so clearly that means some divs lose more too. I wouldn't be surprised if that impacts the rate of roflstomps. 2c) ...a general change in meta. This could be brought on either by changing/introducing new ships, influential CCs or just the mysterious "osmosis of experience" has made the common play style more high-risk/high-reward. I know that at least Flamu has advocated contesting all three caps... it could be that a change from going either AB or BC to contesting all caps can lead to settle matches quicker. The mechanism would be that one side would occasionally win all three caps initially, and sinks perhaps one or two ships doing it. This isn't necessarily game over, but less experienced players might panic and think "omg we I need to cap nao!!!!11!!!". They then make suicidal attacks in the hope of spurring their allies on, but instead end up leaving the rest of their team in an unwinnable position. A team with at least one cap controlled are less likely to be so rash. So idk. Just a few thoughts.
  4. Namolis

    RN CV's in testing

    And where would Malta be?
  5. Namolis

    Großer Kurfürst - Legendary Upgrade, Keep or Sell?

    Range isn't suited on GK, but that is just because 13% reload buff is too good to pass up. The thing with the "derpy" GK dispersion is that it's utter shiiite at close range (obviously, since Germans are supposed to be brawlers, right? ), but it is better behaved than the USN one at long range and gets better vertical dispersion than even the Japanese. Since you are mostly looking for broadside targets anyway, the horizontal dispersion matters less than the vertical one (which is why USN BBs are competetive with IJN). Sadly, the German battleships usually never reach out to the ranges where their dispersion profile would find its sole redeeming feature. I wish for a world in which players can choose for themselves what strengths they want to use/and or ignore and not be forced by WG. Oh well... That being said, dropping a T10 BB down further to 19km just for 3% extra DPM seems very iffy to me. 19km is just too short for a T10 BB when all the others have 23++. @OP I still wouldn't sell it ofc. WG may change it in the future, or the meta may change.
  6. Namolis

    Poll: Old or new T9 USN CA?

    Stock, it's Buffalo definitely. Fully upgraded, I feel like the Balti was better. Buffalo has barely better DPM and is less maneuverable, worse concealment and much worse if only front guns are available. I feel like you go from T8 Balti to T9 Buffalo with the theoretical upgrade of going from 3 to 4 turrets (an otherwise common way to go up a tier in this game) but the reload drops to the point where you gain very little from it. Idk. Maybe I just need to l2p a bit in her. I am a bit disappointed though.
  7. Namolis

    Poll: Old or new T9 USN CA?

    Simple question: Which of the two ships, Baltimore and Buffalo do you prefer as the tier 9 USN CA? Why? (I know Baltimore had its stats changed several times, but I mean the ship in its final T9 iteration before demotion to T8)
  8. HSF Camo is amazing. I can play T10 on my free account with no worries about money (I think on balance I even make a slight profit) and that's a first for me. As an added benefit, it looks good too. :) Objectively though, the Type 20 camo is better. +100% XP > +50% XP + 50% Com.XP... but it also gives +20% credits. But ofc. it costs a fortune in dubloons.
  9. Namolis

    0.7.5 and new EULA

    Double post
  10. Namolis

    0.7.5 and new EULA

    This is probably the worst one: For thos who doesn't know what this is, the "Federal Arbitration Act" was passed in Congress to limit the amount of litigation taking place. It was intended to be an option between two professional parties of equal standing. However, companies in the US have discovered its power in protecting corporate rights from consumers. It's not without reason that it has become widespread. The jist of it is that an "arbitrator" is selected in lieu of a judge in court. Since you get to pick your arbitrator, the company will have experience with who they want and you won't. Being an arbitrator is a profession, so the arbitrator will be hugely incetivized to not be seen as "company-unfriendly" (and be stricken from the list of arbitrators the company wants to work with)... and even if the consumer somehow wins through in this biased situation, the result will be confidential. The next consumer of the 1000 that had the same problem goes into it with no knowledge, whereas the company knows the result of the last case. Oh and no appeals. Naturally. Arbitration basically means that if WG NA does something truly egregious - either through policy or just an unfaithful employee - you have no real way of fighting them and no rights. But, hey, judging from the reactions on Reddit, the American players are totally happy with this. So all power to WG, I guess.
  11. Namolis

    The Carrier Problem

    I agree with you. Normal weapons do not usually degrade (turret destruction is possible but rare); and even, perversely, improve when your ship is shot to bits (thanks to the idiotic AR skill). AA power on the same ship routinely swings by an order of magnitude depending on circumstances. A further gripe I have towards the CV class is that I have noticed sometimes that even with very good CV players facing off against very bad ones, they don't always get the damage numbers, but they always settle matches. If the side with a bad CV has a few AA ships, they can stay relatively safe inside the small bubble(s) provided, but this hampers maneuvers so much that the side with the freedom to move around at leasure (thanks to total air control) will catch their enemies in crossfires and invariably win. So, yes, that Minotaur or DM or (upcoming) Wuss will be able to provide "teamwork", but only in the sense that you work together to make your own motti.
  12. Namolis

    French battleships talk

    Well... I think the man makes a couple of good points. 1) They surely do not need 27 or 29 kts from a gameplay perspective. The design speed would seem to be perfectly reasonable when compared to the likes of NM, Colo, Fuso, Naga, etc. They do occasionally stretch it a couple of knots (eg. Monty got 2 kts for free, as did Bayern), but that's it (And Colorado still trods along at 21 kts). 2) Once they did want to include some fantasy upgrades to make T6 and T7 not be at odds with the... *sigh* "flavor" of the French BBs (being the speed demons of the BB world I guess)... ...they did some extensive remodelling as detailed in that post on the NA. This shows that, yes, Lesta actually does care about these things. The lazy way would be to just smack the drawings as they were into the game, tack on some 40mm quads and then just type the numbers for speed into the code that they wanted. But no, they went through all the trouble of imagining the upgrade taking place in rl with the French navy extending the ships and swapping out the machinery. So there is a basis there for discussion.
  13. Namolis

    Battleship Plague 1 - the Inevitability

    I personally believe that a player has potentially more influence over the outcome of the match in a DD than in a BB. Do you disagree with that?
  14. Namolis

    Soviet battlesh... cruiser Kronshtadt

    How can they say that this ship is somehow less of a cruiser than Moskva?!? Doesn't tiering mean anything anymore?
  15. Namolis

    The Mighty Mo

    Good stuff man! You won't regret getting her! Segals voice is gone afaik. I don't know if that is due to the contract running out or just that his commands are a bit dated compared to the new ones available.
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