Jump to content


Beta Tester
  • Content count

  • Joined

  • Last visited

  • Battles

About Loonsbro

  • Rank
    Leading Rate
  • Insignia

1 Follower

  1. Groundhog hour?

    its not a clock that has stopped that will be right twice a day it could be that there are 11372 people stuck in a infinite loop in the game
  2. Poll for "X spot on Map mod"

    Have to say i was fairly open minded regards this when the first thread was posted a few days ago, and as no one at the time appeared to have any video evidence to really show this mod in action and whether or not it gave any sort of advantage was not really seeing the issue with it. It does clearly give a method of aiming that is not available in the standard client so on those grounds alone clearly breaks WG's own rules whether it gives the player using it an advantage or not. the training room video that the OP of the original thread posted does show that even when the ships he was aiming at were no longer visible because he was in smoke by placing the X over the last know position on the mini map he could hit the target quite reliably. Ok that was not in a battle situation and the ships he was aiming at were not moving, the video of the carrier getting whacked is a battle not a training a room and as someone pointed out with that one once you are no longer spotted you stop dodging or relax a little and those shots would in all probability just sailed over and past as you have no way of reliably judging the distance when something is not spotted and you are going by the last known position on the mini map.
  3. Comments from a returning CBT player.

    @Kyono you have committed the biggest cardinal sin of the forums, you have said you like playing Battleships, now all the DDummies will be labelling you as a BBaby and just saying you are whining about stuff. They will also be checking out your stats and then basically saying you are not allowed to have an opinion because you have not played X amount of battles or dont have anything over tier something or other. All you need to know to get on, on the forums is that every change is a nerf to the Destroyers, a buff to battleships and is a direct result of some whining from the Battleship drivers. Also fire does not damage Battleships, and that only noob's get hit by the wall of skill they all use.
  4. have not used this mod, in fact have not used any mods for a while (basically cannot be arsed to reinstall them after every up date) but does no one have a replay that shows it being used? so that we can actually see if it gives an advantage or not?
  5. Good point saw the bit about the Boggy and thought thats what OP was on about my bad
  6. As tier 3 can meet 1 above and 1 below. CV's start at tier 4 a tier 3 Cruiser can happily meet a CV without any fail divisions!
  7. The DD spam has to stop

    The biggest problem with there being an over population of Destroyers is that you average DDummy has not worked out that if you rush off at the start of the battle with no support from anything else on the team, then you die very quickly so basically the team ends up with no destroyers spotting, capping or keeping the opposing teams battleships one there toes! Oh and normally when they die within the first 2 mins they then spam chat with "noob team" etc and blame the team for not supporting them. In general the team that has a destroyer captain that has at least half a brain is the one that will win!
  8. Rewards for not torping allies at low tiers

    Granted, you have a point maybe never is to strong a term
  9. Rewards for not torping allies at low tiers

    As others have said dont really see it as that much of an issue, yes it is frustrating when it happens but it does not happen that often. I tend to look around at the start of a battle (especially) at lower tiers and see if any Destroyers or Cruisers fire a full set of torpedoes off as soon as they have loaded, if they do i try and avoid that player in the battle as they clearly have not idea that torpedoes have a limited range and that sending them off when the nearest enemy ship is 10KM away when they only have 5 or 7KM range torpedoes is a good idea then i dont want to be anywhere near that player. Regards the turning pink, have turned pink once i managed to accidently torpedo the Transylvania in the Halloween event last year I like the idea that you get a ribbon for not causing team damage for x number of battles, it is a positive thing that might make some people a little more careful about what they do in a battle. But then i also think that before you are allowed to take a ship out that has torpedoes you are forced to watch a training video that explains how to use them, the firing arch, how to aim them (the number of players that have obviously not worked out that the green indicator is there to aid sending torpedoes in the right direction is staggering), range and how to find it out, and then to say never fire torpedoes from the second line.
  10. Chat report system... please Wargaming...

    At the start i need to say i agree that the report system is flawed and open to abuse from some, but i do find it amusing that you have been chat banned and you come on the forum blaming the people that reported you! if you had been banned for TK'ing someone with torpedoes (yes i know you were chat banned and not issued a game ban just bare with me) the overwhelming response from the forum would be "your torps your fault" or words to that effect. Whatever you said to some in chat be it criticism, derogatory or some other thing someone has taken offence to it and has reported you. Now i could be wrong here but if the person you upset was in a division and they got all there division mates to report you as well that's only 3 reports and it takes more than 3 reports to get you banned....unless you have been chat banned before! You said something someone took offence and reported you, you got banned, your fault end off! I have played since Beta and have never been banned, i use chat in most battles to communicate with the team sometimes its good communication other times it's to criticise. But still manage to do it in a way that has never resulted in a chat ban!
  11. Had the same in WOT with the T-25 premium, sold it by mistake Sent support an email basically saying what an idiot i had been etc, they reinstated the tank for me . So as people have said support are probably your best option as i cannot see WG bringing anything that gives you the option to buy a premium for silver!
  12. island visibility & cyclones

    would look nice, but not so sure about the effect it would have on game play! Can you imagine trying to hit anything (Islands, the Ocean) if your boat is going up and down waves!
  13. A dear wargaming letter

    I agree and disagree with what you are saying here. Personally don't think smoke encourages team play, most of the time the ship using smoke be it a Destroyer or a Cruiser is using it to save there own skin not to give there team cover (don't get me wrong i am not criticising them for doing this). So smoke screen are generally placed to only benefit one person and that it is just pure chance that you are in the right place to take advantage of a smoke screen if you were not the person to lay it. Do agree that Bow tanking does (or at least should) encourage Battleships to push in closer and not sit at the extreme of there range praying that RNG will be good to them. There are lots of things that have contributed to the current situation in the game, Battleships that have great secondary and AA cover, Destroyers being able to sit outside detection range raining fire on Battleships, Cruisers that can be deleted in one salvo from a Battleship that is not even in range of your main guns (thats just few that came quickly to mind there are so many more). Not one of them caused the current games issues it is a combination of all of them. Things have been done or proposed to try and address these issues but they have either made the situation worse or not actually had any effect on it. Resolving the issue is not going to be just as simple as changing the smoke dynamic or the way that Battleships behave. The problems are deeper than that and personally think stem from a lack of understanding of Naval warfare and warships (Yes i know this not a simulator and is really just an arcade game) from the dev team, changes they have made that they think look good on paper have unforeseen and dramatic side effect's
  14. balance domination and dd numbers

    It makes very little difference how many DDummies are on the team in any battle mode as normally within the first two minutes they rush forward with no support of other ships, die then spend the rest of the battle spamming chat with how bad the rest of the team were for not supporting them or crying about OP battleships! The team that does have an advantage is the one that has DD players that don't rush off and die does not matter if they had more or less DD's at the start of the battle just so long as you still have a DD or two 5 or 10 minutes in
  15. I agree and disagree with a lot that has already been written in this thread, i sail both Battleships and Cruisers about the same amount and since the introduction of the German Battleships there has been a steady power creep with the battleships. They now have AA that is better than a lot of cruisers at the same tier, secondary's that will eat destroyers that get to close and with signal flags and captain skills that secondary range can be something like 8 or 9 Km, then as you move up the tiers you get Hydro on some, torpedoes etc. Add to this some of the recent changes with game mechanics and battleships are now at the overpowered end, i no longer fear the standard DDummy and there walls of skill because once they are spotted focus the secondary fire on them and forget them, i can get a a close quarters expert without getting within 7km of them and i have mastered the dark art of changing speed and direction and dodge most torpedoes that come my way. This overpowered has then caused the current overpopulation as more people basically think "well if i cannot beat them, might as well join them" looking at the numbers playing the game each night they have gone up but not massively so a lot of people sailing around in there battleships have changed from another class of ship! The way battleships are now has meant that cruisers are currently almost redundant, why bother taking a Cleveland at tier 6 for AA cover when it can get hit and sunk by the tier 8 battleship from ranges that you cannot counter! so take the Bayern instead! (in the Bayern the highest number of planes i have shot down in one battle is 21!) so why would you take anything else out? How do you solve the problem of battleship overpopulation? would capping the number per battle solve the problem? it would stop there being battles with 7 or 8 battleships per team but Cruisers would still be redundant and DDummies would still cry that battleships are OP (they would still have a point). if you buff Cruisers so that they are not redundant then the DDummies will cry that they are redundant, and that they have no counter to battleships or cruisers. Personally i think the answer is to do a bit of both, reduce things like the AA and secondary power of battleships (this makes cruisers less redundant) remove hydro from the ones that have it (again helps to make the cruisers less redundant) then cap the number per team to 4 and think that will go some way to helping solve the issue. what we cannot have is a knee jerk reaction to the problem that makes battleships underpowered, not because i like driving overpowered battleships but as we are currently seeing if one class of ship becomes to powerful so very popular it causes problems all over the game.